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Greycat

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Everything posted by Greycat

  1. Except not everyone's going to want to go through transferring a character, setting up beta, etc, etc. to take a quick look at powers. Thus the in game solution.
  2. So, I think anyone paying attention to help or chat sees the inevitable questions about what certain powers look like, do, etc. While our normal primary/secondary/pool/ancillary powers can be recolored or have alternate animations put on for a few inf, Incarnate powers actually take resources to craft - and you can't back out if you decide you don't like it. You just have to spend time crafting something new. So how about having a room - probably in icon, since, well, coloring powers and such anyway - where you can go in at any level and see how these powers look and get an idea of what they do? I'm imagining one large room (or maybe just two rooms) with a "vendor" for each branch. Want to see what a judgement looks like? See the judgement vendor. Get a temp power (recharge, etc. matches the actual power, but it disappears outside of this room,) go to the test dummies (or the other room with non-XP mobs) and fire away. Get a couple of Lore pets from the Lore vendor - yes, you can hve more than one at once, these are just temp powers - and see what they are and what they do. And yes, you can pick these up at level 1 if you want to look and plan ahead. These have no cost (because, why would they,) and vanish outside of the testing room. Should there be some bug or exploit where they don't? It wouldn't matter. They have no actual effect on the game world - no damage to mobs, no buffs, etc. (And would probably expire in 30 minutes just to keep the powers listing clean anyway.) Getting info on the powers would report the "real" power's stats (so you can tell this one is the one that does support and damage, this one's the one that just does support, no damage, but is untouchable, etc.) Vital? Nah. Useful? Given how much time some of us spend on costumes and the like, I'd say more for some than others. 🙂
  3. I wouldn't argue with more low level stuff to do redside.
  4. Perhaps... but I had a lot of fun with stuns. Especially in PVP... though that was pre-PVP revamp, too.
  5. I *believe* (from rusty memory) it's a question of offensive vs defensive toggles. If it's doing damage, -tohit, etc. it'll get detoggled.
  6. Yeah, early on I loved Siren's. I do wish the "+5 levels worth of powers" could be disabled in it. I like things not being a T9-fest. Then again, I don't see people, so... Eh. The system and rewards need a rework. But it's fairly easy to understand. now if you only would (a) gain some by doing the missions that affect the zone and (b) not lose it because you "left the zone" to do the mission... You've seen the zone population, right? 🙂
  7. Are you sure there's not supposed to be some punctuation in there? The faculty who had chosen to eat outside on this beautiful, fateful day had their otherwise peaceful lunch interrupted by the sound of breaking glass. Looking up, they saw Dr. Streusel tumbling out of a window, with what they swore was a beam of waterfowl propelling him, reaching into the sky as he fell out of its path. Mad laughter followed as another figure came to the broken window and yelled down at the reesearcher, who had fallen into the decorative shrubs around the entrance. "See? Duck ray! You'll never call me a quack again!"
  8. I ran both an Energy/Energy brute (recreated here) which I loved - I tended to call her a "heavy stalker." It was a lot of fun. First villain to 50. When I tried a fire/energy tank... I hated the set. I'm not sure just what didn't click there. It's not like I didn't know it was ST heavy. Something about it with tanks - or at least that one - just didn't mesh for me. And, yes, I like having "big rewards come with a cost," so the way ET was appealed to me.
  9. Looking at it, I *think* it's supposed to be a speedometer or tach suddenly ... showing acceleration. But it's a little odd. THe black bit looks like a top hat.
  10. Redside tips - Annotated codebook " [NPC] Archon Arcadio: Feliney Assault eh? Come to deliver the other half of the codebook? If you think you're going to use OUR weapon's system, you have another thing coming!" " [08:18] It's a shame that you couldn't get more use out of that weapon's system, though this will leave both Longbow and the Council hurting for some time." It's a weapons (no apostrophe, it's not posessive) system.
  11. Hairless, other hairstyles, including other hairstyles - on female you *must* have a ponytail with a ball cap and short (or, I suppose, pulled under the hat) with a fedora. So, yeah, my female characters' hair length can change multiple times in a night....
  12. Y'know, I wonder just how many people made characters and said that. I think we'd have more than 90. 😉 But yes. More options!
  13. As alternates? Sure. OTOH, the way they look is also the way others think a mine should look (granted, without the lasers.) More variety? I'll take it.
  14. Heh. Granted, I cringe when I hear a team saying they need "a healer." But anyway... It did remind me of ... early (I3-I4) live. I was on my Ice/Emp 'troller, in the hollows. Responded to a "LFM" - given it was the hollows, it was probably a team about to take on Frostfire. Only two other people on the team at that point. I got to listen to the other person complain to the leader for a while that Controllers didn't have Empathy. Despite me standing right there, and the fact that right click - get info was a thing then...
  15. Yeah, I'll second that. I don't think we ever got an answer on what they were going to be / do.
  16. Well, that's already in the game. Quantum Flight does that. (Did that? I actually have to look again.)
  17. Some pieces do. *shrug* I think "tops with skin" is probably the biggest one with this - they generally don't take patterns or have anything to put a second color on.
  18. I'm not sure why you seem to be arguing with me when I'm agreeing that "yes, that should be doable and not a bad idea." Which I've said multiple times.
  19. .... riiiiight, which is why I said what you mentioned would not be a bad idea. We have mechanics in game that could be used to allow for it.
  20. Most comic books don't require their characters to gain XP. 🙂 Thus the piles of random gangs (with enough members on the street they could just go found their own city at any time.) And I don't mind *this* idea because... you'd be fighting NPCs. (there's have to be good reason for Black Scorpion to be there instead of a lesser villain, but you get the point.) Mentioned that in the other thread when you brought this sort of idea up, which I wouldn't mind seeing implemented. I'm talking specifically about player characters.
  21. We (sort of) have a taste of this with the zig breakout, syndicate, protester, etc. events. And with GMs showing up at various times. This would not be a bad idea.
  22. Yes, but unless they've got their own country and are doing their thing there, they're rarely *allowed* to just be out in the open doing their thing, which is kind of the point - someone calls it in, or they're reported on the news, and SuperPerson goes out to stop them, rescue their victims/hostages/stray cats, etc. In game? That would generally be PVP. Which, again... open world PVP is not generally desired. Plus, of course, we're not in a comic book or movie. We don't have someone writing a plot where bad guy must get away with something for so long while good guy has to learn about it, get the clues and stop them. We're in a game with a comic book theme. If this were a single player game, the whole thing would be moot (well, for more reason than just being single player.) ... perhaps to you, but there are people who care about their characters and actions to the point that they won't go grey or switch sides for anything *because* the alignment does, indeed, mean something to them. There's a whole range, from "mechanics and numbers wrapped in graphics" who just click through the annoying mission text to get the XPs and merits so they can tweak every tenth of a point of DPS or get ONE last set bonus, to those who put a lot of thought into the *character* and their motivations, who don't care about the numbers and pick missions - even where they'd go - specifically on that, and of course every point in between. (Edit: For me, I'm in between. I don't really care a *great* deal about numbers, and on most characters it doesn't "break" them for me to, say, go redside to join a patron arc if the powers would fit them - I've got a scrapper who has a beach theme and backstory that Mako fit perfectly for - but there are times there are story or alignment based things that make me just go "eh... no.")
  23. ... eeeeeeeeehhhhhhh... A couple of thoughts. 1. Is this solely for ... let's call it "pure" alignments? (hero/villain) Because there are an awful lot of people it seems who are running grey just because they want to be able to jump sides to run content with their friends or SG (or just "whenever it comes up,") and i'm fairly sure a good number don't care if they picked Vig or Rogue, it's just "grey." After all, in this (theoretical) world, while the *zones* may be open, the *content* likely wouldn't be (Posi wouldn't call a hero to save the dam. Which itself is another wrinkle or ten with how these NPCs would react, but that was mentioned, and not really part of the discussion as a whole.) 2. There'd have to be more of a timer, for multiple reasons - both to keep opposing-alignment (which I'm just going to list as OA, now) players from getting swamped, and to keep it from being too farmable. (Yeah, I know, you can farm in AE, there are missions, etc. but still.) 3. I'm ... a cynic when it comes to people behaving, which is part of why I mention #2. I remember the original Sonic graphics all too well and asking people not to put them on, and having people (open world, not just accidentally "forgot while I was bubbling the team") deliberately keep bubbling characters because "huh huh *snort* dat funny *grunt*." And people disrupting RP events has been a thing, historically. So, yeah, I see the possibility of this being a harassment tool, so some mechanic against that would need to be built in.
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