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Hyperstrike

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Everything posted by Hyperstrike

  1. Since CoH was launched a few months before WoW, I'd say that the problem was, as always, NCSoft. Had they done their job as a publisher, WoW might have become a mere anecdote and all MMO's out there would be trying to be "the CoH killer" but since NCSoft did nothing for the game except getting money from it, WoW's marketing and publicity made it the most famous MMO ever. Yes and no. With Superhero products, there are market penetration problems in Asia for anything without name recognition. On top of that, WOW gave away HUGE numbers of accounts in Asia to kickstart their numbers.
  2. http://www.fraps.com/ Also be aware that it can be very I/O intensive. So trying to screen record 1920x1080 or above can be problematic (choppy framerates, etc).
  3. She may want to look into other methods of holding her money if she's truly worried about "emergencies". Cashing out a 401k can take anywhere from two weeks to several months, depending on the vehicle. In an ACTUAL emergency, this lack of short term liquidity can screw you. Also remember that once mom hits 70-1/2, she's REQUIRED to take out a minimum distribution. And the penalty is 50% of said distribution if you miss it.
  4. Well, here's a generally Tanky end build. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Radiation Emission Secondary Power Set: Dark Blast Power Pool: Speed Power Pool: Fighting Power Pool: Flight Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), DctWnd-Heal/EndRdx(46) Level 1: Dark Blast -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(46), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dam/KB(50) Level 2: Radiation Infection -- EndRdx-I(A), AchHee-ResDeb%(46) Level 4: Gloom -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Acc/Dmg/EndRdx(15), SprDfnBst-Acc/Dmg/EndRdx/Rchg(45), SprDfnBst-Rchg/Heal%(45) Level 6: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(7) Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/ActRdx/Rchg(11), StnoftheM-Dmg/EndRdx/Rchg(11), StnoftheM-Dam%(13) Level 10: Enervating Field -- EndRdx-I(A) Level 12: Mutation -- EndMod-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Tenebrous Tentacles -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(17), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(43), SprVglAss-Acc/Dmg/EndRdx/Rchg(43), SprVglAss-Rchg/+Absorb(43) Level 18: Choking Cloud -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(25), GldNet-Acc/EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(42) Level 20: Night Fall -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(23) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Fallout -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(40) Level 28: Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/EndRdx(29), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(34) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31) Level 32: EM Pulse -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(33), SprEnt-End/Rchg(33), SprEnt-Acc/Hold/End(33), SprEnt-Acc/Hold/End/Rchg(34), SprEnt-Rchg/AbsorbProc(34) Level 35: Life Drain -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 38: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 41: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(42) Level 44: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(45) Level 47: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(48) Level 49: Fly -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Vigilance Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Rchg(5) Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;708;1416;HEX;| |78DA6594C94F535114C6EF6B5FC5D2325386325790B950C03509144D140C62E2B66| |9E8A33662DBB42582468D0B976E74E1C63151C3A40B99347121A26B278C2E70FA03| |1CB6AEEA69BFCFB6869BB4BFFBBE73BF73EE79EFDD3736EBB53F3A7469506985C3D| 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  5. Are you near any enemies? If not, you have nothing to trigger Invincibllity. So it's like the power is turned off. The second you step up to an enemy, you can watch your combat monitor jump. Your Spines/Fire has all steady-state Defense. So of course it'll match. In Mids, right-click on Invincibility. This locks it as the desired power to view. Then flip to the Info tab. You'll see a slider-bar next to "Foes". By default it mins-out at 1. You can go into the database editor, however, and set that to 0. [*]Options [*]Advanced [*]Database Editor [*]Main Database Editor [*]In the far-left pane, select "Brute Defense" (or "Tanker Defense" if you want to tweak Tanks) [*]In the middle pane, select "Invulnerability" [*]In the far-right pane, select "Invincibility". [*]Click EDIT [*]In the lower left-hand corner, look for Scale Range.[*]Change the on on the LEFT from "1" to "0".[*]Click OK [*]Click Save and Close.[*]Click Close You can now change the minimum on Invincibility to zero.
  6. Stupid question. Were you using NVSurround? Or just running the monitors individually?
  7. If you are looking to run your OWN raids, I already have a nice POPMENU script! It's attached below. As noted, there's options for running out of various numbered instances of the RWZ. Sometimes, running a raid in a zone full of others can be a problem (as a raid almost fills a zone by itself). So, with GM assistance, they can spin you up a new instance. Usually the parameter for zone number is 1-14 (with 1 simply being "RWZ" and 2-14 being RWZ2, RWZ3, etc). Being a bit redundant this way keeps you from having to send additional, manual messages after a "Meet in RWZ" like "I mean RWZ12". RTR_-_Homecoming.mnu
  8. Below is a basic layout for running a mothership raid. Your server may have done (or may do) them differently. This is how things generally ran on Protector (with allowances made for changes since close). If the info given here doesn't match YOUR raid style, please feel free to add onto this guide at any point! Rush the Rikti? Yep! That's what Protector called it's weekly ship raids. If it was good enough for Protector, it's good enough for Paragon! Here's when we run! Day: Every Wednesday Night Time: 9PM Eastern (Click on link to see what that is in YOUR time zone.) Server: Insert Server Here Location: Rikti War Zone Assembly Point: Point Du Hoc. Raid Pylon Order: 12, 11, 14, 17, 15, 13, 19, 16, 6, 5, 7, 20, 4, 8, 3, 2, 9, 18, 10, 1 Also, if anyone is interested in training up/becoming an alternate raid leader for the event, please contact me. This way, if both Stone and I fall off the face of the earth, the event can continue until we resurface. Basic Strategy. Hit the pylons in order (as defined above) Once all the pylons are down, we move up onto the ship. On the ship, there are 3 "lanes". Each with 6 grates. Behind each grate is a bomb. We need to bust through the grates and set off as many bombs as possible. NOTE: We're limited to one bomb per team within a period of 30 minutes or so. From here we have everyone gather at the edge of the bowl, buff up and the GM. From here, we basically mass into the center of the bowl and fight off waves. More durable members can head up around the top of the bowl and into the other wings and draw enemies back to the bowl. Kick Rikti butt until the shield comes back up. Things to do to prep for the raid. Make sure to complete the Vanguard Intro mission! This way you can earn Vanguard merits. If you're already sitting on a stack of VMs, pick yourself up a Vanguard Heavy from one of the stations in the HQ. They help make the run go easier. NOTE: On VERY full runs, we may request that you forego Incarnate and bought pet powers. The game engine has limits on how many individual entities it can render in a scene. And an entire league doubling or tripling their numbers this way results in a raid where you can't see ANYTHING. Masterminds will ALWAYS be able to use their default pet powers though. Add the REQUEST channel to your chat window someplace visible. Now lag/latency can be an issue in a ship raid. A zone full of people can really REALLY hurt during the raid. Here's one of the things you can do to help reduce the network load during the raid. Turn off sending all buffs. Here's how! Click on Menu Click on Options Go to the Windows Tab Three sections near the bottom Status Window Buff Display Group Window Buff Display Pet Window Buff Display [*]The last entry in each is "Stop Sending All Buffs" [*]Set to ENABLED Calling bombs: This is basically how I treat bomb lanes on the ship. We normally come in on the south bomb lane (it's the one closest to the final pylon). When you call out for a bomb, please do so in BROADCAST. Also, if you can, cite left or right and the number. If someone calls BOMB! and you're not sure WHICH one? MOVE! PERIOD! Contact: Hyperstrike Recurrence: Weekly
  9. You have to coordinate with the server owner. But it's possible to tie in channels with a Discord bot spec-written for the purpose. I unfortunately don't have links.
  10. That's the point - one pool needs 2 power selections to bring it on par with 1 power from the other. I'd also argue that "convenience" is irrelevant in a game where jetpacks, teleporters and such are available for purchase at any time. What you're missing is that, while SuperSpeed has the advantage in raw speed, Flight has the advantage in pure 3D positional control and terrain avoidance.
  11. I'm running at 6480x3820. I like my general interface smaller. So 100% works mostly fine for me. Though I'm bumping text size up slightly. As for the cursor? Even at 200%, it's still too damn small for me and I wind up losing it on the screen all the time. Is there such a thing as "too much screen real estate"?
  12. There used to be such a setup. And Paragon Chat is the proof of concept. However, it's proven to be almost as easy to do with Discord, whereas Jabber/XMPP are essentially abandoned protocols. Also, you get the side-benefits of Discord (hierarchical permissions systems, media sharing, voice chat, etc).
  13. Okay I'm playing on an RTX 2060. My monitor setup is 3x27" 4K monitors in Portrait mode. I use the NVSurround feature in the NVIDIA Control Panel. Please note this feature isn't perfect. Windows still "snap to monitor". As does the Taskbar (with no way to fix the Taskbar). You'll want to tell the game to ignore screen scaling. Otherwise you'll be re-arranging window positions every time you play. Also, if you have screen-flicker on one of your monitors take a look at one solution here. Another possibility is that you simply have a defective cable. Note: Ignore the cable mess. It's long since cleaned up.
  14. Hey mang! You lookin' for a SENTINEL? *Opens coat* I got what you want! I got what you need! AH CRAP! I FORGOT TO GET DRESSED THIS MORNING! PAY NO ATTENTION TO THAT FLASHER BEHIND THE TRENCHCOAT!
  15. Okay I can kinda fill in on some of the things that have changed. 1: Winter-Os. While CMA's original guide was great for smacking Soft-Cap for S/L, alternate typed damage was a downside. With the addition of Winter-Os and the ability to convert them to Superior versions, you have EXACTLY what you need to bump your other typed defenses without serious frankenslotting and compromising accuracy and the like. On top of this they deliver large doses of F/C Resistance as well. 2: Unbreakable Guard is mostly superior to Reactive Armor. It delivers a superior Typed bonus to S/L, and while it short-changes you on E/N Defense, you actually gain E/N Resistance and beefy Speed/Recharge debuff Resistance. 3: The Reactive Defenses Unique. It delivers a Scaling Resistance mechanic not unlike SR's. So, it's possible to build an Inv/SS Tank (and others, so long as you can distribute the Winter-Os for ST, PBAOE and Ranged). Others, depending on what they need might be easier, might be harder. Note that the Winter-O Targeted AOE isn't quite so useful but provides GOBS of F/C defense. Also, the Winter-O for Holds is essentially identical to the Ranged Winter-O set in terms of bonuses. As I was saying, it's possible to build an Inv tank that's soft-capped to all typed Defenses, save Psi. Also, it's actually possible to run with Tough turned OFF and just mule-ing the two +3% Defense IOs. 4: So, you wind up being able to do other things, like start deepening your mitigation by bumping Resistance. As noted, Winter-Os provide lots of F/C Resist too. And the Unbreakable Guard provides modest E/N Resistance. 5: The Unbreakable Guard Unique. Provides +Max HP 6: Preventative Medicine's +Absorb. Gives you a small quantity of "phantom HP". And, if fully six-slotted in the PM set, you get a splefty 8.75% +Rech bonus. This is an old-school build for The Big Blue Butthead (Hyperstrike) As you can see, a conventional CMA-influenced build. And was tough-as-nails for the time. I'd switched from Vox Populi's "Super-Tanker" Superman-esque build (mainly a cosmetic thing) to this. And the difference in survivability was noticeable. I had teammates telling me that my tanking efficiency and staying power was a tenfold improvement. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Hyperstrike: Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- RctArm-ResDam/EndRdx:33(A), RctArm-ResDam/Rchg:33(3), RctArm-ResDam/EndRdx/Rchg:35(3), RctArm-ResDam:33(5), StdPrt-ResDam/Def+:10(5) Level 1: Jab -- KntCmb-Acc/Dmg:33(A), KntCmb-Dmg/EndRdx:33(7), KntCmb-Dmg/Rchg:33(7), KntCmb-Dmg/EndRdx/Rchg:33(9), PndSlg-Acc/Dmg:30(9), PndSlg-Dmg/EndRdx:30(11) Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(13) Level 4: Resist Physical Damage -- RctArm-ResDam/EndRdx:33(A), RctArm-ResDam/Rchg:33(13), RctArm-ResDam/EndRdx/Rchg:33(15), RctArm-ResDam:33(15) Level 6: Haymaker -- KntCmb-Acc/Dmg:33(A), KntCmb-Dmg/EndRdx:33(17), KntCmb-Dmg/Rchg:33(17), KntCmb-Dmg/EndRdx/Rchg:33(19), PndSlg-Acc/Dmg:30(19), PndSlg-Dmg/EndRdx:30(21) Level 8: Unyielding -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(21), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(23) Level 10: Boxing -- Acc-I:50(A) Level 12: Combat Jumping -- BlsoftheZ-Travel:33(A), BlsoftheZ-Travel/EndRdx:33(25) Level 14: Tough -- RctArm-ResDam/EndRdx:35(A), RctArm-ResDam/Rchg:33(25), RctArm-ResDam/EndRdx/Rchg:33(27), RctArm-ResDam:35(27) Level 16: Taunt -- PrfZng-Taunt:33(A), PrfZng-Taunt/Rchg:33(29), PrfZng-Taunt/Rchg/Rng:33(29), PrfZng-Acc/Rchg:33(31), PrfZng-Taunt/Rng:33(31), PrfZng-Dam%:25(31) Level 18: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(33), DefBuff-I:50(33) Level 20: Knockout Blow -- KntCmb-Acc/Dmg:33(A), KntCmb-Dmg/EndRdx:33(33), KntCmb-Dmg/Rchg:33(34), KntCmb-Dmg/EndRdx/Rchg:33(34), PndSlg-Acc/Dmg:30(34), PndSlg-Dmg/EndRdx:30(36) Level 22: Weave -- DefBuff-I:50(A), DefBuff-I:50(36), DefBuff-I:50(36) Level 24: Super Jump -- BlsoftheZ-Travel:33(A), BlsoftheZ-Travel/EndRdx:33(37) Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(37), DefBuff-I:50(37) Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39) Level 30: Resist Energies -- RctArm-ResDam/EndRdx:33(A), RctArm-ResDam/Rchg:35(39), RctArm-ResDam/EndRdx/Rchg:33(40), RctArm-ResDam:33(40) Level 32: Resist Elements -- Ags-ResDam/EndRdx:35(A), Ags-ResDam:35(40), Ags-Psi/Status:35(42) Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42) Level 38: Foot Stomp -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(43), Arm-Acc/Dmg/Rchg:50(43), Arm-Acc/Rchg:50(43), Arm-Dmg/EndRdx:50(45) Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45) Level 44: Laser Beam Eyes -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(46), Apc-Acc/Dmg/Rchg:50(46), Apc-Acc/Rchg:50(46), Apc-Dmg/EndRdx:50(48) Level 47: Physical Perfection -- Heal-I:50(A), PrfShf-End%:50(48) Level 49: Hover -- DefBuff-I:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 1: Gauntlet Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- Mrc-Rcvry+:20(A), NmnCnv-Regen/Rcvry+:33(48), RgnTss-Regen+:30(50) Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), PrfShf-End%:33(50) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;680;1360;HEX;| |78DA6594DB6E12511486F7C0201D0E96165B2894630F404B07D09A788A5ED86A312| |54131DE12D42D9D940C384C8D5CFA14BD34DE7AE10BF8161EE2E9193CBC012E66FD| |A50426816FF6DA6BAFFDEF9FB5A9BDDE0B7CB8FFE68E5002773BAD7EBFF9B8651E4| |B6BAE7662B76CA36B0A7AFC07839EB4FAB6651C4B2F8D939CD3DC932FA4D9977AD5| |7C75D231A5D57A6A740C7B10C7744D76A4D41B27B4B6D9B02D69B6EDA385AA7924E| |9D5D6CF5E82F56EB7A3DF33DA47B661B603CEE850B67A34F03983464FCAE77ECEEA| 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|44AECC44FE03BD58C6E1| |-------------------------------------------------------------------| This is a current build for The Big Blue Butthead (Hyperstrike). This implements a lot of what I'm talking about. And the basic idea is "Defense In Depth". Big Defense numbers come with the territory. But they're now more or less universal. S/L/F/C over 50% with 1 enemy in range. S/L/F/C Incarnate Soft-Capped at 50% Invincibility saturation. MUCH bigger Resist numbers underneath that shore you up against exotic damage in case something gets past your defenses. On top of this we have more options for fiddling with our HP caps and healing. Plus, as you can see, I'm building for Recharge to be able to output Damage faster. As "arrested" enemies deal ZERO DAMAGE. Now, does everyone have to build the way I have? Oh HELL NAW! I build the way I do for what I consider best-performance in steady-state Tanking. So I'm not relying on clicky powers (other than Rage, with Hasten as my Auto-power) to bolster my Defense/Resist to respectable levels and gimping the rest of the time. Also, this build is by NO means ultimately min-maxed! This is me hitting on a build with the parameters I wanted and going "BUILD!" without exploring EXACTLY how far I can push things. Note how heavily over-S/L/F/C I am. I could sacrifice some F/C and plonk a FF +Rech IO in. There may be some changes in the future as I'm finding that Spring Attack's current stats make it something of a waste of power. Don't get me wrong, it's a GREAT combat opener. But the *meh* damage and the atrocious Recharge time REALLY limits its utility. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Hyper-Possible-Corrected: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(3), RctArm-ResDam:40(3) Level 1: Jab -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(7), Mk'Bit-Dmg/Rchg:50(7), Mk'Bit-Acc/EndRdx/Rchg:50(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(9), Mk'Bit-Dam%:50(11) Level 2: Temp Invulnerability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(5), RctArm-ResDam/Rchg:40(5) Level 4: Dull Pain -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(11), Prv-EndRdx/Rchg:50(13), Prv-Heal/Rchg:50(13), Prv-Heal/Rchg/EndRdx:50(15), Prv-Absorb%:50(15) Level 6: Resist Elements -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(19) Level 8: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(19), UnbGrd-Rchg/ResDam:50(21), UnbGrd-Max HP%:50(21) Level 10: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(23), SprGntFis-Acc/Dmg/Rchg:50(23), SprGntFis-Dmg/EndRdx/Rchg:50(25), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(25), SprGntFis-Rchg/+Absorb:50(27) Level 12: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(27), MckBrt-Taunt/Rchg/Rng:50(29), MckBrt-Acc/Rchg:50(29), MckBrt-Taunt/Rng:50(31), MckBrt-Rchg:50(31) Level 14: Resist Energies -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 16: Kick -- FrcFdb-Rechg%:50(A) Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(33), ShlWal-ResDam/Re TP:50(34), Rct-ResDam%:50(34), RctRtc-Pcptn:20(34) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/Rchg:50(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(37) Level 22: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37) Level 24: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(39) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39) Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(39) Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40) Level 32: Super Jump -- WntGif-ResSlow:50(A) Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40) Level 38: Foot Stomp -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(40), SprMghoft-Acc/Dmg/Rchg:50(42), SprMghoft-Dmg/EndRdx/Rchg:50(42), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(42), SprMghoft-Rchg/Res%:50(43) Level 41: Spring Attack -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), SprAvl-Rchg/KDProc:50(45) Level 44: Conserve Power -- RechRdx-I:50(A) Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50) Level 49: Physical Perfection -- RgnTss-Regen+:30(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(46), Mrc-Rcvry+:40(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(46), EndMod-I:50(50) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;695;1390;HEX;| |78DA65945B4F135110C7CFB65BB1A5954B81828502155A6E5D29F2AC0F80579A906| |07C6D0A1CDA8575DBEC2EC63E9A889737458D2F22F2A678F9027E0B6F807E016FA8| 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  16. Heraclea, if you're talking about Burn making enemies auto-run, it actually doesn't do that anymore.
  17. My Human-form is TECHNICALLY a Human/Dwarf. But the Dwarf stuff is mainly there just to mule. High recharge and perma-Light Form. Here's an approximation of my current build. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Hero Profile: Level 1: Gleaming Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(9), Dcm-Dmg/Rchg:40(11), Dcm-Acc/EndRdx/Rchg:40(11), Dcm-Acc/Dmg/Rchg:40(13) Level 1: Incandescence -- ImpArm-ResPsi:40(A), GldArm-3defTpProc:50(43), StdPrt-ResDam/Def+:30(45) Level 2: Shining Shield -- ImpArm-ResPsi:40(A) Level 4: Gleaming Blast -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(17), Apc-Acc/Rchg:50(19), Apc-Dmg/EndRdx:50(19), Apc-Dam%:50(21) Level 6: Essence Boost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(21), Pnc-Heal/Rchg:50(23), Pnc-Heal/EndRedux/Rchg:50(23), Pnc-Heal:50(25), ImpArm-ResPsi:40(25) Level 8: Radiant Strike -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(27), Hct-Acc/Rchg:50(27), Hct-Dmg/EndRdx:50(29), Hct-Dam%:50(29) Level 10: Thermal Shield -- ImpArm-ResPsi:40(A) Level 12: Proton Scatter -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(31), PstBls-Dmg/Rchg:50(31), PstBls-Dmg/Rng:50(31), PstBls-Acc/Dmg/EndRdx:50(33) Level 14: Quantum Shield -- ImpArm-ResPsi:40(A) Level 16: Inner Light -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(33), AdjTrg-ToHit/EndRdx/Rchg:50(33), AdjTrg-EndRdx/Rchg:50(34), AdjTrg-ToHit/EndRdx:50(50), RctRtc-Pcptn:20(50) Level 18: Luminous Detonation -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(34), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(36), Rgn-Knock%:50(36) Level 20: Incandescent Strike -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(36), SprEssTrn-Acc/Dmg/Rchg:50(37), SprEssTrn-Dmg/EndRdx/Rchg:50(37), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(37), SprEssTrn-Rchg/Global Heal:50(39) Level 22: White Dwarf -- Ags-Psi/Status:50(A) Level 24: Reform Essence -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(39), Prv-EndRdx/Rchg:50(39), Prv-Heal/Rchg:50(40), Prv-Heal/Rchg/EndRdx:50(40), Prv-Absorb%:50(40) Level 26: Solar Flare -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/Rchg:50(42), SprAvl-Acc/Dmg/EndRdx/Rchg:50(43), SprAvl-Rchg/KDProc:50(43) Level 28: Kick -- FrcFdb-Rechg%:50(A) Level 30: Tough -- UnbGrd-Max HP%:50(A) Level 32: Dawn Strike -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Dmg/Rchg:50(45), SprKhlGrc-Acc/Dmg/Rchg:50(45), SprKhlGrc-Dmg/EndRdx/Rchg:50(46), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(46), SprKhlGrc-Rchg/FormBuff:50(46) Level 35: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48) Level 38: Restore Essence -- RgnTss-Regen+:30(A) Level 41: Light Form -- RechRdx-I:50(A), RechRdx-I:50(48) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 47: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 49: Maneuvers -- LucoftheG-Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Cosmic Balance Level 1: Energy Flight -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Combat Flight -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), PrfShf-EndMod/Acc:50(17) Level 22: White Dwarf Antagonize -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(3), MckBrt-Taunt/Rchg/Rng:50(3), MckBrt-Acc/Rchg:50(5), MckBrt-Taunt/Rng:50(5), MckBrt-Rchg:50(7) Level 22: White Dwarf Flare -- FrcFdb-Rechg%:50(A) Level 22: White Dwarf Smite -- FrcFdb-Rechg%:50(A) Level 22: White Dwarf Step -- Empty(A) Level 22: White Dwarf Strike -- FrcFdb-Rechg%:50(A) Level 22: White Dwarf Sublimation -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(7), Pnc-Heal/Rchg:50(9), Pnc-Heal/EndRedux/Rchg:50(50) Level 50: Cardiac Core Paragon ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1611;691;1382;HEX;| |78DA6D94594F13511886CFB43340A1EC0C05A12D204B69A5B4027A2751890B16252| |1F1965419A05A96B460BCF5C23FE085B8B1F903BC71BB73FD33A2B2184D9418AD5F| |E77D85EA30E9E4E9BCDF7A66CEF9466E0E799F9CBD35A8B49AD3E964363B3E6A25A| |F5A5732A9D9292B537C31B9B09849A655FE2A96BBA3D03A7E6972D29ACDA66E58D1| |C4E24C6A766E313B7E4A722CB4FFE3356439BC4E4A52553E3A37978E9E494D4D2F8| |863A9FD34366F59135EFB6FC24ACE8B5EF9F761C2CA64A753F3AA41DA88CABD6B28| |5E395D2D09BA7455720F2CBD4F3E00BD0FC1CD7C8C66C7B854B7666BE1A36EA5E2B| |A3AE29367BFAEB6C447838FD2E8F35334376BB97B5CB67F5514ACE92563605D1CDC| |961803790CA31935EAFC607D800C820D2D24EBFD32F0BAF3F58ABB90EF5088EC069| |BC36404DC91180FFBF630CF6FD1CA98A7ECA9B2FD02CFC8E7E40BB0E525F84562CA| |99A79C7972A255722D952BA8D7B24AAE81ADEB60FC31B92CACD5952A52AA9A3D54F| |7D1B79F1C000F1F238F839AC4D422C6A83DA7C3761E6C1F262F9009B07304FC2ABD| 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  18. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Frozen Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(3), ShlWal-ResDam/Re TP:50(3) Level 1: Stone Fist -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/Rchg:50(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(43), SprBlsCol-Rchg/HoldProc:50(45) Level 2: Hoarfrost -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(11), Pnc-Heal/Rchg:50(11), Pnc-Heal/EndRedux/Rchg:50(27), Pnc-Heal:50(45) Level 4: Heavy Mallet -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(5), SprMghoft-Acc/Dmg/Rchg:50(5), SprMghoft-Dmg/EndRdx/Rchg:50(7), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(7), SprMghoft-Rchg/Res%:50(9) Level 6: Super Jump -- WntGif-ResSlow:50(A) Level 8: Wet Ice -- RechRdx-I:50(A), RechRdx-I:50(9) Level 10: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(34), MckBrt-Taunt/Rchg/Rng:50(37), MckBrt-Acc/Rchg:50(40), MckBrt-Taunt/Rng:50(42), MckBrt-Rchg:50(42) Level 12: Permafrost -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-Max HP%:50(21), GldArm-3defTpProc:50(21) Level 14: Icicles -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(15), SprGntFis-Acc/Dmg/Rchg:50(15), SprGntFis-Dmg/EndRdx/Rchg:50(17), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(17), SprGntFis-Rchg/+Absorb:50(19) Level 16: Kick -- FrcFdb-Rechg%:50(A) Level 18: Glacial Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19) Level 20: Fault -- FrcFdb-Dmg/KB:50(A), FrcFdb-Acc/KB:50(45), FrcFdb-Rchg/KB:50(46), FrcFdb-Rchg/EndRdx:50(46), FrcFdb-Dmg/EndRdx/KB:50(46), FrcFdb-Rechg%:50(48) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25), StdPrt-ResDam/Def+:30(27) Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25) Level 26: Energy Absorption -- PrfShf-EndMod/Acc/Rchg:50(A), PrfShf-EndMod/Acc:50(33), EffAdp-EndMod/Acc/Rchg:50(34), EffAdp-EndMod/Acc:50(34), LucoftheG-Rchg+:50(50) Level 28: Hurl Boulder -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(29), SprWntBit-Acc/Dmg/EndRdx:50(29), SprWntBit-Acc/Dmg/Rchg:50(31), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(31), SprWntBit-Rchg/SlowProc:50(33) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31) Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33) Level 35: Tremor -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(37), SprAvl-Rchg/KDProc:50(37) Level 38: Seismic Smash -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(39), SprEnt-End/Rchg:50(39), SprEnt-Acc/Hold/End:50(39), SprEnt-Acc/Hold/End/Rchg:50(40), SprEnt-Rchg/AbsorbProc:50(40) Level 41: Conserve Power -- RechRdx-I:50(A) Level 44: Physical Perfection -- PrfShf-End%:50(A), PrfShf-EndMod:50(50) Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(48), Mrc-Rcvry+:40(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(50) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;650;1300;HEX;| |78DA6593C94F535114C6EF6B5FC542B18C6D110A6528508A45D4BD318246A50909C| |66DD3C0B5544ADBB42C64270A0E1B8388BA51D19DE2F037382E344E2BC7BFC161A1| |71D8D4C3FB3E8AF1BDA4FDBDF7DD7BCFF9CEB9F7C68F0F79EEEF9FDBAD0CCFDE4CB| |2584C1C4E66A774C1154FA6D2E36AEDA9905F006A62481FD5D9A28E1D18D7893D85| |E95C617D20AE335AC7C66672598D77E519CDE532B1119DCCA7B3A96AEB635F3A353| |9235F95D6D7585EEB09EFFAAC095D284EA6F3F5C3F9F4786C38AB0BA9D9443C599C| |D185D98018E896DF33B7FC196B964A0ED5282F83A6723490879C163B2B159F924B2| |D9A9616B900F62D9117C965B0FF12F8DCCDF0AA641A2D885719245BC1AD6D607F08| |0C4B3E273CB99C6FA199EFC8F7E0A60FE44770F327D02F9D75219F7235437B211E2| |A10CFA8882ACC27BB25979BB5B9271D96D69E06BB8E813D536024434E832F656115| |E29A55DF91CBF383FC0936FC267780AF644D35F355CFA3475B16C8D360CD19F22C5| |8770E74486D5ED6E65D8087D712AF96B5D572FFEAB87FBD525B3D73D59FC0FCFE39| |70DB49F214390F0E30AE537235B2B646D6E6636D3ED616F8C5FDF3CBC4A0EC8DACF| |1D38B9F5E02F4F2467C36198615AF6919394297D9EFF3E42238C8B511F1DF4CFFCD| |B7D08396DBE42AD87A87BC0B86EE813EF112A49720E3B5D24B878CB571AC8DE7204| |4F649CE0EE6ECB88A589DD7C8EBE40AD87583BC0946656D98E736FC005AF743F211| |F918EC79423E0557A495BDDCDB5E7A59958312A5CFE815F666092C959F16B37C3B9| |525AB8859BED3A53EDBE8769B32685376DA945D3665C4A68C9AE5BBAE0C4B71D7C8| |4D8652FA2CDD318C7F47BF6E280EA31D6769E008F668E0A0B0C7545F6CABBE6D288| |6F15F57FEF804ACFC2F84E7ED84| |-------------------------------------------------------------------| Nice medium-to-hard control.
  19. You could just layer on a bunch more Defense. Here's a throw-together to give you some idea of what can be done. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Yaphet: Level 50 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg:40(A), Mk'Bit-Dmg/EndRdx:40(3), Mk'Bit-Dmg/Rchg:40(3), Mk'Bit-Acc/EndRdx/Rchg:40(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:40(5), Mk'Bit-Dam%:40(27) Level 1: Fast Healing -- NmnCnv-Heal:50(A), NmnCnv-Regen/Rcvry+:50(29), Heal-I:50(31) Level 2: Savage Strike -- Mk'Bit-Dmg/EndRdx:40(A), Mk'Bit-Acc/Dmg:40(7), Mk'Bit-Dmg/Rchg:40(7), Mk'Bit-Acc/EndRdx/Rchg:40(9), Mk'Bit-Dam%:40(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg:40(29) Level 4: Shred -- ScrDrv-Acc/Rchg:50(A), ScrDrv-Dmg/Rchg:50(11), ScrDrv-Acc/Dmg:50(11), ScrDrv-Acc/Dmg/EndRdx:50(13), ScrDrv-Dam%:50(13) Level 6: Reconstruction -- Prv-Heal:50(A), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34) Level 8: Quick Recovery -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Rchg:50(19) Level 10: Fly -- WntGif-ResSlow:50(A) Level 12: Dull Pain -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-Heal/Rchg:50(15), NmnCnv-Heal:50(15), NmnCnv-Heal/EndRdx/Rchg:50(17), NmnCnv-EndRdx/Rchg:50(17) Level 14: Vicious Slash -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(39), Mk'Bit-Dmg/Rchg:50(40), Mk'Bit-Acc/EndRdx/Rchg:50(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(40), Mk'Bit-Dam%:50(50) Level 16: Integration -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(46), NmnCnv-Heal/EndRdx/Rchg:50(48) Level 18: Rending Flurry -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(37), ScrDrv-Dmg/Rchg:50(37), ScrDrv-Acc/Rchg:50(39), ScrDrv-Acc/Dmg/EndRdx:50(39) Level 20: Resilience -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(21), GldArm-ResDam:50(21), StdPrt-ResDam/EndRdx:30(23) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(25), UnbGrd-Max HP%:50(50) Level 26: Hemorrhage -- Mk'Bit-Acc/Dmg:40(A), Mk'Bit-Dmg/EndRdx:40(36), Mk'Bit-Dmg/Rchg:50(36), Mk'Bit-Dam%:50(36), Mk'Bit-Acc/EndRdx/Rchg:50(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(50) Level 28: Instant Healing -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal:50(48), NmnCnv-Heal/EndRdx/Rchg:50(48) Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31) Level 32: Savage Leap -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(33), ScrDrv-Dmg/Rchg:50(33), ScrDrv-Acc/Rchg:50(33), ScrDrv-Acc/Dmg/EndRdx:50(34) Level 35: Soul Tentacles -- JvlVll-Acc/Dmg:50(A), JvlVll-Dam/Rech:50(43), JvlVll-Dam/End/Rech:50(43), JvlVll-Acc/End/Rech:50(43), JvlVll-Acc/Dmg/End/Rech:50(46) Level 38: Revive -- RechRdx-I:50(A) Level 41: Darkest Night -- DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(A), DarWtcDsp-ToHitDeb/EndRdx:50(42), DarWtcDsp-ToHitDeb:50(42), DarWtcDsp-Rchg/EndRdx:50(42) Level 44: Dark Obliteration -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Dmg/EndRdx:50(45), Rgn-Knock%:50(46) Level 47: Blood Thirst -- RechRdx-I:50(A) Level 49: Moment of Glory -- RechRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(23), EndMod-I:50(27) Level 2: Swift -- Empty(A) Level 1: Blood Frenzy Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;657;1314;HEX;| |78DA65944B4F135114C76F3B534A29B545FAA21429505AA0F6252F5D9928E2861AA| |462E2AA99C0653AD0B44D5B90872FFC08BAF02BA831183746FD326E4D7CE042135D| |D5C39C7F0A66266D7E77FE73CFB9E7FCEFDC29EC2EF41EDD3CBC2A6CEEEB15ADD92| |C5D6B6CB7A4A3A0E9C69A2284E8BAA7D5CBB2E5A461D87C542AC88A9499A2B6A3E9| |B889F08305B921AB4D995991BAACCA86D6326A55E15EAED52A99C58AA1975B67C71| |E1E9F0C8DAAEE35EF96A4B62E1BCDB2510FDDA81B6B194E5BAC6D574A05ADD9928D| |BD309591A0FFAB0981ABED101B84A42AEC3A5866AA06B8C98C6C31F7FD449B196B1| |7AB34C8AB227A9779212E4CBE9CC014CA6F43DE2EACD385FCDDC8DF8DBC51ACF39A| |62158E55953DCED7B30BEE307BF7C103E601D5E4E018BBE38B626A235FC16FCC073| |4C789BA9D2FECA676FE19F89CE9A67D72711EE11AE4B88714E7E638D57D9BFB3C57| |04D1BFEF0EB8C2BC35298407FD7B36B8C684CE4C964103DC64E6B7988F683D2FEAF| |4227F1AEB66B1CE1BF2A80F1EF5C193F87D105E25E05D025E3DA6BCFD9C57E90FD1| |604815FE4BDCA33FCB0C0659B7910F01F81068D325145242880EFDE2D9E1DFE01F6| |6FE2FF32D553780EE07B0EB63780BC6D0FD18BA8DC3853C5C7842550E622707E172| |76F5FFEE55AA65080E0D05F0E6F9411FF31DD5300C8786E1500C0EC5E0500C0E8DC| |0A1752A7F1431A3B3DCCBD41C380F5E66A6AF300FA9DE7138359EE23C9F7B85E003| |D656263EF09B35F9097C0F7E644A4A93C29AA969D62ECE80B3E01C333DCF3CA2E41| |9AC99C19A4FA98E1CB41CB4A8DA39E5F43BD9C5298B92B328798B326D51662CCAA2| |DAF92AB4972C4F97D5CEF740D84CE5B88714DBD9393F2CCACF53C52E70628338B19| |118F7F8DD122593A795B87C9D6F49FB1F3FEEECBF| |-------------------------------------------------------------------|
  20. I agree with CMA. The crash at the end makes accomplishing something like this completely worthless. With a standard IO build you're moderately tough. With a well-planned build, you're pretty much the next best thing to a Stoner in Granite, but without the speed, damage and movement penalties. Okay, just went through and builty an Invuln/Spines with an eye towards maximum recharge. Unstop comes down to about 225.4 seconds recharge using a Spiritual T4 Alpha. And, funnily enough, it's not a completely terrible build! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Spines Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Power Pool: Speed Hero Profile: Level 1: Resist Physical Damage -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(31), ImpSki-EndRdx/Rchg:30(33), ImpSki-ResDam/EndRdx/Rchg:30(33), ImpSki-Status:30(34) Level 1: Barb Swipe -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(3), Hct-Acc/Rchg:50(3), Hct-Dmg/EndRdx:50(5), Hct-Dam%:50(5) Level 2: Temp Invulnerability -- ImpSki-Status:30(A), ImpSki-ResDam/EndRdx:30(34), ImpSki-ResDam/Rchg:30(34), ImpSki-EndRdx/Rchg:30(37), ImpSki-ResDam/EndRdx/Rchg:30(37) Level 4: Spine Burst -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(25), SprMghoft-Acc/Dmg/Rchg:50(25), SprMghoft-Dmg/EndRdx/Rchg:50(27), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(27), SprMghoft-Rchg/Res%:50(46) Level 6: Dull Pain -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(7), Prv-EndRdx/Rchg:50(7), Prv-Heal/Rchg:50(9), Prv-Heal/Rchg/EndRdx:50(9), Prv-Absorb%:50(15) Level 8: Resist Elements -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(40), ImpSki-EndRdx/Rchg:30(40), ImpSki-ResDam/EndRdx/Rchg:30(42), ImpSki-Status:30(42) Level 10: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(11), MckBrt-Taunt/Rchg/Rng:50(11), MckBrt-Acc/Rchg:50(13), MckBrt-Taunt/Rng:50(13), MckBrt-Rchg:50(15) Level 12: Unyielding -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(42), ImpSki-EndRdx/Rchg:30(43), ImpSki-ResDam/EndRdx/Rchg:30(43), ImpSki-Status:30(43) Level 14: Resist Energies -- StdPrt-ResDam/Def+:30(A) Level 16: Ripper -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(21), Obl-Dmg/Rchg:50(21), Obl-Acc/Dmg/Rchg:50(23), Obl-Acc/Dmg/EndRdx/Rchg:50(23) Level 18: Invincibility -- LucoftheG-Rchg+:50(A) Level 20: Kick -- FrcFdb-Rechg%:50(A) Level 22: Tough -- GldArm-3defTpProc:50(A) Level 24: Weave -- LucoftheG-Rchg+:50(A), Ksm-Def/EndRdx:30(45), Ksm-Def/Rchg:30(45), Ksm-EndRdx/Rchg:30(46), Ksm-Def/EndRdx/Rchg:30(46), Ksm-ToHit+:30(50) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A) Level 28: Impale -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(29), Apc-Acc/Rchg:50(29), Apc-Dmg/EndRdx:50(31), Apc-Dam%:50(31) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 32: Unstoppable -- RechRdx-I:50(A), RechRdx-I:50(33) Level 35: Quills -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(36), Arm-Acc/Rchg:50(36), Arm-Dmg/EndRdx:50(36), Arm-Dam%:50(37) Level 38: Throw Spines -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(39), Rgn-Acc/Rchg:50(39), Rgn-Dmg/EndRdx:50(39), Rgn-Knock%:50(40) Level 41: Stealth -- LucoftheG-Rchg+:50(A) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45) Level 47: Invisibility -- Rct-Def:50(A), Rct-Def/EndRdx:50(48), Rct-EndRdx/Rchg:50(48), Rct-Def/Rchg:50(48), Rct-Def/EndRdx/Rchg:50(50), Rct-ResDam%:50(50) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(17), Pnc-Heal/Rchg:50(17), Pnc-Heal/EndRedux/Rchg:50(19), Pnc-Heal:50(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;639;1278;HEX;| |78DA6594D94F135118C5EFD0A9D8D2B258B12C5D0081D2960E5450E31663448D094| |D30F84E6ABD96915A9AB61A79F4C17FC747A341FD23DC58FC07DC58D42705AC1F73| |4E1A939964FAEB9C3BDF77CEBD7766728F6702CF6E3CB9AC8CC0D552BE565BB89D2| |F2FE9AA37972FDA057578B4CA1983BA30A3EFE9724D5B37CB8F1E96CABA9ABF6397| |ECFA4A88C3395DD2DA9AAFD8655D53C1B9E5E59275DD2E2ED6ED7231E05CCDEABC0| |C16BB9C0B6962D76C74F03BCA7C45EBBBA16B15BB605DA916EA76612197AFD57575| |A547328CCAF9D6273FC661AA86A97AE54FD454B13E70A09F8C808351F07942F1909| |A448B525953B58C9149D04C9169F09DF818F431D867907E83F41BA6DF30FD5E888F| |07355ECF478FD3A7678D5C07FB36C84D30F3097C2F7E5E64F47A3F433BF285FC0A1| |EFD467E07DBB7C00F52DBCAACADCC9860C60433269931C9B9BC94AC3EFAF9163167| |BF4DDE07034B64096C7F00AE26956AA35F1BFD92F44BD12F45BF14FDD6C42C881A1| |50C435B950C1DDC978E3DF43EBE4F1E8027FE920D705DFA74391BD3505DDD06F650| |1ED010FAA8D053DCE711AD9B7EDDA7B04EA66861EE4F98B5E3BF959365FC0F98D92| |3F7C1EC01B821BEBDECD7CBDA5792BF9FF9FB33F08D58E404189B24B39C876488B2| |4F947D36A5771C7D8C785A39DA00F95A3C86E831740E3D4E9E272F9017C1E14BE01| |BA91961CDC814B4D169F23479064C9C0583926B8C6B38C65C43A2A591D54833CF38| |D9216316D7D2DAC6FA4EEC90BBE40F30FB93FC05360E8F88D97C2995A3A8A4D97CB| |51B29D7E8A44BC9BA94299732ED52665DCA9C495B510C47F175CA8B0CA5B1E56F7E| |0838BAE3FFEFD310C1943AA3640C3C162707C06D57975D97724B9EE12CE7FF0F1F2| |EE987| |-------------------------------------------------------------------|
  21. No. Attuned enhancements cannot accept IO boosters.
  22. Taunt is, essentially, a ranged aggro management tool. It's good for "grabbing" runners and doesn't require massive slotting as in PVE it's auto-hit.
  23. I prefer a better steady-state build than relying on god-modes with suicidal crashes.
  24. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Cherenkov: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(15) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45) Level 2: Gamma Boost -- Pnc-Heal(A), Pnc-Heal/EndRedux(46), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(15) Level 6: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(34) Level 8: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(46) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Radiation Therapy -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(37), Mlt-Dmg/Rchg(40), Mlt-Acc/EndRdx(42), Mlt-Acc/Dmg/EndRdx(42), Mlt-Dmg/EndRdx/Rchg(43) Level 14: Beta Decay -- AchHee-ResDeb%(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25), ShlWal-ResDam/Re TP(34) Level 26: Ground Zero -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Rchg/+Absorb(31) Level 28: Rage -- RechRdx-I(A), RechRdx-I(29) Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31), Rct-ResDam%(34) Level 32: Meltdown -- Empty(A) Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(42) Level 44: Hasten -- RechRdx-I(A) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Physical Perfection -- RgnTss-Regen+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;692;1384;HEX;| |78DA65945B4F13511485CFB453A1A515B0B414E905905BB90C0CF02C3180264A13A| |4C6D76602C77602B675A6187934116FF102A8F14545DF142FBFC017FF84D7DFE025| |51A33E8D9BD90B789849DBAF679FB367ADB33AA7B94BD3E137272E4F0A253CB56CD| |876E18C515E9256206714CD05415770AA242D595EAA5CACA3519AA70BD3F29C2CDB| |529B37164DA36656CA8563D6F98AD58EE99C5C9652CBAF54E97BBE46EDC55A4944E| |62A9565EDB8592CD5CC7231EC8E66A551A541E3EE60515A76C9AC86DC71BE2AE562| 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|FDD8AF28CA433E21EA2673921E791D3BFF0F6928EE6A| |-------------------------------------------------------------------|
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