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Greycat

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Everything posted by Greycat

  1. I seem to recall a thread about this turning into a huge argument. *shrug* I'm good with it.
  2. Mostly "Lackey" or "Sucker." Side of "Sociopath" with a few contacts.
  3. ... and, you felt the need to answer a two year old post with this why... Seriously, we need a limit on necroing posts.
  4. I think that's probably too many options - but having them match the XP boosts (100%, 50% and 25%) would probably work just fine.
  5. ... as far as the Coming Storm, personally I'd like to see it die in a fire, see anything left from that die in another fire, then drown, then get irradiated, then left in the vacuum of space, and anything left after that can be given a flaming cactus suppository and sent to die in yet another fire. Horrible idea geared towards "force a grind into a game that doesn't have one so NC can get microtransaction/sub payments." Too many other, far more interesting lore bits that can be used that were left hanging over the years. (Gadzul/Blood of the Black Stream, anyone?)
  6. Or at least get introduced to ouro, and that unlocks it (just for those of us that need a "lore reason.")
  7. Couldn't say. The meaning's pretty murc-y.
  8. Far too overpowered. Game breaking. Obviously you want an i win button. And think of the dev time! ;) (In seriousness? Asked for before. YES, PLEASE, DO THIS!)
  9. So presumably: item 1 is already taken care of, since /altinvite works. Item 2 is checked with any sort of invite, alt or otherwise. And is probably the trickiest of them to implement as it's back-checking on the alt and its permissions in the SG. Item 3 is irrelevant, as it's not just the owner that can invite others (even in regular invites.) That is already handled through SG permissions. Yes, I know the OP said "leader." Permissions are something already handled in game. They would, rather obviously, fail. I'm not sure why these are questions. Going the other way, /altinvite *typoed-name* fails, as well. And if you see you *somehow* joined the wrong group, by *already having an alt in there,* you'd see you weren't in the group you wanted and leave it. Irrelevant. And let's not do the "but the deeeevvvsss!" Yes, the devs are volunteer. Yes, they've done great work. Yes, they have limited time to work on things for the game. And y'know what, they can decide if something's worth their time on their own. They're big boys and girls. Completely irrelevant. Might as well ask "What's next, /playwow? /makemeadev?" It's not even an attempt at a slippery slope, it's a "let me fall flat on my face trying to argue this." Hell, I don't have a feeling one way or the other on the suggestion, but this was just such a ridiculous response TO the suggestion *it* needed response. From the get-go, for some weird reason, Six-Six has been arguing about "barging your way into" an SG and an "application process." Given the main aim of this is streamlining *inviting your own alts to a SG you are already in* (or, going by the OP's more restrictive idea, ones you own) are both utterly irrelevant. Personally, I'm hoping Six here just has some severe personal beef against the OP, or wasn't awake while posting. At least those would make these understandable. Not any more *right,* but understandable.
  10. WOW, The Old Republic (part of why I stopped playing,) Aion, quite a few others, yeah.
  11. You don't have to deal with it from level 1, though. And it's not like you're in competition with everyone else to try to farm the one world boss that spawns once an hour to get the component. I'm *directly* thinking of how TOR (Pay just to learn the next level of each ability, even if it's basically "swing a lightsaber a little harder) or Aion (Oh, you want to be able to develop a basic ability required in the game - flight - so you can stay in the air a few seconds later? GRIND for that gold...) are. We don't have that in COH. You level, you go to a trainer, say "ooh, that's available, ok, I'll take that" and go on your way.
  12. Believe it affects other areas, too. (I want to say AE editing.) So it's kind of a general "editor" thing, but yeah, having it get fixed would be glorious.
  13. Reeeeeally minor thing. The Vanguard Sigil CC emote still appears as a reward if you look at everything in the terminals in the RWZ. You get it by default now (along with access to all the other Vanguard costume pieces,) so I don't think most folks even notice it's there, but still. Little cleanup to do.
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  14. "Population" is... meh. WOW was an aberration with the "millions of players." COH had what would otherwise have been considered a healthy population for quite a while. Pays the bills, allowed development. As far as why we didn't have the HUGE influx of gold sellers? What would we have bought it for? There isn't/wasn't a constant gear grind, you don't have to pay to level when you go see a trainer (that is, frankly, one of the most ANNOYING mechanics I've run into in other games. "Oh, you know punch hard II? Punch hard III will cost 1.3m gold to learn. Oh, you want to learn ANOTHER power too?..." ) We didn't even start with a market - or anything but TO/DO/SOs, Titan-Os and Hamis. Inventions came in, they dropped, salvage dropped, there wasn't really a *grind* to avoid. And content wise, they're not really needed. Sure, even the rare stuff (purples, PVP IOs) got pricy, but they were "nice to haves," not "you must have this to progress." Frankly, there was (and is) no real market for their "services."
  15. Absolutely this. Base raids were a mess - I know my SG wanted to try a raid early on, arranged it with another SG, and for one reason or another it would just cancel or not start or whatnot. We could never get it started, and everyone pretty much lost interest in trying after. Arena ... worked, sometimes, but people would try to join the default (versus player) "scheduled" events and those would never start. (Sort of like joining "first available" TFs in the LFG queue... has that ever worked?)
  16. You ... can use PVE builds for PVP already? That was generally the thing when PVP came out to begin with. "Builds" tend to be more for the arena-focused (and maybe RV) crowd... note, I use "crowd" loosely here. Hell, a lot of the current perma-everything-capped-everything PVE builds would give a lot of historic "good" PVP builds a hard time. You just have to be aware of how the way power effects change in PVP - at least in zones - affect your play.
  17. Ummmm.... Isn't #2 already a thing? I distinctly remember messing with that on live. After all, you're already awarded "gladiators" for accomplishing things (typically defeats of a certain type of enemy, though at least one is an explore badge.)
  18. Only one I really see as not really doable would be the client side ban/generic. And if it were possible to make them completely invisible to you ("you don't exist in my world" level,) the way I'm reading part of that? It'd be like self-selecting for griefing. Someone doesn't like you for whatever reason, you do this to them, they *realize it,* suddenly you're getting mobs trained on you, anything outside of a mission (and what happens if someone else invites them *to* a mission you're on?) you try to fight, they wipe out... yeah, just a whole pile of problems with that.
  19. Honestly, as another 100+ altaholic, I wouldn't care about any of that list. That's all stuff that should (to me) show up in something like CIT (https://cit.cohtitan.com if not familiar.) When I'm choosing characters, I don't generally care about their VL or how much INF they have - not on that loading screen, at least. If I were revamping the character select screen, I'd be more interested in doing two things - adding search options and adding sorting options. Currently, we have a freeform text box to search, which defaults to name, but we can pick AT or power (and sort with text there.) We can see name, level, side, AT, primary power set and days offline. (We can search by, but not see, secondary power set, which... ok...) I'd: - Have CIT linking, because yes, sometimes you do want extra info. Should have the option to be shareable or private (with overrides for each character.) - Provide categories - just color codes, perhaps, that you can flag each character with and/or rename, and then sort by. For instance, my "complete T4'd 50s" I flag with red, my "TF leaders" are flagged with yellow, "Hami raiders" with green" (or whatever.) You can select and have it sort by category first, or just show a specific category (including "uncategorized.") - Sort by level. I don't *think* sorting by vet level is possible, since that depends on powers slotted/running and they're probably not "running" when you're not on that character, or that might be more database activity than desired. I don't know. If VL isn't a big deal, yeah, that should be shown as well. - Create/rename "pages" of characters, visible (similar to a spreadsheet) as "tabs" on the bottom. By default, there's one for "all characters." - Sort by alignment. - Sort by days offline. - Search/sort by SG. - SHOW the secondary powerset. I know I've had other things in other suggestions for this that arent' coming to mind right now.
  20. i13 pretty solidly broke PVP and, as I recall, the interest of PVPers with a serious rework of everything (and not in good ways.) Yes, a lot got dialed back a bit at a time, but the damage was done. Personally, I'd throw IOs in as something else breaking it, as well. Or, rather, breaking its approachability. By which I mean - well, let me give you a real-game-world example from a few months ago. Went into Bloody Bay. I had a ... late-teens-ish, maybe early-20s-ish Brute. As much as she had a "build," it was a PVE build. Far from anything special. Ran into 1-2 others who were messing around fighting. Eventually there were four of us, either going one on one, two on two, free for all, didn't matter. We were just fighting, winning, losing, "Ha, thought I had you there" and "Nice move" ing... until someone brought in a PVP build that nobody could touch. I suppose they "won," but it made it pointless for anyone else to try. (Granted, we did for the hell of it, but it was immediately apparent that they were not going to be beaten even solo vs the rest of us.) To me, that's what both IO builds and i13 did to PVP. Early on? I loved hopping into a zone and PVPing. Didn't always win - I'd be surprised if I was at 50% - but I could take a lot of things in and at least do something without a specialized "build." I had an energy/energy brute that got known for slotting stuns (and getting cussed out as a stalker, which I found funny... almost as funny as someone trying for a good several minutes straight to TP Foe her, something energy had protection against.) Yes, some ATs - or not even ATs, but powerset combos - were worse, or *much* worse, than others, but the solution to that was simple... *team with someone.* (Another example, my Corrupter, another Corr and a Dom held Siren's Call for a good half hour until we were simply overwhelmed by numbers... like a team and a half finally hitting us all at once. We just stayed tight, concentrated and prioritized targets - and it didn't hurt they were coming in 1-2 at a time for a while.) (One other thing I'll call "broken," at least for the two lower zones, is the +5 levels worth of powers when exemping. It's already bad enough in BB that you have the level 15-25 range and the differences in power and slotting that brings up without allowing up to level 30 powers... and Siren's opens up primary powerset T9s with that now, and almost a complete secondary, giving powers up to 35. Made it less fun. Part of why I skipped Warburg so much was it just being T9-offs.) Last, despite PVP being planned from the beginning, the way the game's set up just doesn't really lend itself to balance... at all. Maybe the way it was in alpha (freeform, picking powers with origin determining how many/how much it could be boosted/etc) would have worked, but - well, in many other games, you have "the tank," "the DPS," "the healer," maybe "the pet class." They *tend* to be fairly similar to others of their class, so you can have an easier time balancing it. COH? A Fire/Kin is not an Ill/Storm is not an Earth/FF is not an Ice/Rad is not a Mind/Emp is not... and that's before getting into builds. And then you have *every other* AT with all of *their* combinations to consider. PVP "balance" or "making things fair" kind of has to boil down to "bring a team..." - and even then, well, team composition can either even things out or break things even worse (see... almost anything Repeat Offenders did.) ... boiling it down to the original question? I'd say what's broken most is "approachability."
  21. In fairness, you *can* also just open them in Notepad or an equivalent text editor... but it will look better (and be editable more easily) in Mids.
  22. I'm going with "You only notice you whiff because you're paying attention *because* you just hit aim.* Personally, I think the only reason a hit should be able to ignore the clamp is if the target is immobilized (slightly better chance, since they can still wiggle around) or held (almost 100%.) Or it's something like one of the Steel Canyon fires, which is just silly to miss when you're spraying the entire area with the extinguisher. What are you doing, facing *away* from the building?
  23. Honestly, a more ... equivalent flag would be "Invasion off." They interrupt people trying to get to missions, do hunts, etc. Being able to turn them off while you try to get to a GM or zone event, or collect exploration badges? That would be handy. You could do it without zombies spawning everywhere or getting blasted by a dropship, regardless of how anyone else in the zone felt. People have complained about having to wait out invasions or go do things elsewhere while they were going on in the past, as well, just like they complain about PVPers in PVP zones. Yet somehow this never gets asked for... (Obviously not a serious suggestion.)
  24. ... Someone's waiting by the helicopters? Doesn't that require someone else to actually be in the zone? Also, there are insta-kill drones.
  25. So. The proposal is to take a focused feedback thread and make it harder to give feedback or get clarification in a timely manner by artificially strangling peoples' ability to post. No thanks.
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