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Greycat

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Everything posted by Greycat

  1. Nah. You *really* want to scare them, you make it a cute little girl in a frilly dress. Then make her look up, eyes shadowed, and just slowly *smile.* Perhaps throw in a comment about "Ooh, someone new to play with."
  2. Is that normal for a phantasm? After all, you're summoning one of them, not a human. (And yes, I'm mostly just BSing here because I found the wording amusing.)
  3. 1. I play on everlasting. There are low level teams constantly. 2. Do you understand that high level players get exemplared down and can *also* play on low level teams if the offer is made? I see plenty of people looking to do Frostfire, for instance, the Posi duo and the like. If you're seeing "no one to team with," you're not looking. Yes, even on low levels. This is not WOW. There's no real "gear grind" that forces you to stay on one high level character. There is great incentive to alt. And exemping down is easy. So, no, these people are not "disappearing." How to solve the OP's dilemma: Open the LFG channel. Say "Hey, I'm running Shauna Stockwell's arc" or "Hey, running Frostfire, room for 7 more." Get replies. Invite people who replied. Play arc. Alternate solution: "Starting a content playthrough group!" (or even supergroup.) "Let me know if interested, planning to be around these times, playing through all the arcs we can, 1-50." This could even be done... *gasp* redside if desired.
  4. No. Edit: Actually, since I'm the one that first said it on the old forums and can see this is *exactly* the sort of situation it was intended for... /jranger
  5. Doms are great. I like mind. Or anything with a confuse.
  6. So team and play at lower levels. Don't sweat people who don't. They don't affect you. Some people enjoy RP. Others don't. They can coexist. Some people enjoy creating "builds" for characters. Others don't. They don't affect each others play. Some people enjoy base building. Others find it too tedious to do much more than a basic "here's storage, here's teleporters," if they do anything. That's perfectly fine, too. There's room for everyone. Invite people along, don't worry about people who like something different. They're not wrong. Neither are you. Only saying they are or that they won't enjoy the way they play is wrong. They know what they like far better than you do.
  7. How tall should a realistic phantasm be?
  8. It can be opened. The commands are not greyed out, but do nothing for non-MMs.
  9. Personally, I'm a big fan of "Don't worry about what other people do with their characters."
  10. It was an interesting and fun event. Thank you. I think if/when this is done again, though, we may want to consider spreading out more. I heard a *lot* of complaints about not being able to keep up with chat scroll.
  11. Except it isn't. You're talking disabling powers. They're talking suppressing vfx. And as mentioned, the tech is already in game, they aren't asking for something created from scratch. So it's less asking the engineer to adjust your seat, and more saying "you know what would be handy? Having a cup holder for the passenger too."
  12. They're talking about the in-game bio editor. Also, as far as Virtueverse: (A) isn't there some sort of issue with it at the moment? Thought I heard something in passing, and (B) I'd ... kind of like to keep this one separate, personally. I know some people are continuing, others aren't - having a different site and keeping Virtueverse as it was "live" kind of appeals to me. I know it doesn't for everyone.
  13. I'd be... cautious with adding abilities (like the broadsword example.) For instance, someone who's trying to keep a Natural character would probably be *irked* to suddenly be teleporting around (or teleporting people.) As far as debuffs - and I just took a peek at my dark/dark's Confront - it does already do a -75% range for 12 seconds, which should help draw even ranged enemies to you. I don't know that scrappers need a damage *buff,* but a small set-thematic debuff wouldn't hurt. I wouldn't really even argue about a bit of damage (it would help the taunt function,) though the issue there is "do brutes and tanks get that as well?" (Especially tanks?) (Extra mention here for Dwarf form taunts, as well.) There's already an IO that does a little damage (chance of, at least,) and I don't think anyone calls that gamebreaking, either, so I think that would be safe, in any case.
  14. So what? They also asked us to design a powerset. Which is likely even more work. Others (including me) have asked for new zones, new story arcs, new archetypes. At least this suggestion is taking an existing tech (combat auras) and applying it to the *visuals for* other powers. As far as requests go? This one's probably in the lower half of "how much work it would take."
  15. I have a suspicion that this could be *really* obnoxious at times, but other than that, not against more options.
  16. I'm on Quattro Pro, personally.
  17. Yeah, given the timeframe, an SO sounds about right. It's still the reward, or a reward choice, in some content (SSA 1, for instance, gives you a choice of 4x merits, some incarnate bits, or... an accuracy SO. Siren's Call has an SO for 1000 bounty. That sort of thing.)
  18. I don't know that I'd personally need more enhancement tabs. Lately, though, I'd been rather wishing I had a button to just "compact enhancements," though, as I sell off SOs that drop and fill spaces between IOs I craft. It takes a while sometimes to move them around between tabs so I can see just how many I have (and, honestly, *what* i have) on some characters.
  19. Well, you get half of that. (Literally did that as a tip mission within the last 15 minutes.) I wouldn't argue with a "talk to or fight out" option in it.
  20. ... which is part of why I say the editor should be looked at first. I'll often be typing away and have it "stall" somewhere. Go back and click to look and it suddenly inserts your text elsewhere (well, where you clicked, if it's anywhere but right at the end. ) I'll often do the first, as well. It's just irksome.
  21. People can play what they want to play, however they feel like playing them. The most I'd do is mention "part 1 of this is in The Nosehair of Nosferatu story arc" so people who want to do it in order can. Less blocking of content is a good thing in most instances.
  22. ... yeah, to be honest I generally ignore that whole bit of lore. My electrical blast has Ion judgement because... it's a sensible progression, for instance. I *really* don't like the whole "the well can take you over, oooooooh!" bit. It was better when the well was more vague.
  23. As I recall, the issue with vehicles (other than some of them looking odd, if you've ever seen a sky raider skiff or longbow chaser in a small office) is having to reanimate *everything* to work with a vehicle. All attacks, buffs, etc. Not *as* much for something like a jetpack, since they tend to use flying animations anyway.
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