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Hyperstrike

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Everything posted by Hyperstrike

  1. I always loved the "How the HELL did you survive THAT?" I'd get from teammates.
  2. Invuln. 800mill deep, incarnates done right... 90% resist to s/l/f/c/t, 83% to psi/ene/neg 45+% def to all Massive Regen, rebirth heal and dull pain. Non-deathable. #ShowUsTheBuild
  3. Or you could have posted something explaining Why like Rhass did instead of sounding snarky. ^^^^^^ Pretty much this.
  4. Yeah...overpaid a skotch on that'un...
  5. Tanks have a general survivability edge over Brutes. Brutes kill things faster, negating some of the need to rely on that survivability. In a "stand there and just take it" contest, unless the RNG gods are REALLY angry with you, the Tank will outlast the Brute. Not terribly LONG. But it'll survive longer. (You don't have to outrun the bear, you just have to outrun the next guy...) But for most of the content, they're more or less indistinguishable, save that the Brute kills stuff faster.
  6. Here's a quickie rework (as I'm not terribly familiar with Staff. Only thing I changed is Boxing <<< KICK. As you can put a FF: +Rech proc in there. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Electric Daisy: Level 50 Technology Tanker Primary Power Set: Electric Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5) Level 1: Mercurial Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(40) Level 2: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7) Level 4: Guarded Spin -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Rchg/Res%(33) Level 6: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), RctArm-ResDam/Rchg(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 8: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15) Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(46), PrfZng-Taunt/Rchg/Rng(48), PrfZng-Acc/Rchg(48), PrfZng-Taunt/Rng(48), PrfZng-Dam%(50) Level 12: Energize -- RechRdx-I(A) Level 14: Lightning Field -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Rchg/+Absorb(21) Level 16: Eye of the Storm -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(42), Mlt-Dmg/Rchg(42), Mlt-Acc/EndRdx(43), Mlt-Acc/Dmg/EndRdx(43), Mlt-Dmg/EndRdx/Rchg(43) Level 18: Lightning Reflexes -- Run-I(A) Level 20: Staff Mastery Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 26: Power Sink -- RechRdx-I(A) Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(33) Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31), ShlWal-ResDam/Re TP(50) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 35: Innocuous Strikes -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 38: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), Rct-ResDam%(50) Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Physical Perfection -- RgnTss-Regen+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), Mrc-Rcvry+(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1534;705;1410;HEX;| |78DA6594CB4F135114C6EFB4531EA5502A6F4AA5549077A5EA5A626C35514848206| |E9BA6DCB623B52D3335B14B13F1B153D4B851D19DE2E3AFF0EDDEE71FA02E141510| |74331EE67CAD4DA649FBBBF3DD73EE77E6DC7B3B7D36EA7972ECDCA4503C47B209C| |388CF25720B5277CFC9642697CFE6D325419FA65856268BBA960C46139A51AA2529| |C081F1A84CC99C21C3E588F861FD745EF763765A66A50CCF1613A954FCA896CE14B| |55C5A34CEE4F3D970F9D1633D4DC944811EDCD6C36C41CA796F599F97BA91D10A2D| |B182960CC772524F97E2D309A328F55227153246DFA75EFA51762A359D62C329C4A| |02A1C9BE01653DD66AEF5097C4C97481122AAE84B83195063F69F620E2E309F938F| |021F053E2A7C6AE053039F9FE4E3E45897F3ADD3CA6F7DC76C7F0F7E60767F64063| |F315F908F0B3E2EF8D4C1A7AE57B1E886CF4B8AAD854F2D62DD88F5A0260F629BF6| |F3FA4D1D941050C52FAAB11EBDA8CF39ACB9F13C735F015C047566C460BE22DF06C| |E150DA3DC9F67A43562BDC6F3AAA5352F811798BB2E829798AD9799EB548B17B9DE| |02AF37BC08EACC11032C826798AF29D1C73D10BE71D63668BD16D64C079DD836D4D| |AB6C4F53B49EB408F3BD0B74EF4AD137DEB46DFDED0FA5DD601334517DE759BD6F7| |A35EFF7D7E879E07E02A73F743F01133F898D94EDE01F67604DA148E6965464EF01| |E8528A69763945E7806C13FE41D8277E816AFB9E73678075C61F6DF05EF31FF52EE| |00CECBC015D6F65E0597C16BCCC1EBE00DA64A350DA1EE21D43D5CAE7B9DEBF651C| |C28EA1E45CC18625628248C7D08E35D56E9C04C60EF260EF1B9EC512B777467FB4C| |530CAB951B6E8ED866276C4AC4A61CB029076DCA944D9951614B8A6229F5CD74AF5| |931BFB92BFF07985DFBAF38943EEEC8D84974E138DFDCEFB6AC1FD55937710F97C1| |20F7E9737BA536F34BD5F86BD57873E7CC63FCBB6ABC55359EA441049DFC0762431| |0B8| |-------------------------------------------------------------------|
  7. Honestly, you look more than good enough. Happy Tanking.
  8. Additionally, before a bunch of people get ready to invest serious quantities of time into further development, they'll want to have an agreement in place with NCSoft to prevent life-ruining lawsuits.
  9. In short, don't ever let someone else's biases tell you you shouldn't/can't do something in this game.
  10. And before someone tries to bring up Super Reflexes. Even in a Rage crash, it's still above soft-cap for Melee & AoE. For Ranged, it's at 41%. Again, eat an Inspie or pop Elude if you must. Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Why Did I Take Elude?: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39) Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(5), ShlWal-ResDam/Re TP(45) Level 2: Haymaker -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(23), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36) Level 4: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-Def/EndRdx/Rchg(45) Level 6: Agile -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(45), Rct-ResDam%(46) Level 8: Knockout Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(13) Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11) Level 12: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(19) Level 16: Dodge -- LucoftheG-Rchg+(A), LucoftheG-Def(17) Level 18: Rage -- RechRdx-I(A), RechRdx-I(21) Level 20: Evasion -- Rct-Def(A), Rct-Def/EndRdx(21) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(43) Level 24: Combat Jumping -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-Def/EndRdx/Rchg(46) Level 26: Hurl -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(31) Level 28: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(46) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Quickness -- Run-I(A) Level 38: Elude -- RechRdx-I(A) Level 41: Char -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 44: Melt Armor -- AchHee-ResDeb%(A) Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;676;1352;HEX;| |78DA65945B4F135110C7CF6EB7626FB495DE80022D950285D6567D2751C0A83469C| |4E82369E8A15D694AD396041EFD068A1A5FBC8097C4FB93D747BF817789DF41308A| |D1F852C79D7F8BC96EDAFC7266E63F3367CE9ECDAE4C3A9F1C3B3F2114C7D172BE5| |E9F3B525B6E486B365FD4E72D4208FFD9D26A64522F448E474EE7176564AABC5C90| |131DE4E93122E7B2B22C656A76B92A6B73B38D9AAC141BA530BB26E582ACD45BCE5| |372A12C57645DB8724B4BE5D4B45E2C35F44AD169AC6664BE4A0B776B5190B57A49| |AFDA8DF56C55CA8277AAAACFA772AB352A99AF37646D35444DC4E93FA8083C4DAB5| |8206434112B32F797401D3CC78C2F32DFFC9319FAA62AB62C864DDB668E9F64C614| |84507E05BA00EA8450278A3A31D489A1CE5B8205F92DC8BFA795FF3BF31D79AD1C6| |3B1FA158EF131C73DCCE40F8E1DA26507C75A3B9C9A61DBEB023B997637D3E901BD| |CCF7A4B2B156B18D717F7650A51375608F8E0B1C1FBF08AE31872F8197C12B4C0B6| |95DE8C9B5C37D76FE047F313DBF99FB8214D8473CC8EB0FA472A32737F6EEC1DE87| |095E63F24DC58B3E7DE0474217745D98AB0F73D5A81F3F66EE47CE00E69840EE00C| |5041113843E047D12E73242FE6EECAB7B9D6D3D1BE02D66F836B3FF0E7897F98954| |BDE8AF173D8451DB4BB5FB50BB0FBEFED6392366943080F318B8C6738E5C076F803| |799D1757083F9B97D279A6230C9F3DA240C713E3184196E52AB23A831728FB5A3F7| |C107E04366E211F898B9E314620CF9C65EAB74189AF842F952C8977ACA71079E81C| |FC117CCCC4BF01573906692C6BCD2E82F0386B5F6FDA61F3D2261B2A44D968CC972| |C864396CB24C6BEDEF4173C6E4CD69ED2F81500C8BCD43F79B2DCDAF76F22AFF7BB| |7772DAA12E537433DC327AC9E200E6B62CBA4FAB66B5194AB2ABFD36BCC3F0102FA| |FB0BC709EFFE| |-------------------------------------------------------------------|
  11. Basically Rage bumps your +Damage and +ToHit. However, when it wears off, you experience a damage crash (you're not doing NO damage, but VERY little). Worse, your Defense crashes as well. There used to be a bug, whereby if you had Rage double-stacked, you'd be able to avoid the Defense crash (but not the Damage crash. From Xaeon's point of view, it's not worth taking on a Defense-centric set BECAUSE of said crash. Never mind thaton such sets you can USUALLY over-build your Defenses to compensate for it. Also, contrary to popular delusion, dipping below soft-cap is NOT an automatic death sentence (like Invulnerability's Unstoppable crash is). The game provides all sorts of mitigation options. Defense Soft Cap simply provides maximum mathematical safety. Case in point. On this build, you can experience a Rage crash and your Melee defenses remain above Soft-Cap. Your others dip into the mid-30's. Oh no! Eat a Defense inspie before the crash and be done with it... In short, the Rage crash is real. The concerns about it are overblown. Because...DRAMA! Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11) Level 2: Haymaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17) Level 4: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(21), ShlWal-ResDam/Re TP(23), LucoftheG-Def/EndRdx(46) Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(34) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(34) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(46) Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(36) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(39) Level 28: Grant Cover -- Ksm-ToHit+(A) Level 30: Maneuvers -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(39) Level 32: Foot Stomp -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(40), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(42), SprUnrFur-Rchg/+Regen/+End(42) Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(45) Level 38: One with the Shield -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46) Level 41: Char -- SprEnt-Rchg/AbsorbProc(A) Level 44: Fire Blast -- Apc-Dam%(A) Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;654;1308;HEX;| |78DA6594CB4F135114C6EFED4C45A0A52D8FF286B64879954AD5BD8922264A13922| |66E49039776B481A62D892C5DB857D4B8F1B9F3BDF2F907B8F1AD2BF57F508C8FF8| |480C1EE7FB40E24C3AF9E59C73CFFDBE3977A6D9E393813B074FEC55BA717F295FA| |DCEEEAB2CD78C3F9B2F38739692AB4EEE2E37399B352563D2B9E5B2A9CCE66A15B3| |58A8157B509A340B66B12AC5A2634AF31BA10ACE2C2D95D2534EA15873160B01379| |A36F9B204A18D60DE54AA45A7DCE0C6B9B231F3910365672E3DB35211C97CB5662A| |2B1D62222977422B5EEB7EB520C8D8CA57208BA0ED9047C16DC7C02701A1666F9B4| |6AD15DCFED502BF810DDFC91FE08066ABF46AEA06A81BA06E13759BA81BA6EE53D1| |B5A06B59D46DA56EF430F61F0F237E266BFD5CEBA7A7283D75D053073D0D6A1CCE5| |F4F75A76C37D7759A5C057BCE9067C1BE73E073D1A9878EAE1F83CF3ED2279B3662| |5FD578D2E7E62CC90539BB207DF5D1578CBE62F4156B9785BDB68AEF42FC42B4425| |ABBFB85E2D0189230829C8E50374EBE94F52DF4D6C279C5392F5B7CB4A1E66B636D| |80B58D1946654D3BFBDBFF5B332CE8E4CC3AAF611603D7C11D37C89BE42D30791B7| |C25BEBAB1AFEAFEADDC678C88562FFDF4AEE179939FC92FE088D4FB39BBFE00F61A| |0A924D64081C099311F0B56826E8377181B58BE0E825F23279054C5D05DF48EF207| |AAD419E598A6795E2598DFF04DF0A8679E6C38FD1FF4E7263CC8D65F01EBC975C9A| |7ED277B16EE73DF23EF900CC3C241F810999D504CF6582679D217BECCDEF5A7E72A| |9514F66C293C97832BB3D993D9ECC94BDF93FB03EEDA9CED89B5FBAD26EA63E2CDF| |2F32EB1F1AA4AAB756D7FE657C3A8E69868FE06D6B3E241CB2D5474FD7A7AD5DE73| |1DBE655B0358699FC8A0AE8F30F852DEADB| |-------------------------------------------------------------------|
  12. And here's a more min-maxed version. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Fiery Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Teleportation Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), ImpArm-ResPsi(5), Ags-Psi/Status(5) Level 1: Scorch -- CrsImp-Acc/Dmg/Rchg(A), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx/Rchg(7), CrsImp-Acc/Dmg(9), CrsImp-Dmg/Rchg(9) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Combustion -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(21) Level 6: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(25) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/Rchg(27) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31) Level 16: Breath of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(36) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), Rct-ResDam%(37) Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(50) Level 28: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39) Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(40) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 35: Incinerate -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(43) Level 38: Greater Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45) Level 41: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-End/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Rchg/AbsorbProc(48) Level 44: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50) Level 47: Super Jump -- WntGif-ResSlow(A) Level 49: Recall Friend -- Tim&SpcMn-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 50: Resilient Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;677;1354;HEX;| |78DA6D94CB4F135114C667DAA9B5A53C0A9416E8034AB114B4521F6B17A246A5098| |9C42D0E70C5894DDBB4D5C8D2447CEC144DDCF85AFA8A2B9F71E38B7FC017A07F83| |8F448DBAAAA7F37D81C538E9F437F39D73CFB9E7DC7B277F6A2CF060DFE95D9A1ED| |85D30ABD5A949B3785C553C7973CE9AD11A9757EE38D4A931755415AB2ABBBF78F2| |44A1A82AE6B455B06AF3119AF3AAA05476AFA52AF378D69A274AA5822873C76A567| |12E60BF8D2BB32C2F7EFBE55059A9D976FB715246944B959A59B34AC5E09EB23593| |9D98AFA8A9BC59AD49C488CC6358EEB73EF9D31B33AB1B5A521ED286E68A9309D0C| |8903B8539430BFA355E32A65196681B6649056E3C424E83EF248F8E3C6EFDA7DBD6| |FCBFC8DF60E00FD821F1DDF0F5B83F426B5B2657C0F655F213D8F9197C2F793CACC| |713A52D0676C5C90418E9033FC8182FC6B8BCEC41843DE8610F3A654E3ED4ACF9AA| |2E7BDCF38CA6353157136BEA614D51D614654DF1BFE0B2046966AE66E68A33579CB| |94292AB15B93CAD0F0D7B5CDF23F231F904EC7F4A3E0357247ED06E74DD150C61BD| |FA3BC1818398834B3661076BE958402D6ED142D0F45058FC63E2BF0DFE86D8C29C7| |39831071833F5033EAB92B79B3EDDF449D127D70686A5AE5EEE9BDE6B986FEA3AB8| |E9067993BC057649EE18E2EA31C64D336E526C09DA1223D867693222B992EC61F20| |C62A517C0CC59F21C791E1CBE0076CBD841CE73F0226D97C84570F365F20AFB2E6D| |18E29E1D7A41DB4B70CB2BF235F906DCBA0436B6F208F38DDCA6ED0E7917CCDD23E| |F8361A93DCB35CCF6620D06451BA536DA8A758D1A6B67557E72691963EDC4D7871D| |D65187927328DB1DCA0E8732EE50260CA61545B7155F9B9C7328F52FFEB5EF03ADD| |FD61597DECF2FC461AC7CCB019C94AF8E51DFD7155DBF8A1EB42C82F5FF5C81B098| |D88D7F98E8FC9C| |-------------------------------------------------------------------|
  13. Hey guys? Can you help a brother out and post the data chunk too?
  14. Okay: Health and Stamina slotting BARE MINIMUM Health: Panacea +HP/End Numina's Convalescence +Regen/Recovery Miracle + Recovery Stamina: Performance Shifter Chance for +End Endurance (Set or Generic) (Optional) Endurance (Set or Generic) Quick Recovery: Performance Shifter Chance for +End (Optional) Endurance (Set or Generic) The reason to go for the Perf Shifter proc first is that, even when completely drained, it still gives you a bump of Endurance faster than your simple Recovery will.
  15. ^^^^^^^^^^^^^^^^^^^^^^^ S'TREWTH!
  16. Basically all the medallions/icons that show under your status bar? (Where your health and Endurance are showing?) It basically turns those off. Not just for YOU, but it stops broadcasting that stuff to the whole league. Considering we have 40-50 people (plus pets), all HEAVILY buffed, that's a LOT of needless traffic to and from the server.
  17. Yes, there are. This is part of an older guide I created that pre-existed 19 & 20. And I don't have a map that both shows the pylons and is free of the raid pathing and pylon numbers. Looking to see what I can do to replace. Okay! The joys of an ultra-high resolution screen! Max the map out and screencap! A little Photoshop and VOILA! Pylon order updated!
  18. I have no problem with you having your own opinion. Everybody's gotta be wrong at some point. And maybe, some day, it'll even be MY turn! ;) Seriously though. As long as everyone stays moderately civil, I have no problem with the conversation, and we can always agree to disagree. I don't think people who don't see things the way I do are inherently evil. (Well, not much...) =)
  19. Nice...very adult...
  20. You got a bit more than that. Finishing the zone, physically, took no small amount of effort. In the mean time, you have projects for various things going on and various things "falling over" and needing fixing. You also have multiple projects partially implemented or tried, failed and dropped as well. Honestly? The BIGGEST beneficiary of the last 7 years has been BASES. Go look at the base editor as it exists NOW and tell me multiple kilo-buttloads of work didn't go into that. With a sufficiently large and trusted dev crew? Sure. Things can speed up.
  21. Yep. Niche. The Marvel/DC movies have BRAND RECOGNITION. So their draw is wider. EVERYONE knows who Superman and Batman are. EVERYONE knows who Spider-Man and Wolverine are. The most common question I get when wearing Statesman's star? "Ooh! Captain America?" Remember the Russian-made "Guardians" film? Made a whopping $15M on a $5.4M budget. Basically CoH's lore has almost zero societal penetration. Whereas the Big Players have had 75 YEARS of exposure.
  22. Oh yeah. THAT is busted...
  23. Since CoH was launched a few months before WoW, I'd say that the problem was, as always, NCSoft. Had they done their job as a publisher, WoW might have become a mere anecdote and all MMO's out there would be trying to be "the CoH killer" but since NCSoft did nothing for the game except getting money from it, WoW's marketing and publicity made it the most famous MMO ever. Yes and no. With Superhero products, there are market penetration problems in Asia for anything without name recognition. On top of that, WOW gave away HUGE numbers of accounts in Asia to kickstart their numbers.
  24. http://www.fraps.com/ Also be aware that it can be very I/O intensive. So trying to screen record 1920x1080 or above can be problematic (choppy framerates, etc).
  25. She may want to look into other methods of holding her money if she's truly worried about "emergencies". Cashing out a 401k can take anywhere from two weeks to several months, depending on the vehicle. In an ACTUAL emergency, this lack of short term liquidity can screw you. Also remember that once mom hits 70-1/2, she's REQUIRED to take out a minimum distribution. And the penalty is 50% of said distribution if you miss it.
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