My suggestion is thus: An archetype that uses blaster manipulation sets as its primary, (sans those that lack attacks), and the secondary would be control sets. This AT would excel at getting enemies right where they want them, then exploiting their weakened state in order to defeat/arrest them. Their inherent ability would be "exploited", and would provide a damage bonus based upon the number of status effects the enemy is suffering, (immobilize, hold, sleep, fear, stun, disorient, etc). I'm not sure just how much of a damage buff they should get from each status effect, but I'm thinking that 2 effects should just about match Controller's containment, while 3 would exceed it. Your thoughts? Thanks for reading!