Jump to content

biostem

Members
  • Posts

    6856
  • Joined

  • Last visited

  • Days Won

    70

Everything posted by biostem

  1. Why'd you translate what I wrote, only to respond back in English? Also, I gave a sample wood powerset after that post...
  2. You could create a keybind that makes it very quick and easy to scarf down respites or lucks, or otherwise just stick to a very sturdy AT...
  3. Well, I think it would offer a different play style, kind of like scrappers or sentinels vs tankers or brutes...
  4. I was thinking about this - what if you did the MM primary, (with melee attacks instead of the current ones), and an armor secondary, with this AT's schtick being that the armor powers extended, (perhaps only to a partial degree), to your pets...
  5. That's disappointing! I guess she couldn't put any... heart into the gift!
  6. Just as an example, here's a very rough idea for "Arboreal Armor": This set would have a special mechanic called "verdant". The set would make extensive use of the absorb mechanic. Various powers would either provide stacks of verdant or, (if game mechanics permit), increase the rate at which you gain said stacks... 1. Deciduous Armor: A basic s/l resistance toggle. Periodically generates stacks of "verdant". 2. Splinters: Your basic damage aura dealing lethal damage. Provides a taunt effect for tankers & brutes. 3. Evergreen Armor: A toggle that provides resistance to cold, toxic, energy, and negative energy damage, with a lesser amount of resistance to fire damage. Also aids in generating stack of "verdant" - possibly improving the rate at which they are generated, instead of generating the stacks themselves. 4. Stalwart: The requisite status protection power. Also provides repel resistance. Special: Provides absorption for each stack of "verdant' you have on you. 5. Mending: A click heal power. Consumes stacks of "verdant" to increase the healing and provide a temporary defense buff. 6. Shoots: A click power that sends woody spines out in every direction, dealing moderate lethal damage, and for every enemy hit, consumes stacks of "verdant" to provide you with an additional regeneration buff. 7. Sapling: A location based click power that provides a HoT effect to all those in its radius, and further provides stacks of "verdant" if you stand within its AoE. 8. New Growth: Consumes all stacks of "verdant" to instantly provide a large, but short-lived, amount of absorption. 9. Jacked Lumber: You spontaneously encase yourself in extremely tough and durable wood, granting you high levels of resistance to all damage types while buffing your regeneration and endurance recovery. You are immobile while this power is active and cannot activate it while flying. When cancelled, the woody layers violently shatter, dealing heavy lethal damage to any nearby enemies.
  7. Here's the more important question - what would "wood armor" or "water armor" provide - could you give us an idea how such powers would function? Are you thinking they'd be defense based, resistance based, or maybe some hybrid of both? Are you looking more for the wood or water aesthetic, or a particular play style?
  8. I agree insofar as when she was the aloof, somewhat suspicious nosy neighbor in Wandavision, but she, at least IMO, lost almost all of that charm when she revealed her true identity at the end of the series...
  9. Maybe the backstory stuff was written before they decided on an in-game model, and never went back to change it... Definitely transhuman, though...
  10. Personally, I think something like MM pets, (with the ranged attacks replaced with melee attacks, and possibly some other tweaks), and armor secondary, would be more dynamic to play. Alternatively, replacing the MM primary attacks with some sort of combo-armor powers, then a melee secondary, would also fit a "commander" better, IMO...
  11. I'm confused why they would choose to develop this aspect of the Marvel Universe - Agatha was basically part of Wanda's growth, development, and grieving process, which, IMO, culminated in MOM. Do you think they're going to use the series as a vehicle to introduce other "major players" in the MCU, possibly tying in with Secret War or maybe as an attempt to introduce more magical elements in?
  12. Here's the thing - if "rezzing due to leveling-up" is permitted, then why not awakens? Why not by means of the medi-port system? Frankly, even feeding them intel as a corpse is violating the spirit of an "Iron Man" challenge...
  13. I answered this in my response to ScarySai.
  14. Do... do you think that "developer" only means "coder"? Even if details about Kheldians originated in a PnP or other such written source, it is the "developers" who interpret and adapt it to the game.
  15. Who wrote the lore, genius? Who implemented it in-game? You don't think that the devs could have allowed for a "No FX" option, or not forced you to shapeshift, if they didn't intentionally want that to be part of the AT?
  16. See my response to ScarySai above. Oh, and I will quote whomever I want, when and wherever I want. You're welcome.
  17. Locking out most of your other powers *is* a pretty significant downside. Now who doesn't appear to have played them? You seem to be interpreting lore in a very literal way. "Lore" also includes developer intent and implementation. Kheldians were introduced in 2005, and in the 7 years before the game shut down, their forms were never changed, even though power customization was implemented long before. This means that the devs, who were fully capable of doing so, never provided such options.
  18. You can do this already, with other ATs - I've even created multiple characters with this exact schtick. We are talking about a very specific archetype with very specific in-game lore behind them.
  19. Fundamentally changing a lore-based AT is not "problem solved". I have many Khelds, so maybe don't make assumptions you can't back-up. Or... get this... don't play an AT with a fundamental shape-changing mechanic, if you don't want to change shape. Not but, then... if changing one's shape is part of the AT's lore, then either take those powers or don't.
  20. Then use those powers. Problem solved. What you really want is all the benefits of Nova & Dwarf with none of the drawbacks. And, yes, the appearance *is* part of the lore...
  21. I think it boils down to a matter of perspective - do you view this "HEAT" as tied to the lore first, or does how YOU view or treat them trump that? Should a player's desire for customization override game lore and mechanics? If so, is there some line or limit at which we say "no, you don't get to change things *that* much"? From my perspective, the answer is simple - don't take Nova or Dwarf if you don't want to assume their respective appearances...
  22. I was kind of thinking it'd be a combination of ego, (Requiem not wanting to assume some "lesser form", at least in his twisted mind), and him twisting and manipulating the Nictus powers into something "befitting his station"...
  23. Either do not take those 2 powers or don't play an AT with such strong lore connections... or continue to throw a tantrum...
  24. I agree with Arakhn, but IMHO, Requiem seems to be something different than a normal/regular Nictus, (though that may just be my own headcanon)...
  25. I can't help but revisit certain costume combinations. Regardless, I like how this one turned out - "Tide-Breaker" (Energy/Marine Corruptor):
×
×
  • Create New...