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Greycat

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Everything posted by Greycat

  1. Granted, one of the (semi) nice things about hopping on MSRs is getting common 50 recipes at low level... where that 70-100k for vendoring them is a nice piece of change... But otherwise, yeah, having recipes I can't use for another 10-15-20-30 levels drop means the stuff I *can* use is less likely to drop.
  2. Or just put in a timer. If it's stuck, it resets after 15-30 minutes automatically.
  3. Just no. Having a toggle that people *will* pressure others into using means the opportunity to *use knockback properly with teams* is removed. (And for teams to see that, gee, yes, KB *is* actually useful. Like the ITF team who was going to complain about my 'shade 'til they realized - " hey look, stuff's being knocked *into* the tank!") Don't like KB, solutions exist already that don't require removing anything.
  4. Not sure what I think of the OP's suggestion, but... 1. I like it for the convenience, but 2. you'd have to "pool" security. If I want all members to be able to use common IOs (or SOs) at one or two tables, but I want members to have some time in (say, after a month they get mid rank, after three they get a higher rank, and get permissions for "better stuff," ) ... I'm not sure if that'd be easier or harder.
  5. Bloody Bay's *already* problematic with the possibility of a level 15 (barely slotted, few good sets to deal with, certainly not fully IOd in anything) dealing with an exemped (might be "level 25," but up to level 30 powers, PVP sets, purples, more inspirations, etc.) 50. We don't need to widen the range. And we don't need to introduce that to the other zones, either. Lower levels certainly can't handle the mobs in the other zones. Level 15 anything vs packs of Malta or Arachnoids in Warburg? Might as well just give an "Apply debt" temp power. Zero reason to open these up.
  6. Yep, just had to do this exact same thing.
  7. Honestly, the only thing I tend to do with graphic settings (as far as I recall) is turn the distance blur bit down and make sure the window size is correct. I think I've tended to have everything on high, but it's really been a bit since I've looked.
  8. So. Tackling this a different way. I don't think an "other MMO-like" crafting system would really fit in COH. The primary reason is that there's no gear - meaning you don't depend on having X armor or Y weapon at certain levels to face enemies, and you don't have to keep leveling that up. When I think of other-MMO systems, what I think of (besides basically giant random time wasters, if I'm being honest) is something like, oh. You want to be able to make weapons. You can buy materials or try to get drops (and compete with everyone else for that rare drop, soemthing else that doesn't happen in COH - and is one of the things often mentioned for "why I prefer COH to other MMOs.") So, the ... "web" of other MMO crafting (making one up here) often looks like: - Learn to mine. Go out, mine copper, mine X ore, Y ore, Z ore, with better chances on lower ores (which slowly become obsolete.) Often have to keep getting trained on "higher" mining skills and/or buy new equipment. - Oh, you want to make steel. Need to learn to cut down trees, so you can burn wood, make charcoal, combine for steel, as you skill up, you can make better steel. Also need the wood for weapon shafts and the like. - Learn blacksmithing, so you can start making alloys. - Learn weaponmaking. Build 20 butter knives so you can make 10 -3 daggers, then 10 -2 daggers, then one dagger of stabbiness, etc. (Keep breaking down all the ones you made, if you can, to try to get *something* back, burning materials, cash and time all the while, with a risk of failure.) - Keep running back and forth (and often, in these other games, have to pay an NPC to 'train' you for higher levels. - Possibly, as mentioned, have to fight a specific creature/win a raid/etc. to get some special plan or material (instead of a +5 Longsword of Slashy, you get Great Pumpernickel's Deathblade of Darkness or something.) Which usually has a chance shared or rolled for or whatnot among the entire raiding party. I don't know how much of that sort of thing the OP would want - but it'd be kind of hard to fit into COH. COH - - has had one whole "crafting" system removed (base items - the "Add personal item" in the base editor is still there, but inactive, for instance, and all base salvage is under "legacy" salvage, which people pick up mostly for RP purposes.) - The closest we have to "skilling up" crafting is (a) memorizing common IO recipies, making it so you don't need the recipe and the cost is halved, and (b) - if you want to count it - earning the portable workbench. - Of course, we had one added in the Incarnate system, which (thanks to being a paid system) started getting multiple "currencies" - shards/notice/etc. JUST for Alpha, when introduced two different iXPs (Physical and Psychic) for powers for the first tree plus their own salvage, then we were going to have "Advanced IXP" - this was simplified (and, frankly, we could get rid of the whole "shard" based system and convert it all to threads, given there's not a need for something to encourage having a paid subscription now.) - Plus, of course, we don't have "gear" as mentioned. Armor or attacks are "something you do," not "something you wear." You can pick Broadsword and it doesn't matter if it looks like a Khopesh, a flamberge or an energy blade - it's going to do broadsword thigns at broadsword numbers. You don't have to keep replacing it or switching it out. - Even some of the other "other MMO crafted things," like potions, wouldn't really work as a crafting system. Inspirations do the same thing and drop like water in a hurricane. There's not a reason to craft anything there. So fitting something "other MMO-like" I think would be ... difficult. Both to fit in and to "sell" to the playerbase. But, I may be missing something. So, for the OP - You're given free rein. In 6 months to a year, your crafting system will be in the game. What will it look like? Walk through the journey of a level 1 you choose to be your "crafter." What are they doing, what are their goals, what are they looking for, what are they making?
  9. In the suggestions forum? Are you *mad,* man? 😉 And yeah, no idea about difficulty. *shrug* Dealing with a bug or not, though, people do like having alternate choices...
  10. That's the way it was on live. Led to really, really annoying pricing where people ended up just not bothering with the system. Luck Charms tended to be pricy. (And in beta, people were sure boresights would be *the* thing to try to corner the market on to get rich.)
  11. No, but it is pointing out there's an alternative means of getting something if you don't like / have no luck with the crafting system. *shrug* (Granted, my typical way to do things there is "Get one of my 50s to burn 100 merits on a winter, catalyze it with the catalyst they've gotten for killing stuff that day, drop it on the AH, buy more than one of whatever else there is that i need with the inf from that.")
  12. The contact dialog, by the way, can be read by clicking the "I" next to the mission name. But, yeah. I've cut-pasted that info frequently... or paraphrased it.
  13. There are a few windows (I want to say mail, with the split between the inbox and message display) that don't resize. It'd be nice if they did. :)
  14. Been suggested a few times. I don't know what might be considered a "fair cost" to do so, or if it's possible to return salvage/shards/threads/etc. but... *shrug* if possible, sure, why not.
  15. I mentioned something like 4 (and sort of like 1) back on live, and some people hated the fact it removed everything about your character (build, powers, etc.) So, possibly expect a few comments like that. I occasionally enjoy some casual PVP when I find it, but .. yeah, part of the point when I suggested that on live, and I'd say part of the strength of *these,* is that it pulls exactly that imbalance out of the equation. Yes, it's "casual" or "PVP lite" or whatever... but it'd also be approachable and be a toe in the water that might get other people interested in trying "regular" PVP. Or, you know... just easy to jump in and screw around with without much of a consequence. People can avoid the "stigma" of PVP and enjoy... what do you want to call it, "hero sports?" In any case, yeah, any or all of these would be interesting. It'd take work, but it'd likely be fun in the end.
  16. So. If there's something that would make PVP easier - say, a player-in-zone counter, f*** them. Only a few people PVP, why should they get consideration, it doesn't benefit the entire community. That's your stance? That's what you're saying. A search by costume piece name in the tailor screen would not benefit everyone - some people don't care. So F*** anyone who wants that, it doesn't benefit everyone. That's what you're saying. An option to not have stealth type powers fade your character out so you can see your costume doesn't benefit everyone. F*** the players who want that. That's what you're saying. (Oh, wait, that's *already implemented.* From a player QOL suggestion. Dang.) The L in QOL is not "life of the game." It's player life. It's things that make something nicer for some players. Also, I'm not saying you can't give an opinion. I *am* saying your opinion is coming from a place that is badly flawed.
  17. Because this is you. And your premise for this statement is flawed, as already pointed out. QOL should not "have to benefit the entire player base." Why? Because not all players care about the same things.
  18. Very much not the point. You need to read your responses, not just the first line or two.
  19. Your argument is "It doesn't benefit me." Implying that since it doesn't, it shouldn't be done. I've pointed out several other things that don't' benefit certain groups of people, yet were done and are in the game. So, again, so what if it doesn't benefit you personally. Why should that be an argument against those it would? Mind you, it also wouldn't benefit *me,* since I don't care about VLs one way or the other - as I said in my first response - but that doesn't prevent me from saying "Hey, if it would help someone else, sure."
  20. 1. I have multiple bases I go to on a regular basis. Click and go is an easy thing to do. 2. You can immediately go from one SG base to another by having said macro without having to zone out of the SG base to a city zone.
  21. So what? That's not a prerequisite for asking for something. People who don't RP don't need emotes showing up in an easy menu, or any sort of designator like a purple name showing up either. Yet we have them. Null the Gull giving Praetorian badge progress doesn't benefit me - I don't care. yet we have it. Badge lists showing progress doesn't benefit me - I'm not a badger - but we have it. Should we have to ask if EVERY SINGLE REQUEST benefits EVERY SINGLE PLAYER before considering it? If so, might as well stop developing the game right now, since it'll never happen.
  22. Wouldn't be against it. Personally I'd rather see everything shard-related converted to threads and appropriate rewards and an extra, "here, we're introducing grind to make you keep paying a sub" currency from live removed, much like getting only physical or psychic IXP for tasks/Incarnate trials were combined, but that's me.
  23. ... WHY do people dig up old threads like this just to insult opinions from 2-3 years ago? Needs to be a limit on how far back you can necro posts from.
  24. That is why it's called a "Quality of life" request. Yes, a player CAN stick it in notepad or a spreadsheet. But some feel it would be nice to see on the login screen.
  25. My worst damage 'trollers have probably been Earth/FF and Ice/Emp. Having Jack or Lumpy at 12 or 18 wouldn't have helped them at all. Why? At 12, Earth gets Stalagmites - Ranged AOE, Damage, -Def, with the (very nice) AOE hold at 26. Which is even *more* useful than an uncontrolled pet either running off to aggro something to the side or just standing there since the enemy trying to kill me isn't in its aggro range. 18? Earthquake. Also MUCH more useful than a pet. Ice? Ice gets ice slick. FAR more useful than a pet, FAR easier to have up almost constantly. 18, Flash Freeze. Yes, I know, "oh it's a sleep, sleeps suck because stuff wakes up" (ignoring the shutting off of things like... shields, armors and -tohit auras even if they do wake up.) But still more useful, either on its own or by letting me take a secondary or pool pick then, than randomly-wandering-Jack is. About the only one I can see people going "Eh, sure" is Gravity, given the few people who seem to use or like Dimension Shift (12) - but I can't see getting that at 32 instead of Singy as being all that welcome. Oh, and everyone's (*cough*) favourite , Illusion. You want a mass-invis (the second invis of the set, I should add) as the capping level 32 power of the set? Really? And Phantasm coming in before the set-defining Phantom Army? Or instead of, since PA's 18? Bad idea's bad. Some control sets could use some tweaks, sure. But this? This isn't it.
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