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Greycat

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Everything posted by Greycat

  1. I'll take stealth if it fits the character. About the only ones I take it on on a regular basis are PBs.
  2. The mitos or the buds? Assuming mitos. Honestly the only "special" thing a character needs is flight, and you don't even have to respec for that - grab a jetpack. If you're looking for someone who can switch-hit between the melee, range and control teams, I'd suggest a blaster or dominator. For instance, my elec/elec/fire blaster has range (duh,) melee in the secondary (enough attacks to keep going,) and between tesla cage and the fire APP, two holds to cycle through. Only thing she's not doing is taunting.
  3. There is. Don't recall what it's called, though.
  4. Yeah. /bindsavefile helps. (I have a folder of binds backed up since... early on live that I still use. Especially for Kheldians and Masterminds. )
  5. Not sure what this is supposed to accomplish. As mentioned, "Turn off XP" is already a thing - has been since live - and free. Also, playing content "at level" is different from playing exemped through Ouro. Playing (say) Skipper Lagrange's missions at 30, with whatever slotting you can have then, is different from being fully slotted and having +5 levels of powers by being exemped down.
  6. No, it isn't. They're not getting XP, etc, sure. But that's not what they're talking about - they mention specifically "for the badge." It doesn't matter if they're grey or not if you're trying to go for a defeats badge. And mentioning Skulls, there aren't "non-counted" skulls (like, say, Arachnos vs Rogue Arachnos.)
  7. I don't mind the hollows, but I keep stopping to make sure (blueside) to play the Protean arcs (so.. 20-30ish,) and many of my magic sorts run Croatoa (25-33ish.)
  8. And how did we hami at this resolution?
  9. No bugs here, but an old one... (given the generated name, from 8/10/05...)
  10. OK, minor thing. Pocket D Chalet, upper level. Chaz the Bartender has a *fascination* with Lord Winter. Even in the off season. Where he spouts the same three or four lines. Not, say, once every ten, fifteen minutes, but *every minute.* Which, when you have a group that likes to hang out there socially, gets *really* old *really* fast. Can we either get Chaz something new to talk about, or just shut him up entirely, when the winter event's not going on?
  11. but they probably should have. (Was looking for something else in a screenshot archive. Ran across these from live...)
  12. Honestly, the main thing I want to adjust in Sonic Blast are the *sounds.* Something consistent and sensible instead of "Hey, I'm a wolf!" "Hey, I'm a tech gun!" "Hey, I go woowoowoo!"
  13. Click name. Tap F for follow. It will face you towards them and bring you closer. Hit Regrowth. (Not against the suggestion, just saying this'll help. I know other heals automatically face you to the target. I've run a lot of emp and pain during raids.)
  14. Meh. I mean, there's just nothing *interesting* to it as it sits. It's "just another GM," basically.
  15. I absolutely do not want a teleport component on those. There are times I'm using Confront to try to pick out specific targets - that does NOT mean I want to be where that target is (and in the middle of all their friends.) And there are times it'd be objectively useless, such as when I use it to taunt gates (and thus pull groups of Rikti) on mothership raids. For assassin's strike, I'm *already* in melee range, I don't want to teleport anywhere. You want to teleport, pick up combat teleport. And no, "Every other game does it" is not valid. Every other game is not COH. So many "every other games" rely on a holy trinity of DPS/Tank/Healer to get anything done. Know what I don't tend to play for very long? Every other game. Most other games have even more of a grind to them. Most other games seem to have you actually have to *pay* in some way (not talking microtransactions, usually) to level up. There are a lot of things "every/most other game" does I would *hate* to see in COH.
  16. Main issue is that it's a 35+ zone. I really don't think they'd want to face that... (Honestly, I don't think it needs an event, but that's me.)
  17. I'm not arguing. I'm here. I play the hell out of C&C remastered (and 3.) I *like* my old games. And a lot of indie games go for even less detail in the old 8-bit aesthetic. (Disclaimer: Yes, I do still own an Atari 2600, though the retron 77 console's much friendlier to try to play those carts on.) But it's not going to *help* draw people in, necessarily, or keep them past novelty.
  18. Time: OK, so they sit a little longer on a farm first. INF: ... isn't hard to get. Side problem for any restricting is, well, a lot of us are "oldbies," and just want to get an old character up and running. (Or, like me, are in it primarily for the RP now.) All these sorts of ideas would do is add some annoyance. And as to the OP: Mentioned elsewhere, but this game's old enough to start trying to get its learners permit and crash the car into a tree. The game *looks old.* NCSoft butchered every chance they had to promote the game when it was live - deciding, instead, to try to sell us sneakers on billboards in-game. While we still had a profitable enough population then, now? We are still in a rather grey legal status, we have a volunteer dev team that does things as they can (and, yes, has been pretty good at that, but still, small, volunteer team,) and our character models don't even have fingers. I mean, I took a break during live and played Aion... with facial expressions, round characters, gorgeous environments, nicely done wings, and the ability to sit in chairs - and *that* game's a decade old now. We're not as flashy. We'd probably get more retro gamers interested than anything. Short of a total rewrite, with a new engine, etc. (and how are those "spiritual successors" going even with money?) we're playing an old game.
  19. If doing the "on air," I'd almost think the space we use for prefixing titles (the "the amazing fabulous" and whatnot) would be the space to indicate it. See a red rectangle with "on air" there, it's distinctive, should be easy to notice. Don't know about desirable or doable, I'm mostly looking at "visible" and "unique."
  20. What build should everyone try? We have 1000 slots per server. Try *all* of them. Don't worry about permacappcharging your defensiztance. Get some dice, pick an AT with it, then a primary and secondary set. Take it to 50 (actually playing, not just PL-then-incarnate-then-cap.) Find a FOTM build. Flip it. (I did this occasionally on live. It ... leads to interesting combinations. When Ice/Energy blasters seemed really popular, I ran around with an Energy/Ice.) Or take a popular combo (Rad/Fire brute!) and ... don't make it a brute. I don't mean "make it a tank." I mean a rad/fire sentinel. Or controller. (... granted, fire/rad there, but you get the point.) Or blaster. Make an MA/Stone Armor just for flippy stones, don't worry about "optimized." Try all the builds. ALL of them. Work through "Everything/Invuln." Or "All control sets." Explore a little.
  21. Have to 100% disagree. Crossing over gives me more flexibility to build a character the way *I* want to - as mentioned earlier, the subject of this thread, "Do I want my damage or de/buffs first?" for instance. Or, if you're going controller/dom, "do I want to do support or damage." *I get fewer limitations in building the character I want.* As far as people migrating off redside? The only thing that had Redside feeling good about itself was how few people were on gold, even on live. There's a *lot* more going on for why people don't play red than "my AT is no longer locked to that side." And those get listed out - with obvious variation between people - every single time someone asks. People don't like being lackeys, or they're turned off by suddenly hitting an arc doing things they really don't want to do, or their character is railroaded (or basically called an idiot) in the missions, or they don't like the way it is environmentally, or ... how many more reasons? So... sorry, but saying "Yep, called it, crossing over sucks and should never have been done!" is just ... no.
  22. So, jumping around gathering explore badges in Talos. The ghost ship "event" comes up. And I hear someone actually ... ask for a team for this. I don't think anyone cared about this on *live,* past the ectoplasmic badge. Primarily because this is just such a basic, not interesting, not worth repeating event. GM hunts? 6-10 merits per GM? Yes, people do that... and ignore this. But this should be *interesting.* A literal ghost ship, dropping off ghost crew/passengers, tied to some of Paragon's lore. Tied to Striga, to Spanky Rabinowtz (and I know I probably spelled that wrong,) and earlier Paragon history. So what's wrong with it? - It appears in Talos and IP. IP's not fun to begin with, but the ghost ship's path takes it over water... long stretches where it can't drop off anything even if you ARE hunting for the badge. - There's no reason other than the badge to *do* it, and then you do it once, maybe twice, to get the ghosts... and they're probably grey to you. There's no reason to repeat it. - Despite being tied to lore (and some interesting dialog, sort of,) it just ... is there. Nobody asks about the Moraine. It's just "the ghost ship." Now, no, it doesn't need to be a giant GM to take down, or drop off a ghost-GM. Boring. But it should open up *some* possibilities... perhaps tied to Ouro, to the history plaques, to Striga. (While these don't make "attack the ghosts" necessarily repeatedly attractive, it'd make looking for the ghost ship worthwhile, perhaps.) Ideas: - Ectoplasmic badge earned: You get a chance to board the ship and travel to its last days, trying to rescue who you can. Reward: Honestly, not sure. More badges, typically, since that fits. - Ectoplasmic plus Striga exploration badges/Hess unlocked (something like that) - New mission chain on Striga ... which I don't have ideas about, since I'm somewhat spitballing things. Possibly a "Find the wreck, unlock the secrets, and stop bad guy from burying you back along with the secrets." - Ectoplasmic, Striga and Ouro unlocked - Time travel arc back to before the last voyage. See Old Paragon, see undarkened Astoria. Try to get your warning out, perhaps. (Yes, these would be stacked, you could have all three unlock when the ghost ship is out or something.) Rewards? Well, merits for the arcs, of course. Badges. Get all three for an accolade. Get a tiny ghost ship pet to follow you around (or ghost, if that's your thing.) Honestly, mostly spitballing to see what could make this an actually *interesting* event to look forward to.
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