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Everything posted by Caulderone
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Super Reflexes: Quality of Life Improvements
Caulderone replied to modest's topic in Suggestions & Feedback
Scrapper = Evasion (20) <-> Quickness (35) Stalker = Evasion (20) <-> Dodge (28) <-> Quickness (35) [and personally, I would then like Dodge(10) <-> Agile (28) as Stalkers are in melee range] Sentinel = Evasion (20) <-> Dodge (28) <-> Quickness (35) [as Sentinels can play at range, I would leave Dodge and Agile alone unlike Stalkers flipping them] Any and all of the other stuff I would like can wait. That change is easy and gets the focus of SR, defense, to all 3 categories by a reasonable level. I love me some Quickness, but it is gravy versus the potato that is the toggles. -
General Feedback: Page 5 Build 5
Caulderone replied to Jimmy's topic in [Open Beta] Focused Feedback
Didn't the Brute range modifier change to match it's melee, then the APPs use ranged? Yeah, found it, it's in the Jan. 23rd page 4 patch. -
Super Reflexes: Quality of Life Improvements
Caulderone replied to modest's topic in Suggestions & Feedback
Indeed. A simple switch of Evasion and Quickness for Scrapper/Stalker/Sentinel would be enough for now. -
Mid's Reborn: Hero Designer
Caulderone replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Unfortunately, I didn't make a list as I self-corrected them. -
General Feedback: Page 5 Build 5
Caulderone replied to Jimmy's topic in [Open Beta] Focused Feedback
The Devs now have a solid tech to fix things in a reliable, repeatable way that was not available previously. They are using that to fix things. This is exactly what they should do. You demand that others make a case for fixing things. Your case against it is "it has always been broken, why fix it?", which is beyond flimsy and you would need to make a better case against the fixes. -
General Feedback: Page 5 Build 5
Caulderone replied to Jimmy's topic in [Open Beta] Focused Feedback
This has already been answered. -
General Feedback: Page 5 Build 5
Caulderone replied to Jimmy's topic in [Open Beta] Focused Feedback
No kidding. Now that they can ditch the pseudopets, it should all be fixed. Indeed. Now that the mechanism to fix this exists, fixes can, will, and should come. Just because it has always been broken is no reason not to fix things. -
General Feedback: Page 5 Build 5
Caulderone replied to Jimmy's topic in [Open Beta] Focused Feedback
I would hope so, myself. -
Super Reflexes: Quality of Life Improvements
Caulderone replied to modest's topic in Suggestions & Feedback
So, it sounds to me like you are saying that nothing is allowed to make progress and become better from beginning to end. edit: removed this bit as too much That mindset gets nothing done anywhere. Everything stays stagnant and nothing ever improves or becomes more fun from start to finish. -
General Feedback: Page 5 Build 5
Caulderone replied to Jimmy's topic in [Open Beta] Focused Feedback
About these: Fixed several villain powers being tagged as both Ranged and AoE: 5thColumn.Fifth_Column_Minion_Soldier_Heavy.Missile_Launcher BanishedPantheon.Banished_Minion_Ranged.Musket Crey.Crey_Lt_Boss_Armored_GrenadeLauncher.Sleep_Gas Event.Zombie_Ranged.Musket Guns.Grenade_Launcher.Grenade_Launcher_Sleep_Grenade Portal.Axis_America_Missile.Missile_Launcher Temporary_Powers.Temporary_Powers.Particle_Cannon Vahzilok.Facemaker.Venomous_Spray V_ParagonPolice.Grenade_Launcher.Smoke_Grenade V_Snakes.Boss_Low.Venomous_Spray V_Snakes.Elder_Cobra.Venomous_Spray V_Snakes.Stheno.Venomous_Spray Could we get some clarity. Were they all tagged AoE? I remember seeing these in a post on the General forum. Good to see someone caught that. -
General Feedback: Page 5 Build 5
Caulderone replied to Jimmy's topic in [Open Beta] Focused Feedback
For clarity, the change I see is from -30% resists (in Mids) to -22.5%. In Mids, everyone gets the same -Resist that defenders get. If Mids is correct, this looks like a bug fix, one which probably should have happened long ago. But, it will be painful. -
General Feedback: Page 5 Build 5
Caulderone replied to Jimmy's topic in [Open Beta] Focused Feedback
Tanker > Super Reflexes > Evasion: Fixed a bug where this power would not maintain its Defense Resistance 100% of the time. YAY! WOO! -
Woohoo! Patch is on test now: Tanker > Super Reflexes > Evasion: Fixed a bug where this power would not maintain its Defense Resistance 100% of the time.
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Tank defense debuff resistance in SR's Evasion bug
Caulderone replied to eknudson's topic in Bug Reports
Woohoo! Patch is on test: Tanker > Super Reflexes > Evasion: Fixed a bug where this power would not maintain its Defense Resistance 100% of the time. -
Rare power sets that used to be popular.
Caulderone replied to carroto's topic in General Discussion
Were you talking to BB or me? Since you quoted both, it is kinda confusing. -
Force Field (Cottage Rule Needs Not Apply)
Caulderone replied to Apparition's topic in Suggestions & Feedback
2 & 4: Turn them into PBAoE buffs that effect the caster. 5: Pulsing patch of some kind, think Static Field from Elec.Control, but not necessarily sleep. -
Mid's Reborn: Hero Designer
Caulderone replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
There are several powers where that simple fix is convenient to do. -
Damage Procs and PPM tweaks or changes - Suggestion thread
Caulderone replied to Caulderone's topic in Suggestions & Feedback
Hoping for us to find a solution that did exactly that was why I started the thread, although I do see the problem. -
Question regarding attuned IO's and Enhancement Boosters
Caulderone replied to Squishor's topic in General Discussion
Keeping in mind that you can't boost them if you have done so. -
Super Reflexes: Quality of Life Improvements
Caulderone replied to modest's topic in Suggestions & Feedback
ignore this, derp post -
I have no doubt in my mind that the Devs will never do all of one or all of the other. It will be more akin to a seesaw, tilting back and forth as they have time.
- 84 replies
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Dark Melee Future [re: Dark Melee Update]
Caulderone replied to Troo's topic in Suggestions & Feedback
Yeah, that plan seems the easiest and most beneficial. I can dig it. -
This was exactly what I was just about to post. The longer you wait, the more difficult it is for people using it to accept. Remove the top end, egregious outliers first and get the pain over with.
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Mid's Reborn: Hero Designer
Caulderone replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Ok, I looked at the Brute version. I believe the issue is the +10% one in Blaster has the (Variable) tag. The brute version only has the variable tag on the +2.5% version, which is correct. I can't figure out how to remove the (Variable) tag from it. If you can, that is the easy fix. If not, you can go into the Brute version and click the Copy button, then go into the Blaster version and Paste. This overwrites the effects with the Brute version. Delete the two taunt entries, and it should then be correct. -
I'm going to make a suggestion that has nothing to do with your actual question because I can't help myself. I am an accuracy junky. Against +4s, your to-hit ranges from 71-82%. Against +3s, you are better, but you still have a couple attacks (primarily Freezing Touch) at 88%. This can be easily solved by taking the extra slot from Build Up (going to 1 pure recharge) and adding it to CJ and sticking in the Kismet +6%. This caps your final chance to hit vs +3s and brings your minimum against +4s from 71% up to 82%. The recharge on BU goes from 45.52 to 46.78, so minimal effect. edit: And the loss of the 2% damage bonus from the set in BU will be more than made up from actually hitting and delivering your damage more consistently.
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