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Hyperstrike

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Everything posted by Hyperstrike

  1. Contrary to popular belief, you don't need to be ultra-maxed out on stats to tank. It takes slightly better reaction time and situational awareness as you're kinda dancing a razor's edge. But it's not even CLOSE to impossible.
  2. The main problem with Spring Attack is its unusually long recharge time compared to similar powers (Lightning Rod/Shield Charge). Also, I know you're trying to keep the build "cheap". But it never hurts to go "Window Shopping". Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), GldArm-RechRes:50(5) Level 1: Shadow Punch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(9), SprMghoft-Rchg/Res%:50(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13) Level 4: Shadow Maul -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23) Level 6: Dull Pain -- Prv-Heal/Rchg:50(A), Pnc-Heal/Rchg:50(23), NmnCnv-Heal/Rchg:50(25), DctWnd-Heal/Rchg:50(25) Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(27), RctArm-ResDam/Rchg:40(27), RctArm-ResDam/EndRdx/Rchg:40(29) Level 10: Taunt -- PrfZng-Dam%:50(A) Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31) Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(31), RctArm-ResDam/Rchg:40(33), RctArm-ResDam/EndRdx/Rchg:40(33), StdPrt-ResDam/Def+:30(33) Level 16: Siphon Life -- TchoftheN-Heal:50(A), TchoftheN-Heal/HP/Regen/Rchg:50(34), TchoftheN-Acc/Heal:50(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(34), TchoftheN-Acc/EndRdx/Rchg:50(36), TchoftheN-%Dam:50(36) Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 20: Touch of Fear -- PrfZng-Dam%:50(A) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39), ShlWal-ResDam/Re TP:50(50) Level 28: Soul Drain -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(39), Erd-Acc/Dmg/EndRdx/Rchg:30(39), ClvBlo-Acc/Dmg:50(40), ClvBlo-Dmg/EndRdx:50(40), ClvBlo-Dmg/Rchg:50(40) Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42) Level 32: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42) Level 35: Dark Consumption -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(43), SprAvl-Rchg/KDProc:50(45) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(46), SprBlsCol-Rchg/HoldProc:50(46) Level 41: Super Jump -- WntGif-ResSlow:50(A) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 47: Air Superiority -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(48), OvrFrc-Acc/Dmg/End:50(48), OvrFrc-Dmg/End/Rech:50(50), OvrFrc-Acc/Dmg/End/Rech:50(50) Level 49: Conserve Power -- RechRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1444;655;1310;HEX;| |78DA6594594F13511886CFB453B10B9BA50B949652D6522D3472EF8545A3D28404E| 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  3. Well, to be serious for a second (LONGEST.....SECOND.....EVARRRRRR!) it's been SEVEN YEARS. It occurs to me that you could be forgiven for never having noticed it, or possibly just having spaced and forgotten it.
  4. Agh! My liver! My liver! No...lower dude... Uh...okay... AGH! MY LIVER! MY LIVER! See! It hurts! 🙂
  5. In Mids, Import/Export --> Short Forum Export (I find the long forum export just too much crap to put into a post). Make the Forum & Web Export window look just like this. This provides a somewhat readable graph-out of the build. It includes the DataLink and the Data Chunk for those who prefer that option.
  6. How the hell does SA NOT break Hide? That sounds like a bug.
  7. We should get Philotic Knight to resurrect his AE "bubble farm". If you're looking for challenge... I remember testing it early on, and being blown around the map ON A TANK, there was that much KB/KD going on...
  8. Incorrect. To pick up Acrobatics or Spring Attack, you need TWO powers from the Leaping pool before it can be chosen and your minimum level must be 14.
  9. Post your build or approximate it if you have to copy it off-screen. We can see where you might have a problem.
  10. No, what I'm saying is that the recharge on Spring Attack (2 minutes) is out of whack with similar powers (like Shield Charge or Lightning Rod). And, even given heavy +Recharge and Recharge enhancement, you can STILL knock off Fireball at LEAST 2-3x before SA comes up for it's second use. On your 30 second SA build, you'll see that Fireball is up roughly every 8 seconds. In the end, more DOT with Fireball.
  11. I trust them to try. But I DON'T trust NCSoft. PERIOD. Sorry if that's too negative for you.
  12. Actually, looking in Stalker build, Spring Attack. The main problem is the recockulous recharge time. Even fully enhanced for Recharge, Fireball is up 3-4x more often than Spring Attack. The problem is, the ATO is "chance to". Not a guarantee.
  13. Ain't no rest for the wicked. Money don't grow on trees. I've got bills to pay, and mouths to feed. Ain't nothing in this life for free. If you're worried about cost, when you get the chance, take up regular mothership raiding. Vanguard Merits out the ying yang. Lots of XP. Lots of salvage and Inf.
  14. Alternate take on your build. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Chernobyl Rose (Redux): Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Radiation Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(17) Level 2: Spine Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45) Level 4: Gamma Boost -- Heal-I(A), Heal-I(45) Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(19) Level 8: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(37) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17) Level 16: Radiation Therapy -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx/Rchg(46), Mlt-Dmg/Rchg(50), Mlt-Acc/EndRdx(50), Mlt-Acc/Dmg/EndRdx(50) Level 18: Quills -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(27), SprUnrFur-Rchg/+Regen/+End(27) Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(21), ShlWal-ResDam/Re TP(21) Level 22: Beta Decay -- AchHee-ResDeb%(A) Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(25), Rct-ResDam%(25) Level 26: Ripper -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(46), SprBrtFur-Acc/Dmg/Rchg(46), SprBrtFur-Dmg/EndRdx/Rchg(48), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48), SprBrtFur-Rech/Fury(48) Level 28: Particle Shielding -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(45) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31), Ksm-ToHit+(31) Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 35: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 38: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Super Jump -- WntGif-ResSlow(A) Level 47: Superior Conditioning -- PrfShf-End%(A) Level 49: Physical Perfection -- RgnTss-Regen+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Void Radial Final Judgement Level 50: Ageless Core Epiphany Level 50: Melee Radial Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1551;733;1466;HEX;| |78DA7594D94F135114C6EF74A6424B4B5B0A1484B254282D4B01F5C595288B89D08| |440E26B53EDB54C52DB66A64DE0D107DF1535BCB8804BE2862BA0465F7CD418F51F| |7149D4E88BA987399F94A471D2E637F3DDFBDD73CE3D77263E3FE67A78ECEC88506| 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|A1D46AFC3E87588EA88E08C47FAB897513040637D38477D2D3CDFE11322C6F3456C| |89CF968BB421684387F9ACB76A5BEF37FDE812BD15CA5085325CA1ECA950F656281| |3DAD6F7A03455BE176280EB98D6B6DE7DA1580E8797DE6C564A9F9D340A8762391C| |E26B59B32927B8ABB6E3C41E3AAD9DBC135FB6FB22ECFB56D61405BB635BC457A59| |E802C97FC748FF8AF429BF7D6C92EBDF697E7FCF71AD936E92F007E13F5| |-------------------------------------------------------------------|
  15. That's 31% from SET BONUSES. You get still more from the powers that actually grant Defense (CJ, Weave, Maneuvers.
  16. Instead of relying on Barrier, you CAN build for max Resistance with a small slathering of Defense over the top. 75+% Resist to EVERYTHING? HMMM! COULD BE! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Doctor FX (BFAS'ed): Level 50 Science Scrapper Primary Power Set: Radiation Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Contaminated Strike -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(3), SprScrStr-Rchg/+Crit:50(3), SprCrtStr-Acc/Dmg:50(5), SprCrtStr-Dmg/Rchg:50(5), SprCrtStr-Rchg/+50% Crit:50(7) Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-EndRdx/Rchg:40(9), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(11), ImpArm-ResPsi:40(11) Level 2: Radioactive Smash -- Hct-Acc/Dmg/Rchg:50(A), Hct-Dmg/Rchg:50(23), Hct-Dam%:50(23), SprCrtStr-Acc/Dmg/Rchg:50(29), SprCrtStr-Dmg/EndRdx/Rchg:50(31), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(31) Level 4: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(31), Prv-Heal/Rchg:50(33), Prv-Heal/Rchg/EndRdx:50(33) Level 6: Proton Sweep -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(33), Obl-Dmg/Rchg:50(34) Level 8: Proton Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(13), RctArm-ResDam/Rchg:40(13), RctArm-ResDam/EndRdx/Rchg:40(15), ImpArm-ResPsi:40(15) Level 10: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(17), ImpArm-EndRdx/Rchg:40(17), ImpArm-ResDam/EndRdx/Rchg:40(19), ImpArm-ResDam:40(19), ImpArm-ResPsi:40(21) Level 12: Radiation Siphon -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(36), Hct-Dmg/EndRdx:50(36), TchoftheN-Acc/Heal:50(37), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(37), TchoftheN-Acc/EndRdx/Rchg:50(37) Level 14: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(21) Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(39), Mlt-Dmg/EndRdx/Rchg:50(39), DctWnd-Heal:50(39), DctWnd-Heal/Rchg:50(40), DctWnd-Heal/EndRdx/Rchg:50(40) Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(40), Mlt-Acc/Dmg:50(42), Mlt-Dmg/EndRdx:50(42), Mlt-Dmg/Rchg:50(42), Mlt-Acc/EndRdx:50(43) Level 20: Beta Decay -- AchHee-ResDeb%:20(A) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResDam:40(27), ImpArm-ResPsi:40(29) Level 26: Devastating Blow -- Mk'Bit-Dmg/EndRdx:50(A), Mk'Bit-Dmg/Rchg:50(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(43), PlvFst-Acc/Dmg:25(45), PlvFst-Acc/Dmg/Rchg:25(45) Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(34), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg:50(36) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 32: Atom Smasher -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(45), ScrDrv-Dmg/Rchg:50(46), ScrDrv-Acc/Rchg:50(46), ScrDrv-Acc/Dmg/EndRdx:50(46), ScrDrv-Dam%:50(48) Level 35: Ground Zero -- FuroftheG-Dam/Rech:50(A), SprAvl-Acc/Dmg/Rchg:50(48), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Rchg/KDProc:50(50) Level 38: Meltdown -- Ags-Psi/Status:50(A), ImpArm-ResPsi:40(50) Level 41: Maneuvers -- LucoftheG-Rchg+:50(A) Level 44: Weave -- LucoftheG-Rchg+:50(A) Level 47: Conserve Power -- RechRdx-I:50(A) Level 49: Physical Perfection -- PrfShf-EndMod:50(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A) Level 50: Mighty Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Robotic Drones Core Superior Ally Level 50: Barrier Radial Epiphany Level 50: Support Radial Embodiment Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | 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  17. I call this one "Blood from a Stone". With all but Cold Resist maxed (and that at 86.8%), you can kinda understand why. You could snag another 1% by going Resilient instead of Cardiac. But I find having negligible Endurance demands preferable to Immob/ToHit boosts to powers I don't have. And notice how low the Endurance usage is compared to the Recovery. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Rad-Rad Blood from a Stone: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(46), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-ResDam:40(50), ImpArm-ResPsi:40(50) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(45), SprMghoft-Rchg/Res%:50(45), SprGntFis-Acc/Dmg:50(45), SprGntFis-Dmg/Rchg:50(46), SprGntFis-Rchg/+Absorb:50(46) Level 2: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(3), Prv-Heal/Rchg:50(3), Prv-Heal/Rchg/EndRdx:50(43) Level 4: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(5), UnbGrd-ResDam/EndRdx/Rchg:50(43), ImpArm-ResPsi:40(43) Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-EndRdx/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(42), ImpArm-ResDam:40(42), ImpArm-ResPsi:40(42) Level 8: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(9), Mlt-Dmg/EndRdx/Rchg:50(9), DctWnd-Heal/Rchg:50(15), DctWnd-Heal/EndRdx/Rchg:50(37), DctWnd-Heal:50(40) Level 10: Radioactive Smash -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(11), Hct-Dam%:50(11), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(13), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15) Level 12: Beta Decay -- AchHee-ResDeb%:20(A) Level 14: Taunt -- PrfZng-Dam%:50(A) Level 16: Radiation Siphon -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(17), Hct-Dmg/EndRdx:50(17), TchoftheN-Acc/Heal:50(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(23), TchoftheN-Acc/EndRdx/Rchg:50(23) Level 18: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(19), Prv-Heal/Rchg:50(19), Prv-EndRdx/Rchg:50(21) Level 20: Fly -- WntGif-ResSlow:50(A) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(34), ImpArm-ResDam:40(34), ImpArm-ResPsi:40(37) Level 26: Ground Zero -- FuroftheG-Dam/Rech:50(A), SprAvl-Acc/Dmg/Rchg:50(27), SprAvl-Acc/Dmg/EndRdx/Rchg:50(27), SprAvl-Rchg/KDProc:50(34) Level 28: Irradiated Ground -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(29), Mlt-Acc/Dmg:50(29), Mlt-Dmg/EndRdx:50(31), Mlt-Dmg/Rchg:50(31), Mlt-Acc/EndRdx:50(33) Level 30: Hover -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(31) Level 32: Proton Sweep -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(33), Obl-Dmg/Rchg:50(33) Level 35: Devastating Blow -- Mk'Bit-Dmg/EndRdx:50(A), Mk'Bit-Dmg/Rchg:50(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(36), PlvFst-Acc/Dmg:25(36), PlvFst-Acc/Dmg/Rchg:25(37) Level 38: Atom Smasher -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), Arm-Dmg:50(39), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(40) Level 41: Conserve Power -- RechRdx-I:50(A) Level 44: Physical Perfection -- PrfShf-EndMod:50(A) Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 49: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod:50(A) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;692;1384;HEX;| |78DA6594CB4F136114C5BFD229585A9EE551DE0342DBA15268D4443191C843175A2| |562DC3613184AB574B05313599A88AFF864ADA25B17F85CBAF19FD085FF806F8D8F| 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  18. Nope. On a Regen (that can mount 5x 10% +Rech, 5 LOTGs, 4 7.5's from Panacea, and an 8.75 from Preventative Medicine, you're only going to get around 20 seconds. Blowing a T4 Spiritual will drag it down to 18 seconds. And, perhaps, on a team with massive +Rech buffing (Rads and Kins), you MIGHT see it.
  19. Yep. Group makeup makes a HUGE difference. Lots of buff and heal in the Green Machine in the center? Pets last longer. More blast-oriented? They tend to become detritus.
  20. My Stalker, Stabbitha, was my first Villain to 50. She was just so fun. DP/WP (WP is basically just "set and forget"). I generally ignored the combos.in favor of best DPS. Scrappers and Brutes are pretty much ALWAYS going to win, in the long run, general DPS. The Stalker will generally win for burst damage, but that's it. I don't generally play Bio. Not a fan of the aesthetic. Not a big fan of Dark. Then again, I LIKE looking at my costumes. SR is great for the Defense. But if something can reliably punch through it, you're an eggshell. As I said, WP is "set and forget". Just be aware that normal SO'ed WP isn't all THAT durable. Regen is okay for "twitch" gamers. Of which I haven't been one in decades (if I ever really WAS one). But you GOTTA stay on top of your combat condition or it's "I'm a god! I'm a god! I'm...kissing carpet..." Remember, healing damage is NOT mitigation. Here's a DB/Regen that's just an "off the cuff" build. It's not TERRIBLE. And has, generally, just enough Defense and Resistance to slow down the need for extreme measures while maintaining a decent Recharge. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Dual Blades Secondary Power Set: Regeneration Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Power Slice -- GldStr-Acc/Dmg/End/Rech:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(39), OvrFrc-Acc/Dmg/End/Rech:50(40), Hct-Acc/Dmg/Rchg:50(40) Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(3) Level 2: Ablating Strike -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(13), SprAssMar-Acc/Dmg/Rchg:50(13), SprAssMar-Dmg/EndRdx/Rchg:50(15), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(17), SprAssMar-Rchg/Rchg Build Up:50(17) Level 4: Fast Healing -- Heal-I:50(A), Heal-I:50(15) Level 6: Assassin's Blades -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(7), SprStlGl-Acc/Dmg/Rchg:50(9), SprStlGl-Dmg/EndRdx/Rchg:50(9), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(11), SprStlGl-Rchg/Hide%:50(11) Level 8: Reconstruction -- Heal-I:50(A), Heal-I:50(46) Level 10: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37) Level 12: Dull Pain -- Pnc-Heal:50(A), Pnc-Heal/EndRedux:50(43), Pnc-EndRdx/Rchg:50(45), Pnc-Heal/Rchg:50(45), Pnc-Heal/EndRedux/Rchg:50(46) Level 14: Placate -- RechRdx-I:50(A) Level 16: Integration -- Pnc-Heal/EndRedux/Rchg:50(A), Pnc-Heal/EndRedux:50(42), Pnc-EndRdx/Rchg:50(43), Pnc-Heal/Rchg:50(43), Pnc-Heal:50(46) Level 18: Vengeful Slice -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/Rchg:50(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(34), SprBlsCol-Rchg/HoldProc:50(36) Level 20: Resilience -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), StdPrt-ResDam/Def+:30(36) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27), GldArm-3defTpProc:50(37) Level 26: Sweeping Strike -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(27), Obl-Dmg/Rchg:50(29), Obl-Acc/Dmg/Rchg:50(29), Obl-Acc/Dmg/EndRdx/Rchg:50(31), Obl-%Dam:50(31) Level 28: Instant Healing -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(37), Pnc-Heal/Rchg:50(39), Pnc-Heal/EndRedux/Rchg:50(40), Pnc-Heal:50(42) Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31), ShlWal-ResDam/Re TP:50(36) Level 32: One Thousand Cuts -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(34) Level 35: Revive -- RechRdx-I:50(A) Level 38: Moment of Glory -- RechRdx-I:50(A), RechRdx-I:50(39) Level 41: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42) Level 44: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45) Level 47: Moonbeam -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5), EndMod-I:50(7) Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;673;1346;HEX;| |78DA6594C96F525114C6EF83472BB494D61628055ADA5268A1C5A2EE4D1435D1923| |4A2754CC84BB952F40508D0A4755838D461A755E3C671E7FC17F84738EE5DBA7158| 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  21. Sorry, I was on a machine that didn't have Mids. So I brain-farted and mixed up Stealth and Hide. Ignore the dummy in the room. Looking now, you're going to have MASSIVE Endurance problems. Here's an alternate means. Yes. The overall Defense numbers aren't quite as high. In most circumstances, it won't matter. The Resists aren't quite so nice. C'est la vie. At least you're not being forced to constantly buy Recovery buffs or carry around a tray full of Blues. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Shocking Wind: Level 50 Magic Stalker Primary Power Set: Electrical Melee Secondary Power Set: Invulnerability Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Havoc Punch -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(3), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(7) Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7), Rct-ResDam%:50(9), ShlWal-ResDam/Re TP:50(9) Level 2: Resist Physical Damage -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(17), GldArm-3defTpProc:50(17) Level 4: Assault -- EndRdx-I:50(A), EndRdx-I:50(50) Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(19), SprStlGl-Acc/Dmg/Rchg:50(19), SprStlGl-Dmg/EndRdx/Rchg:50(21), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(21), SprStlGl-Rchg/Hide%:50(23) Level 8: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25) Level 10: Build Up -- RechRdx-I:50(A), RechRdx-I:50(50) Level 12: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(46), Pnc-Heal/Rchg:50(48), Pnc-Heal/EndRedux/Rchg:50(48), Pnc-Heal:50(50) Level 14: Placate -- RechRdx-I:50(A), RechRdx-I:50(43) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29) Level 18: Chain Induction -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/Rchg:50(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(31), SprBlsCol-Rchg/HoldProc:50(33) Level 20: Environmental Resistance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(34), StdPrt-ResDam/Def+:30(34) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36) Level 26: Thunder Strike -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(36), Erd-Acc/Dmg/EndRdx/Rchg:30(37), ClvBlo-Acc/Dmg:50(37), ClvBlo-Dmg/EndRdx:50(37), ClvBlo-Dmg/Rchg:50(39) Level 28: Reinforced -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(39) Level 32: Lightning Rod -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(42), FrcFdb-Rechg%:50(42) Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42) Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43) Level 41: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(43) Level 44: Moonbeam -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(46) Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 49: Shadow Meld -- LucoftheG-Rchg+:50(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(11), Mrc-Rcvry+:40(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13), EndMod-I:50(13) Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;682;1364;HEX;| |78DA6594CB4F135114C6EF74A6624B2B54A0BCFA98F2A64869D5BD0B41C3A34AD24| 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  22. Hmm. 11 years and I'm still learning stuff. Thanks for the correction!
  23. If you're never REALLY using Charged Brawl or Chain Induction? Yeah...It'd work. Also, since you're not really looking to max out your E/N Defense, you're better off with Unbreakable Guard, rather than Reactive Armor. Superior S/L Defense award (1.56 vs 1.25) and more E/N Resist. The Def boost, though small, would allow you to strip a slot out of Weave and Maneuvers. Yank the Defense-only. And you're STILL above Soft Cap. Take those slots and slot them into Lightning Field and full-shebang Might of the Tanker. Also, the 2.5% you're getting from Mocking Beratement means jack. Go with Perfect Zinger. You get better S/L Defense out of it, vs MB, which primarily gives Melee. You had a spare slot in Lightning Clap. Yes, Lightning Clap is an okay "Get the *BLEEP!* away from me" power. But you're a fricking TANK! And one with Endurance issues, even with Power Sink. In small groups, you're going to STARVE for Endurance. Take the slot and either throw it in Health (and add Miracle +Recovery) or in Stamina and throw in a Perf Shifter: EndMod. For Energize? FRANKENSLOT! Just throw three Heal/Recharge in and call it done. Take the extra slot and do the opposite of whatever you did for the slot you stole from Lightning Clap. Toss a Blessing of the Zephyr: +4 KB Resist in. Remember, Grounded NORMALLY handles your KB fine. But Lightning Rod brings you up off the ground, making you vulnerable to KB again. Honestly I'd yank Lightning Clap (does no real damage) and just go with Hover and Afterburner for a couple more LOTG +Recharge. Or you could throw a couple more BOTZ KB Resists in. 12 points of KB should make you immune to most stuff. Or maybe split the difference at one each. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Electric Armor Secondary Power Set: Electrical Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Charged Armor -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(3), UnbGrd-Rchg/ResDam:40(3), UnbGrd-ResDam/EndRdx/Rchg:40(5) Level 1: Charged Brawl -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/Rchg:35(5), KntCmb-Dmg/EndRdx:35(7), KntCmb-Dmg/EndRdx/Rchg:35(7) Level 2: Lightning Field -- SprMghoft-Rchg/Res%:50(A), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/Rchg:50(11), SprMghoft-Acc/Dmg:50(33), SprMghoft-Dmg/Rchg:50(40) Level 4: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(11), KntCmb-Dmg/Rchg:35(13), KntCmb-Dmg/EndRdx/Rchg:35(13) Level 6: Static Shield -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(15), UnbGrd-Rchg/ResDam:40(15), UnbGrd-ResDam/EndRdx/Rchg:40(17) Level 8: Conductive Shield -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(17), UnbGrd-Rchg/ResDam:40(19), UnbGrd-ResDam/EndRdx/Rchg:40(19) Level 10: Grounded -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(21), UnbGrd-Max HP%:30(21) Level 12: Energize -- DctWnd-Heal/Rchg:50(A), Prv-Heal/Rchg:50(23), NmnCnv-Heal/Rchg:50(23) Level 14: Jacobs Ladder -- Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(25), Obl-Acc/Dmg/Rchg:50(27), Obl-Dmg/Rchg:50(27), Obl-Dmg:50(29) Level 16: Tough -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(29), UnbGrd-Rchg/ResDam:40(31), UnbGrd-ResDam/EndRdx/Rchg:40(31) Level 18: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx/Rchg:50(31), LucoftheG-Def/EndRdx:50(33) Level 20: Thunder Strike -- OvrFrc-Dam/KB:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(33), Obl-Dmg:50(34), Obl-Dmg/Rchg:50(34), Obl-Acc/Dmg/Rchg:50(34), Obl-%Dam:50(36) Level 22: Lightning Reflexes -- Run-I:50(A) Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(36) Level 26: Power Sink -- PrfShf-EndMod/Rchg:50(A), PrfShf-Acc/Rchg:50(36), PrfShf-EndMod/Acc/Rchg:50(37) Level 28: Chain Induction -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(37), KntCmb-Dmg/Rchg:35(37), KntCmb-Dmg/EndRdx/Rchg:35(39) Level 30: Fly -- Empty(A) Level 32: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx/Rchg:50(39), LucoftheG-Def/EndRdx:50(39) Level 35: Taunt -- PrfZng-Taunt:50(A), PrfZng-Taunt/Rchg:50(40), PrfZng-Taunt/Rchg/Rng:50(40), PrfZng-Acc/Rchg:50(42), PrfZng-Taunt/Rng:50(42), PrfZng-Dam%:50(42) Level 38: Lightning Rod -- Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(43), Obl-Dmg:50(43), Obl-Acc/Rchg:50(43), Obl-Dmg/Rchg:50(45), Obl-Acc/Dmg/Rchg:50(45) Level 41: Electrifying Fences -- EnfOpr-Acc/Immob/Rchg:50(A), EnfOpr-Immob/Rng:50(45), EnfOpr-Acc/Immob:50(46), EnfOpr-Acc/Rchg:50(46), EnfOpr-EndRdx/Immob:50(46), EnfOpr-Acc/EndRdx:50(48) Level 44: Ball Lightning -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(48), PstBls-Dmg/Rchg:50(48), PstBls-Dmg/Rng:50(50), PstBls-Acc/Dmg/EndRdx:50(50) Level 47: Hover -- BlsoftheZ-ResKB:50(A) Level 49: Afterburner -- LucoftheG-Rchg+:50(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(25) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;679;1358;HEX;| |78DA6594596F125114C7EF3083C856A094A5B6B48552A094D2A2BE1BB5D5443B095| |AE32B4E70A4C41170A0893EFA0DB44BFC16BEB87D017763D418775F7C362E0F1A77| |F130E75FDA8449861FF79CFFBDE77FCF9D19F5DC9CE7CAC10B7B84E4D96F68CD66E| 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|893E9A45EE4D19DFC3BF620C242CCE235EDF48BCF8F12B34AF7F545AAD013D9D513| |D9DD1359E88914157C4328225911A7BFFB0AB73FBABA9F0221E111FABC1993A4E3E| |C2F7A48B21EE94F5BF519D67FD9AABFCC1B2DACE0B5E9F133A9743F6AED6C4FF617| |35A880EC7FA92BF7BC| |-------------------------------------------------------------------|
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