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Everything posted by Greycat
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Because knockback is fine. I don't want something I use for positioning and defense globally taken away. Frankly I think most of the KB complaining is knee jerk reactions. Yes, some people use it poorly. They need to learn not to. The only time I'll agree that KB should universally be gone is when an NPC "ally," especially a pet, uses it, because they don't put any thought into how it's being used. All they do is "gee, I can shoot that now, I'm going to." People should put more thought into it than that, no matter what they're playing.. If I'm on a team and someone tells me to slot an IO, I'll tell them where they can slot it.
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And I'm going to say it again - *Hell No.*
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Please increase the number of Carnival mobs in Peregrine
Greycat replied to RikOz's topic in Suggestions & Feedback
Actually, if you go south of the tram, along the woods and the like, you'll find some good size spawns as well. (As well as the cabin 'behind' the tram.) North, not so much. -
Same days/hours we had before are good for me.
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Kheldian powersets for AE custom NPCs
Greycat replied to AngryJesusMan's topic in Suggestions & Feedback
I *want* to say they're part of high level PPD, but I may be misremembering that. Plus, I want a Nictus in "angry cloud of evil" form for a contact in AE. -
Please increase the number of Carnival mobs in Peregrine
Greycat replied to RikOz's topic in Suggestions & Feedback
I don't know, they spawn in pretty good size mobs. The only trick with them is that they show up at night and vanish during the day (fairly standard, same with the spectral pirates in Port Oakes.) -
Please increase the number of Carnival mobs in Peregrine
Greycat replied to RikOz's topic in Suggestions & Feedback
Pfft. It makes sense for them to have large numbers visible. They *are* a marching band, after all... Marching band members or Nemesis invasion? -
I dont' remember the exact location in the COH install directory, I believe it's a folder with your account (logon) name on it, but see if you have a playerslot.txt file (dont' recall if it's slot or slots.) Rename or delete it, then relaunch the game. See if it shows up. (You may not have the file at all - not a problem if it isn't there.)
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Please increase the number of Carnival mobs in Peregrine
Greycat replied to RikOz's topic in Suggestions & Feedback
... honestly, thinking about this you could probably replace several of the typical Malta spawn points. I mean, Malta's supposed to be a secretive, shadowy organization. You don't see the CIA standing around on the street in groups with signs saying "Hey! We're the CIA!" -
Taunt Aura Stealth suppression on Brutes and Tankers...
Greycat replied to Wavicle's topic in Suggestions & Feedback
Dark Armor's stealth toggle shows this: Toggle: Self Stealth, +DEF(All), +Res(Immobilize), +Perception So a bit of defense, immob resist (assuming you're not running SJ and have CJ on anyway,) and the +perception helps through the game with various ghost-types that love to vanish. -
Taunt Aura Stealth suppression on Brutes and Tankers...
Greycat replied to Wavicle's topic in Suggestions & Feedback
I'm trying to figure this out. OK, so currently - let's take DA, has a taunt aura, has a stealth. Stealth suppresses taunt from taunt aura. To my way of thinking, this means the tank basically gets to deliver the initial damage, instead of getting seen and fired at, but after the attacking starts, the taunt aura's working as normal - correct? Or is it causing issues with that? From that point on, any passing mob (under the aggro cap) or taunted mob should still be paying attention to the tank, assuming suppression hasn't kicked back in (X many seconds after last attack?) To me, that's looking like - in theory at least - the tank should still be able to do their job just fine. (Have to spend some time on my DA tanks or brutes to be sure, admittedly.) It doesn't *sound* like much of a playstyle difference to how I'd been tending to run them on live, either. So, question for Wavicle is "what are you seeing instead that's actually making it harder/a bad idea?" Just the range you're being noticed? Is the suppression not going away when attacking? -
I'm surprised. Might have just been the short notice.
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I know I'm set for psyche. Have to look at where I am for Citadel. Very non productive, generally not conscious weekend. Edit: Ah. Both at 24. Shoudl be able to get in range for either.
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... it would pretty much make masterminds pointless to bring along. They already have a hard time on raids, unless they're just concentrating on their secondary. One Magus stomp wipes out T1s (I tend not to bother even summoning them if I'm on a raid.)
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Maybe as an option. For the most part, my villains want to get rich, get revenge on something, or rule over people. Not massacre them.
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Right, which is why I put the second part in. I went to look.
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Weekly Discussion 86: Base Building Wish List
Greycat replied to GM ColdSpark's topic in General Discussion
Oh man. Base building wish list. Granted, I haven't *really* done anything in a while, but ... - Smaller grid size, when it comes to raising/lowering floors and ceilings. (1/4 of what it is now, at least.) - Resizing and breaking up some of the old items - the SG tables stick in mind as being ludicrously big while being at the same time close to unusable as actual "tables to sit at." - Being able to do fences, walls, etc. similarly to, say, the way you create roads in city building games. Pick a start point, hold down the mouse, pick an end point. - Walls with actual windows. I mean, being honest, the whole base system and items could use a revamp. Floors you can raise, but that are transparent from below and/or you can't stand on while editing or trying to place objects, the "shimmer" if things overlap wrong, the (to me) general PITA-ness of extended bases, the lag when placing things for anyone else in base, the permissions system (and not having defaults for them you can set so that ALL storage, for instance, is accessible to everyone on placement.) Default "base types" people could select when creating a base, and/or room types, for more casual base building - "I want a tech base," "I want a space station base," "Add a bedroom here," just select one from a list of that type, it adds it ready to go (and furnished, though you could of course change/delete/add things.) For those that don't *want* to base build or don't have the time/patience, some default templates for bases and rooms would be nice. Being able to save and share bases. "Hey, I created a great park" (to go along with the above) and being able to save that, share it, have others grab it and add it as a room (or whole base) of their own. Just being able to save base layouts would be nice. As far as base raiding... it was strange to try to get into when it *was* live. And there are issues with pet pathing (which really is a PITA for masterminds) where they just won't move. Base raiding with our current setup would just be a lot of work. Bases would have to be "validated," I think, or created with an option set to only be "PVP valid" so objectives can't be placed behind or outside walls, etc. -
I want to say the tea one is teabag, actually. Because, yes, it would have to be that. Edit: Double checked. Yep. /em teabag for the cup of tea emote. Also, you ... can combine text and emotes the way you mentioned? /em wave$$local hello works.
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I *knew* I was forgetting one. Especially after seeing this. ... One of my characters would like to have a word with yours. (My Hellion Keller's on Everlasting. Thugs/Thermal MM.)
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I think Longbow's been a popular one. I've got one as well for a group (not that active.) I've got my Thugs/Poison who's associated with the family, though "person in suit with hat" doesn't really scream that. Other than VEATs (which... you don't really have to go out of your way to do, after all,) I don't think I have many tied to an NPC group.
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OK, brain's failing me. There's a recovery debuff in there already. Are you looking for something different? *goes to look* Yes, you are. They happen to match on my elec/elec sentinel but, yeah, no change on a fire tank after using consume. That said, the amount of the resistance doesn't seem to change with level, going by the slider in the detailed power info, and if it's active you'll still have the consume icon in your buff/debuff icon bar, so you *kind of* have that at the moment. Wouldn't argue with it being there in combat attributes, though.
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Or optionally give position selections (left, middle, right) - but yeah, if possible, it'd be nice.
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Honestly, if I had the option to choose between AOE and single target on my buffs, there are times I'd just take ST. I have no issues with tracking who actually needs them and keeping it on them (generally. Assuming the person hasn't decided they belong on the other side of the map.)
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Honestly... no. I just play them as they come. And I don't do "builds" - not to be selfish or think mine are some uber-special-secret-sauce, I just rarely bother with planning them out and take things as they come. If we could export builds, I suspect people would cringe at some of what I play. 🙂 They work for me, though.
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It may have been overlooked, or it may be that they don't want it to directly copy the team invis that's part of Illusion. (Or that it's considered something that should allow you to skip teammates that don't want it - I tend to hear tanks and brutes complaining if they're given it, for instance.)