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biostem

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Everything posted by biostem

  1. TBH, given the fewer number of single-pistol animations, I think this would be the best route to take. It'd also allow existing characters to gain access to such powers...
  2. It's the difference of mindsets; Some view "playing the game" as the reward in-and-of-itself. Others chase the dopamine hit of the level-up flourish and yet another digit added to their (veteran) level. I'm not going to make an absolute statement that one is better than the other under all circumstances, but the former does foster what I would call a "healthier playstyle"...
  3. IMHO, that's the T4 version of your Alpha - it takes a bit more to attain than the T3 ones, and while it may not require reaching Vet level 100, it's still a demonstration of sufficient attachment to that character...
  4. Do you mean like there would be temp powers from the START vendor for each of the various weapon models that exist in-game, or do you mean, for instance, that you take the katana temp power, and now you can select to display and/or customize if and how that katana appears on your character model, like as if you had the katana power set?
  5. I'm not arguing against the point, but I think it's a bit different when you're potentially paying for each account vs using F2P ones. Yes, I know CoH did go F2P toward its end, but there were still powersets or other such "premium content" that still cost money...
  6. The problem is compounded when, for instance, a thumbs down doesn't tell you whether the responder disagrees with an entire post, certain aspects of the post, or has a more nuanced take on what someone else posted. If we're talking specifically about threads created to test something on the beta or other such test server, maybe they could implement some sort of feature that checks if you've actually gone to and created a character with the requisite set(s) before allowing others to post in that specific thread/subsection, but that could be more trouble than it's worth...
  7. I think you are confusing "feedback" with "sycophancy"....
  8. Sure it does; One method actually requires you utilize your secondary; "As intended", so to speak. The second approach essentially ignores your secondary, and with the pet powers having been buffed to only having a recharge time of a few seconds, this is imminently attainable without significant sacrifice, especially since, IIRC, various pet IO sets already include recharge...
  9. Except some builds already do this, but in general, +4/x8 should require 8 people. After all, that's what the whole "x8" part of that descriptor represents...
  10. Can we instead get an accolade for arguing on the forums?
  11. Welcome back! Now get out there and fight, (or commit), some virtual crimes!
  12. There are some weapons already available via START. Are you looking to be able to take these powers then have them as part of that character's costume, or just to add more temporary weapon-based powers?
  13. I'd be happy if they could just mark glowies on your minimap, provided you get close enough or one passes within your LoS...
  14. It took me a while to actually delve into the Incarnate system, and while it is indeed cumbersome, once you get the hang of it, it isn't that bad. Do you have any interest in learning about it? Now that I understand it, I find it to be a great way to continue that character's advancement, plus you can basically swap-out the abilities as you desire, (out of combat, of course).
  15. Didn't notice this one before. Great design!
  16. For me, the hardest part is not revisiting the same color schemes that I find to "work" best in the CoH engine, but it can be difficult at times, (particularly if you want to use lighter colors without looking like some 2 year old's attempt at decorating Easter eggs)...
  17. I know tankers get better defense/resist values from their armors, but does that extend to regeneration and/or healing? Maybe give them a variation of the old instant healing toggle power?
  18. Funnily enough, IIRC, the larger Banished Pantheon Lore pet also does that "360 degree waist rotation" animation...
  19. You sow that FUD! I'm sure it'll help things out, just like how eliminating multi-boxing will suddenly get those people to team with you... And for the record, I myself do not dual-box.
  20. Forced teaming will not foster camaraderie, and CoH has always been a stand-out with how it is mostly solo-friendly...
  21. FWIW, the issue seems to be, (from what little I know), that MMs were kind of kludged together to get them to work on whatever timetable the OG devs had to add the AT, so the issue isn't necessarily about whether you're using 4-legged models or humanoid ones; It's not that your or the OP's suggestion doesn't have merit - it's that it'd be a huge undertaking...
  22. I interpret it as meaning that your points should be amplified...
  23. I could see a place for a positional defense armor toggle, but maybe in another, new APP - like perhaps a "Ninja Mastery" APP that gives a shuriken throw, a couple katana attacks, danger sense, etc...
  24. To add to this, I actually find it more offensive when someone tries to sugar-coat what they actually want to say, instead of just being upfront and honest...
  25. In general, I agree, but the issue, IMHO, arises due to one person's tolerance for "shenanigans" vs that of others, and whether we should be lowering the age-appropriateness of discussion to their desired level, or whether a more mature one should be fostered...
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