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Greycat

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Everything posted by Greycat

  1. Why do people hate powers that let you reposition enemies, especially ones that would otherwise be immob'd?
  2. Why? Why not. By a NoFX option, I mean it. No graphics at all for anything. You animate, enemies react. You have armor on... watch your buffs to see what you have on. Doesn't really affect weapons sets too much - you're still pulling out a weapon. Don't like (say) the Earth hold graphics? They don't show up on the enemy. They just stand there struggling. Yes, not original. it's been added piecemeal as people complain about not seeing their costumes. This is mostly just saying "expand it to absolutely everything." Why? Well, aside from the flexibility people seem to want with powers that are annoying to them for whatever reason, it leads to the other half of this - "DataFX." What is this? It's sort of a techy, targeting-system view. No power effects, just a line to your target (and if it can show a range readout, add that.) AOE? Circle around the target, whether targeted or placed. PBAOE buff or debuff? Circle of the appropriate area around you, potentially with a symbol showing what it is. Armor? Symbol next to or above you (probably the power icon.) Held enemy? Just has the held/immob/whatever above them. Why? *shrug* Why not. If it were available and someone didn't like it, they wouldn't have to use it.
  3. No they aren't. Nowhere near. You don't need to perma-anything or wait for incarnates for effective dominators. That's purely a playstyle choice (or crutch, depending.) Hell, I wish permadom weren't possible without teammate buffs, frankly. Same with most perma-whatevers.
  4. Group: - Mob is standing there. - Hit AOE immob. - Mob doesn't spread out from wandering, gets smashed with AOEs. Has nothing to do with DOTs, and all anyone needs to do is... pay attention to the way the mobs are set up. (Then again, you can push immob'd mobs together if you use hurricane or force bubble... OH WAIT THAT GOT GUTTED WITH THE NEW FFs.)
  5. My general thoughts / attitude - If you want to level quickly, don't play Praetoria. (Unless you just want the title.) I almost exclusively solo any Praetorian because, to me, the point of the zone exists in the storylines and choices, and teams just make you rush past it (and make choices you might not go with.) I generally *don't* play Praetoria in part because it was created in the era of "KNOW WHAT'S FUN? AMBUSHES! MORE AMBUSHES = MORE FUN!" and ... blah. Praetoria makes more sense as a storyline than a "side," frankly.
  6. Incorrect. I have zero doms with permadom and they're perfectly fine. Yes, from level 1 onwards. Domination already builds as you use your powers, and builds faster on teams.
  7. Amazes me that anyone would think an immob is useless...
  8. The problem with that is that the clubs/event people want these characters visible, as their bios (and often their names) have things like base passcodes and event information, so they're kept in a public space (typically, but not always, Pocket D.)
  9. Fairly sure they just fire off a macro (or a few) with the announcement. And if you have them on a task force (or AE, I *think,*) they'll stay connected versus going AFK. As I recall, at least.
  10. No, no, they want a professor, not a hooker. ;)
  11. Oh, I don't know, on my blaster I'll often start Meteor, hop in, fire off Rock Shards and the combination leaves nice, big ex-spawns. But, yeah, I lead that with meteor and take advantage of the time it takes.
  12. Ahh. Missed that one. Makes sense, then.
  13. AE tickets... eh, why not. Same with the prismatics. Easy self transfer is a thing. V-merits ... can be converted into reward, and then hero merits, at a 30:1 ratio. So they are somewhat transferrable, just not directly. My only thing with creating a "super V-merit" is that there's not much to spend them on, other than converting to reward merits. One shot to up storage, the HVAS, psy bomb, psy shield and curse breaker (which mostly has use in one arc plus the alpha unlock arc- and then only really in Lady Grey's mission) - so for me that's kind of an ëhhhhh... why?"of the three.
  14. But @Psyonico, I could swear I just *heard* an echo... Well, read an echo. ... Can you read an echo if you're not a cardiologist?
  15. Assassin's chop. I'd play it just for the laughs. (Also, my first thought was Stalker BA? How does he sneak around with all those gold chains?)
  16. So it boils down to new gloves and new heads, basically? Other than maybe looking odd with some weapons (or hilarious... dual pistols, with everything coming out of dragon heads?) I'm up for more costume parts. Hmm... could we have an ïnvisible"option for the pistols?
  17. Not how things work. It's a suggestion forum. Your suggestion leaves a *lot* to be desired in implementation. It's barely past "Powername - does stuff,"and one power didn't even have that. You follow up by generally copping an attitude - which you do in pretty much all of your posts. How many times have you just put out "do your research"as an answer - or even a full post? No, you don't just get "positive feedback." If all you want to see in response to whatever spaghetti you throw at the wall is öh it's wonderful!"and sunshine and rainbows, it's not happening. You get feedback - both on the powerset, which is how it started (even with someone mentioning Ï like the idea of a metallic powerset, but..." which *could* have led to discussion back and forth - "This is what I have in mind, this theme, oh, I need to clarify this, and it's different from that set in this way"- but, instead, you chose to respond with attitude, and attitude, and more attitude, while showing an apparent lack of understanding of how this game works. Also, if you want people to react positively to you? Cut out the: type responses. It'll only get you to JRanger level popularity... and that's not a good thing. (No, you're not getting your own slash response either.) And yes, it would *definitely* help if you actually put more of a description of just what you're trying to achieve with it. For instance, if we didn't have a fire armor set (yes, that means you have to pretend, here,) and you wanted to suggest it, sure, list power ideas and what they're doing - but a little extra behind them, and maybe an overall theme. "Fire in this game tends to focus on damage, damage, and more damage. I'd like to suggest a fire armor set with a focus on damage. It's not a defensive set, but all resists - obviously it can resist temperatures, being fire armor, but imagine, say, bullets melting before they hit you - so it's a resist. Plus it has powers to assist in dealing even more damage in return," and so forth. This way you can see what the poster is thinking of, both in theme and for the goal of the set, and how the powers would fit in - as opposed to what you posted, which was pretty much just power vomit. What we have from you is a list of power names, with a comment farther down that sounds like you want them to be exclusive to one another, and a crapton of attitude that just makes people want to throw you on ignore lists.
  18. You really should stop while you're behind.
  19. You may not realize this, but *very* early in the game - as in release back in 2004 - what you were saying was how things were played. Armor toggles were exclusive to one another. You may notice the game is not like that now. It hasn't been since shortly after the initial release. Everyone runs all the toggles continually. And with IOs and set bonuses, people shore up weaknesses and buff themselves up even further. The "Strategy"used is run everything, buff everything. Unless, of course, you're adding toggle exclusivity *back* in this set, in which case, congrats on designing what would be the least used armor set. Perhaps you should spend less time telling everyone else on the forum they don't know what they're doing and to "do their research" and do a bit more yourself. Frankly if I were you I'd ban "Do your research"from your replies for at least a few months, unless all you want to research is the inside of everyone's ignore lists.
  20. I don't know about direly needed, and simple's kind of a minefield with the spaghetti code of the game. 🙂 That said, if accidental clicks are a worry, make them slash commands (/sellrecipe all, /sellrecipe common, /sellsalvage common all, etc.) that people can make their own macro buttons of if they wish.
  21. Definitely wouldn't be a waste. Right now the mid levels are where the majority of my favourite content lives. And we have had a *little* new content there. More would be nice - there's plenty to explore. Honestly, with the apparent "we want to rein in farming" attitude we're seeing dev-wise, what they should do is - well, a lot of work, granted, but new series of contacts with a connected, followable set of 1-50 story arcs. DO what they do with the Hollows, Faultline or Croatoa - you do the full series, at the end you get a badge and extra rewards (perhaps even some number of prismatics, since this would take some degree of dedication.) Make them origin related, for instance. (Say, if you're Tech, you find Crey wanting to help/sponsor you... til you start finding out what they're really doing.) Or find lore that was introduced and not touched - the Blood of the Black Stream, for instance, while meant to be an EAT originally, should have "storyline" enough to investigate to do a 1-50 set of arcs.
  22. "Pretty much anything?" I mean, I could reinstall it on a 13 year old i7-860 with a 2 Gb ... something-Radeon-when-it-was-ATI and it'll run all right. Integrated graphics would be fairly meh for the most part.
  23. I *seem* to recall that organizing it was ... more difficult than it might appear, thanks to oddness in how it (like most things...) was coded. It would be nice, as would a search, though.
  24. See, I'm pretty completely on the other side. Previously it was listed as having an insta-50 token at ... once a month, or some cost. If the goal is (at least in part) to cut down on reasons to get farmed up, "recycling" a 50 isn't it. My characters are that - characters. Many are remakes from live, so I've already played them and am just recreating them here. "Recycling" a 50 to get another would just lead to farming up some spares to have sit around... though, at that point, might as well just farm the character itself up.
  25. Interesting... Don't think I could do that, I map so much stuff to the keypad (plus controllers like that and I just don't get along...) Nifty to see though.
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