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Everything posted by biostem
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I think we could come up with some sort of "slasher" or "swordsman" manipulation set for blasters that uses broadsword attacks...
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Not saying it's a perfect alternative, but if you get creative with the other full mask options, you can pull off something very close.
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Red side..no wonder the place is mostly empty.
biostem replied to Ukase's topic in General Discussion
Not out in the open city streets, but perhaps in certain zones/instances/areas, (purely voluntary, and with plenty of warning). -
Red side..no wonder the place is mostly empty.
biostem replied to Ukase's topic in General Discussion
No doubt - we absolutely have the benefit of hindsight at this point. I still wonder what the game would have been like if heroes & villains had always traveled the same streets, only 1 would enter a warehouse to rob it, and the other to thwart said crime... -
No. X86 Windows/OSX only. More installation info can be found here.
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Weapon suggestionm for Titan and Staff: SCYTHE
biostem replied to Voltor's topic in Suggestions & Feedback
Something like this could work: -
Red side..no wonder the place is mostly empty.
biostem replied to Ukase's topic in General Discussion
In a sense, I agree - the implementation of CoV did divide the playerbase. A better implementation, IMO, would have been to keep things on one side, but have the villains operate "underground" within Paragon City, with you being able to eventually opt to become a full-fledged villain and leave the city altogether, (much like the vigitlante/rogue implementation). -
Still a work in progress. What I can tell you is she's a redside bio/kin tank.
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I've been on a bit of a tights kick lately. Here's 2 others I rather like: Operative Rumble and Lashlass:
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Based upon feedback and advice from this thread, I ended up creating "Shocicle" as my "fighting controller", (ice/elec):
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I would love to see some conditional-use triggers added for costume slots - things like "in combat", "when travel power is active", "when a certain power is used", etc...
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Require Two Level 50 Characters to Get XP in AE
biostem replied to Apparition's topic in Suggestions & Feedback
Nope. Read your entire post. For someone who claims "This issue is not ruining the game, or even my enjoyment of the game.", you sure seem to be very defensive about the very suggestion you put forth earlier. Here's a free piece of advise - if you aren't in favor of something, either don't mention it as a way of achieving some end, or actually state that you aren't in favor of it and/or frame your statement as something you would never actually want to see implemented. -
Game devs and toxic fanbases.
biostem replied to golstat2003's topic in Comic, Hero & Villain Culture
People get heated. Some people can't or won't temper their expectations. The use of a generic "they" is just shorthand for "the game developers", or similar groups of people responsible for the game in question. I don't think it's a matter of dehumanizing things inasmuch as it is simple shorthand and general ease of use. -
Require Two Level 50 Characters to Get XP in AE
biostem replied to Apparition's topic in Suggestions & Feedback
I did. You put forth a suggestion of limiting XP gain rate, as a way of reducing PL-ing. That is, by definition, dictating a particular playstyle... -
Require Two Level 50 Characters to Get XP in AE
biostem replied to Apparition's topic in Suggestions & Feedback
You posting on a forum, by definition, opens it up for discussion; You may not want to participate in the conversation further, but there it is. Regardless, trying to dictate how others play has always worked well in the past... -
All the fighting attacks do indeed benefit from containment, (the damage is listed as "special" since they get a bonus from having the other attacks from the set):
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Game devs and toxic fanbases.
biostem replied to golstat2003's topic in Comic, Hero & Villain Culture
As much as some people may deride gamers, they do take their pastimes seriously; Emotions run hot, and some people do not know how to temper that and express themselves in a creative way. All you can do is be a calm, informed player/member, and either ignore or try to defuse the situation, (though in the case of the latter, it can sometimes make things worse). -
Game devs and toxic fanbases.
biostem replied to golstat2003's topic in Comic, Hero & Villain Culture
A certain percent of people are jerks. A game's fanbase is no exception to this. The larger the fandom, the more jerks there will be in it. It's just math... -
I started leveling up an ice/elec controller with this goal in mind. I'll see how it goes, and adjust/adapt as needed. By all means, please keep the input coming!
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Probably a grav/elec controller.
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Great look! It's outfits like this, however, that make me wish we had a better selection of tans & beiges to work with...
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So I've been leveling up a ninja/poison MM, and I've noticed something weird - the debuff powers that have a tohit check don't seem to report that info to the combat log, unless they miss, (see screenshot below). If I should post this in the bug section, I'll do so, but I just wanted to know if this was working as intended, first. This happens with envemon, weaken, and neurotoxic breath. Thanks for reading!
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My issue with illusion is that it's a but more difficult, unless you go with traps or trick arrow, to setup containment, and I'm not a huge fan of either secondary...
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