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biostem

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Everything posted by biostem

  1. The vast majority of teams, in my experience, don't stop to read the mission text, much less contemplate the greater scope/ramifications of the TF at hand. Sending your team members to different zones to get the "defeat X" missions done in no way reinforces the plot, and the groups are hardly interacting with one-another anyway - you're literally picking off random mobs. An instanced mission on an outdoor map, where you actually see all the groups interacting, would get the point across much more effectively...
  2. Teams typically split up the hunt missions which basically make them trivial. How would limiting them to only a few groups in the same zone diminish the story being expressed? Do players really feel the in-fighting or such you mentioned, with how things are run nowadays?
  3. There are many Task or Strike Forces, particularly the ones created earlier-on in CoH's lifespan, that have a bunch of redundant/repetitive missions, that seem to be there more to pad out the length of said TF than to actually add to the story in any meaningful way. For instance, Citadel has a bunch of "defeat all" missions back to back, as well as several "investigate X" missions that become "defeat all" once you interact with the objective. What is gained by having them setup this way, other than to waste the players' time? If you were to change the "Investigate" missions to complete once that goal is achieved, or outright remove a few of the "defeat all" missions, would the story that is trying to be told be lost? Does Numina really need you to defeat 10+ members of 13 different factions? Would limiting it to maybe only defeating 5 enemies of a few groups that can be found in the same zone hamstring the story that's being told? I get that I can simply *not* run these TFs, but I feel like many people do these simply because they are prerequisites for accolades...
  4. Why do people want these limitations imposed externally? Is there some *other* reason as to why they cannot control the manner in which they play for themselves?
  5. So I rolled up a new water/storm corruptor, and am looking for general advice on how to play them effectively. I'm a little unclear on if powers like steamy mist or hurricane are powers you leave on all the time, whether there are any skippable powers, and which powers become your mainstays. Thanks for reading!
  6. I would say this varies drastically by AT or even powerset - many armor sets, for instance, have "boring" powers, that while useful in that they are necessary to keep your character on their feet, aren't visually impressive or "cool", whereas on something like a blaster, every new attack is an opportunity to beef up your attack rotation or pull off some impressive feat...
  7. Maybe the degree of care taken in the conversion process has some influence on the outcome - so just tossing a rando into the process results in a nearly mindless and feral warwolf, but one where the candidate is carefully selected, tested, conditioned, and otherwise prepped for the process results in one with their mind intact... just guessing, here.
  8. Some people have this weird notion that, even though YOU are doing THEM a favor, they expect you to go about it in a very specific way. Even though a few bad apples may spoil the bunch, keep in mind that even a bad bunch doesn't spoil the orchard...
  9. One of the human-form attacks does carry over to Nova form - the eye-beams, IIRC...
  10. I don't think the person mentioned in the OP was a newbie. My read was that they probably weren't satisfied with the rate of XP gain or simply with the farming method employed by the OP, and just ragequit...
  11. You'll get many answers - mine is that you do your thing, and buff teammates when it's convenient for you. You can be a "helicopter parent" and chase down each and every team member to make sure they're buffed, but at some point, you have to let those that break off from the rest of the team know that you're not going to be their personal guardian angel and follow them around like some loyal puppy...
  12. Doesn't the Council use a lot of drugs and other such implants/procedures with their soldiers? Maybe they selected them for their sizable savings, and gaining another body was just a convenient side-effect. Another possibility, related to my 1st point, is maybe they have some inherent compatibility to becoming warwolves or vampyri...
  13. Nope - just a spoiled brat who didn't get everything they wanted. Don't let it get you down...
  14. And blackjack, and h...
  15. I know you weren't quoting me, but I actually like how in the fire and elec APPs Sents can get heal-other abilities...
  16. Sounds like a "you" issue. Have you tried changing what "you" are doing? Maybe try a different AT, an unusual powerset combination, or just take a break for a little while - burn-out is a very real thing...
  17. Which you can already do - just impose those limitations on yourself. It'd also be counter-productive to try and maintain different code basses for different servers...
  18. This thread may be of some use to you. Here's another that may be of some utility...
  19. OK, then I'm wrong. That's the funny thing about guessing - you can sometimes guess incorrectly. Regardless, I'm sure there are some pylon test threads out there, or you could level up an EM brute and conduct your own...
  20. Again, my *guess* is that the devs overcompensated out of fear of a high-fury brute dealing too much damage, and under-tuned the set. I don't have any kind of pylon test that I myself ran, and my only high-level experience with EM is on a stalker...
  21. I think your premise is wrong. I'm not sure why you think, one way or another, that more people should be talking about EM on brutes. If I had to guess, though, I would say that brute EM is nothing spectacular, hence why you don't hear much discussion on the matter...
  22. The Praetoria Police gloves do have a wrist computer on them, and they do seem to be in the proper location to match the animation...
  23. Here is a good primer for how to use the costume change emotes. For your specific requests, here's how I'd do them: For wolf form: /macro Wolf "local RAAAARGGGGH!$$cce 1 cchowl" For human form: /macro Humn "local NNNGGG...!$$cce 0 ccfurburst" Note: The above macros assume costume slot 1 is your human form and costume slot 2 is your werewolf one. Costume slots start with slot 0 being the first one, which is why the binds may seem 1 lower than the actual costume slot number...
  24. I could be wrong, but I believe the hologram devices are treated like powers, in which case, you can replace the emote commands with a "powexectoggleon hologramdevicename" command...
  25. Honestly, my only gripes with certain costume contests is when they don't keep us apprised of what's actually going on; "OK, we're starting now", "OK, we're just tabulating the votes", etc, or when those holding the costume contest don't respect the players' time - if you spend all this time announcing it, especially if done way ahead of time, then please start on time and don't take over an hour to come to your decisions...
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