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Erratic1

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Everything posted by Erratic1

  1. Boy, it really does add a chunk, doesn't it?
  2. No, they won't. You've no reason to wait for someone to run in, but should be dropping it on groups before people arrive. Moreover, because of the delay, if you immediately use Upthrust, it goes off at the same time. And there is no end of hilarity of dropping a Meteor on a group in a small room.
  3. See the thread a few posts down:
  4. So long as you only have one accident in a 6 month period.
  5. Is this not like saying auto insurance is providing little value if you're not in an accident?
  6. Yep. It is the most annoying thing about the powerset. You don't dare put it on auto as you'll miss the best opportunities to use it. And only impacted the AoEs when doing damage beyond a certain number at that.
  7. Fair enough.
  8. Consume Psyche mostly. The set has 5 toggles and an Auto, so no clicking there. The rez....well, you shouldn't be clicking that often. That leaves Consume Psyche and Psychokinetic Barrier. Set the last to autofire since you want its buffs always.
  9. Have you 3-slotted damage?
  10. Check the Tanker forums where the claim is now that Brutes should have been improved. You'll find some of the same people who said Brutes were fine just months ago.
  11. Awesome. So thanks to you and @Lazarus. Means I don't have to do build contortions, just slot sufficient recharge or reach global recharge which is not particularly high. Thanks to both of you again.
  12. So it does. Still, you are going to need 167% Recharge to maintain two stacks and the aforementioned 300% Recharge to maintain to three stacks. Three stacks is in the realm of needing to have perma-Hasten. Between the two, probably better to shoot for maintaining two stacks and using Winter's Gift to get to 60% or just live with one stack combined with Winter's Gift to maintain 40% because the other tradeoff to getting the recharge down to 15s or so is it is firing off every 15s and takings its cast time out of your damage rotation. That still smacks of having a weakness to recharge reduction because you have to make use of non-trivial build workarounds to get some protection.
  13. Damage - Unofficial Homecoming Wiki
  14. I am confused why there is the image of one of my Tankers on that thread.
  15. When people suggested doing anything to improve Brutes in any way, Tankers flooded these forums to declare nothing needed to be done. Maybe they should have been a bit more receptive, eh?
  16. If your Defender, who does not have expanded area or target caps, was keeping up with your Tanker pre-nerf, you were doing something wrong on your Tanker.
  17. EA gets you +Recharge while in the midst of enemies.
  18. You mean this Psychokinetic Barrier? The resistance lasts for 45s and the recharge time on the power is 60s. To maintain 3 stacks* , you would need to have +200% Global Recharge on top of +100% in the power itself--not exactly a trivial thing and certainly not something autocast will deliver on its own. And the default 20% is not really much in the way of protection. *Mid's does not indicate is possible, but then Mid's can be wrong. Could you perhaps toss out a screenshot of it triple stacked?
  19. Or maybe they knew there would be a contingent of Tanker fans who would be hyperbolic about any change, intentionally overnerfed, so that when they stepped back to where they wanted things to be everyone would be going, "Whew, dodged that bullet."
  20. Were people complaining about farming? No. Then your own logic has hung your position. Farming is meaningless in team situation too, but supposedly it mattered to what occurred. You're not exactly being consistent here--is it teams are the only thing that matter or farming was too good? Then why are you complaining about what changed? Tanker damage on teams is an afterthought, surely? Your role is to hold aggro and survive. Nothing in that regard has changed. Edited to be less confrontational
  21. So Brute, who were top farmers, did not get nerfed, but Tanker, who took the spot when improved some number of years ago--and it was years at this point--have drawn one. Yeah....
  22. Recharge reduction and sapping?
  23. Repulsing Torrent with a KB->KD enhancement is incredibly useful. Add Force Feedback and it helps boost recharge as well.
  24. So should Brute aficionados thrown a fit when Tankers took top farming position from them? Fair enough. 👍 Well, I guess everyone can be given Scrapper level damage then. And if Scrapper complain, tough.
  25. Who said anything about parity being needed. I didn't. If anything, that is coming from those complaining as I believe in this very thread you have someone asserting a 2% change in animations is all that was necessary. Maybe the averages you provided should be seen as calling into question why Tankers average clear time was the same as Scrappers. You are free to repeatedly assert teaming is the only thing that matters, but then what is your complaint? A Tankers role on a team is not damage. So why are you complaining, particularly about damage? Your own claim negates your complaint.
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