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Greycat

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Everything posted by Greycat

  1. Just clearing the map would make this not that interesting of a final mission to cap off the zone's arcs, honestly. I clear the map on the way to getting the hostages to the henge. (Work around the bottom, then up the stairs, clear the platform = no more red caps.) Granted, some variety in the Red Caps' attacks (or having them do more than just run up the ramp) would make it more interesting than the *current* setup, but still... Edit: Trying to think what would make this "more interesting," without making it unsoloable for some ATs/builds in the low 30s (I can finish by 32, after all.) So no AVs/GMs. Honestly, if it were changed I think I'd want something to tie it better to Katie Hannon's TF. The Cabal are just ... kind of underused and not really explained that well. They torture some ghosts, torture some Tuatha, fight some red caps - have them come in and try to take over the ritual for whatever reason? Have a choice like at the end of Faultline where you can fight them or just let them kill each other off?
  2. Almost entirely concept. PBs tend to get Polar Lights, WS might be lights or elementals, etc.
  3. This. I run Croatoa regularly. The next spawn in the last mission doesn't come if one member of the prior spawn is alive. Skipper's (prevent 30 fir bolg from escaping) doesn't care what you do. (Other than, yes, killing the whole map.) Buck Salinger's (with red caps, not fir bolg) only spawns as the last henge-attacking mob dies.
  4. Incorrect. You can bounce a single spawn around and the mission will end at the timer's end, whether that mob is dead or not.
  5. I don't recall if there are technical reasons this can't be done right now or not. I wouldn't argue with it being available, though. (Flip side being I often have a zone in mind for some AEs, so going there isn't as jarring. Not the case with all of them, though.)
  6. You can't make me! :D Also, with the other discussion, feel like I should include this old link...
  7. Though, IIRC, the Apex we see isn't that Apex, but an imposter. (I think one of the badges in the northern islands in Talos references it, as well as ... gah, whatsisname in sharkhead. Dean.)
  8. Not related to Praetoria - that cabal's dealt with in Night Ward. As far as relation to WW's coven... couldn't say. I don't believe so, but I don't recall the lore well enough to absolutely say one way or another.
  9. ... should add the Cabal mostly seems to be there to be annoyed by the Red Caps and look for human males. (Check corners in croatoa...)
  10. Croatoa: Going mostly from memory - Earlier, the Red Caps performed some ritual that had Eochai running around Paragon during Halloween. (Referenced in an explore badge in Atlas Park.) Whether related to that or not (not sure if explicitly stated,) the town north of Paragon known as Salamanca - aka Croatoa (a nod to the missing Roanoake colony) - currently has all sorts of monsters showing up. It's even stated that many of them were the town's residents. It's revealed in the first mission from Skipper Legrange (end of the first contact's arc, before you get Skipper as a contact) that the ghosts you were sent to investigate weren't spirits that didn't pass on, but that the town was being pulled into the spirit world. There are two sides to this - the Red Caps and fir Bolg (pumpkin pie filling) vs the Tuatha and the Red Caps. The Red Caps are trying to perpetuate the war between the Tuatha and fir Bolg (and those warriors keep resurrecting and fighting. More pain for the Red Caps to enjoy.) End goal seems to be permanently making Salmanca into Croatoa.
  11. ... as just mentioned elsewhere, Rock Yew. Earth/TA 'troller. Yes, I was surprised. Now if only we had stone armor Sentinels.
  12. Quick request for Stone Armor for sentinels. I'd love to remake Rock Yew as archery/stone. >.> (Currently earth/ta.)
  13. I wouldn't argue - Trying to think if the window itself can be resized or not, as well. (Honestly, a few things could use scaling up - see "channel buttons on the chat bar." )
  14. The only place I'd be fine with this is PVP. If you could flag a PVP-only character, bump them to 50 and they're limited to PVP-active areas? Fine with me. Granted, there'd still be farming and the like to kit them out, but... *shrug*
  15. There *was* a server with no P2W, AH, etc. that was as close to "old school" as I think you could get. Almost nobody on it when I looked (granted, it's a jarring experience) and I don't think it's still up - I can't find its name or reference to it any more.
  16. Yeah. "Rolling back" isn't as easy in some cases as just changing numbers. (Plus, once you start looking at *everything* that would be affected - say, "roll back to launch!" means no IOs, max level of 40, no capes, I want to say no extra costumes, no red or gold sides, armors exclusive to each other... and that's just the tip of the tip of the iceberg. We've got the code from sunset, not all the changes made in all the years before that. (As interesting as I think that would be.)
  17. Only if you choose to take it that way. For instance: Cars being more fuel efficient? Better. Cars being safer and more survivable in a crash? Better. I don't think anyone's ego is involved there. Call it something other than "epic." Epic ATs = ATs tied to their own storyline versus the generic world ones.
  18. Yes. You *can* love something and miss something and still want to make it better or play "what if" with it. I don't see what's hard to understand about that.
  19. Didn't they add, or try to add, some in the "new" tutorial on live? (Menu, options, graphics and audio, audio, voiceover volume - mine's set to 0%.) I'd say it'd probably be a lot of work for something a lot of people end up wanting to skip (since the BAF cutscene was mentioned...)
  20. Yeah, this, pretty much. Zone is a neighborhood softball game in the park. Nobody expects you to be a pro. Just show up and have fun.
  21. Prove you wrong that you find pets annoying? How is anyone supposed to prove a preference wrong? I can't stand the taste or texture of sweet potatoes. Others love them. Neither is wrong. *shrug*
  22. If we're talking "make a server here like that," sure. That's part of the argument. But with the code in the wild - I mused earlier, too, that it's surpris8ing nobody's set up a "PVP everywhere" server, given it's not an uncommon ask. Maybe not top 10 or 20, but probably top 100, since live. And, since it *is* in the wild, people could do it just out of curiosity, wanting to see if it can be done, wanting to see what all the pitfalls are, etc. Just doing that to "satisfy curiosity" is worthwhile, IMHO. The population will do what the population will do.
  23. This. Having to grind through ridiculous missions to unlock stuff that should have been on a character due to concept at level 1 was ridiculous, frustrating and annoying.
  24. *Archetype!* Arch types are architectural or structural issues! (Or feet.) (Sorry, couldn't leave that nitpick out. It's in fun, not actual criticism. 😉 ) Anyway. What I really wanted to highlight this for is that you *can't* balance between archetypes, because the number of primary and secondary combinations throw that wildly out of balance just within themselves. Even with the same primary, an Earth/FF controller (for instance) will play radically different, PVE or PVP, than an Earth/Storm, or Earth/Rad, or Earth/Emp. And that's *before* getting into IOs, much less builds. Other games? Either everything's fairly even, or you do pretty much just have classes - they may have slightly different gear giving them a slight HP, damage, defense or speed boost, but typically a level X class is going to be very similar to another of the same level and class. The developer may throw a new set of guns or swords or what have you in, but one or two will go to the top and stay there until the *next* batch. I don't envy anyone trying to get some sort of balance or parity in this game, PVP wise.
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