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Greycat

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Everything posted by Greycat

  1. Being honest, if a team lead sent me that, they'd be told "Fully slotted with nunyas." If they ask what that is? "Nunya damn business."
  2. "Epic," as used by the devs regarding Khelds and VEATs, specificially means they're tied to a story ("epic" as in, for instance, "Epic of Gilgamesh.") It's why you couldn't previously change origin. It's why you have arcs specifically for your AT from 1-50, face Quantums and Voids (sadly no cysts any more, and the voids are mostly in Kheld-arcs, and limited at that) and the like. As far as an asset to the team? I already see my Khelds as being assets. More damage, control, perhaps healing, backup (or main) tanking as needed. The only thing really desired in toggles is having them suppress instead of shut down when swapping forms, and even that I'm not that concerned about. And the slots? You're piling in *way* too many slots with that idea. Yes, triform is difficult. It's part of why you used to have to have a character at 50 to unlock it.
  3. Yep, those are @a humble farmer.
  4. I know there are a few out there that are aimed towards lowbies of any AT. Usually taking down a series of bosses. I think you can search "XP for any AT" (that tends to be in the title. I *might* have the wording wrong.) Edit: Yeah, check under @A humble farmer.
  5. *Debates.* *Considers who I'd bring and how far away from 50 they are...*
  6. *Plans out claws/sr that also takes leaping for jump kick.... *
  7. But you're still "gaining it from the well," as I recall, which... no thanks. Maybe some of my characters would be fine with it - some might even *want* the fast progression, damn the risk, though we don't get that choice either - but for the most part... no.
  8. Farming, to fund other characters. PVP, because that's not typically a "story driven" exercise. There are some ATs that... frankly have horrific slog levels. (I hate dealing with low to mid level masterminds, for instance, from about 18-26 when they have three weak -2 minions, one -1, and you don't really have great support ability.) And here? On homecoming, or any other resurrection server? I'd say that's a silly question, honestly. People have characters they had literally spent... perhaps the entire time from issue 0 to shutdown playing, who were 50 long ago, and want to bring them back up to where they were. Not everyone does, of course, because everyone gets to play the way they want. So, there are several perfectly valid 'points.' You not PLing is also perfectly valid if that brings you enjoyment. Neither path is "wrong" or less valid than the other.
  9. Flipside for me is I've done "the journey" so many times (400-some alts total live, around 100 here,) I have content I enjoy, but my "journey" is more defined with the character itself and RP, which - like RL PNP - can throw things you don't expect in the way since it's created by the people you're with. Doesn't mean I PL to 50 - sometimes, sure, or to other levels (low level masterminds are a draaaaaaaaaaaaaaaag) - but I'm more interested in what it does to the characters. I had a warshade, meant to be a PI turn into one of the leaders of a large, decidedly not "PI" focused RP group. Definitely not what I had in mind when I created her. I've had joke one-off, cameo characters get lives of their own and become favourites to play. Of course, there's always part of what drives my altitis - that even in the same AT, different powersets can lead to very different experiences. That group that X character could just slice through is going to give Y character with a different powerset fits, and so needs to be approached differently. Combine that with my characters *being characters,* well...
  10. And if other servers were jumping off a bridge, would you? *waggles finger.* 😉
  11. If Steve Rogers wears a hat, is it a Cap cap? If he did it while firing a noisy toy gun, would he be firing Cap's caps in a cap? If he made a post about it and typed with no lowercase, would he be talking about Cap's caps in a cap in all caps? 🙂
  12. I believe the reason for the cap is less a matter of "Let's put a cap at this level" and more "the way it's programmed, this is the highest value it can have." Besides, when the game was created, there were no IOs, no market, and they likely didn't see anyone really *hitting* the cap any time soon.
  13. A little candlelight, some calamari...
  14. Well, we're also not paying a development team, marketing team, management, janitorial staff, etc, etc, etc. That said, there's a lot to lay at the feet of NCSoft. Like their clever advertising scheme for COH of "don't advertise anywhere." And their short lived "let's bring irrelevant advertisements into the game, because Jeeter Clutch needs to be on a broken billboard in Boomtown."
  15. Yes, it was a (questionable, from our standpoint) business decision. COH was doing well enough and the decision to close it down seemed to take even Paragon Studios by surprise (not likely they'd be having a meeting on new content when word came down.) WOW was an outlier with all its players and anything Asian-market is... odd... compared to the western market, given how people access (or accessed, not sure how true it is now) games there. As far as the Hollows? The "slog" was largely gone by 2012. Between early travel powers, familiarity, etc. it was orders of magnitude easier (given I hear frequent mentions of people running Frostfire teams, I don't think anyone's really avoiding it now, either.) 2005, when I started? Yeah, it *was* a mess. Die on the way to a mission, you had to run back from Atlas, without a travel power (even a temp, like ninja run.) Taxibots (and Warshades - early inherent recall friend was useful, plus tp or flight if you took Nova at 6) were popular. And yet... people kept playing. So, yeah, I'd agree - if it didn't turn them off *then,* I highly doubt the Hollows turned anyone off by 2012.
  16. I absolutely hate that phrase. This is a game. I'm playing for enjoyment, not to maximize XP per second and every ounce of DMG out of every attack like my life depended on it. Being told to stop helping because they're "carrying" you? That's pretty much a 1-star, tell to F off, and leave.
  17. You emailed the person a few hours ago. They may only get to play a day or two a week. They may have a job, such as many nursing jobs, where they're working shifts going 7 (or more) days on, then several days off, and may not see it for a while. Patience.
  18. And sometimes they're stuck in an orange suit, and you realize you've just met Gordon Freemint.
  19. And occasionally free mints.
  20. Not necessarily. (I don't, for instance.)
  21. If you don't know who has your name, /getglobalname charactername will give you the global and you can PM or email them.
  22. While I'm neither for nor against the suggestion, at least for MMs, they are the primary offense (and it can pretty fairly be said a big chunk of the defense) for the MM. No other AT can have their offense completely removed by an AOE and have to take time to re-create it (as opposed to, say, a hold where you wait or take an insp and are immediately back at full strength.)
  23. "The" regen nerf. *chuckles.*
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