Jump to content
The Character Copy service for Beta is currently unavailable ×

Greycat

Members
  • Posts

    5607
  • Joined

  • Last visited

  • Days Won

    41

Everything posted by Greycat

  1. One of the things I find most interesting is that progression. I mean, from level 17 to 18 is one power, on DOs. From 18 to 19 is two slots, still on DOs (at the time.) And yet they go from needing 50 (50!) level 17s to 25 level 19s. It would sort of make sense if it were level 17 to level 25, as that would have put you in SOs (and Stamina and more powers and slots.) That's more of a power jump. And what would they do with a mixed group? I wonder how much leveling vs. hitting the debt cap would have gone on during one of these. 45 minutes long... Obviously this trial never made it to live. I wonder just how much it would have been run, given its requirements. And don't forget, we didn't have leagues - that was introduced in issue 20. This may have been why they listed this as limited to supergroups - you'd at least have SG chat to help coordinate.
  2. Here's the description: Levels, 14-19 Physical description, an enormous metropolitan area torn apart by an earthquake. At the southern end stands a giant facility resembling a hydroelectric plant. The trial: The Faultline Trial is initiated by accessing the terminal in the dam at the far end of the zone from the entrance. To be able to participate in this trial, you must be at least Level 14 and you and your teammates must all be in the same Super Group. This trial is designed for twenty five Level 19 heroes or thirty-five Level 18 or fifty Level 17 heroes. The tiral room is vast - and mostly water. Four pylons stand toward the front of the trial, connected by a patheway that zig zags between each. A building stands on a narrow strip of land to one side of the feeder river at the far end of the trial. This building and the four pylons are subject to attacks from villains. Each structure has a set amount of hit points; at 0, they begin to smoke, and are considered "Destroyed." Waves of minions and lieutenants attack the pylons' a boss-level villain lies in wait at the far building. Depending on the size of the Super Group, the attacks will progress from one pylon to another -- until eventually the building is targeted -- or the attacks will occur simultaneously, so that the group has to spread itself thinly in order to defend each location. You must successfully defend 3 of the 5 structures (that is, prevent them from being "destroyed") for 45 minutes. Defeated Heroes appear at the entrance of the trial and can immediately join back in at the fighting, without having to run back from the hospital. The reward for this trial is a medal on your ID card, a large Experience Point bonus, and a special Enhancement that modifies two or more powers/effects and is valid at +/- 5 levels instead of the normal 3.
  3. Since someone liked this earlier... (Used to be Heart of Winter over on live, but, well.)
  4. If they're using Daz studio - at least in part - well, it's not *too* intensive. Unless you get a large library. But hey, it's free.... until you get more stuff from the store 😄 Fun to play with, though. Even if you want to give people you want to get a commission from an idea, it's handy, as it does come with some base figures you can mess with. Worth looking up - I find it fun, though I wouldn't call myself great at it.
  5. Pick your Poison? Well, there's 80s Poison, really glowy hair Poison, old 2020 poison... (Hey, you're the one that capitalized it.) 🙂
  6. "If she can't put me down, she doesn't know enough to train me."
  7. I've done this. I doubt I'll do it again. It can turn into another job all together. If I ever did start a public SG, it'd probably be fairly... unled, just kind of having a theme and a social area, but don't depend on me to pick (or make) content. It can be a really thankless job.
  8. I'm trying to think if any were done live. Not "parties" (which I know we had GMs and devs in for giant dance parties on anniversaries and such.) The only one I can think of *right* offhand that was "official, sanctioned in-the-world RP event" was the Manti/Psyche wedding.
  9. Replace all trainers with Ms Liberty. Even redside. Libs. She's like VIsa - everywhere you want to be. (And place a BAB back in Echo: Galaxy.)
  10. If we could only have a limited number of characters, I might agree with you. If we could only "play" one side or another on a server (was that a SWTOR thing? I know some game did that - it was annoying,) I'd agree. But with 1000 to start with? I have to disagree this is a concern. I have red, bue *and* gold characters and switch depending on what's going on and what I want to play. The issue is having more things that make redside appealing to more players.
  11. They had all the way from issue... six? to shutdown, and that didn't happen. (Honestly, for me the reverse was true. There's *so little* variety to redside, it feels like you're just going to do the exact same thing over and over again with another character. Blueside I can do the hollows, or investigate the Skulls, then head into Skyway or Steel for different contact chains, do Faultline or not, hit Talos or IP for different groups, hit Striga or send my magically-iunterested folks to Croatoa... Redside its the same... thing... over... and...over. If any side leads to burnout, it's redside.
  12. I'll never argue with anyone trying it. And hey, if more colors work - the whole thing's just meant to be fun anyway. All right. Sunday, palette switch time! (Also if anyone else sees palettes they think might be fun, or just themes to search on, give them a mention. ) Here we have... Sonic Deathmonkeys. Sounds like it should be a supergroup.
  13. So, double XP. Split between two people (since, as I recall, it did split the XP) so... XP. Do it with multiple people, they all level slower. It would be more efficient to bring them all on at once and just doorsit without a pact for ... what, an hour?
  14. With 2 being an option and 3 being ignorable if you don't want to do it, I don't have any real argument against it. I'd only argue against 2 being a forced change, which isn't what the OP is asking for.
  15. Redside would need a huge revamp. More zones. More paths. Some that completely skirt Arachnos. Less "We're evil so we're also grey and dingy." Redside needs fewer "You're a lackey (and possibly stupid)" storylines. Redside has the issue of making *far* too many assumptions about your character and their motivations. Honestly, even if something happened like, oh, "Redside gets 6x reward merits," someone would just switch, run the content giving the merits, and swap back. Also, some of the Arachnos maps are just ... annoying. The "reactor" map, especially, comes to mind - most annoying in a kill all to have this 50 story high, mostly empty space with just a few elevators here and there to deal with (and don't forget the few catwalks, almost all with long drops.) One of the reasons I avoid redside - and, blueside, Theiry's arc - is to avoid these maps. I'll take layer-cake-cave maps over these any day. Honestly, I don't think the "Hero takeover of Mercy" made things any better, either. (For much the same reason I don't really like the Arachnos presence in Faultline, but it's also... just sort of jumbled and not fun.) Personally, I think revamping Redside to try to get a bigger population woul dtake a *lot* of work - and you still wouldn't come close to matching blueside, because of one common refrain - people wanting to be *heroes.* I think you'd almost have to get a "redside underground hero" path going. Me, I don't mind being a villain sometimes - I just want more to do, and not as a lackey, dupe or sadist.
  16. Wouldn't Whirlwind without the spin just be... wind?
  17. If you're looking for comments or ideas - I'm not a build guy so I can pretty much say "Yep, that's a brute!" (assuming it is) 🙂 - you may want to put this down in the Brute forum.
  18. I don't know if they stack, but several are available elsewhere (plenty of jetpacks at P2W... I *think* the jump pack too? I'm forgetting the others.)
  19. More rewarding? You mean smashing up everything in sight isn't enough? 🙂 As far as SO enhancements - meh, but I believe you can get them *depending on side missions.* I think it's pretty much done for parity with blue side (who got theirs afterward, after all.) That said, some reward merits, a reward table, something like that would not (IMHO) be out of place - on either side.
  20. ... unless I'm recalling incorrectly, their Veng still has an AOE hole. Rikti drones, too.
  21. To be honest, I pretty much read this and went, "...ok, and?" Call them groucho, harpo and chico for all I care. Honestly I don't worry about what's on a team as long as the people aren't jerks.
  22. Major issue - this is a text environment. We don't have our usual social cues to tell someone's being snarky or whatnot. Humor falls flat. Things are worded badly. And everyone has their own internal, subjective meters for how something is posted. Example. Live forums, for some extremely frequently posted suggestions, I made up what came to be known as "copypastas." Even had a blurb in the beginning which stated, basically, "Hi, this is suggested a lot. This post is not meant as an insult, but to let everyone know what we know about this suggestion, such as dev comments, known issues, and common pros and cons." Some people still took them as insults or belittling them, which they weren't - if anything, cutting to "this is what we know, this is what we've been told, let's see if you have something to add" should have cut old arguments off at the knees. Other people took them as intended. (And yes, they did get modified with some discussions.) Basically, it's hard to state in many instances if the person actually is being passive-agressive in an attempt to troll or if it's the way (generic) you read them. It's hard to come up with an objective proof that can be used.
  23. I still do that on occasion.
  24. Nope. THat's the binder, you can tell by the "tabs" on the side. Plus the original book was almost entirely black and white. Mine's due to arrive monday. I'll end up posting the faultline entry for the sake of general interest.
  25. I'm kind of doubting the "large teams of players to group together," at least here, and for more than a brief run. I also don't think having new content geared towards it, *here,* would be wise given limited resources - we've got a small pool of volunteers, after all. Honestly, as a "setting" in the middle of Homecoming, I just don't see it flying.
×
×
  • Create New...