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Gobbledigook

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Everything posted by Gobbledigook

  1. There are resistance debuff procs that will boost a scrapper and other ATs damage easily. Scrapper more than Sentinel. How far can you debuff resistance, Zero? Certain power sets debuff resistance also. Defenders/ controllers etc debuff resistances also. Do we really need another resistance debuffer like the Sentinel. Let the Defenders etc do their job , they are barely needed as it is. I just think there are too many ways to debuff resistances. A more unique way to make Sentinels interesting would be better.
  2. I would say Rad Armour is one of the better Brute sets, even at low levels. It helps a lot with endurance which can be a big problem at lower levels. It has good energy and s/l Resists which are very common. Slow and endurance drain resistance. 2 heals that both give you recovery and endurance with the right proc and heals and regen. It has no damage aura but it does have 2 extra mini nukes. The aura it has can be procced to debuff resists and deal some damage whilst reducing defence and to hit. It has a useful T9. I would say RA is in a good spot for Brutes.
  3. Just put some procs in Rad Therapy, Ground Zero and Dark Obliteration. theft of essence proc goes well in Rad Therapy for endurance management plus some damage procs. My Rad/DM Tanker keeps up with Scrappers all day lol and is more survivable. And can farm better than most Fire farming brutes.
  4. (A) Empty (A) Panacea - +Hit Points/Endurance (A) Empty (A) Efficacy Adaptor - EndMod Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------ This is the Build i have come up with and does very well in survival and damage. I wish recharge was a little higher. Any improvements i could make? The Decimation BU proc in Gloom could be changed also. Clears a +4x8 Moon map in just over 3 mins but still working on incarnate.
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  5. Bolo Yeung was a Brute and Bruce was a Scrapper. Chuck was a BruTankapper....all 3 lol.
  6. Musculature Radial does off some Endurance modification with slightly reduced damage. Maybe change some IO slotting?
  7. Barely. I wouldn't exactly call it a rotation filler. More to proc opportunity.
  8. No they aren't. Fire does not need flares or fireblast for example in a rotation really, it's a dps loss. Flares now and then to proc Opportunity. I am not going to use a bad Dpa attack other than to proc Opportunity for the minus resist to one hard target the odd occasion.
  9. Opportunity should not be tied to a t1\t2 power as a lot of builds do not use these. Tankers changed it and so should Sentinels. Turn Opportunity into a power boost like effect on a timer as it is now but not tied to any specific attack. It will buff the sentinel and the whole teams damage, recharge, defence and secondary effects whilst it is active. 25% or so. OR turn Opportunity into a chance to double hit\strike on all attacks, all the time or on a timer. At least that would be a little different than criticals or fury which we already have. Survival should be lower than scrappers due to range.
  10. Less themes would be better in my opinion. Reverse theme for example, what does that exactly mean?. I have seen characters with nice 50/50 looks, half robots for example and then a cow character gets picked that was funny the first dozen times you see one maybe. Some that win just don't seem to fit the theme at all. Just pick a costume because it's looks an amazing superhero and not some generic costume with 1 or 2 changes using a /camera emote lol and a gimmick name. In the art and multimedia section are some awesome costumes. Just my opinion but I don't bother with CC's anymore because the gimmick always beats someone's nice superhero costume.
  11. Martial Arts for high defence build. Rad/spines for 2 auras. Savage gives endurance reduction also. Street justice with disorientates and oppressive Gloom (any set with disorient like EM also). Claws, DM or pretty much anything really.
  12. I have a Dark/SS and a Dark/Rad and neither have endurance problems endgame. Defence is over 50% which can be debuffed, but then i still have capped resists and an amazing heal every 8-10 seconds or so and some minor CC if i wanted. I like it 🙂 I would think Cardiac and Barrier would work , especially with Dark consumption, although a long fight on a single target may prove otherwise. There are other means to recover endurance though on those odd occasions. Or use Ageless and any alpha you wish. One thing that does help though is slow resistance. I would try to get at least 50%.
  13. It's nice to see some very cool looking Super Hero costumes . 😀 It's a shame costume competitions are some gimmicky nowadays as most of these would all be potential winners in my opinion.
  14. Personally I miss the old costume competitions. Nowadays it is just some silly theme or gimmick contest. Rename them to "who can make the most ridiculous costume competition". Lol. It is City of heroes and not City of Halfwits after all.
  15. But do they? Lol
  16. Picking the right secondary can make the squishier armour sets more survivable. A secondary with CC or +Def etc will certainly help sets like fire armour more than fire melee for example. Some of these sets with more CC can actually do as much or more damage than fire melee with io's whilst boosting survival.
  17. The secondary choice will impact survival a fair bit also. Attacks with a lot of Knockdown or +defence for example will help to mitigate a lot of damage. I am not sure what the best secondary would be to help mitigate damage....stone melee?
  18. Gobbledigook

    Stone Melee / ?

    Rad would work well also.
  19. Not sure about that but Bio/SS is certainly potent.
  20. Ill second fire also. Good Aoe and single target damage. Some fast attacks and throw in the psi epic pool lol.
  21. I tried a Dp/SR sentinel but found the damage lacking. I switched to a Fire/SR Sentinel and the damage was so much better. But i could have just been slotting DP wrong. A Brute seems a good choice for you.
  22. Hard to beat a full heal every 8-10 seconds. Far faster heal recharge than Rads. Endurance is a problem but it can be overcome easily with incarnates and Theft of essence. The T9 in rad is nice but it doesn't do much if your resists are capped already. Dark armour only needs to take 6 out of the 9 powers to be really good. The only thing Rad has better is endurance but Dark has better healing. Don't underestimate the Dark side 🙂
  23. I would put Dark Armor up with Elec armor at least and they may even be in the tier 1 slot with rad armor or very very close. With the right slotting and power choices most sets can be exceptionally tanky though.
  24. The resists could be better with the Fighting pool and io sets. Weave would help with defence and free up io choices. The health could be higher as the bonus resists as health drops would benefit more. Haste would help with recharge. Mystic flight and fly? 59% defence...why do you need Elude? You are losing a lot of resists not 6 slotting Gauntleted Fist.
  25. Something i came up with from your builds. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Super Reflexes Secondary Power Set: Martial Arts Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Hero Profile: Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(9), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31) Level 1: Thunder Kick -- CrsImp-Acc/Dmg/EndRdx(A) Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7) Level 4: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33) Level 6: Mystic Flight -- WntGif-ResSlow(A) Level 8: Practiced Brawler -- RechRdx-I(A) Level 10: Cobra Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg(50) Level 12: Evasion -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34) Level 14: Dodge -- Ksm-ToHit+(A) Level 16: Agile -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg+(34) Level 18: Lucky -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg+(37) Level 20: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dam%(25), Arm-Dmg/EndRdx(25) Level 22: Warrior's Provocation -- PrfZng-Dam%(A) Level 24: Kick -- Empty(A) Level 26: Quickness -- Run-I(A) Level 28: Focus Chi -- RechRdx-I(A) Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(43), TtnCtn-ResDam/EndRdx/Rchg(45), TtnCtn-ResDam(46) Level 32: Weave -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(37), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(40) Level 35: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dam%(48), Hct-Dmg/EndRdx(50) Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), TchofDth-Dam%(40) Level 41: Spirit Ward -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-Heal/Rchg(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43) Level 44: Rune of Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), UnbGrd-Max HP%(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-EndRdx/Rchg(50) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Combat Jumping -- Rct-ResDam%(A) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Run-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(7), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(27) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(15), PrfShf-End%(17), PwrTrns-+Heal(21) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon ------------ Staff Version below. A bit overkill on some of the defences though and missed Gaussians in the build ups.
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