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Greycat

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Everything posted by Greycat

  1. It does not affect SG names at all. Edit: Also, tried with two different accounts, multiple characters, and couldn't reproduce this.
  2. You can already get the recipes for reward merits, though. Not sure what makes it hard to craft one... looking at last-5 sales (granted, it's the AH interface...) there's no weirdness in the prices, and it's not like salvage has stopped dropping.
  3. *tags them with my "useless" sleep, shutting down the FF.* Stuff like this is why I always thought people just *weren't paying attention* when complaining about sleep... "Oh, no, damage wakes them!" Yeah, and they don't have that armor/bubble/other power now, do they... you're welcome for making killing them so much easier. As for worst boss? Yeah, going with the Carnies Master Illusionist, primarily for one annoyance *regardless* of AT - summoning a Phantasm which can summon a decoy Phantasm. Everything else any boss summons is killable. If you're rescuing/kidnapping someone, though, that decoy just sits and wastes time.
  4. Possibly so that people who are pulled away for whatever reason don't have to start the entire mission over? Life happens. I don't see a reason why this should be changed.
  5. ... well if you're paying attention to your buff bar in the PVP zones, they do also affect your side and the other side. Run the missions to work off the debuffs the other side might put on you (and push to damage and resist buffs.) 🙂
  6. I'd have to double check, but I *think* it considers the environment PVE inside of those missions, since you're not actually in the zone. (And there are so few PVPers, and even fewer in the zones, that PVEers can typically wander in, grab badges, get a heavy, etc. without worrying about it.)
  7. Right, but you had to be *in* the zone to pick those up. As I said, no PVE contact sent you there. If you're talking about *those* missions (which I also specifically mentioned,) you were in a PVP zone doing PVP missions, so ... complaining about people engaging in PVP while in a PVP zone is kind of like complaining about people speeding on a racetrack.
  8. Errrr... I have to question your recollection. There's only been one time people were forced into PVP zones - after they were introduced, and EVERY CONTACT would give you a "Go talk to the warzone liason!" mission. Said liason was in the actual PVP zone, just inside the gate. Hop in, talk to him, leave. There's also *always* been a 30 second countdown when you come in. Which, sure, might not have been enough for people on *extremely* slow connections (dialup/satellite/very low broadband,) but generally was enough to see him and leave. There were never any other missions (regular, PVE missions) that took you into the PVP zones. The only missions that exist there are (a) any PVP zone events and (b) the ones that affect the zone itself (things like "bomb base" or "rescue longbow agent,") which you get inside the zone (and have to talk to a specific contact to get, who's *also* inside the zone.) The devs *also* beefed up defenses in the area - granted, there are holes (I know I've gone into BB and cleared out the tower overlooking the blueside helicopter, but that's fairly outside of snipe distance IIRC.) So it would be *exceedingly* rare to get ambushed or sniped. And they also moved that liason outside the zone, where they are now, since some people *really* didn't want to deal with PVP, to the point they didn't want to enter the zones for anything, at any reason, ever. (And even as someone who enjoyed those zones, I had to agree with those requesting that he get moved - get the explanation outside, and opt out by never having to enter them. Though, much better without them being a forced contact.)
  9. "Terrible" is in the eye of the beholder. I've taken Fighting on characters specifically for the attacks, *especially* after the buff where they add to each other. (Specifically on masterminds - especially melee-focused MM primaries - and controllers.) That assumes that every character in every AT has the same desires and requirements. Hover and Fly, for instance, are certainly desirable... oh, wait, you have a powerset with powers that require you to be on the ground? So are those desirable or not? Should hover and fly be forced to be changed because players who want to play with THOSE sets (using ground-contacting or ground-adjacent powers) find them desirable? SO, no, "every power should be desirable" is not true, not in a game where there's *SO* much build variety just due to the powers available to us. Hell, I don't tend to find Tough, Weave or Hasten desirable. But then, ... and I'm not advocating for *them* to be replaced with something I find desirable instead, or have yet another power added.
  10. ... or how impossible it is to actually play without a fullly IO'd character, or.... As far as revamped sets? @Snarky is the expert when it comes to being vamped... >.>
  11. From my understanding, the game doesn't see the "pages" like we do. (I'd suggested something similar some time ago.) So it may not be as minor a change as you think... That said, the selection page(s) could use a lot of love, and I wouldn't mind seeing this as part of it.
  12. Love it. My seismic/earth blaster was a riot getting to 50, and routinely seems to ask "Spawn? What spawn?" as bodies fly... And generally, I treat the combos like I do on dual blades. I don't even pay attention to it.
  13. Closest right now would be, say, a proc that adds fire/cold/whatever damage. Which would probably be the "easiest" way to add it (make single-slot "effect" IOs not part of a set to slot in,) other than temp powers... wouldn't affect the look though as far as I know. (Which... you'd get people complaining about the look. *shrug*)
  14. Yeah, you're running into timeline/lore issues with expanding this (though there's already odd timeline issues, if you go with "1-50 is linear.") And I *really* wouldn't call it a lack of attention to gold side - well, to Praetoria in general. Players were hitting "Praetorian burnout" with everything seeming to focus on them, the war, all the Incarnate content (raids, at least, which for a while *were* all the incarnate content) dealing with Praetoria, Praetoria, Praetoria. If the game hadn't been canceled? ... eh, well, we'd have that awful Battalion storyline. And Tyrant taking Statesman's place. ANd ... blah. But there might at some point in the last ... decade... have been some sort of return to it. Granted, you'd be returning to a nuked and/or Hamidon-infested wilderness stepping outside of Last Bastion... the only thing that really comes to mind to do (other than try to claw back some land and figure out something that seems like safety) is preventing primal and prae Hamidon from meeting and comparing notes.
  15. While "just make an event!" itself is probably easy enough, I'd have to lean on lore and ask "Why? Why are they invading a zone and how did they get there?" For the regular Shivans, they came about because of the appropriately named meteor Shiva, which was destroyed (though the team that went up there wasn't seen again.) There aren't more to come down, and the times we see them *anywhere* else (besides Bloody Bay, where DiB takes place as I recall) there are some extraordinary measures taken to bring them to whatever location - typically a lab. The neoshivans are tied with Galaxy and the Batallion (and that whole storyline can take a flying leap and never show up in game, as far as I'm concerned.) They feel shoehorned in in a fairly hamfisted manner, frankly. Really, of the invasions we have, we have - Rikti - ok, still fighting them, makes sense to have them attack somewhere, they're here after all (though how they get a bunch of dropships and A-bombs, well...) Zombies - eh. Are seasonal, which is about the only thing that makes them interesting. Nemesis - which has *always* felt, to me, just ... thrown in and for me generally is *really* uninteresting. I'd rather have an event that's got some sort of hook to it than just "eh, we'll have X group invade because... they do."
  16. I'm not sure if Ambassador Kur'Rekt (red side, grandville) gives that temp or not. I believe you end up with a drone temp power as well - it's been a while.
  17. Interesting idea, but I'd ... honestly probably turn it off. Mostly because "grab one of the highest level opposing faction alts" railroads my characters into doing things they probably wouldn't. (I find some tip / alignment missions - heck, even regualr missions, especially redside, severely annoying because of this.) And I'd probably be extra-sure to turn it off for a "community pool" of characters. I have to trust someone to "get" a character before letting them decide "oh,t hey did this offline" or said something in writing or some such. If I want my characters to be protagonists, hostages, whatever - I'll do it in AE.
  18. Honestly, I'd probably take this in game or have some way of doing it in the wiki - but I'd prefer an in-game option. With a number of characters, there are often times I have *something* - a play or personality note, important dates, etc. - I'd like to have handy for them that I can update right along with a bio. While it'd be easy enough to recall with just one or two characters, once you start getting a regular chorus, troupe, gaggle - whatever large numbers of alts come in - there are times you forget. And these aren't things that should necessarily be public. There's not really a reason that "why are they speaking like that, or referring to this that way" should just be public knowledge (or filling up bio space.) Sure, some of them can be *discovered,* but it shouldn't be something to just be looked up. So... how about a "Character notes" section that just the player can see, tied right to the character like the public bio? Something a little more elegant than "Where'd I put that piece of paper" or trying to find a note in what can be a long pile of emails. (Especially since to update anything... it's a *new* email.) Essential? No. Nice to have? With a bunch of alts, I think so. I'm usually good at actually *remembering,* but there are times a reminder of little details would be nice. (Before it comes up - Yes, the devs would have to spend time on this, oh no. The devs have to spend time on anything. Everything from fixing a typo to making a powerset takes time. If they chose to do so, it's their decision.)
  19. I do, but that's just because that's where the RP is.
  20. Oh, that's nifty to play with. :)
  21. Run Drowning in Blood (15+, IIRC) and be sure to talk to the shivans you save.
  22. 1. Impacting identity - no. Honestly I feel some of the Incarnate abilities have more of an impact/homogenization in this regard than any sort of powerset proliferation. 2. Since Sentinels now have stone armor, I'm not really waiting for anything to be proliferated. I have remade Rock Yew (Archery/Stone armor) and am satisfied with it. :) Any other powersets I can think of would take more work than just "proliferation" (dual pistol assault dom, we'd need some sort of melee, etc.) so I don't really count them here.
  23. Heh. I actually like that one. Especially if you get the target when *they* aren't trying to animate an attack or something so they can do the "hop from foot to foot" reaction. "Toes toes toes..."
  24. If you wanted to do it somewhat slowly, keep ouro'ing the first... *thinks* Peacebringer arc. There's always one there specifically to meet the (assumed Kheldian) player.
  25. Make assumptions about people, and use that to insult them. THAT'll win people over. (I've made *plenty* of suggestions to change things in game since I started playing. That's pretty much the opposite of "any change to the status quo... is going too far." ) The "new player" game is *MUCH* easier than it was. And getting easier *still.* For instance... automatically getting respecs at every ten levels, and (if you do the patron pool arcs) unlocking a patron pool. Plus three trials. Plus alt builds. Or not having to burn a pool pick to get Fitness, or getting travel powers at level 4 without a prerequisite. I deal with the "new player" experience because I answer questions and talk to them when I can. In game, out of game, whichever. New player, mid player, whatever, I don't tend to hear "I need a dozen more respecs." I think the most common new-player-respec question is "Where is Jack Wolfe?" if anything (and that bit of text needs to be fixed .) In what way? There's nothing about it that would "streamline" anything. Joining the train lines back in the day? That streamlined things. Having a power that lets you travel to any zone you've visited, or one that moves the entire team to a mission? That streamlined things. There are a lot of things that *could* be done to make respecs themselves better. But "Make them free and unlimited" doesn't do that, or address any of the issues with respecs I could think of. "Let me undo the last level selection?" Sure. "Let me save the slotting to make that part easier?" Sure. "Put the scroll bar back on the big enhancement tray" or "Put my enhancements back in my enhancement tray if I don't slot them, instead of deleting them?" Yep. "Let me see my enhancements while placing slots?" Would make sense, and probably combine two steps into one - very much 'streamlining' the process. "Unlimited free respecs?" Not so much.
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