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Everything posted by Greycat
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Berf regen.
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Yes, it was a (questionable, from our standpoint) business decision. COH was doing well enough and the decision to close it down seemed to take even Paragon Studios by surprise (not likely they'd be having a meeting on new content when word came down.) WOW was an outlier with all its players and anything Asian-market is... odd... compared to the western market, given how people access (or accessed, not sure how true it is now) games there. As far as the Hollows? The "slog" was largely gone by 2012. Between early travel powers, familiarity, etc. it was orders of magnitude easier (given I hear frequent mentions of people running Frostfire teams, I don't think anyone's really avoiding it now, either.) 2005, when I started? Yeah, it *was* a mess. Die on the way to a mission, you had to run back from Atlas, without a travel power (even a temp, like ninja run.) Taxibots (and Warshades - early inherent recall friend was useful, plus tp or flight if you took Nova at 6) were popular. And yet... people kept playing. So, yeah, I'd agree - if it didn't turn them off *then,* I highly doubt the Hollows turned anyone off by 2012.
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I absolutely hate that phrase. This is a game. I'm playing for enjoyment, not to maximize XP per second and every ounce of DMG out of every attack like my life depended on it. Being told to stop helping because they're "carrying" you? That's pretty much a 1-star, tell to F off, and leave.
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You emailed the person a few hours ago. They may only get to play a day or two a week. They may have a job, such as many nursing jobs, where they're working shifts going 7 (or more) days on, then several days off, and may not see it for a while. Patience.
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Why is Phantasm so unrealistically tall?
Greycat replied to Solarverse's topic in General Discussion
And sometimes they're stuck in an orange suit, and you realize you've just met Gordon Freemint. -
Why is Phantasm so unrealistically tall?
Greycat replied to Solarverse's topic in General Discussion
And occasionally free mints. -
Not necessarily. (I don't, for instance.)
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If you don't know who has your name, /getglobalname charactername will give you the global and you can PM or email them.
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Make Aid Other 2.5x as strong when used on pets
Greycat replied to Vanden's topic in Suggestions & Feedback
While I'm neither for nor against the suggestion, at least for MMs, they are the primary offense (and it can pretty fairly be said a big chunk of the defense) for the MM. No other AT can have their offense completely removed by an AOE and have to take time to re-create it (as opposed to, say, a hold where you wait or take an insp and are immediately back at full strength.) -
"The" regen nerf. *chuckles.*
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Why is Phantasm so unrealistically tall?
Greycat replied to Solarverse's topic in General Discussion
Nah. You *really* want to scare them, you make it a cute little girl in a frilly dress. Then make her look up, eyes shadowed, and just slowly *smile.* Perhaps throw in a comment about "Ooh, someone new to play with." -
Why is Phantasm so unrealistically tall?
Greycat replied to Solarverse's topic in General Discussion
Is that normal for a phantasm? After all, you're summoning one of them, not a human. (And yes, I'm mostly just BSing here because I found the wording amusing.) -
1. I play on everlasting. There are low level teams constantly. 2. Do you understand that high level players get exemplared down and can *also* play on low level teams if the offer is made? I see plenty of people looking to do Frostfire, for instance, the Posi duo and the like. If you're seeing "no one to team with," you're not looking. Yes, even on low levels. This is not WOW. There's no real "gear grind" that forces you to stay on one high level character. There is great incentive to alt. And exemping down is easy. So, no, these people are not "disappearing." How to solve the OP's dilemma: Open the LFG channel. Say "Hey, I'm running Shauna Stockwell's arc" or "Hey, running Frostfire, room for 7 more." Get replies. Invite people who replied. Play arc. Alternate solution: "Starting a content playthrough group!" (or even supergroup.) "Let me know if interested, planning to be around these times, playing through all the arcs we can, 1-50." This could even be done... *gasp* redside if desired.
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No. Edit: Actually, since I'm the one that first said it on the old forums and can see this is *exactly* the sort of situation it was intended for... /jranger
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Doms are great. I like mind. Or anything with a confuse.
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So team and play at lower levels. Don't sweat people who don't. They don't affect you. Some people enjoy RP. Others don't. They can coexist. Some people enjoy creating "builds" for characters. Others don't. They don't affect each others play. Some people enjoy base building. Others find it too tedious to do much more than a basic "here's storage, here's teleporters," if they do anything. That's perfectly fine, too. There's room for everyone. Invite people along, don't worry about people who like something different. They're not wrong. Neither are you. Only saying they are or that they won't enjoy the way they play is wrong. They know what they like far better than you do.
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Why is Phantasm so unrealistically tall?
Greycat replied to Solarverse's topic in General Discussion
How tall should a realistic phantasm be? -
Is it possible for non-MM to have a pet control window?
Greycat replied to cohRock's topic in General Discussion
It can be opened. The commands are not greyed out, but do nothing for non-MMs. -
Personally, I'm a big fan of "Don't worry about what other people do with their characters."
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everlasting [City of Roleplay] Recruitment Fair & Comic Celebration!
Greycat replied to Ruin Mage's topic in Everlasting
It was an interesting and fun event. Thank you. I think if/when this is done again, though, we may want to consider spreading out more. I heard a *lot* of complaints about not being able to keep up with chat scroll. -
Except it isn't. You're talking disabling powers. They're talking suppressing vfx. And as mentioned, the tech is already in game, they aren't asking for something created from scratch. So it's less asking the engineer to adjust your seat, and more saying "you know what would be handy? Having a cup holder for the passenger too."
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More space for Character Description
Greycat replied to Solarverse's topic in Suggestions & Feedback
They're talking about the in-game bio editor. Also, as far as Virtueverse: (A) isn't there some sort of issue with it at the moment? Thought I heard something in passing, and (B) I'd ... kind of like to keep this one separate, personally. I know some people are continuing, others aren't - having a different site and keeping Virtueverse as it was "live" kind of appeals to me. I know it doesn't for everyone. -
I'd be... cautious with adding abilities (like the broadsword example.) For instance, someone who's trying to keep a Natural character would probably be *irked* to suddenly be teleporting around (or teleporting people.) As far as debuffs - and I just took a peek at my dark/dark's Confront - it does already do a -75% range for 12 seconds, which should help draw even ranged enemies to you. I don't know that scrappers need a damage *buff,* but a small set-thematic debuff wouldn't hurt. I wouldn't really even argue about a bit of damage (it would help the taunt function,) though the issue there is "do brutes and tanks get that as well?" (Especially tanks?) (Extra mention here for Dwarf form taunts, as well.) There's already an IO that does a little damage (chance of, at least,) and I don't think anyone calls that gamebreaking, either, so I think that would be safe, in any case.
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So what? They also asked us to design a powerset. Which is likely even more work. Others (including me) have asked for new zones, new story arcs, new archetypes. At least this suggestion is taking an existing tech (combat auras) and applying it to the *visuals for* other powers. As far as requests go? This one's probably in the lower half of "how much work it would take."
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I have a suspicion that this could be *really* obnoxious at times, but other than that, not against more options.