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Greycat

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Everything posted by Greycat

  1. There are a few windows (I want to say mail, with the split between the inbox and message display) that don't resize. It'd be nice if they did. :)
  2. Been suggested a few times. I don't know what might be considered a "fair cost" to do so, or if it's possible to return salvage/shards/threads/etc. but... *shrug* if possible, sure, why not.
  3. I mentioned something like 4 (and sort of like 1) back on live, and some people hated the fact it removed everything about your character (build, powers, etc.) So, possibly expect a few comments like that. I occasionally enjoy some casual PVP when I find it, but .. yeah, part of the point when I suggested that on live, and I'd say part of the strength of *these,* is that it pulls exactly that imbalance out of the equation. Yes, it's "casual" or "PVP lite" or whatever... but it'd also be approachable and be a toe in the water that might get other people interested in trying "regular" PVP. Or, you know... just easy to jump in and screw around with without much of a consequence. People can avoid the "stigma" of PVP and enjoy... what do you want to call it, "hero sports?" In any case, yeah, any or all of these would be interesting. It'd take work, but it'd likely be fun in the end.
  4. So. If there's something that would make PVP easier - say, a player-in-zone counter, f*** them. Only a few people PVP, why should they get consideration, it doesn't benefit the entire community. That's your stance? That's what you're saying. A search by costume piece name in the tailor screen would not benefit everyone - some people don't care. So F*** anyone who wants that, it doesn't benefit everyone. That's what you're saying. An option to not have stealth type powers fade your character out so you can see your costume doesn't benefit everyone. F*** the players who want that. That's what you're saying. (Oh, wait, that's *already implemented.* From a player QOL suggestion. Dang.) The L in QOL is not "life of the game." It's player life. It's things that make something nicer for some players. Also, I'm not saying you can't give an opinion. I *am* saying your opinion is coming from a place that is badly flawed.
  5. Because this is you. And your premise for this statement is flawed, as already pointed out. QOL should not "have to benefit the entire player base." Why? Because not all players care about the same things.
  6. Very much not the point. You need to read your responses, not just the first line or two.
  7. Your argument is "It doesn't benefit me." Implying that since it doesn't, it shouldn't be done. I've pointed out several other things that don't' benefit certain groups of people, yet were done and are in the game. So, again, so what if it doesn't benefit you personally. Why should that be an argument against those it would? Mind you, it also wouldn't benefit *me,* since I don't care about VLs one way or the other - as I said in my first response - but that doesn't prevent me from saying "Hey, if it would help someone else, sure."
  8. 1. I have multiple bases I go to on a regular basis. Click and go is an easy thing to do. 2. You can immediately go from one SG base to another by having said macro without having to zone out of the SG base to a city zone.
  9. So what? That's not a prerequisite for asking for something. People who don't RP don't need emotes showing up in an easy menu, or any sort of designator like a purple name showing up either. Yet we have them. Null the Gull giving Praetorian badge progress doesn't benefit me - I don't care. yet we have it. Badge lists showing progress doesn't benefit me - I'm not a badger - but we have it. Should we have to ask if EVERY SINGLE REQUEST benefits EVERY SINGLE PLAYER before considering it? If so, might as well stop developing the game right now, since it'll never happen.
  10. Wouldn't be against it. Personally I'd rather see everything shard-related converted to threads and appropriate rewards and an extra, "here, we're introducing grind to make you keep paying a sub" currency from live removed, much like getting only physical or psychic IXP for tasks/Incarnate trials were combined, but that's me.
  11. ... WHY do people dig up old threads like this just to insult opinions from 2-3 years ago? Needs to be a limit on how far back you can necro posts from.
  12. That is why it's called a "Quality of life" request. Yes, a player CAN stick it in notepad or a spreadsheet. But some feel it would be nice to see on the login screen.
  13. My worst damage 'trollers have probably been Earth/FF and Ice/Emp. Having Jack or Lumpy at 12 or 18 wouldn't have helped them at all. Why? At 12, Earth gets Stalagmites - Ranged AOE, Damage, -Def, with the (very nice) AOE hold at 26. Which is even *more* useful than an uncontrolled pet either running off to aggro something to the side or just standing there since the enemy trying to kill me isn't in its aggro range. 18? Earthquake. Also MUCH more useful than a pet. Ice? Ice gets ice slick. FAR more useful than a pet, FAR easier to have up almost constantly. 18, Flash Freeze. Yes, I know, "oh it's a sleep, sleeps suck because stuff wakes up" (ignoring the shutting off of things like... shields, armors and -tohit auras even if they do wake up.) But still more useful, either on its own or by letting me take a secondary or pool pick then, than randomly-wandering-Jack is. About the only one I can see people going "Eh, sure" is Gravity, given the few people who seem to use or like Dimension Shift (12) - but I can't see getting that at 32 instead of Singy as being all that welcome. Oh, and everyone's (*cough*) favourite , Illusion. You want a mass-invis (the second invis of the set, I should add) as the capping level 32 power of the set? Really? And Phantasm coming in before the set-defining Phantom Army? Or instead of, since PA's 18? Bad idea's bad. Some control sets could use some tweaks, sure. But this? This isn't it.
  14. The Hollows is more of a "story zone" - I know it was classified as a hazard zone earlier on, but it's kind of the prototype for places like Croatoa and ("new") Faultline. Besides, earlier on it didn't - had to take a long pre-travel-power run or the "death express" back to Atlas to train. Perez, Boomtown, Crey's, (old) DA are more standard "hazard" zones. (Maybe I should say "classic.") Honestly, I can't say if I'm for or against this. Mostly pointing out it doesn't really fit a "hazard zone" currently. I'm more mildly curious about where the sudden rush of "People should be street sweeping!" is coming from.
  15. If you have a base passcode set up, it's the number at the end. That's the only way I'm aware of.
  16. I don't think any hazard zones have trainers.
  17. Well, running up to a woman and going "WOO!" usually gets anything from an odd look to a call to 911. So, really, not missing out on anything there regardless.
  18. Generating salvage and recipes. And yeah, if XP were removed from AE, I could see a migration away. For any whining about "AE babies," those of us who have been around and are recreating characters from live sometimes don't *want* to slog through earlier levels for various reasons (I hate low/mid level mastermind play, for instance.) Don't worry about what other people do. If someone not knowing something bugs (generic) you, educate them.
  19. Not something I use or would really care about, but I can see where others would. Wouldn't argue with it as part of an overall character screen revamp (which would really be nice in general.)
  20. Well, quite a few do just use standard parts you can swap out (NZXT, for instance, makes... PC parts and cases, which they also sell separately, so why make custom screw-the-customer parts?) Dell (and Aliendell) is just notorious for custom connectors, oddball mainboards, etc.
  21. And to think that at one time, Origin created worlds... >.> The main issue with having any sort of power boost or power effect tied to origin (to me) is that we've got thousands of characters out there who just picked "whatever," or picked a theme - and origin can't be changed. It's in there with AT, primary and secondary. The only thing I can think of that isn't going to affect characters directly in that way, but would be tied to origin (and not, say, locking costume bits behind origin, because *that would be annoying as hell,*) is tying origin in with 1-50 investigations, NPC reactions to you (the Circle does anything from comment about a magic character to trying to ambush them, say) - more gameplay options, in other words. Arc with Crey trying to recruit you as tech (or science,) with "mysterious armored mercenaries" occasionally popping up. Council/Column perhaps for natural, etc. It's a lot of writing work, but it's not something that would be retroactively "unfair" to any particular origin. (And if you didn't want to do them, like any other mission/story arc, you could ignore it.)
  22. It's rare that I even bother worrying about it, honestly. I'm not really playing COH for realism and most of the "problematic" items (where are you carrying a nemesis staff?) are more for early game utility.
  23. And this is why you don't ask for tech advice from Best Buy unless you want something to laugh at. (I still remember someone asking "So what's the difference between parity and non parity memory?" and being told "Parity means you have to put it in in pairs." They haven't gotten better in the decades since.)
  24. Fairly simple, really. I'd like to have some additional parameters for the "target" slash command. Generally used for "targetcustomnext" and searching by name or other status. What I'd like to see are a few options for, say, /targetcustomnext status ####. We can already do this a little with "alive" and "defeated." I'd want to see this expanded with status to things like: - Held - Confused - (maybe just a general "mezzed.") - And custom ones that affect powersets like "Contaminated," "Disinitigration" or the like. Where could this be used? /macro mez targetcustomnext friend status held - Quickly target an ally that's held (or as mentioned "mezzed") for a quick clear mind/clarity/O2 boost to break a status lock. /targetcustomnext enemy status intangible - Just to see if you can *hit* them yet. /targetcustomnext enemy status contaminated - What started bringing this to mind, since Rad's ST attack that does a heal depends on the "contaminated" status to give you that heal, and the little indicator gets lost easily in other effects.
  25. *parks lowbies by a hospital in DA where there are no mobs* "54 Incarnate street farm, 3 spots left!" If things like mission/TF "Defeat X enemies " missions were hampered by how close your teammates were, I'd probably be more inclined towards the idea. But it just sounds like it'd end up encouraging nonparticipation.
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