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Hyperstrike

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Everything posted by Hyperstrike

  1. As a hedge against Defense Debuffs. Yes, you already have DDR. But that merely reduces (not eliminates) the effects of Defense Debuffs. Over-capping helps keep your Defense high, even in the face of massed Debuff.
  2. This is an approximation of my current PB build. The powers were chosen in slightly different orders and I've actually scavenged one slot out of Stamina for higher +Rech. So LightForm and Hasten are VERY perma. And you'll see that Light Form really ISN'T being used much for +Resist (it's pretty much all the way there on it's own). It's just using it for the Recovery and Status Resistance. No. It's NOT rocking capped Defense. Mainly because a PB has no DDR! So I treat it like my Fire/Fire/Pyre Max Resist tank. "OH NOEZ! My defense is -76%! BWAHAHAHAHAHAHA!" *WHAM!*BOP!*KABLOOIE!*BONG!* AV: OH THE HUMANITY! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Eclipse Phase ACTUAL - NOT IN ORDER: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Hero Profile: Level 1: Gleaming Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(11), Dcm-Dmg/Rchg:40(11), Dcm-Acc/EndRdx/Rchg:40(13), Dcm-Acc/Dmg/Rchg:40(13) Level 1: Incandescence -- ImpArm-ResPsi:40(A) Level 2: Gleaming Blast -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(15), Apc-Acc/Rchg:50(15), Apc-Dmg/EndRdx:50(17), Apc-Dam%:50(17) Level 4: Shining Shield -- ImpArm-ResPsi:40(A) Level 6: Radiant Strike -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(23), Hct-Acc/Rchg:50(23), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(25) Level 8: Proton Scatter -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(27), PstBls-Dmg/Rchg:50(27), PstBls-Dmg/Rng:50(29), PstBls-Acc/Dmg/EndRdx:50(29) Level 10: Essence Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(31), Pnc-Heal/Rchg:50(31), Pnc-Heal/EndRedux/Rchg:50(31), Pnc-Heal:50(33), ImpArm-ResPsi:40(33) Level 12: Inner Light -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(33), AdjTrg-ToHit/EndRdx/Rchg:50(34), AdjTrg-EndRdx/Rchg:50(34), AdjTrg-ToHit/EndRdx:50(34), RctRtc-Pcptn:20(36) Level 14: Luminous Detonation -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(36), Rgn-Acc/Rchg:50(36), Rgn-Dmg/EndRdx:50(37), Rgn-Knock%:50(37) Level 16: Thermal Shield -- ImpArm-ResPsi:40(A) Level 18: Incandescent Strike -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(37), SprEssTrn-Acc/Dmg/Rchg:50(39), SprEssTrn-Dmg/EndRdx/Rchg:50(39), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(39), SprEssTrn-Rchg/Global Heal:50(40) Level 20: Quantum Shield -- ImpArm-ResPsi:40(A) Level 22: White Dwarf -- Ags-Psi/Status:50(A) Level 24: Reform Essence -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(40), Prv-EndRdx/Rchg:50(40), Prv-Heal/Rchg:50(42), Prv-Heal/Rchg/EndRdx:50(42), Prv-Absorb%:50(42) Level 26: Solar Flare -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(45) Level 28: Kick -- FrcFdb-Rechg%:50(A) Level 30: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(45), UnbGrd-Max HP%:50(46) Level 32: Dawn Strike -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Dmg/Rchg:50(46), SprKhlGrc-Acc/Dmg/Rchg:50(46), SprKhlGrc-Dmg/EndRdx/Rchg:50(48), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(48), SprKhlGrc-Rchg/FormBuff:50(48) Level 35: Restore Essence -- RgnTss-Regen+:30(A) Level 38: Light Form -- RechRdx-I:50(A), RechRdx-I:50(50) Level 41: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 49: Maneuvers -- LucoftheG-Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Cosmic Balance Level 1: Energy Flight -- BlsoftheZ-ResKB:50(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Combat Flight -- LucoftheG-Rchg+:50(A) Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(19), Mrc-Rcvry+:40(19) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(21) Level 22: White Dwarf Antagonize -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(3), MckBrt-Taunt/Rchg/Rng:50(3), MckBrt-Acc/Rchg:50(5), MckBrt-Taunt/Rng:50(5), MckBrt-Rchg:50(7) Level 22: White Dwarf Flare -- FrcFdb-Rechg%:50(A) Level 22: White Dwarf Smite -- FrcFdb-Rechg%:50(A) Level 22: White Dwarf Step -- Empty(A) Level 22: White Dwarf Strike -- FrcFdb-Rechg%:50(A) Level 22: White Dwarf Sublimation -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(7), Pnc-Heal/Rchg:50(9), Pnc-Heal/EndRedux/Rchg:50(9), Pnc-Heal:50(21) Level 50: Cardiac Core Paragon ------------ 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  3. Respectfully? If you're 5-slotting your heals, PANACEA is a better choice. For the same 5 slots you'd devote to DW, you get 7.5% Remember that LOTG +Rech is a completely separate bonus from set bonuses. And if you can scavenge a slot someplace and 6-slot, trade up to one instance of Preventative Medicine for 8.75% +Rech
  4. Also make sure the game executable is listed as "safe" with your antivirus.
  5. 3 end, 3 recharge = always full endurance bar and enemies with no toggles. P.S. - laughing at Sappers/Carnies/Super Stunners is sheer bliss. SuperStunner: *RezSCHLORP!* HA HA! You: HA HA INDEED! *TakebackSCHLORP!* SuperStunner: No fair! *BONK!*
  6. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Nice N Tanky: Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Radiation Emission Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(45) Level 1: Radiant Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(42) Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(5) Level 4: Radiation Infection -- EndRdx-I(A) Level 6: Smoke -- Acc-I(A), Acc-I(7) Level 8: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(46), PrfShf-EndMod/Acc/Rchg(46), EffAdp-EndMod/Acc/Rchg(48) Level 10: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(25) Level 12: Enervating Field -- EndRdx-I(A) Level 14: Flashfire -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(17), Rgn-Knock%(17) Level 16: Mutation -- RechRdx-I(A) Level 18: Cinders -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprOvrPrs-EndRdx/Rchg(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprOvrPrs-Rchg/Energy Font(23) Level 20: Lingering Radiation -- Acc-I(A), Acc-I(21), EndRdx-I(46) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 26: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(27), OvrFrc-Acc/Dmg/End(27), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(42) Level 28: Choking Cloud -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(34) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31) Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Fallout -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(37) Level 38: EM Pulse -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(40) Level 41: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(42) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48) Level 49: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;677;1354;HEX;| |78DA65934953135114855F271D22211190041248C820C8100889A02EAD12D12A8B2| |002BAA5BA9206BAC42495C42A59BAC059170EE5C671A30CEA8649AB5C38FE0BC71F| 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  7. Fire/Rad Controller Basically, lots of +Damage, +Rech, and a full team of Fire/Rads can buzzsaw their way through just about ANYTHING. Back when I was doing Fire/Rads superteaming on Freedom, it'd be like FRad1: Look out for the *AV Keels over* FRad1: AV... FRad2-8: AV? Where?
  8. As I said, a /jranger all alone is basically an unproductive "no". What was done here was a /jranger, followed by an explanation of why they disagreed.
  9. And this is why it's about the what instead of the how sometimes. Working is what we want. ^.^ Bingo. Glad he has a working solution.
  10. Sorry, but disagreeing with you != "trolling". Simply going /jranger with no explanation or counter-argument is non-productive, and essentially trolling.But that is NOT what happened here. But putting /jranger, with an actual explanation is not a /jranger. It's simply a colorful way of saying I disagree before providing the counter-argument. If it helps any, you're not REQUIRED to agree.
  11. With the modern Winter-Os, chasing +Res isn't terribly hard. Hell, it's possible to run Invuln with Tough just turned off and mule'ing. Hell, just for gits and shiggles, I ran off this Fighting-less Invuln/SS Tank. Not quite Soft-Capped to E/N, but is to S/L/F/C and the Resist numbers just kinda of come along naturally. Chasing +Psi Def is, actually, quite a bit more build compromising. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(50) Level 1: Jab -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(9) Level 2: Temp Invulnerability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(13) Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Rchg/+Absorb(21) Level 6: Dull Pain -- RechRdx-I(A) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(25) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(27) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(31) Level 16: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33) Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36) Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(50) Level 28: Rage -- RechRdx-I(A), RechRdx-I(39) Level 30: Super Jump -- WntGif-ResSlow(A) Level 32: Spring Attack -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Foot Stomp -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45) Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50) Level 49: Recall Friend -- Tim&SpcMn-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;681;1362;HEX;| |78DA6594CB4F135114C6EFB453B1A5D096022D94B650A0F2A8430759EB428851694| |252E2968C7069479A69D316234B139F3B458D1B1571A5F858F94AFC2F7C01FA37F8| |485CE9A61EE67C96C49974FA9B39F7DCEF3BF7CC9DC95D98F6BF3871F19850FCC74| |B46ADB6306F582BB2EAC919057351EC1D2D742638BA302D97A55593DA49EBFC6AC9| |9255E3AC5932EB6B310CE764494A2DBF5AA1EB7CBD2AAD42BD28FC73E572499B954| |6C5B40A817F374BB25A2B9A159F7D9FAF48B9D4615FCE9344A55CAD1B75B36C8567| |2AE6A236434685B5859C51ABCBEA5A94CA49D3F9DE4B7FCA5E810D55A4E822AA0A5| |7024C32D501A6FEDB6D33E313381A1EB14C88534E8179A0089ACC83E7C015E607F2| |53D8CFADC0CF073F1FFCFCF0D3C8C70D1FF72555085D15C1CBE01566C755F01AB3F| |33AF323F978D84778C685ADF789622D586B0BBC3BE1DD0DEF6E78472779AD135483| |976B10DE9ACB8EBD1B15A2156B68854E143ABDD0E985CE364D6E83671B72FB90DB8| |7DC04721311D4407B25C0735C812E8C7532FB83CC1DD20DD98D6CB842C8E9FF2F47| |A7DAC3E85FF806F765E026B80EDE620EDE06EF30435443176AE882FE20F487A09FA| |29C08E72811F47808DCA5FA7AB0EE1ECC1FC2FC34E6A74F738FF55FCC49AA37666F| |C68612834E1A8C90571CCF211EE37CA55B8824D697BCC7751FBA0F3E003798A30FC| |14DE60649A4A09782C714F90F73CD9EE1CF6ECEDF668EED80BBE01766E62B739330| |825A461EB347E609B8C53CFC147C063E676EB509318EBD3A7E947BF388F434D653B| |5979C37F10A7C0DBE61EA6F99C3D4A32CD6940DF05EED539BEF2AFDE810A36AF38D| |6F8C3946B38E88EE881C7144A61C915947644E852D45143BE20D36DFEFC6375FF3B| |B80D11FFB119732C04FDC7F46B1BF22EDA7B84BDF1DB37EEE4714E52EF7A07D9DF9| |87F68B8E95FF059313DF73| |-------------------------------------------------------------------| Honestly, I haven't found unalloyed Psi damage to be THAT huge a part of the game. And, in that case, I just pop inspies and pound them down.
  12. It fails for me even if ran as an admin, but that I don't mind. Probably because I use Windows 8.1 Pro instead of Windows 10. Stupid question. What's the path to the executable? C:\?\?\?
  13. Software is a "moving target". What works NOW, may not have worked a year ago. And may not work a year from now. Basically there could be a laundry list of reasons why it decided it didn't "like" you.
  14. And I quote: Except that zone instances ALREADY use a numbering system. Again, in essence, you're looking at a non-trivial tweak. Standard Code Rant is not "code is evil magic". SCR is Don't try to tell people something should be "easy" or "trivial". ESPECIALLY if you've never actually looked at the code.There's a "double especially" caveat. But it really isn't necessary to elucidate it.
  15. On SR, Weave really isn't needed. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dodge Parry FLAMBE!: Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/EndRdx/Rchg(3) Level 1: Defensive Sweep -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9) Level 2: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-Def/EndRdx/Rchg(11) Level 4: Titan Sweep -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(17), Arm-Dam%(17) Level 6: Agile -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 8: Practiced Brawler -- RechRdx-I(A), RechRdx-I(21) Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(25), MckBrt-Rchg(25) Level 12: Dodge -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27) Level 14: Evasion -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-Def/EndRdx/Rchg(29) Level 16: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(33) Level 18: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34) Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(34) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36) Level 28: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39) Level 30: Quickness -- Run-I(A) Level 32: Elude -- LucoftheG-Rchg+(A) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40) Level 38: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 41: Char -- Apc-Dmg/Rchg(A), Apc-Dmg(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48) Level 44: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46) Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Momentum Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;681;1362;HEX;| |78DA65945B4F135110C7CFB65B8152A4086DB94A5B44A0D0A51514B94954C0C4D0A| |411A28FCD064ECBD2DA36DD9AC0A3897879539470F7F205FC385E1FFC0482F1D197| |3ADDF9A79AECA6DD5FCE9C99FFCCEC99DDC4E6BCE7E39DC77342F1DCCEE9A6995AD| |1F359597225F48CB12AE86A9D2FAC656430A9974A5BC1C5A59B895B0BA13AB2F7B0| |636A5EA665DE94DAF2A322ADEEC9744E6E4AB313BB099993525B31CA7A3EF540EAC| |542DE149E64A190D3966865E4334DD662D1C8AC9769E5B656CB4529D73CD828E7A5| |69B62C148D552DB95592A9846E966569AB9D4A18A0FF849F6E4AB5D08A439C3A856| |85785E30CFCCDDC0D0838555CE2892A445C15EA36F89479EE19F89C59FF82799DF4| |15E82BD0AF87BE1BFA7BA4EF14968FEA9C745871E7A7C069A677069C654E92AE0BB| |A2E9F62E95C6803BDCC29F2A9635DA56E5858B636709F7236F09EAB61DDC17B06D3| |BF016699ED39F021739A741B91BB11B93B91BB13B967C8A7093E4DE8BB1B7D77A3E| |F03AAA1193534A7AB33A18A8B19701D3498C10D30CB9C25FD16E8B7A086206A08A1| |8643D26F45FFADE83B04FAE9C1F810EF437C08F17D8877904F80E345609B7B7792A| |D83E3948E2BDC475F80FD8FC8B90BFD74BDE4F3EF7BC5BCB403BE06DF302FEF326F| |503F3DAC2B7AA25CE31CD97A91BF17351E538E30FBB9C29F9CACF119FCC21CF80A7| |E03BF334F28B61FF5F51F73DEA113F02DF88E19790F7E6056A50731A383519EC1C8| |0833AA81A3CCD118B35AC6306286F7B8A7917DF0003C64468F98D59235C46863D01| |B07AF32E3D7C0096698CE24863389E17CE360B72A7055E8479718526B6F7C2562DB| |8DD92C719B65CC6619B759966C96A48AB464512C4B83B7F6DE577EBA6BDF09EC9EB| |9FFFB7284F0C5B8AF58D3EFB9CBD3706A8BFAF5CFA2287B3CB39E1DE68F40ADA6CA| |1F9AAD389EC25FDAD7E7BB| |-------------------------------------------------------------------| Wouldn't you want Weave for overage to offset debuffs and doing +4/+8s? Look at the build. You're sitting 50+ on most things already. And 60+ on Melee.
  16. I always loved the "How the HELL did you survive THAT?" I'd get from teammates. Silly teammates, alphas are for Tankers! "Hey guys when you get back, be careful ... I pulled some more." "I was so lonely." SO! When's the fight starting? *AV is dead on the ground* Aww...
  17. The problem is, there's no real, layered mitigation. It's basically almost completely Defense and nothing else. And yes, Defense can be effective. But Defense is terribly BINARY. You either take damage or you don't. Since SR has almost no Resist and no Regen, it's prone to eggshell'ing. If an enemy can reliably crack your defense, you're boned. Anything auto-hit or with monster +ToHit and you're caught with your pants down and your keister flapping in the breeze. Ice has similar problems.
  18. Additionally, there's already a multiverse. Praetoria is one such realm. The world of the Psychic Clockwork is another. There's a bunch of them peppered throughout the late game.
  19. On SR, Weave really isn't needed. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dodge Parry FLAMBE!: Level 50 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-Def/EndRdx/Rchg(3) Level 1: Defensive Sweep -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9) Level 2: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-Def/EndRdx/Rchg(11) Level 4: Titan Sweep -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(17), Arm-Dam%(17) Level 6: Agile -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 8: Practiced Brawler -- RechRdx-I(A), RechRdx-I(21) Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(25), MckBrt-Rchg(25) Level 12: Dodge -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27) Level 14: Evasion -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-Def/EndRdx/Rchg(29) Level 16: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(33) Level 18: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34) Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(34) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36) Level 28: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39) Level 30: Quickness -- Run-I(A) Level 32: Elude -- LucoftheG-Rchg+(A) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40) Level 38: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 41: Char -- Apc-Dmg/Rchg(A), Apc-Dmg(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48) Level 44: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46) Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Momentum Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1476;681;1362;HEX;| |78DA65945B4F135110C7CFB65B8152A4086DB94A5B44A0D0A51514B94954C0C4D0A| |411A28FCD064ECBD2DA36DD9AC0A3897879539470F7F205FC385E1FFC0482F1D197| |3ADDF9A79AECA6DD5FCE9C99FFCCEC99DDC4E6BCE7E39DC77342F1DCCEE9A6995AD| |1F359597225F48CB12AE86A9D2FAC656430A9974A5BC1C5A59B895B0BA13AB2F7B0| |636A5EA665DE94DAF2A322ADEEC9744E6E4AB313BB099993525B31CA7A3EF540EAC| |542DE149E64A190D3966865E4334DD662D1C8AC9769E5B656CB4529D73CD828E7A5| |69B62C148D552DB95592A9846E966569AB9D4A18A0FF849F6E4AB5D08A439C3A856| |85785E30CFCCDDC0D0838555CE2892A445C15EA36F89479EE19F89C59FF82799DF4| |15E82BD0AF87BE1BFA7BA4EF14968FEA9C745871E7A7C069A677069C654E92AE0BB| |A2E9F62E95C6803BDCC29F2A9635DA56E5858B636709F7236F09EAB61DDC17B06D3| |BF016699ED39F021739A741B91BB11B93B91BB13B967C8A7093E4DE8BB1B7D77A3E| |F03AAA1193534A7AB33A18A8B19701D3498C10D30CB9C25FD16E8B7A086206A08A1| |8643D26F45FFADE83B04FAE9C1F810EF437C08F17D8877904F80E345609B7B7792A| |D83E3948E2BDC475F80FD8FC8B90BFD74BDE4F3EF7BC5BCB403BE06DF302FEF326F| |503F3DAC2B7AA25CE31CD97A91BF17351E538E30FBB9C29F9CACF119FCC21CF80A7| |E03BF334F28B61FF5F51F73DEA113F02DF88E19790F7E6056A50731A383519EC1C8| |0833AA81A3CCD118B35AC6306286F7B8A7917DF0003C64468F98D59235C46863D01| |B07AF32E3D7C0096698CE24863389E17CE360B72A7055E8479718526B6F7C2562DB| |8DD92C719B65CC6619B759966C96A48AB464512C4B83B7F6DE577EBA6BDF09EC9EB| |9FFFB7284F0C5B8AF58D3EFB9CBD3706A8BFAF5CFA2287B3CB39E1DE68F40ADA6CA| |1F9AAD389EC25FDAD7E7BB| |-------------------------------------------------------------------|
  20. Hackish 5 Minute Toss-Together Fire/Fire/Mace Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(50) Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46) Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5) Level 4: Kick -- FrcFdb-Rechg%(A) Level 6: Rain of Fire -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(42), Rgn-Knock%(45), Rgn-Dmg(46) Level 8: Combat Jumping -- Ksm-ToHit+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9) Level 10: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13) Level 12: Aim -- RechRdx-I(A), RechRdx-I(17) Level 14: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17) Level 18: Blaze -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(45), OvrFrc-Dam/KB(45) Level 20: Cauterizing Aura -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(21), Erd-Acc/Dmg/EndRdx/Rchg(21), ClvBlo-Acc/Dmg(23), ClvBlo-Dmg/EndRdx(43), ClvBlo-Dmg/Rchg(43) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Blazing Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29) Level 30: Consume -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(31), Erd-Dmg(31), Erd-Dmg/Rchg(34), Erd-%Dam(37) Level 32: Inferno -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), ClvBlo-Acc/Dmg(33), ClvBlo-Dmg/EndRdx(34), ClvBlo-Dmg/Rchg(34) Level 35: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 38: Hot Feet -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(40) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Fly -- BlsoftheZ-ResKB(A) Level 47: Afterburner -- LucoftheG-Rchg+(A) Level 49: Assault -- Empty(A), Empty(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;651;1302;HEX;| |78DA6D94D94F135114C6EF6DA7D6522A656929B21601D95A28A03E1A41C0109A104| |D7C251368CA24B56D4A71D7C407DF154D4C1410DFDCE25F84DBA322E8B3C6D433F3| |7D05E338E9CCAFF39DE59E7372EFA4AF9FAF7D377BEFACD2A1A99CB9BABA3829CF7| |2A6E44B9B596B49D9975FEE16CA8B17CD7C36B39C9CB14A19B8C6AB964B6BC562A1| |5486296DE6ADE25ACE2C5B85BC0A2D140A39D1B32B652B9FAD75DEE63366515E823| |0E56C5B5DD5B09C29ADAE58C596E9A2B594ACA64F9B4B765AFBFF8D9854D427F739| |55BD2A1EB5296837D4C836987A015EFD8F4F823E09FA4C0A347C0CFDD4AB54CA509| |E67E406686C925BD4652C5EC428EF7D8F5231434DC99B0F9ACF37EE71FC8E4C90A7| |C081D3E0F01930310646259F5FA34EFF6FE5E43B3AE70567C06B22075867E081E1C| |4D53C24D7C1DA47E463705ABC8388D1C121E40D93015933C4354311ED68C79AC830| |7853AC758CAFFB277E4650CF7EEB775063C37BF20338F8111CFE447E066F4954236| |31BBF627E4DDFC83D309AC33A8357C83CE895BA23A85B479A5167740C790DB135B3| |A766F614634F31F6346BEF68CEB1E525E674FC15F91AEC79039E7C0BD64BDE56E66| |D65DE36E66D63DEDBF676727652C5D7CE9E3AD853077BEAF802C677C19E7DF08244| |75721E9D8CED626C1763BB388F38E711E73CEE08BAD94FF706EA3DB1496E91CFD9D| |7367857BC7BB95EAF82D6A7490FE9E50C0CD207FE0A2BD5CF59F47316039CC50067| |1194790DF17C0CEDA07E15552A492DC9B806F11BE5FE1AADC8A552CEB3CD3838B7F| |2B395B8513DA695CAA0CB3AEA52522E65DCA54CB8947997B2601C7C1D94769440F8| |E0EC57F66AC4AAFFB67E3F543C3A8E5D397259E3EB3487AEF75D513F0E15AD9F605| |EA975F0A7CC2DC5CEFF00408EEAE8| |-------------------------------------------------------------------|
  21. No Switch. That dog don't hunt. Your post clearly said in Post #7 In Post #10 In Post #11 Post #12 you put up your build with no other commentary. Post #13 with an edit 9 minutes later. Post #15 Your understanding of damage tagging is erroneous. Tags are generally one for Typed (SLENFCTP) or Positional (Melee, Ranged, AoE). At this point you STILL have not corrected And you didn't attempt a retraction until you were called on it. That's not a fault of "reading comprehension". That's either a massive goof on your part, or deliberate deception. You pick. Your Tank is not "as advertised". Thank you for sharing the build. Discussion over.
  22. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(7) Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(11), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Rchg/+Crit(15) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), StdPrt-ResDam/Def+(21) Level 6: Spin -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(27) Level 8: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(29), Pnc-Heal(31) Level 10: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33) Level 12: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(34), Rct-ResDam%(34) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36) Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(39) Level 20: Quick Recovery -- PrfShf-End%(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), GldArm-3defTpProc(40) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(50) Level 26: Eviscerate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(43) Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(45) Level 32: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46) Level 35: Resurgence -- RechRdx-I(A) Level 38: Strength of Will -- Ags-Psi/Status(A) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(46) Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1454;668;1336;HEX;| |78DA6594C96F525114C6EF8347B103142885160AB4D496A12D1687B589564D4C49D| |026AD333EE9953E7D8117685275E7C2BD568D1BA7B8725E392DBA705A39FE250E89| |1A8D1B3C7DE72B35792F901FF73BF79CEFDC7BDFA57066AAEBF19EF3DB85E2DD696| |88D4669A65CD74C53D65D05ADA297C5EAE3A66F704D2F15A421658E262F35222D71| |4A9E94D586CCCDE98661D696645D788AB59A91DBAD571616F56AA5CB1A4D4BCDA44| |1F7DA605ED61B0BBAD9618D674C29E703BB4CBD9CDB6168E764A9A0351665FD6C1F| |B9A7E8ABBB059EA64B14097DAA70EC03F733D51930ED1022AF8AB60C73763557B17| |29DE2A7D39AD3F68BB9E137F88779CA8DA9E4A3BC735AF91DEFC10FCCAE8FE027A6| |F733738E729DECA33AE113804F003E41F804C38AC5D394E3829FEBB86AD50969E00| |9665F199C674624F300E5BAE1E71EE0BA911873200E2698F141A64139EDD60A9BAE| |F68B5C277E095C660E5E06AF8057990729B793FD1C9DBDDCFF5010FCC1F51D34C7C| |3EB119E0B0E4B3B445AB76279AADDE873087D0EA3CF61F4398C3EAB94E3C7BEF8EF| |B2FFC67BE07DF00173F421F8887998727BB84FD1738D7B7092D68BBDEAC5D98CE26| |C52389B14CE26B599A9524E18EB0D63BD19AC37EF63D6684E3FF7A9F65F67FFCC0D| |F026337B0BBCCD3C423951AEAB4451378BBA218AC5108B21368E9849B104BC124FB| |8D6F853F01973E239F88279947292388FE418DF8F63A48D401BD9C6B5FDA4A5E19B| |86EF047CEFD0818EC177EC25D7DDF40A7C0DBE61E6DF3293542F877A39F8E6C130C| |526E13F19C57BAAB6EE377DE81109B5756B9B595B74D2A6E46DCA169BB2D5A64CDB| |94A2DAFA07108AA5B4FBE85EB3D2FCD24151E5FFE8B775C5A10CF16ABCB324C454E| |1DBCB3BF8D596F57D5D5114BCA3BE65E6DF106D2156BED2B3FEFB1FB0C6E2F2| |-------------------------------------------------------------------| WP is kinda easy-street for management. Just just pays for it in sightly lower Def/Res numbers. Still, you can build moderately tough beasts out of them.
  23. No - it wouldnt. Different versions of some zones - yes, that is the assets and art. The game engine would be exactly the same. STANDARD CODE RANT. Do you know what goes into a zone server? Have you looked at the code? Do you know how that ties back to the rest of the game? Do you know how art assets are handled by the game? Translation: Yes. It would.
  24. Temp powers (like Incarnates Hybrid and Destiny) generally aren't factored when talking about steady-state tanking. Because you're not running at that level all the time. It's like going "I'm Resist capped to everything! In Unstoppable..." Things like Alpha and Interface are considered acceptable, as they're an always-on effect that only stops when you Exemplar down, like any other IO/power.
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