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biostem

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Everything posted by biostem

  1. I don't like how 'opportunity' is tied to your 1st 2 powers. I'd love to see a mechanic where you can choose when to use it, instead. Honestly, I don't even bother with the defensive opportunity - the heal is so minimal it seems pointless...
  2. Should the can of worms be opened?
  3. Can we please please please have a feature added to save/retain the last few colors we've selected, so I no longer have to remember "4th column, 3rd row" or some such for each color I'm using? Also, is there any way to hook auras up to activate only when a travel power is enabled, or something similar? Thanks for all your hard work!
  4. Well, sure there are; Patterns have to be adjusted to fit to the piece they're being applied to - Just look at how capes, shields, and skirts that accept patterns look slightly different than the torso or pants. Many hair options also have things like a blend or differently colored strands/bangs, instead of basic color/pattern options, so those would have to be totally rebuilt. All this isn't including the drastic differences between the 3D geometries of hair, whereas pretty much all the torsos/pants are the same, and those that differ drastically don't allow said pattern options...
  5. Welcome back, OP! I've been trying to get my GF into CoH, but she's never really played PC games, so it's tough for her to get the whole "WASD" thing down pat. Regardless, glad to have ya!
  6. Your point about the 2 immobs is well taken. Maybe keep the power basically the same, but give it a different status effect that isn't otherwise present in the set, so you can better make use of the "exploit" mechanic...
  7. My suggestion is thus: An archetype that uses blaster manipulation sets as its primary, (sans those that lack attacks), and the secondary would be control sets. This AT would excel at getting enemies right where they want them, then exploiting their weakened state in order to defeat/arrest them. Their inherent ability would be "exploited", and would provide a damage bonus based upon the number of status effects the enemy is suffering, (immobilize, hold, sleep, fear, stun, disorient, etc). I'm not sure just how much of a damage buff they should get from each status effect, but I'm thinking that 2 effects should just about match Controller's containment, while 3 would exceed it. Your thoughts? Thanks for reading!
  8. For some primaries and secondaries, the tweaks to those sets that Sentinels got are rather nice. For me, though, they just don't interest me enough to keep me playing them. I almost wish they'd have gotten the blaster secondaries as their primary, (well, those with actual attacks in them, anyway).
  9. OP, you really need to organize your thoughts better and clearly state what you're after. As far as I'm concerned, it doesn't matter what AT or powerset(s) you play, as long as you're enjoying the ride. Certain sets may in fact perform better than others, but if you can't get into said set(s), then what's the point?
  10. Maybe they could have the big AE portal take on the appearance of a building facade, (with door), or you enter the big portal, are taken to a small instanced outdoor area, then enter the actual mission from there...
  11. GM Tahquitz, I shall check those settings. Thank you.
  12. I'm not saying yours isn't better - just that even in the real world, you may not be able to actually use the name you want, (in anything other than strictly private purposes, of which CoH is not).
  13. And unless you could defend that character as being created before Marvel's, you probably couldn't use 'Ultimo' for publishing purposes, either...
  14. The Bolero top, used with the Imperial shoulders instead of the fur ones, can also convey a nice classy dress, depending upon what you put under it for the chest option...
  15. I am aware, thank you, but I find some of them a bit too flashy, still.
  16. Wasn't blazing arrow always fire damage?
  17. Well, you have Super Strength, then you have Street Justice. The latter is supposed to be the "low-level" generic punching set. Maybe what we need is a more Westernized take on martial arts - think a generic boxing set..
  18. Quick question: I have an HP Elitebook 2170p, which has an i5-3317U and 8GB of RAM, running Windows 10 64-bit. I'm able to run the 64-bit version of the game at an acceptable level, but if I have it running, then window key+L to lock my computer, I get a black screen when I log back in. I do get the login screen and can enter my password just fine - I just get a black screen after that. I can bring up the task manager and end the task to resolve the problem, but I'd rather a better solution. Any thoughts or advice? Thanks in advance!
  19. Except that you could argue that the claws were their natural claws...
  20. If it's any help, I tend to take 1 of 2 approaches to creating a character: 1. See what's already out there, and create my own homage/interpretation or put a new spin on an older/existing idea. 2. Find a particular color combination or a chest+legs combination that jumps out at me, then build a character up from there. For an example of 2, I really like how the retro sci-fi armored top goes with the justice pants, (regular), and have built several characters off of those 2 pieces alone, (see example here).
  21. I'm curious why someone would think they are entitled to a particular name at all. That being said, I wonder if certain small accommodations could be made, such as allowing the use of the ampersand (&). I've named several characters "[Something] 'n [Something]" because the & isn't permitted...
  22. Or... accept that you are intended to use the various travel and utility powers made available to us, to get around the zones.
  23. Isn't it a flat amount based upon the tier/category of enemy you're fighting, (like 5% for minions, etc)?
  24. What you go with for the secondary? Fire melee? I woulda thought dark melee would be a better fit since you have siphon life, dark consumption, and soul drain...
  25. I'd be interested in learning more about this; Are you looking for particular powersets, ATs, playstyles? Cheers!
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