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Everything posted by Hyperstrike
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Try putting the folder in YOURSELF. And give the user EVERYONE filesystem full permissions to the games directory
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Horrific idea proposed on the CoH FB group. https://www.facebook.com/groups/2205011305/permalink/10157555652086306/ Essentially, pick an AT and Primary/Secondary. Then take as few powers as possible from it. Tried this with an SS/WP Brute. Strangely enough, the end-result wasn't totally terrible. It isn't GOOD by any means, and damage output is absolute *BLEEP!* But still. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Pool Boy Brute: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Punch -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(42), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(43), SprUnrFur-Rchg/+Regen/+End(45) Level 1: High Pain Tolerance -- UnbGrd-Max HP%(A) Level 2: Haymaker -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Rech/Fury(42) Level 4: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39) Level 6: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(50) Level 8: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9) Level 10: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11) Level 12: Assault -- EndRdx-I(A), EndRdx-I(13) Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(15), Ags-ResDam/Rchg(15), GldArm-3defTpProc(48), StdPrt-ResDam/Def+(48) Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(17), Rct-ResDam%(17) Level 18: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), GldStr-Acc/Dmg/End/Rech(37) Level 20: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36) Level 22: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), GldStr-Acc/Dmg/End/Rech(27) Level 24: Fly -- BlsoftheZ-ResKB(A) Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(27) Level 28: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), GldStr-Acc/Dmg/End/Rech(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34) Level 32: Afterburner -- LucoftheG-Rchg+(A) Level 35: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 38: Victory Rush -- PrfShf-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(48) Level 41: Vengeance -- LucoftheG-Rchg+(A), LucoftheG-Def(50) Level 44: Taunt -- PrfZng-Dam%(A) Level 47: Rage -- RechRdx-I(A), RechRdx-I(50) Level 49: Group Fly -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;668;1336;HEX;| |78DA6594DB6F125110C66761B1E556C0964B69B140A1F4A294D5BE37A9B526DA262| |8893E12528F80D914B2D0681F7D378DD61A5FBCB45E12EF7F8F26FE0BB6263E19AB| |38EC7C621336597E9C39DF9CF976CEEE59BBB3ECFB74F1EE2269DEF366A5D52A2F5| |99B6DE55AAB54EBEB4E221A2A361A6672A9B195B427063814B7FF95D794A954BEB4| |D95456B9D4B6D446B55D8BCAD4B2BAA9365A2A7FBD6E9ACDC66D6591BFBB4C7EA55| |EADB5EB1B559F3D5A5595260F02FF063794D5AAD59B5E919A5D6DE842B3BE9E2F6E| |595CAED26A2B6B2BC606A6F84E6BFCD3BDA9E3229F4E64E834E317CE0E810130283| |C1D127EA15E2ED14FA71D9BE4B186F5B43D89E5F6C117E04BE1CC2BF0B5D0C15DE9| |F6AA9BEBBC2F357C0F84991DE1D44370177C248C70AE4BEA3A5D61CD8E9D1801834| |2E3B2D409B17640B48E016807A11D84D6CD1A37346E683CD078A039C91AAF68346F| |8AC42FE8E439BFCCE9FE05D10F154043387F56FCCC47799CD049E79C006A060E642| |E7808FE10865913428F42C5EE06B28F2BE055E1644998B9255E3239C9D52244C3C8| |1DFEE5B0632347E06F61EA8F70B20392E47AB86E18B961D48DA06E047563A81B43D| |D38EA7A39372AB914FD2AEBC638368ADE8DA26771F05E96680CB5C69EC8FE8E3F05| |9F094F3D07F7C07DA1C6EB26909B80CF247C26E133099F29F84BC12F717F26E0730| |27BFE992569AC977E83F7FF2DF84E78E63DF801FC28DCE6E7C84AAE96DD95E79EDF| |46BFD9E734E6A651CBC0FB35C598838FB996E8731CCBDB1F5B47CBCF895F03F4F15| |A05E80BE8EFB84EB8F8DBECF045B37D91425FC4E88B9CEB8B2CF44556F4DE39D059| |D58F9D096EF152D411E2986667B883BD2FBDF3CDD33B31307BF83FE2D052381BAE4| |96F1C9798399D0EFAB2BE1FCF7A2C95F51D30299D5AE4D7DF80D3BFEABFDA84| |-------------------------------------------------------------------|
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It used to be, when I was reading through Unread, I'd get to the bottom of a list of posts, press the button, and older posts would appear beneath it and the bottom of the page moves down.. Tonight, for some reason, I'm pressing "More" and it's filling in, but it's keeping me at the bottom of the page, so I have to scroll back up to catch the posts.
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Have you tried tweaking the brightness on your monitor a bit? Also, not to be a dick, what powerset(s) are you playing?
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It'll be in a subfolder called "Screenshots". If it's not working, try resetting your controls. That usually does it. Also, are you installed to something like C:\City of Heroes? Or are you in C:\Users\YOURNAME\ or C:\Program Files (x86) or C:\ProgramData? If you're in your profile directory or the Program Files/ProgramData directories, Windows filesystem protections may be screwing you.
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There is no "Kill, like OVERKILL." There is no "Overkill". There is merely "Kill" were ever-greater confidence levels. I MIGHT consider going Cardiac. While you lose cap on S/L/F/C, it's by 1.2%, you have the Scaling Damage Resist Unique. You'll still spend most of your time at 90%.
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Basically Bots/FF is the Tankiest of the MM builds in terms of raw Defense delivered. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Force Field Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pulse Rifle Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(37) Level 1: Force Bolt -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(33), OvrFrc-Dam/KB(33) Level 2: Battle Drones -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(11) Level 4: Deflection Shield -- LucoftheG-Rchg+(A) Level 6: Pulse Rifle Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(11) Level 8: Insulation Shield -- LucoftheG-Rchg+(A) Level 10: Equip Robot -- EndRdx-I(A) Level 12: Photon Grenade -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43) Level 14: Protector Bots -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(15), SprCmmoft-Acc/Dmg/Rchg(15), SprCmmoft-Dmg/EndRdx/Rchg(17), SprCmmoft-Acc/Dmg/EndRdx/Rchg(17), SprCmmoft-Rchg/PetAoEDef(19) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Repair -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(45), EffAdp-EndMod/Acc/Rchg(46), EffAdp-Acc/Rchg(46), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(48) Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-ResDam%(21) Level 22: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(33) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), ShlWal-ResDam/Re TP(45) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(31), SprMarofS-EndRdx/+Resist/+Regen(31) Level 28: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(29), Ksm-ToHit+(45) Level 30: Repulsion Field -- EndRdx-I(A), EndRdx-I(39), FrcFdb-Rechg%(39) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Repulsion Bomb -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(37) Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(42) Level 44: Fly -- BlsoftheZ-ResKB(A) Level 47: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(48) Level 49: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40), RgnTss-Regen+(48), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), EndMod-I(42), EndMod-I(50) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;661;1322;HEX;| |78DA6593D94F135118C5EFB453B114A40865DF8A4059A7ADA0BE49E28289D284B8A| |0BE586B5BCA2485362D24FAE8836FEE2FFE0BEE4F2EE0829AB8FE0FB8FD012C8AAF| |A67ECC3950E24C3AF9F59EEFDE73CF7C772672F150D9E323978795E63D988EE5F3D| |1482C3F93CC4D99D30957249632E34E255789DC0DC54AF4C4ECD45466DA389EB990| |9931E3F9C62DA503B31313C64826174F4647CC643AA1CAC73299B43162A62667CCE| |95499351A4DC6B232A8D8182492B9FCA499F5606A7A7D6ED3E1AC1937B618476262| |89F1A53AC9D325F7BC4BF12AE86AC0A15458577E830C9221B0230C9ED337D7B8D4A| |2D3D2CABE92DFC09DDFC1B61FE44FF085ECA771ADB6023FC72AF90BD47F936B60E9| |1F302AFB3AB156397D9AA5BD143F17FD5C77754BDB768FBC0F6E7F403E044B1F81E| |7759CCBBA5F09FD5E89999B9ADBAF2CEDB5681EF6C833882C3D4360EF1E722FB90F| |5C9035E5CC55FE1ECFBEE303F911F47E223FB3675F408784AAD090A1E20AFCDE885| |F25FD2AAF42EBBF060E5C276F9037C1E02D302ECF59053F47D532F6A85E21D740A7| |ECE9C31C97AF5DFE047455D342B682757EB06537CFB456C6CD724EB2B696FEB5F4A| |FA37FFF31F0ADE4AF67FEFA93E87FC329721C6C3A0DB69C21CF8235E2DF48FF469E| |535335D8FF5759191232B519FE8E669E5BD706D9C37792A19567DBCA5A52D6B5335| |7FB13ECB7EB29F98C7C0E76CC91F3E084A0136BB5CEFFF6AC94CCDDC8AC7533730F| |337BA4D6C71C7D8BC836276D3238DF600F83ECA15BE687580BD12BEC651F8ADFA2F| |CE452BD36256453C23665D0A60CD994519B12292A85317DF3CB569A55757B37BFD7| |C252A954B5ADD595A2A26B7E3C69601C4F15388A372DB81F6F587809F5659BCB6A5| |1716A77D0CBC06D7EA36D388B30395C25C0DCC23F22E8F001| |-------------------------------------------------------------------|
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The thing is, VMs ARE a rarity. The ship-raids were always a notable exception for their guarantee of dropping one per EVERY Rikti (because they were L54's.)
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And that version still exist and has essentially scraped PW ever since.
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Tankers and Knockback Resistance vs Knockback Protection
Hyperstrike replied to CrimsonOne's topic in Suggestions & Feedback
So dumbing down the game because you want easy mode hurts NOBODY? I wouldn't go that far. *Sigh* There's no talking to you. You want. Period. Not wasting my breath.- 105 replies
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Tankers and Knockback Resistance vs Knockback Protection
Hyperstrike replied to CrimsonOne's topic in Suggestions & Feedback
*Facepalm* You want Tanks without Knockback Resistance to either be given Knockback Resistance or a power reworked to give you Knockback Resistance. Instead of adapting your build to higher levels of KB Protection or changing your playstyle to deal with a hole in your protections. Those are mechanical changes. Simply because you dislike a mechanic doesn't mean you get to define it as an "error". It's a setting that's persevered for 11 years and 14 issues. 4 of those years were under official purview of Paragon devs. Hence COTTAGE RULE You know what the definition of insanity is right? Doing the same thing over and over again and expecting a different result. If what you're doing doesn't work, instead of repeating it in the hopes that it'll EVENTUALLY work, try something DIFFERENT. This is one way. Yes. There are other ways to cope with Ludicrous KB. Then maybe think about twinking out a specialty build for such situations. Or move on to more effective tactics. We'll just have to disagree on this.- 105 replies
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Tankers and Knockback Resistance vs Knockback Protection
Hyperstrike replied to CrimsonOne's topic in Suggestions & Feedback
You're not listening. Who it does or does not hurt is IRRELEVANT. The point is you're asking to completely negate a game mechanic. A GM has politely told you the proposition has the chances of a snowball in Hell's furnace. MUST they be more blunt with you? And if you make the game easy-street all around, they leave even faster. Because you don't define a Tank solely on it's ability to withstand KB. Especially in ludicrous specialty situations (which is what you're trying to do). You're contradicting yourself. Since when is getting bounced around "damage"? And again, it isn't like this around the entire game. You have, MAYBE about 6 TOTAL situations in the game where you're dealing with Ludicrous Knockback. You can't accept that your Wunder-build isn't a one-size-fits-all? This is because a BreakFree is an ADAPTIVE mechanism.- 105 replies
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Tankers and Knockback Resistance vs Knockback Protection
Hyperstrike replied to CrimsonOne's topic in Suggestions & Feedback
No. He was making a point. You're asking for mechanical changes that simply trivialize a game mechanic because you find it inconvenient/don't like it. As there are solutions for dealing with massive Knockback. Tanks are already great. They're just not all cookie-cutter reflections of one another. And this is a Good Thing.- 105 replies
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Or good Defense and higher speed. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dark Toughguy: Level 50 Technology Sentinel Primary Power Set: Dark Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(11) Level 2: Umbral Torrent -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(40), Rgn-Acc/Rchg:50(40), Rgn-Dmg/EndRdx:50(42), Rgn-Knock%:50(42) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(7), UnbGrd-Max HP%:50(13) Level 6: Abyssal Gaze -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(13), SprSntWar-Acc/Dmg/Rchg:50(37), SprSntWar-Acc/Dmg/EndRdx:50(39), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(39), SprSntWar-Rchg/+Absorb:50(40) Level 8: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(11) Level 10: Aim -- RechRdx-I:50(A), RechRdx-I:50(50) Level 12: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(33), Pnc-Heal/Rchg:50(48) Level 14: Dark Obliteration -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(37), SprFrzBls-Rchg/ImmobProc:50(37) Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19) Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/Rchg:50(34), SprOppStr-Acc/Dmg/EndRdx:50(34), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(36) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23), StdPrt-ResDam/Def+:30(23) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27) Level 26: Life Drain -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(27), Dcm-Dmg/Rchg:40(31), Dcm-Acc/EndRdx/Rchg:40(33), Dcm-Acc/Dmg/Rchg:40(33) Level 28: Invincible -- Rct-Def:50(A), Rct-Def/EndRdx:50(29), ShlWal-ResDam/Re TP:50(29) Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-ResDam%:50(31) Level 32: Blackstar -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46) Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42) Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45) Level 47: Fly -- WntGif-ResSlow:50(A) Level 49: Afterburner -- LucoftheG-Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43), EndMod-I:50(45) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;697;1394;HEX;| |78DA6594D94E53511486F7690F4327660A1428A5082D050EADA0C6292A830485840| |8F1965438B68DCD292960ECA517BE803738BC83F14251DFC1317100D447104CD438| |DCE0E2FC3F85A4276DBE9E35FD6BAFBD77A76F8D791F4DDC3EA7B4AAD16C7279797| |ED6B45632969975CF990B692B97CDA50A4A1EDF58327F2334975B4DA553AB850AB1| |04F623E7AF24AD94B968EC45CC8F48919550D135665E37AD65D398B46EAE662D339| |FBC96C966560AB59356DACC4B90B1FFC33793CB658D8B99545A12535EFB6DCA4C2E| |C98BDB7E995D32CD450FA2B27B6181F1A5CC8271A0B4A73E2DE266BED02CED75CBF| |75344F1D9D5D58043A984AE060D72104CC4C904783E2AE11A737E3A6D9BE317F91B| |2CFF03BA8F82EBBD4C911C6D087522C3E431B0F7387902BC203A4EEA38C3F223A22| |B3D487680E59DA0F72F74DECB7ACAA05356F652B76DDE57E091D760CF1BF22D1879| |078E885E05F49C15D4ABA45E25F5DCD4FB203A2EE868AE3E85F990A352C7833A0EC| |FB466DB42B3E060107D7E947C1FFBF43D817ED553721DEC7AC6BE9F932FC0C732CB| |6AF659CDF9D770FE359C7F1DE7BF213AB5D4A9DD407EDD26D8B9457E26BF50F72B3| |82EEBA8E7FCEB398F06CEA381F3F0731EFE2661BBECBF9CFB46E8A9C63BD847A7D8| |9AD86F13FB6D66BFCDEC37C07E37A5DF169E93963565D70EDC0383F7C1D003F2217| |851FA6CE5BC5BB751A76D87BC0CEAD2433B63DA1913644CF007B825DA1DD4EE3889| |DEFB4F8103A7C933E4597042B4C3A8AB851BB1C75D0DA05F34BBE9EBA6AF87BEB0F| |8A2F445796E7A4997F8FAE8EB635E3FF33CE233385FA3157D2BBF5271DAE28C6FD3| |8BF75A3EF2A85889255E62499458864A2CC3259629BDF87F2097027399D18BF75D6| |97694AB466E332CBBDFDCE26586368055EF1CD81C5A275616BB8AD5C42EE1946D1F| |CE8B22EFFBE1BC35A8C7EE72F74288F927134A2066F73F2DCEEEBF| |-------------------------------------------------------------------|
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Invuln. High Defense. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dark Toughguy: Level 50 Technology Sentinel Primary Power Set: Dark Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Hero Profile: Level 1: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(11) Level 2: Umbral Torrent -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(40), Rgn-Acc/Rchg:50(40), Rgn-Dmg/EndRdx:50(42), Rgn-Knock%:50(42) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(7), UnbGrd-Max HP%:50(13) Level 6: Abyssal Gaze -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(13), SprSntWar-Acc/Dmg/Rchg:50(37), SprSntWar-Acc/Dmg/EndRdx:50(39), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(39), SprSntWar-Rchg/+Absorb:50(40) Level 8: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(11) Level 10: Aim -- RechRdx-I:50(A), RechRdx-I:50(50) Level 12: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(33), Pnc-Heal/Rchg:50(48) Level 14: Dark Obliteration -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(37), SprFrzBls-Rchg/ImmobProc:50(37) Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19) Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/Rchg:50(34), SprOppStr-Acc/Dmg/EndRdx:50(34), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(36) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23), StdPrt-ResDam/Def+:30(23) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27) Level 26: Life Drain -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(27), SprWntBit-Acc/Dmg/EndRdx:50(31), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(33) Level 28: Invincible -- Rct-Def:50(A), Rct-Def/EndRdx:50(29), ShlWal-ResDam/Re TP:50(29) Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-ResDam%:50(31) Level 32: Blackstar -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46) Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42) Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45) Level 47: Fly -- WntGif-ResSlow:50(A) Level 49: Afterburner -- LucoftheG-Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43), EndMod-I:50(45) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;700;1400;HEX;| |78DA6594C94F136118C6BF6987A51B509602054A01A1A5C0D00AEA51650D0A0911E| |2955418DBC6664A5A30F6E8C17FC08B17B7A35B8C0745FD1F5C134540FD13041335| |2E177CE9F350483A69F3EBBCCBF73CF37EF375E6CA98FBF1E4D5934AAB1A4DC773B| |98539D35A495966DA396F2E26AD4C3A93C82BB93C63F1ECA5E07C6635914CACE62B| |24E2DFAF5C3817B712E692B157B130228BAC048BA931F3A269E54C63CABABC9AB6C| |C6CFC422A9D5AC97BA7ACA499952263FF87673693491B13A944521A13EEC2DDB419| |5F969BEAFD9B25339B4BA6965D284DEFD5FAC797538BC681DC9E8519716066F34DE| |2B15BBE9F428AD7AEAE066C4AC57435689083602C4AC6C0536129D7D8F3D35E88D9| |7E91BFC1F23FA0F328B8D6CB16E9D186B04E68983C06F61E274F80A745C74E1D7BA| |7FC08E94A0F90ED607907E8FE0B9D0FF23C65D0292B7BA51762EED7E0913760CF5B| |F21D187A0F8E885E05F4EC15D4ABA45E25F59CD4FB283A0EE8688E3E85F990A3B28| |E0BEBD85C335A21169C030703F0B92EFD1EFAF43C857ED533720DEC7A4EDF2FC897| |E0139965357D5673FE359C7F0DE75FCBF96F888E973ADE0DF4D76E821D5BE467F20| |B75BF82E3F21C759C7F1DE751CF79D4731E3ECEC3D7286C93FD9797BF017AAAE11A| |F6D12EB146FA6DA4DF26FA6DA25F3FFD6E8ADF66BE27CDF7E0C37F1F0C3C00830FC| |947E084F86CE1BC5BB6B14EEB0E7916D4C5431B6BDA5813604DE007B825DAEDD46E| |BF89B5FB6F8103B7C93BE45D7052B43BB1AED6D9803DEEAA077DA2D9CD5C37733DC| |C792517662ECC5C2F730EC9F531D7C75C3F732EC9199CAFD102DFCAA75494B128EB| |5BF5E2B9968F5C2A5212899644622591A192C87049645A2FFE1FC8A1C09ECFEAC5F| |3AEB44295A3464E3322BBDF9C926587368053B37310B3691D78B2C8793C4DE40CDE| |B2EDC37D61F47D3FDC7703EA91EB607F1035FF644231D4ECFE07A0BDF32C| |-------------------------------------------------------------------|
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Thing is, it'd compromise the F/C Defense. I know. The set is VERY desirable.
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And as for an SS/Stone Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! All In All: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Stone Armor Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- SprBrtFur-Acc/Dmg/Rchg:50(A), SprBrtFur-Dmg/EndRdx/Rchg:50(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(5), Hct-Dam%:50(5) Level 1: Rock Armor -- GifoftheA-Run+:40(A), LucoftheG-Rchg+:50(7), ShlWal-ResDam/Re TP:50(7), Rct-ResDam%:50(9) Level 2: Haymaker -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(9), SprBrtFur-Rech/Fury:50(11), GldStr-Acc/Dmg/End/Rech:50(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(13), Mk'Bit-Acc/EndRdx/Rchg:50(13) Level 4: Stone Skin -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), StdPrt-ResDam/Def+:30(23) Level 6: Earth's Embrace -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27), GldArm-3defTpProc:50(27) Level 8: Knockout Blow -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(29), SprUnrFur-Acc/Dmg/Rchg:50(29), SprUnrFur-Dmg/EndRdx/Rchg:50(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(31), SprUnrFur-Rchg/+Regen/+End:50(31) Level 10: Mud Pots -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(34) Level 12: Kick -- FrcFdb-Rechg%:50(A) Level 14: Tough -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(34) Level 16: Rooted -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(36), Pnc-Heal/Rchg:50(36), Pnc-Heal/EndRedux/Rchg:50(36), Pnc-Heal:50(37) Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(37) Level 20: Brimstone Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39) Level 22: Weave -- LucoftheG-Rchg+:50(A), GifoftheA-Run+:40(39), LucoftheG-Def:50(50) Level 24: Maneuvers -- GifoftheA-Run+:40(A), LucoftheG-Rchg+:50(40), LucoftheG-Def/EndRdx:50(50) Level 26: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(40), SprWntBit-Acc/Dmg/EndRdx:50(40), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(42), SprWntBit-Rchg/SlowProc:50(42) Level 28: Crystal Armor -- GifoftheA-Run+:40(A), LucoftheG-Rchg+:50(43) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43) Level 32: Foot Stomp -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(43), Erd-Acc/Dmg/EndRdx/Rchg:30(45), ClvBlo-Acc/Dmg:50(45), ClvBlo-Dmg/EndRdx:50(45), ClvBlo-Dmg/Rchg:50(46) Level 35: Minerals -- GifoftheA-Run+:40(A), LucoftheG-Rchg+:50(46) Level 38: Granite Armor -- Rct-Def:50(A), Rct-Def/EndRdx:50(46), UnbGrd-ResDam:50(48), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-Rchg/ResDam:50(48), UnbGrd-ResDam/EndRdx/Rchg:50(50) Level 41: Teleport -- Tim&SpcMn-Rng:50(A) Level 44: Recall Friend -- WntGif-ResSlow:50(A) Level 47: Superior Conditioning -- PrfShf-End%:50(A) Level 49: Physical Perfection -- RgnTss-Regen+:30(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A), Run-I:50(15), Run-I:50(15) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(19) Level 50: Resilient Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;690;1380;HEX;| |78DA65945B4F13511485CFB453B0A5A52D174B81428B94969616AA3E6B50C0A8342| |1C1F8DA3430969A326DA643228F3EF8077CF1C50B7849BCFF0DEFFA3F8C80891A7D| 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|E4EC93FBF0297700CED2CF59FA394B3F0BF43325FDA639FB742F669F142D4B2D3B8| |2386F58A93C6AA8FC1DC4F9459BA3367706CFFDA87EF44ECA8786E76FD75AF25373| |1D4AA14339D5A19CEE50960E1574D05A6E5FCDA1F28ACE65D1344EC11B92B7195A6| |BCF77F4557069CCE9FD8F07ED3109B811BA0AE743973089FD7F314A4B23EF7B7B1E| |1DEBBB4DC611737888963F22D73CC45F6B38DDEB| |-------------------------------------------------------------------|
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Okay, you're ridiculously over-slotted in your armors. Not saying there's not SOME good stuff available. But there's easier ways to achieve it. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! PowZap: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Punch -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(34), SprUnrFur-Acc/Dmg/Rchg:50(42), SprUnrFur-Dmg/EndRdx/Rchg:50(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(46), SprUnrFur-Rchg/+Regen/+End:50(46) Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), StdPrt-ResDam/Def+:30(5) Level 2: Lightning Field -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(7), SprBrtFur-Acc/Dmg/Rchg:50(7), SprBrtFur-Dmg/EndRdx/Rchg:50(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(9), SprBrtFur-Rech/Fury:50(11) Level 4: Haymaker -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(42), Hct-Acc/Rchg:50(42), Hct-Dmg/EndRdx:50(43), Hct-Dam%:50(43) Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13), GldArm-3defTpProc:50(15) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/EndRdx:50(37), SprBlsCol-Acc/Dmg/Rchg:50(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(39) Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(17), UnbGrd-Max HP%:50(19) Level 12: Taunt -- PrfZng-Dam%:50(A) Level 14: Combat Jumping -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(31) Level 16: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(19), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(21) Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(34) Level 20: Lightning Reflexes -- Run-I:50(A) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27) Level 26: Weave -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(36), LucoftheG-Def:50(27) Level 28: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(29), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(31), Pnc-Heal:50(50) Level 30: Hurl -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(39), Apc-Acc/Rchg:50(40), Apc-Dmg/EndRdx:50(40), Apc-Dam%:50(40) Level 32: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34) Level 35: Power Sink -- PrfShf-EndMod/Rchg:50(A), EffAdp-EndMod/Rchg:50(36) Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39) Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), Krm-ResKB:30(50) Level 44: Mu Lightning -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46) Level 47: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50) Level 49: Super Jump -- BlsoftheZ-ResKB:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(23), Mrc-Rcvry+:40(23) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(29) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1506;679;1358;HEX;| |78DA95944B6F12611486BF81A1088502A5945EA0B46081824C41DD376A5B132D499| |3262EDC10423F81040B1968D4A50B9726DA6ADC78A9B6D5B61A57DE7E8C7FC14B52| |8D758567E6BCA58B5939011EE65CE67DBFDB146FCF7BDE5FBE3B2794FE4B8D72BB5| |DBAA8AF77A4A358AED62B762144DF72F3D6F572CB497FC7CC54A9281B526A2BEB2D| |A997563ABA5CAB766A114ECDCB1B72AD2DB58586AC74F47AA57441BFD9D48567B9D| |96C684BB2DCAAAF55BDE6CD62BD5AEBD09DDBBC5B6949B9EA3BAE5A957ABB566F85| |165AF58A06CDF552B1DCEE48FDCE0819C9D337AED08FF1155D87F0A842145431E56| |5CE0C30333E66CE0F0698DBA2D7AB8A5F763366FB0DFE61AA4760980AA3AAD8315A| |A0A76C71AEEF25F88A796A1BDC61BA779909EA33E6D2D0B3A76CEC310DCE3033193| |0CBDCA56A073C3AE0D10D8F1E78F4C0E3C059E634D53B59C7E17CC0634D3C649EDE| |0037C147CCE463E66BEA7241CF05BD01E8F9A1E787DEE05F6692EAFB594FF4B7D9F| |73019F0F273146F48316313875CFF86A23ECED97DD01884C6103486A091A2BA8039| |E15D259015BCBEE01E21C8CF11C11CC76CA41B8297D03DF662A758187A61E88D406| |F047A63C7EB4CB5A35C6B1B85EFC455D40CF1FD3E65C7B18EE311CE45A2CC890930| |C62C4C32D3C6F6414F34C7BE921A33350BE6C102F604F5C4D0137BCAEB33F90C7C0| |EBEC09EDF621E186742F07CC537F93989FBCC388D6D1A6B328D394C8201CAA5914B| |63DC852361EEF9120D210B1FD93DD639B30F1E806F71B6DE31CBD4A3A147FBC0B1D| |98FE027F033B3F0851976F29936D62EFF953D475481AB4B1FBA44C612C95B22054B| |E49C2572DE1259547BEF83EE9225BBAC224911C58CB8FCBDF3DCFDE6EEBD1790FD7| |112B12953BC0B86AFF1CC0E5F21A654F1DDD2F5F324A2284F30071BCCEE7F5F7341| |6AC488FE0107051EC3| |-------------------------------------------------------------------|
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WP isn't really a great set for Defense capping and High Res. You can get RESPECTABLE numbers out. But, compared to other sets, they're not particularly "special" Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Even Makes Julienne Fries: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Katana Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: High Pain Tolerance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), StdPrt-ResDam/Def+:30(5) Level 1: Sting of the Wasp -- Hct-Dmg/Rchg:50(A), Hct-Acc/Rchg:50(7), Hct-Acc/Dmg/Rchg:50(7), Hct-Dmg/EndRdx:50(9), Hct-Dam%:50(9) Level 2: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13), GldArm-3defTpProc:50(13) Level 4: Flashing Steel -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(19), Arm-Acc/Rchg:50(19), Arm-Dmg/EndRdx:50(21), Arm-Dam%:50(21) Level 6: Fast Healing -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(23), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(25) Level 8: Indomitable Will -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27), ShlWal-ResDam/Re TP:50(50) Level 10: Dragon's Roar -- PrfZng-Dam%:50(A) Level 12: Rise to the Challenge -- Pnc-Heal:50(A), Pnc-Heal/EndRedux:50(27), Pnc-EndRdx/Rchg:50(29), Pnc-Heal/Rchg:50(29), Pnc-Heal/EndRedux/Rchg:50(31) Level 14: Quick Recovery -- PrfShf-End%:50(A) Level 16: Divine Avalanche -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(31), SprMghoft-Acc/Dmg/Rchg:50(31), SprMghoft-Dmg/EndRdx/Rchg:50(33), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(33), SprMghoft-Rchg/Res%:50(33) Level 18: Heightened Senses -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34), Rct-ResDam%:50(50) Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(34) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36) Level 26: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 28: The Lotus Drops -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(37), SprGntFis-Acc/Dmg/Rchg:50(37), SprGntFis-Dmg/EndRdx/Rchg:50(37), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(39), SprGntFis-Rchg/+Absorb:50(39) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 32: Strength of Will -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(40) Level 35: Soaring Dragon -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/Rchg:50(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(43), SprBlsCol-Rchg/HoldProc:50(43) Level 38: Golden Dragonfly -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(46) Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(46) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46) Level 47: Mu Lightning -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50) Level 49: Super Jump -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;680;1360;HEX;| |78DA6594D94F135114C6EFB453B1A540114A595A3A05A1B495DAAA2F6E3151C0049| |88444A38FCD04AE30A199369DE2F268222E6F8A1A5F5C1F8C6CFAE7B8BEBAC72D51| |A3F1A51EE67C549399B4FDE59E7BEEF77D33776EF5B323C12747CF1F124AF048D1B| |0EDC271C39A97159F6ECC9AD382AEAED1D3D2D274635EDADAF842D1949625B5B18A| |29ED069AEDE4F6C2883C252D5B664F9AC562B9744656DA30A1CBA294D909A36A588| |6689A2A958AD9317376AE6A5AB3416734298D320D5A360733B262CF99E580333E56| |9672263C5A36A7B3872B0B5559D0170ABA615765E55C27B90FD2F7B59F7E948DA43| |555FCF00A915785E727F88BA9FE0623D41853C5C3A4C0456B921E676E4B0A1C626E| |4D8319E61BF251E0A3C027009F007C82F009EE623E221F2F7CBC7B5967DB3E703FB| |3FD007890F9967C7CF0F14559A72306F6323BE3A0C67C476B1A788DA721AC38B5EE| |76667E827B96298B9FB308BFCD5EEFA9D0E8DC544D6D8456373CA3F08CC2B3179E1| |F684D137B89A65BACF398B45B58DBD7F214FDCFC0E74CED05F8127CC5FC487AADC8| |DE8AEC89CDECDFB96785F4DB585F69CB08EE013DF41A86715FE145CEE3A55A8435B| |D11EC55027BD58FBDEADF7C27A8B78B7B952EF8F7C37F957C7B705F3D1754A7B67D| |11BC085E620E5E06AF303B483706DD187407A1FB89EE39CEBADE38F225912F897C4| |9E45BA30C7DC8D07795B553D7C025F03A337D03BCC95CA7B503583B701B7377983B| |EE82F7C0FBCCE107CC56CA3F84FC43C83F1C62F6D15C067319ECC33058A0D859BCF| |3D965D6DAB902AE826BCCFC3A33427A39EC61AE469788AAF5134A9F8D4A4AAD9FF3| |5ADA359B7355F2AECA6E57658FAB32E9AA4CA9B0A58AE254FCA1FAA9AE7D0ED4FF1| |530FBF55FC5A324780F9B4FF0736B1E272655F1C5B5EADBFFAB70AA424BA0C64FF6| |4F07014FE02FF460F68A| |-------------------------------------------------------------------|
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Okay, if you're "standing around", you're doing it wrong. I play my Inv/SS and SS/Inv toons ALL THE TIME.
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Tankers and Knockback Resistance vs Knockback Protection
Hyperstrike replied to CrimsonOne's topic in Suggestions & Feedback
Yes. Because you have similar constraints on other sets besides Elec. That's the whole point. And I don't know if the 40KB was there from the get-go or if it was added later. And good players adapt to the game instead of demanding everything have an "easy mode".- 105 replies
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- knockback
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Tagged with:
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2: YES.
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Well, if you wanna compromise on Defense a bit. Something more like this? Just toss Maneuvers, replace with Hasten,swap a few sets, and EnhBoost the Recharges in Hasten (PermaHasten). As for what sets where, that's all up to people who're more familiar with the sites for Sentinels than I am. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dark Toughguy: Level 50 Technology Sentinel Primary Power Set: Dark Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Gloom -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(48), Apc-Acc/Rchg:50(48), Apc-Dmg/EndRdx:50(50), Apc-Dam%:50(50) Level 1: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(11) Level 2: Umbral Torrent -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(40), Rgn-Acc/Rchg:50(40), Rgn-Dmg/EndRdx:50(42), Rgn-Knock%:50(42) Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5), RctArm-ResDam/EndRdx/Rchg:40(7), UnbGrd-Max HP%:50(13) Level 6: Abyssal Gaze -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(13), SprSntWar-Acc/Dmg/Rchg:50(37), SprSntWar-Acc/Dmg/EndRdx:50(39), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(39), SprSntWar-Rchg/+Absorb:50(40) Level 8: Durability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(9), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(11) Level 10: Aim -- RechRdx-I:50(A), RechRdx-I:50(50) Level 12: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(33), Pnc-Heal/Rchg:50(48) Level 14: Dark Obliteration -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/EndRdx:50(15), SprFrzBls-Acc/Dmg/Rchg:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(37), SprFrzBls-Rchg/ImmobProc:50(37) Level 16: Unyeilding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19) Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(19), SprOppStr-Acc/Dmg/Rchg:50(34), SprOppStr-Acc/Dmg/EndRdx:50(34), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(34), SprOppStr-Rchg/+Opportunity:50(36) Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(23), StdPrt-ResDam/Def+:30(23) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27) Level 26: Life Drain -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(27), Dcm-Dmg/Rchg:40(31), Dcm-Acc/EndRdx/Rchg:40(33), Dcm-Acc/Dmg/Rchg:40(33) Level 28: Invincible -- Rct-Def:50(A), Rct-Def/EndRdx:50(29), ShlWal-ResDam/Re TP:50(29) Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-ResDam%:50(31) Level 32: Blackstar -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46) Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42) Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45) Level 47: Fly -- WntGif-ResSlow:50(A) Level 49: Afterburner -- LucoftheG-Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(43), EndMod-I:50(45) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;697;1394;HEX;| |78DA6594D94E53511486F7690F4327660A1428A5082D050EADA0C6292A830485840| |8F1965438B68DCD292960ECA517BE803738BC83F14251DFC1317100D447104CD438| |DCE0E2FC3F85A4276DBE9E35FD6BAFBD77A76F8D791F4DDC3EA7B4AAD16C7279797| |ED6B45632969975CF990B692B97CDA50A4A1EDF58327F2334975B4DA553AB850AB1| 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|8BF75A3EF2A85889255E62499458864A2CC3259629BDF87F2097027399D18BF75D6| |97694AB466E332CBBDFDCE26586368055EF1CD81C5A275616BB8AD5C42EE1946D1F| |CE8B22EFFBE1BC35A8C7EE72F74288F927134A2066F73F2DCEEEBF| |-------------------------------------------------------------------|
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Okay, I just looked at the build again. I see what happened. Got so hung up on getting the Defense numbers up there... Honestly, I dunno WHERE I'd fit it in, because rejiggering anything screws the Defense numbers.
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Depends on what your attack chain looks like.