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Greycat

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Everything posted by Greycat

  1. I'm all for more options. I probably wouldn't use it, but given how long I fought and argued before Sonic got changed for this same reason (I don't get migranes, but it affected *me.* So my friends who did get them... ouch. One had the same issue with.. think it was willpower.)
  2. *old Warshades and Peacebringers wave hi.* >.>
  3. Should I worry that mine have gone plaid?
  4. Ahh, yes, the legendary jedi mathematician. *nods*
  5. No! *chases after topic with a baseball bat* Come back here, you... 🙂
  6. Yeah, I miss them too, but I doubt we'll see them again. I kind of miss having a nice high "quantum/void/cyst" kill tally list on my Khelds.
  7. Well, that's on you and you're reading. I put it more as "but I make it easy on myself," not "YOU SCREWUP!"
  8. At one point, I had binds for both /screenshotui 1 and 0...
  9. Heh. Reminds me of going to check it out when in beta. Seeing mobs fighting each other... and *actually doing damage* instead of the shadowboxing they were doing before that!
  10. ... funny, they always seem to when I'm fighting them. Granted if you miss the guy keeps running. But then, I make sure I'm not at x-anything when I'm running it, and tend to do it solo. (I'm-a keeping my 0 escape run going.) I don't really find the escort here all that annoying. There are places I do, specifically because of the AI (Warburg, anything with stairs, anything with an escortee who also can... er... fight,) but as far as escort missions go, this one's cake. It's mostly straight lines. They follow fairly well. But, yeah, the 15 minute timer is mostly the gripe, here. There are so many ways to just cheese it and go AFK (bring a stormie, if you've got a taunt or confront, get a jetpack, kill all but one minion in the first wave, pin them somewhere, go get a snack.) For what in general is a really fun zone (I *like* running my magic characters through it,) it's ... watching a timer at the end of the last mission. Just not that interesting. Very soloable, yes. Just not interesting. (Oh, also AI related. The taunt thing? Did that. Watched the red cap run around trying to get me, run up on the wall, miss a shot... then run for the hills somewhere. I didn't see him for 2-3 minutes afterward. That's just dumb.)
  11. If it isn't breaking or exploting something ("hey, I'm 30' taller and mobs can't hit me") I'd still point it out and ask that it get added in officially so others can possibly enjoy it.
  12. Yeah, I think this falls in the same category as things like the flying disc and "why don't we have vehicles" - having to rework powers to work with it. Not sure if it would work as a "travel power" or not on its own, though. Two different beasts.
  13. I guess my response overall would be "Hey, devs, please continue to make thoughtful and tested changes instead of just slapping things together to see what sticks."
  14. I would still like to see a tiered badge for the "prevent 30 fir bolg from escaping," based on the number of escapees.
  15. So here's what happens when you customize colors on a Peacebringer.
  16. I think you're looking at it from the wrong side. It doesn't sound (to me) like the OP is talking about minimums, but maximums. And to me, honestly, it's already in the players' hands. "LF1m, small (5 person) team for content."
  17. ... for your build. That's what you forgot to put in. It's easy to forget, especially on these forums where it seems every third word is something - "Cap" or "perma-" that.... not everyone does that. And so changing for *your* build may seriously screw over other folks.
  18. We don't need to nerf one of the few anti-faceroll mobs in the game. You can do what Khelds have done for Quantums and Voids - make a macro that targets sappers. Yes.
  19. I think (it's been a while) if you unpublish you'll lose those, but I'm not 100%. Do you still have the file in your local stories? If you check your hard drive, do you have the .storyarc file?
  20. They're being used for the heck of it / RP, mostly. "I need you to keep this safe." *Starrunner gives you Kheldian Tech.* (Yes, my Khelds will sometimes pick up Kheldian tech just because.) There's no in game use any more. Frankly I was surprised to see it actually available here, given how long ago on live it vanished.
  21. ... going this route, you can pick a character, use the second build you're probably not using, and make a build that you won't play *but* that will have as many categories (through power picks and pools) as you need to catalyze things. That way you're not messing with a "working" build (and can probably catalyze several at once.) Something like a controller - brawl for melee, fighting pool for PBAOE, most have ranged and targeted AOE - and of course controls, the goal being just to get as many categories for this to change. When done, unslot and swap back to the normal build.
  22. I should not read these after lunch. My brain insisted that you called it "battle waffle." Need to chew on it a bit before serious comment.
  23. I'll second some of the Aion wings - and flight mechanics - even though I haven't played that in ages. Having flight an integrated part of exploration, combat, etc. instead of just "neat travel power" was fun. I mean, come on... No matter what else you might say about Aion (grindy pvp game) it is gorgeous. Plus they had longer robes/dresses. Honestly, a massive graphics and costume option update (so we've got more "graphical anchors," plus we can get fingers and toes and lose some angles...) would be wonderful in general. Then there's "customizable / make your own graphics," like one of my guys from... way back in APB had.
  24. COntact - Brick Johnson (the VEAT contact, yes.) Arc - Track then beat down an uppity soldier/widow who's getting a bit too full of themselves. Just to play that arc from the *other* side. 🙂
  25. I don't try for speed, generally, but even on live the time was really getting cut down. My first 50 was in I3-I4, playing with teams, playing with debt (it was a blaster, after all) and was... 350-400 hours. Well before it ended, played (not PL'd) characters were 80 hours and fewer. That tended to be mixed with RP time, so...
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