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Greycat

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Everything posted by Greycat

  1. ... wouldn't that be most of them? Also, no. As silly as asking to have a "rikti off" switch for mosthership raids. It's the point of the zone. If you don't want to face the exceptionally miniscule risk of PVP, don't go in there.
  2. Honestly, before we get more *room* in the editor, just having the editor *fixed* would be nice. I hate typing, just to have it complet Meanwhile, you start tryingly stop working and not want to budge no matter what you do. to type somewhere else and all of a sudden it drops whatever you were typing in before in. It's annoying.
  3. Just reinforcing this. GM and Hazard Zone are not synonymous. And GMs, on top of everything else brought up, are - frankly - boring. "Everyone pound on a bag of HP for a minute or two!" Meh. (There's also the argument that neither red nor gold side have "hazard zones," so this would be blatantly unfair for anyone playing those sides. Yeah, even the two people playing gold. >.> )
  4. ... at which point I wander up with my AOE KB and knock everything into a nicer pile...
  5. ... you know, I want this just to throw an easter egg in the game. Find a zone. Put a new statue in each corner. Each doing a "heroic" or "magical" pose... that also happens to resemble "YMCA."
  6. Meh. don't really think it needs one, personally. (Nor would I want to be flattened by one running a sub-level-10 character around trying to do missions. )
  7. Odd, never did that. And I was most definitely an altaholic.
  8. ... I still joust without any real issue, even (especially) on melee. Makes the Protean fight in Adair's arc insanely easy, for instance.
  9. Didn't happen on live. Unlikely to happen.
  10. As far as Kheldians, the lore's already there. Warshades (Nictus) - are obviously *already* working with the Council and have an entire plan or set of plans we work to disrupt through the Kheld arcs blueside. Peacebringers - we *already* have arcs with "Rogue Peacebringers" (again, in the Kheld arcs) that work with the Nictus, or at least against Sunstorm's treaty with Shadowstar. The issue's basically just a lot of writing. Redside... eh. For three of the four VEATs, it's "I didn't buy the propaganda." For Banes, there's a bit of lore conflict between the "they get jacked into a psychic network" and the "One good spider" blueside alignment mission where we explicitly save a Bane and bring them back to Paragon, but that's on the original devs - it at least gives a foundation for them (any, really) to be blueside. Though I'd hope, for them, they had some mechanism - either ambushes or a slightly higher taunt vs. other Arachnos or something - to deal with the fact you *left Arachnos.* It's one of the things that annoyed me with them redside - other than "I have a few meh arcs and a special costume," you were treated like any other player, no extra hostility (or support) from other Arachnos members.
  11. So, let's go over all the issues this would face and/or cause: 1. People already complain about "all the good names being taken." I don't agree with this, mind you. But for this to work, you'd be changing names *up to ten times per character.* Which: - a. either means you want to *reserve* up to ten names per character, which would likely result in tarring and feathering, or - b. cause support problems when you go from the Blastinator in costume slot 3 to Huggins in costume slot 6... but the next day, when you go to costume slot 3, someone else has already taken "Blastinator." People would try to argue that's "their" name for that costume slot. 2. Not sure you can actually change names while logged into the game. It's a function on the character select screen. While you can change *globals* while (and only while) in game, I'm not sure how the database is set up or if it would allow you to change a character name. GMs can generic people on the spot (I've seen it happen,) but I don't know what doing it multiple times on a character, repeatedly, would do. 3. Oh, the fun of *invites.* "ITF LF 3 more." "OK, I (Blastinator) am on the way!" *Changes costume.* *Team leader tries inviting. Gives up, because you changed slots to SuperSpud, and gives the slot to someone else.* I mean, those problems popped into mind in a few seconds of seeing this. Best you can do is put it in your bio - "Hey, blue/white costume, please refer to me as Unit 07. If I'm in the green suit, Henry. Yellow tights, Urinalota Trouble."
  12. I've got a ton of alts as well. North of 100. Given two accounts, probably at 200 or so on Everlasting. It takes maybe two minutes in Atlas (little longer in Mercy) to get LRT unlocked - also giving five merits. Holding up a team to get *one* explore badge in another zone? They're freaking everywhere. You should generally be able to get one with almost no diversion from wherever you're going to. Some you can't help but stumble over. When it's slow? Get all of them in the zones, a few zones at a time, 5 merits a pop. Adds up nicely. And since you'll already have LRT options for those zones, you can get to them quickly. You see it (for some reason) as a hinderance for new characters. I see it as a bonus for getting starting cash for them (5 merits for all the explore badges in a starting zone - convert to converters - sell. Easy money.)
  13. I don't recall seeing mine go into melee unless they're following *me* there. Eh. I'm not honestly sure how I feel about this. Part of the worry to me is the "untouchable like Voltaic Sentinel," as while VS is untouchable and can attack, it also is never *targeted* by the enemies. Yes, the Essences are targetable, but that also means they're absorbing damage I don't have to (and if they do run off somewhere, they get killed instead of drawing yet more attention directly to me right away.) Besides, I don't know how the devs would feel about another "untouchable but does damage" pet - even one on a timer that expires. We already have that in PA (with a timer,) and PA's one of the primary reasons the longstanding (since live...) request to have Illusion on Doms hasn't happened. Granted, we do have untouchable buffing pets in (some) Lore branches, but they're on an extremely long timer. The "Animation starts but no summon" thing... needs fixing, or if it fails you should be able to reuse it right away, frankly. If you check invasion events (especially zombies,) the corpse timer is *very* short and getting Essences from those is nearly impossible. This was to deal with issues with having too *many* bodies laying around on live, but it did hit Warshades pretty hard... nothing else really relies on this sort of mechanic. (I half wonder if whatever would fix that would also be able to be applied to "if a rez isn't accepted, don't put it on cooldown - make it available right away.") Yeah, I think "ehhh...." sums up best how I feel about this. Granted, I *like* having - I tend to say "2 1/2" pets out, since the third expires fairly quickly (and I don't really have a "recharge" build on my 'shades - though I can get 4 out in an MSR,) and having them soaking damage and mezzes for me. I'd have to see what sort of tradeoffs a dev would apply to it - I think there'd be more than just a summon limit. (Also, lore nitpick - no, you're not extracting part of their soul, or you'd have even more things this shouldn't work on... most robots for instance, or most Carnies, since Devore laps those up via the masks. "Essence" is used through several descriptions of warshade powers. It's basically just whatever energy is giving life/motivation to the target. It doesn't invalidate the theme of what you're aiming at - Nictus try to drain energy to keep themselves alive, after all, and that'd have an effect - it's just one of those things people like me get picky about. :) )
  14. ... PF, if I can be blunt... a lot of your posts I've seen tend to lean heavily on the "F no, and if you don't like it, you're a triggered woke snowflake" sort of theme. I'd venture it's not the *disagreement* that was getting you reported. You tend to post rather... aggressively in your wording. (Which, in fairness, is something I've had to catch myself with at times, too. Used to be much worse at it.)
  15. No, given the experience the devs had with doing that, they decided it was a bad idea and would not do it again. And personally, I've had people already try to push KB-KD IOs on my character without seeing how I play, or insisting I should slot them. Changed the minds of one team when they realized "hey, you can actually direct where things go and we're running around less." Another team basically got a middle finger and ignore. I do *not* want that experience exacerbated by being told I must go to Null to turn off what I find as both a useful and defensively helpful effect because someone else has a kneejerk reaction to "OMG, not KB!"
  16. I took Time Bomb once. Briefly. Until I could respec it out.
  17. Honestly, I've said flat out "I can't explain why, I just don't think this would be good" to stuff that seemed like it'd be a bad idea - just for the feel of a suggestion, not "and here's the numbers" or anything that can be pointed to. To me, yeah, "No, I don't agree" is valid enough to be left at that - it is feedback, after all, and just as valid as "yes, please!" which I have yet to hear anyone complain about.
  18. That's not what it was meant for. It was directed at *one* person on the live forums who basically had a fit and just started posting "no" to everything, regardless, as a "you're looking silly, stop it," instead of actually arguing with them. It was, if anything, meant in fun... to get that specific person to step back and look at what they were doing. That's it. (Didn't work btw. That person and one other got banned, instead.) Yes, it took on a "just saying no" meaning, and frankly *has* seemed to pick up a "no, now shut up, you don't deserve to have this conversation" feel to it. To where even the person who started it to begin with (Edit: to be clear, yes, that's me, folks) would be *perfectly* happy to never see it used again.
  19. Bit of a necro there?
  20. Nobody's mentioned the Dogwelder? >.>
  21. Went into this back on live: http://web.archive.org/web/20120904082455/http://boards.cityofheroes.com/showthread.php?t=194712 As far as "Do I use them?" The answer is solidly... sometimes. And what changes... depends completely on why I'm using them. I used to suggest PVP builds. Some people may still do this, I tend not to, since purples drop more frequently through AFKing in Pocket D than PVP fights being found... but you may want different things in your PVP build than your PVE build. I have a farmer with a farm and non-farm build. Yes, the farm build can do well, I just want different things during non-farming activity. Kheldians - Might have a triform and human form on one for various reasons. Support sets - If I find myself soloing on an Empathy character, or FF on a non-MM, for instance, I'll throw a "Solo" build on and go heavier on attacks and such. RP - I may *want* some things for reasons in RP ("This character isn't actually this powerful," or "is more XYZ" or just want an effect) that I don't necessarily want as a part of a real build. Kind of rare, but it happens. VEATs - sadly, you don't get away from the forced respec at 24 on a second or third build.
  22. Honestly, when I ran my DB characters, I just ended up ignoring combos. *shrug*
  23. You fight Rikti beforehand because that's where the storyline goes. VMs were a later "grind for this and keep the sub" thing. As far as what to do with them: - Before running Gaussian's arc (think it's his,) and/or the Mender's unlock arc, grab Nectembo's Curse Breaker, in case you get hit with the Curse of Weariness, because getting cut to 50% END for 5 minutes sucks. - get an HVAS. - Get the storage sack. - you can get a psi shield and psi bomb as temp powers, but... eh. - convert to merits.
  24. About the only thing I'd disagree with on this is having them deleteable from the tray - at least while the trial is in progress. Just to avoid "What's this thing? I don't need it *delete* oh, crap, I needed that...." At least going to powers means you have to take an extra deliberate action.
  25. The only real barrier to incarnates in the original game was "must be paying." When the game went "freemium," Incarnates were one of the things locked behind a paywall. As a result, it was also more grindy - you'll notice, as you earn iXP, it talks about "physical" and "psychic" iXP... if I'm remembering the messages correctly. You got one from one trial, one from the other. It was designed specifically to keep people paying by being an artificial grind. (Add to that starting the system with JUST BAF/LAM- no solo path at all - and, ugh. It was the first time I took a break from the game since i3 on live.)
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