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Greycat

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Everything posted by Greycat

  1. "Other sources" are not COH. "(Other) show's" are not COH. And an apostrophe indicates a possessive, not a plural. "(Other) games" are *quite obviously* not COH. "Other media" is not COH. All that pretty much by definition is ... not City of Heroes. And none of it makes it correct for COH. The world of COH and the way its powers work and are defined are *internal to COH.* It doesn't care that, for instance, in the Dresden series Harry and technology don't get along - it doesn't have robots and beam rifles start malfunctioning if a magic origin character is nearby or uses their powers. Why? Because this is City of Heroes, not the Dresden Files. It doesn't force someone trying to use an ability to consume a specific metal to empower it like in the Mistborn series. Why? Because Mistborn is not City of Heroes. It doesn't care how close the Gbaba came to wiping out humanity, or the limits that were programmed into a PICA, or how a Manticoran cruiser goes between Manticore and Greyson or how its grasers work. Why? Because City of Heroes is not Safehold or the Honorverse. And saying that one is "wrong" or "needs to be this way" because the other is that way is ridiculous. Are you getting the point yet? That silly little wiki is not the be-all, end-all source for anything. It is *utterly irrelevant* to COH. It's as irrelevant to COH as a Halo wiki is. It's as relevant to City of Heroes as "Tasting History with Max Miller" is (and Max is far more entertaining.)
  2. Apparently adding Null to zones where it makes sense to have quick access (without leaving and getting locked out) is just short of kicking puppies while stealing candy from babies the way some react to the suggestion. Yes, Null in raid zones would be very convenient, and I'd be happy to see it.
  3. Arcs. Though, granted, some arcs (like most of the VEAT story) are annoying and disappointing. Individual missions? We'll use those while RPing sometimes, though it sometimes takes a little fishing to find someone with something appropriate. (Also, part of why I tend not to like redside... a lot more railroading and assumption of what your character's doing and what their motivation is.)
  4. It's called "Imagination" and "Creativity."
  5. More serious answer: - Expand the world. Yes, we started out with City of Heroes. Which itself moved beyond "city" when we started going to Portal Corp. We know there are metahumans and other powered / super beings around the planet (and under it,and over it, and...) - build with the plan to expand the horizons. - We have a great costume creator. While it's probably pretty much assumed "done" with a new engine... expand on it. Modern graphics, let me modify the face, body, etc. Hell, APB let me create custom designs for the clothes, tattoos (as I recall) and car graphics and that was over a decade ago. They even had a music creator/editor. Even more flexibility there ... ok, would probably mean 20 hours in the character creator before getting in the game, but still. - Insert giant base wishlist here, including custom NPCs and such. - I like Epic ATs. Specifically, I like the idea of them being tied to, and drilling down into nitty gritty detail of, a piece of lore. The game in general can grow "out," the EATs can focus "in" on something - say, the game in general can explore the Coralax (using today's mobs,) their environment and such, but the Coralax EAT has to deal with their politics, religion, something specific about them in detail from level 1 to the top level. Just keep releasing them as the game expands. - Similarly, 1-50 arcs tied somehow to something - say, the origin - of your character. Yeah, a bit dicy, because player-origin and mechanics-origin can be so different. Honestly, I just kind of want the world to react to me. Not as in single-player-RPG-chosen-one, but - well, things like reputation with groups, grudges, etc. (For instance, I *like* that Khelds get void hunters and quantums going after them. I was *really* rather disappointed that VEATs are ... just another player character, not getting focused on - or celebrated by - other Arachnos troops.) - More expansion on IOs with more care given as to just how *far* things can be boosted with set bonuses and the like. As well as "effect IOs" that could go into either a universal slot or a regular power slot (IE, something does a bit of additional fire, or cold, or whatever, maybe drops overall endurance but has some other effect to balance it - it'd require some working up.) - More choices in missions instead of railroading. (For instance, there's that mission redside where you betray Frostfire and eventually basically end up powerful but alone... making choices my character wouldn't have made. Being able to *make* those choices would be appreciated.) A lot of enhancements I can think of to the game would pretty much be covered by "It's a new, more modern game," honestly. UI things, graphical things, gameplay and story writing.
  6. Problem with that is that people can't go *back* to do it. Though, if they took the tutorial zone, made a copy of it into... essentially a hazard zone, maybe put some rescue missions, Shivan fighting missions, etc. there through a contact... *shrug*
  7. So, if you get all the explore badges in Atlas and Echo:Atlas, you get an extra badge - The Constant. At the *very* least, since it'd be a sort of end zone/end zone echo pair, it'd be nice to have one for the Rikti War Zone and Echo: Rikti Crash Site. Maybe "War never changes." (Or throw a question mark at the end, since it certainly changed!) Or we could go all out and do it for all of them that are paired - Faultline/Echo:Faultline and DA/Echo:DA, as well. (Yes, I know Galaxy is technically "paired" as well, but I don't *believe* you can go back and do the GC tutorial if you missed it.) Heck, give a badge (or accolade, no power needs to be attached) for having all the pairs, too.
  8. Ehhhh... I could see "once they were introduced," which is what it sounds like you're saying, but even when I started playing (i3, so I missed the "one costume, no capes" issues,) it felt more like a "Have to do this to get through it" than "ooh, I can't wait!" to me. (Moreso since I started with the COH collector's edition... part of which included Prestige Power Slide (level 1) and the Cape of the Four Winds... which you couldn't use 'til 20 and finishing that mission. Which just made it even more annoying.) Same with auras at 30, which I often skipped. Heck, you can throw store unlocks in there, too, which you got at 30. (Though when we had to earn "Entrusted with the secret," at least the science store unlock mission in bricks - which no longer unlocked anything at that time, IIRC - would grant that.)
  9. Did they have a lot of ambushes? ;)
  10. Fingers for my characters.
  11. For the in-game arcs? No, not to my knowledge. Then again, they're most likely "written" (as in plot, breaking into story chunks, tweaking or creating mobs, etc.) by a team. The only one I can think of that would probably have a known author would be Smoke and Mirrors. (Troy Hickman.) Mid-to-late live stuff that is an absolute ambush-fest probably had Sean McCann involved. >.>
  12. You can *believe* that all you want. Reality, however, solidly disagrees with you. The powers are "correctly called" whatever they are called in game. Not what some completely unrelated webpage has to call it or say about anything else. The powers in game do whatever they're designed to in game, not what some schlub vomited out on a completely unrelated wiki somewhere else.
  13. And where *in COH* are you getting this definition? You're copying from a wiki that has absolutely nothing to do with COH. "Superpowers wiki" means jack-all here, or anywhere other than itself, frankly. If *YOU* want to have that restriction for *YOUR* characters, fine. Don't try using it as any sort of support for what is or isn't generally or lore-wise allowed here.
  14. ... that "pixie chick in Ouro," btw, being Luna, a player who passed away. And personally, my "what to do with shards" is "get rid of them as a drop and use threads for everything" as an overall solution. But, yeah. I've got hundreds on some characters.
  15. Wow, you're really reaching to try not to look silly with this argument, aren't you. We can already turn other things off. This would be just one more item on the list. Also, you did not say "something new to implement." This is another check on an existing list. You said "new tech," like it would require developing an entirely new system. See below, emphasis mine: No new tech was needed to not use your inspirations. No new tech was needed to play without enhancements- you could, after all, just create a new build (existing for ages by the time that difficulty system was put in) and just not have slots in it... yet it was implemented, and that back on live. And we know powers can be disabled. It happens when we exemp down. It happens when we go into PVP zones (on top of just altogether changing attributes of powers.) It happens when we turn on some temp powers. There is absolutely *zero* "new tech" here. Why don't you just say "I don't like it" and leave it at that?
  16. It wouldn't be "new tech" to implement this OPTIONAL SETTING. Did you forget about this? We already have OPTIONAL SETTINGS to run without travel powers, to have enhancements have no effect ("Oh, but you can just unslot them," right?) and to have inspirations unavailable ("Oh, but you can just put them all in the auction house or not use them," right?) These OPTIONAL SETTINGS can already be chosen. This would just be an additonal OPTIONAL SETTING for people who want to use this OPTIONAL SETTING, just like they can use any of the other OPTIONAL SETTINGS. And maybe people don't want to not use inspirations, or travel powers, but the OPTIONAL SETTING to do so already exists. And nothing about what he says contradicts his first statement. It would be an additional checkbox at best for this OPTIONAL SETTING. If you don't want to use this OPTIONAL SETTING? You can OPT not to use it. That would be why it's called optional, versus "Remove incarnate powers from the game completely right now!"
  17. Honestly, even ignoring PVP it'd be a welcome feature. It's been rare, but there have been times from live to now I've wanted to just *remove* someone and keep them from coming back while running an event. (Maybe 2-3 times in all that time.)
  18. Honestly, as a back detail a good bit could possibly be done with the... er, back, though I suspect (purely a guess) that the placement's ... well, no, I was about to say the placement's limited to between the shoulder blades, but we have a cybernetic spine too, so that's not necessarily the case. Yeah. Spikes at the shoulders, option for the down the spine, bone lumps, bone ridges, bone plates (going straight out or to the side,) then go with additional options with, oh, solar panels, tech spikes (if possible, with electricity arcing down or across them) - plenty of possibilities. (Insert what seems to be the standard "oh but it's so much work the poor devs" complaint these days here.)
  19. Where did I ever say "People only like to do one thing?" Let me save you the time: I didn't. What I *said* was that people would have to go from doing the other things they like - and gave examples - to go grind out badges for the reward - a reward which, from the OP's description, would have direct gameplay effects.
  20. More of an "I think this would be nice to have" versus a need, but - what about a repeatable mission contact in Croatoa? Two reasons - 1. I play Croatoa a lot. Quite often I get to 28 or 29, and really am more interested in progressing in Croatoa than going to *another* zone or trying to find a TF or something, then coming back. (Especially for some of my magic-centric characters.) And 2. Badging. If you're not running on a team, street-sweeping to get the rest of the 333 each of the denizens of Croatoa gets tedious. (Honestly, some one-off actual *missions* or Croatoa-speciifc tips would be nice, too, versus the adlibs style tips we get, but, more work.)
  21. ... you realize base builders, RPers and AE makers *also* play the rest of the content, right? People don't just do one thing and one thing alone?
  22. I have used AE to do stories in other locales. It doesn't let me create environments. It's hard to pull off "Ancient Egypt" (or central america, or other places I've set stories) in Yet Another Generic Cave or the options we have available. (Which would also be a side benefit - new maps, objects and characters - contacts and enemy groups - to bring in to AE. Set something in a museum. Use a desert map for anything from the southwest US to the Gobi to a ruined desert world, for instance.)
  23. So as I'm playing yet another warshade, I'm reminded - there's no "Endmod/Heal" set. Or, on checking, even something like a D-sync or hami-o that covers it. This despite other powers that have been around since live that do precisely that (in rad, empathy and other sets.) There are other combinations like that as well. There's no damage/taunt. With Symphonic's damaging confuse, it can at least use a damage/mez d-sync/titan/hami, but there's no set for it. Yes, with some of these, you can frankenslot, but I think it'd be worthwhile to get some new enhancements - both in terms of hami or Dsyncs as well as sets (and, honestly, even one-off dual aspect "generic" IOs) to cover some of these uncovered bases. It'd cover some slot crunch situations as well as give a few more options for builds. Focusing on IOs here, I could see as examples: Endmod/Heal/absorb : Several ATs/powersets have powers that could use this. Probably have an option with damage and one without. Threat/damage: Just for a bit of variety. Accurate To-hit/Damage - There are a few powers that do damage that *also* buff your chance to hit. (Mires come to mind.) Again, more in the interest of variety for builds. (These would likely lean on recharge some, too.) Confuse/Damage: Since we have confuse attacks doing damage now, something other than the titan/hami options available as sets would be nice to add a little spice. Since right now this only covers one set (I don't believe seeds does damage off the top of my head,) maybe just one set would work here. *shrug* I'm sure there are other combos as well that currently just get frankenslotted or get one aspect enhanced to the detriment of the other. But these would be the start of getting a little more coverage on powers.
  24. The only thing annoying about Freakshow is when you deliberately knock a Super Stunner away so it doesn't rez and a teammate goes chasing it like a hyperactive puppy chasing a rubber ball. Sadly we don't get to spray other players with a water bottle.
  25. Except it *would* affect others playstyles. Tying it to some amount of badges means they'd have to redirect from what they *like* doing - missions, RP, whatever, and PVP especially comes to mind - to grinding badges out to that level for that reward. Frankly, it's no different from those games which had you pay an ever increasing amount to train up - sometimes on powers you already had and were just going to the next level on. It's one of the reasons I stopped playing the Old Republic MMO back in the day. I went from doing missions and doing story related things to "I need to grind out another million so I can go from 'Swing Lightsaber II" to 'Swing Lightsaber III'," and then I had OTHER powers I had to do that with to keep up with the content. It sucked *all* the fun out of it. Aion? Same thing. It got to the point of grinding to get powers and just keep up.
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