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Greycat

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Everything posted by Greycat

  1. I want fingers. That aside, getting up to "nicer" detail would be nice. I mean, I played Aion while the game was live and it was night and day (plus, the sort of watercolor backdrop was gorgeous.) There's no need to try to melt video cards these days to get decent looking characters and environments. I wouldn't argue at all with a graphical update - but I also know it would be a *huge* amount of work.
  2. Oh, side thing I'm not seeing in that description. This, to me, sounds like someone was thinking of ATOs / Winter-os. You can use attuned and non-attuned together just fine, as long as everything's in range - you'll get the set bonuses. Where that breaks are the few special sets that, instead of just being able to be used over a full range by being attuned, turn into "superior" versions of themselves (the name itself changes.) For instance, a blaster ATO - Blaster's Wrath. If you look on the market, there's Blaster's Wrath and Superior Blaster's Wrath. The Superior - which is a regular one which has had a catalyst applied to it - can only be slotted/catalyzed at 50. It has superior (heh) values and the set bonuses are also higher - *however,* for the purposes of slotting, the regular and Superior versions are treated as he "same" set, while the set bonus values consider themselves separate sets (so, no, you can't have the set's - say - acc/dam, and the superior set's acc/dam, slotted at the same time.) If it doesn't turn into a "superior" version of itself? Say, for instance, you have Performance Shifter's +Chance for Endurance at level 21 (normal) and a catalyzed Endmod? They'll still work together just fine for set bonuses, even though one's normal and one's attuned.
  3. Bubble blast? FF melee? FF control? Of course, you can make it an offensive defensive set with binds. "FF you!" *bubbles someone.* "And FF you too!" *force bolt.* >.>
  4. Well, FF *does* have some offensive (and semi-offensive, depending on how you see them) options to it. It's not just PFF and three buffs. Force Bolt and Repulsion Bomb are decidedly offensive, Detention bubble is very "depending on how you see it," same with repulsion field and force bubble. Not massive damage dealers, but there is some. Repulsion field getting some damage and debuff probably wouldn't be out of place.
  5. Yeah, I don't think a *set* specific IO set would really be welcome. There are four ATs that can use it (Def, Corr, Controller and MM.) But that doesn't really make up a *huge* part of the population of characters. About all I could see being done if such a set were introduced would be grabbing them cheap off the AH as converter fuel. Heck, if you have to make a new category for them (because putting them in "Defense" would ... not really work? I think?) you wouldn't even be able to convert. FF could use a bit of love, sure. I mean, there are times I like having some skippable powers, and I do use ones others call "useless," but... yeah, I think folding any changes into the set *itself* would work better. People would have the benefits in the set, instead of hoping they can get their hands on the *set* specific IOs and adjusting their slotting accordingly (which means they'd have to know about them first.)
  6. No, but it did even it out with the Coyote travel power. Given there's not really an investment needed for either (versus "here, you've been paying us money" on live,) it shouldn't be surprising...
  7. We *already* arrest purse snatchers by setting them on fire, all you need to do is put on the uniform.
  8. .... with how many posts per page? I'm still on page 1... (actually, this one's the start of page 2 for me.) Do we start the abuse now? (Remember. Room 12A is for arguments. Room 12 is abuse.)
  9. If I wanted to play on Thunderspy, I'd be over there. Homecoming takes things at a deliberate pace, tries to be good stewards of the IP and works through their development. That's why I'm here. If I wanted spaghetti thrown on the walls to see what stuck, I'd do it myself and argue with the landlords later.
  10. On Everlasting, there is/was a group running "launch reenactors," including emulating having to pick stamina powers.
  11. So, running the first Hollows arc, second Outcast hideout mission. You retrieve three artifacts. Anyone remember what these were supposed to be hinting at? I'm sure of one, sort of sure of another, and could swear I knew the third once but can't recall it for the life of me... Before we got wings as a costume piece, there was planned to be an EAT called the Avilans (sp) - which, unfortunately, got dropped. Their whole schtik was just "this is the only way we can give you wings that "work" when you fly - and were dropped when they managed to work around that. Kind of wish they'd gotten into the game anyway. The Coralax were, at one point, meant to be an EAT like Khelds and VEATs - digging into that bit of the story. I'm *pretty* sure this points to them. (As does the crate you recover in Striga from the ship the Council hijacked - that Stephanie Peebles has the "Ugh! I hope they don't find more" sort of reaction. Supposed to be the remains of one of the Virtea (sp?), a servant race to the Coralax.) That's the one I don't recall at all. Anyone remember? I don't think this was pointing to an EAT so much as a storyline. (For reference... yeah, I've been interested in Epic ATs a long time. Mentioned EATs at one point or another were Khelds and VEATs (even if VEATs felt kind of thrown in to me,) Nictus, Coralax, Incarnates (no longer an AT,) Avilans and Blood of the Black Stream - which were Egyptian based, not Russian, so...)
  12. I *want* to say something like it was tried and broke things, but that's *very, very* rusty memory. I wouldn't swear to it in a train station, much less court. If possible? Sure. Even if for whatever reason it had to be limited to just "undo last level choices" or something, I think that'd fix things at least half the time.
  13. Far too OP. Gamebreaking. Gone to the Americans, even. ;) (Non-smartass answer: All for more options!)
  14. Here, bug reports or suggestions. Or, in game, through the Menu - Support option.
  15. Eh. I mean, you can do it *now* just by assigning slots, but I get the automatic thing. We *sort of* have that with combat auras. Not sure if a graphic can be attached to Rage (as a click vs a toggle) that lasts for the duration (and how that'll affect stacking.) Someone more familiar with the technical side would have to say. Personally... not against it, as long as I can have a disable option.
  16. Started in 2007, actually. As far as the purpose, I'd imagine to allow you to transfer characters between servers. *shrug* People start on servers with a culture or focus they don't like, or they don't like the population numbers (too high or too low,) or their friends started on a different server and they want to join them without rerolling.
  17. Ehh... I don't know. There are things I'm used to seeing in "bad translation." This ... doesn't have that feel to it? I'd expect things like the lines about steak to baloney and ED ruining the game (it's been *literally over a decade now,* get over it) to be mangled. "Enhancement diversification" isn't a common phrase outside of COH, after all - and yeah, just doing a quick Google Translate from english to spanish and back turns it into "Improvement of Diversification." No, the phrasing doesn't sound like "bad translation" to me. "Cult manifesto," sure, but not bad translation. (Should also note this is their only post... shows a join an hour before this was posted.)
  18. Honestly... I'd rather not see power boosts and such. Utilities? Sure. Get all the various PVP zone (not necessarily PVP defeat, but explore/event/etc.) badges, get a permanent or recurring bypass/code for BB (shivan shard) or Warburg (one of the nuke codes,) for instance.
  19. ... minor derail. @Naomi, your avatar/icon makes you look like an Adobe Creative Cloud app. :)
  20. You would be wrong. Certain effects affect people differently. People can be perfectly fine with 99.9% of the powers, normal and recolored, in game and have just *that one* that affects them. And no, the thread is not "absurd." See our GM's reply. If a certain graphic or effect is affecting you, what other players think is irrelevant. Let the team know.
  21. So, for a while on live, screenshots (if .jpgs) had extra data added to them if you went into properties. If I look at some from 2011, I've got (Title) with the names of the characters in the shot, and it's automatically tagged "City of Heroes, COH, (zone, coordinates, map)" THe earliest ones don't have this (that I have, starting in issue 3 or so,) and they seem to come and go - current screenshots also don't have this. I'd love to have an option to turn this tagging back on (and/or custom options,) just because on the ones that DO have this I can look at them and go "Oh, what was that character's name, that was fun... Oh, that was superblastyguy when we were playing Hellion Golf in Atlas, that's right!"
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  22. Just did this within... the last hour perhaps. Verified, 6 merits awarded.
  23. Long as it's just another option and not the default, sure. (Though an indicator you can quickly see - even if it's just a combat attributes line, which granted it's not combat related, would be nice in that case.)
  24. This is *niche.* This is *painfully* niche, and solely as a result of me screwing around, and then looking into things more. So I wouldn't even call this a priority unless it happens to be affecting something else more important. Hell, let's just call it a "quirk I'm bringing up." P2W reinforcement - in this case, PPD reinforcement. 500k. Summon even as a level 1: comes in at level 10 minimum. (Which, itself...) Summon exemped down in a normal mission to level 1-2: Comes in as a level 10. Now, no, that's not the bug I'm reporting, since it's still (arguably) useful, and given the limited abilities (a blast, maybe two, and a melee attack.) HOWEVER: Purely for the hell of it (and about 2 bars worth of XP,) I took a lvl 34 character into AE. Mostly from curiosity, wanted to see one of the "bads" maps ("xp for any AT," this being the bbq map, gets a little low-level boost for single digit characters) got me at that level. Drops me down to level 1, capped there, as expected. Since I'm also being a touch impatient, I dropped the reinforcement as well. In *this instance,* it summons at level 1 (I'm assuming due to the level lock on the AE.) Not a problem, right? Well, at level 1, the reinforcement does *nothing.* Walks around, takes hits sure, but has exactly zero attacks it uses. It will wander around, take hits, and the closest thing it does to attacking is give a dumb look at the enemy. Doesn't even have brawl. Wouldnt' be an issue other than the 500k - but again, *so niche* of an issue...
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