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biostem

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Everything posted by biostem

  1. What if we could summon Kheldians as a mastermind? Here's a basic rundown for a Peacebringer-themed set: 1. Gleaming Bolt 2. Call forth Photon Drones - Basically a persistent version of photon seekers, except instead of detonating on impact, they start with gleaming bolt and gain gleaming blast with the first upgrade, and a single target version of pulsar on a long timer, with the 2nd upgrade. 3. Glinting eye 4. Enhanced illumination - 1st upgrade power 5. Luminous Detonation 6. Call forth Bright Novae - Starts with gleaming blast, then gets proton scatter (1st upgrade) and finally luminous detonation 7. Glowing touch 8. Summon White Dwarf - Starts with White Dwarf strike & sublimation, gains w.d. smite with the 1st upgrade and w.d. flare with the 2nd 9. Luminous Maximum - 2nd upgrade power
  2. So I was playing my baby Thugs MM the other day, and it got me thinking that we need a pistol user who focuses more on careful, precise, and hard-hitting single pistol attacks, instead of the more trick/gimmicky attacks that dual pistols get. The set would have 2 special traits - 1 is called "suppressed", (SUPP), which applies a minor movement speed debuff to the target. The other is "armor piercing", (AP), which is a resistance debuff that can stack. Here is a basic powerset for that sort of thing: 1. Quick draw - basic attack dealing lethal damage with a small chance to apply suppressed and armor piercing. 2. Steadied shot - a more damaging attack where you better stabilize your aim. Deals more lethal damage and has a greater chance to apply "suppressed" and "armor piercing" 3. Covering fire - A cone lethal attack, high chance to apply suppressed & lower chance for AP 4. Ready position - a low damage attack that, if it hits, grants a self buff with bonuses to tohit, an end discount, and defense 5. Double-tap - Heavy lethal damage, very high chance to apply AP, refreshes any stacks of AP, small chance to grant SUPP 6. Blind-fire- You completely empty your entire magazine in the direction of your target. Cone, minor lethal damage which always applies SUPP and refreshes any stacks of it on the target. Has a small chance to apply a fear effect. 7. Headhunter - Positioning yourself at maximum range, you take your time to carefully aim and take a shot - long range snipe, high chance to apply AP, low chance to apply SUPP. Small chance to immobilize the target. 8. Debilitating shot - A highly damaging shot that applies both AP and SUPP, but also has a moderate chance to immobilize or even hold the target. 9. Call for backup - You use your contacts to call in 2 SWAT officers/soldiers/mercs to briefly provide you with some covering fire, which deals heavy damage in a cone and makes enemies turn their focus away from you and onto said reinforcements.
  3. "PSI" or some variation thereof, for "Pretty, Strong, and In-charge!" Or how about good old "Waste Management" - "Here to clear the clogs of villainy from the pipes of justice!" If you want to adopt a subtle reptilian theme/symbolism, how about "Pipe Snake". Would "Plunge-Her" be too provocative? Maybe "Roto-Root-Out-Evil" or something?
  4. Something something gift horse something something mouth...
  5. Maybe just bind it to the s/backwards key, since you don't use that as often... Jus take a step back when you want to change costumes.
  6. I liked CO's teleport as a kind of "astral jump" power, but it never felt very teleporty to me. I prefer CoH's form of teleportation. Agreed... CO's teleport is more about you phasing out, then moving freely in 3 dimensions, then popping back in. You don't really disappear then reappear in another spot, at least not from your own perspective. It would be cool if there was a "combat teleport" power in CoH, where the teleport range was much shorter, so was the end cost, but it applied a minor/brief disorient to nearby enemies and allowed you to reposition/change direction more easily.
  7. Problem is I'm on a computer where I can't install any software. My laptop/desktop can access the game proper. I was just looking for some insight while I couldn't get to those other machines. From what I've read, it appears to be a mix of the beast mastery mastermind attacks and savage melee...
  8. Sorry for the tangent, but I can't seem to find any info on 'Savage Assault' - Do you have any info on the powers and their effects? Thanks!
  9. This is a fairly simply suggestion: I'd like see all the various rifle models made available to customize both AR and pulse rifle attacks. If possible, it'd be great if a review could be conducted and all NPC rifle models were also made available, (I know we already have some Crey and Rikti models, but I'm confident there are more that can be made available).
  10. I have an idea - let's drop flights maximum vertical height to that of whatever you can normally jump at, then we can increase it's horizontal speed...
  11. Any insights into whether this can be done? Thanks again!
  12. There are some other changes in the Sentinel powersets. For instance, I recently rolled an ice/ninjitsu sentinel, and I noticed that I got freeze ray earlier than a blaster would, it does more damage, but it's a sleep now instead of a hold. Ninjitsu has this power that increases your run speed, jump height, grants some small defense buff, and grants stealth, with a bonus to damage while you are stealthed.
  13. A better option would be to just add other temp powers into the P2W vendor. IIRC, you can get some rifle attacks from various quests/events in-game already, so this shouldn't be that difficult...
  14. Ninja Run is your answer. Combine with Combat Jumping if you don't want to "leap tall buildings in a single bound" (or words to that effect). Add Sprint (or Sprint functional Prestige Power from the Pay 2 Win Vendor if you prefer) for "sufficient" running speed. Add Jet Pack (or Steam Jet Pack if you insist) for being able to reach the REALLY high places you otherwise couldn't get to ... or for temporary (30s at a stretch) horizontal flight/gliding boosts if you orient your character movement right. You cannot have both ninja run (or beast run) and combat jumping on at the same time. Now, IMO, how about just adding a version of ninja run (and/or beast run) that you can slot for run speed and jump height?
  15. So I have a 1st generation GPD Win, and I can get CoH to run acceptably on it, if I turn all the settings down and use the simple rendering launch command. If I'm just in the costume editor, I can use much higher settings, but was looking for a way of getting best of both worlds. In Champions Online, IIRC, they specifically have an option to raise the settings in the costume editor. I've tried the Titan server option, to see if the game respected different settings for each instance, but it did not. Any suggestions? Thanks!
  16. Thank you all for the great advice!
  17. Truly incredible creativity! Cheers! Here is my not so subtle homage to SirCowDog:
  18. So I mainly solo, and have been trying out many different ATs and builds. I've never really played controllers extensively, but wanted to try one out. I was thinking of something like Ill/Poi or Ill/FF, since both seem to have some good survivability tools. For /FF, I was considering taking the fighting pool as well, but wasn't sure. Any input from you more experienced folks would be greatly appreciated. Thanks!
  19. So I was reading through the various dominator secondary (assault) sets, and noticed the martial assault one. That got me thinking - could you create a similar set but with modern weaponry. The things is, I'm kind of on the fence regarding whether using various rifle butt or bayonet-like stabbing attacks would be preferable to either regular melee, (think street justice), or something like broadsword attacks. With the control set already causing you to sheath then redraw your weapon, this set would already be fighting an uphill battle. Your thoughts? 1. Burst 2. Rifle butt (ST melee, chance to stun) 3. Slug 4. Rifle rake (basically a cone version rifle butt) 5. At the Ready (minor +dmg, +tohit +rech buff) 6. Danger close (basically a PBAoE flashbang launched from your AR, which disorients targets and applies -tohit and -defense to them) 7. Ignite 8. Sniper rifle 9. WP buckshot (similar to regular buckshot, but also causes fire damage and applies a minor -tohit to affected targets)
  20. Those are all great binds to exit missions or to quit the character. However, the player just wants to exit the Enhancement Slottting screen, and none of those commands will do that. In fact, it appears that no keypress work on that screen, so nome of the binds you mentined would even work at all on that screen Very much this! I can press M to open the map, then press it again to close said map. I can press T to bring up the target menu, and close it again with the same key. I can bind /manage to a key in order to quickly bring up the enhancement management screen, but there is no way to quickly exit that same menu. That is what I'm trying to figure out...
  21. Thanks for breaking things down. The only thing is that I would scale it so the "horrendous" result is basically "normal" damage but no status effects, and things just go up from there.
  22. So the basic concept is that your character, lacking sufficient funds or due to some other reason, basically uses whatever they have on hand to assail their enemies. The set's gimmick is that there's a random chance that you'll find/use an unusual or otherwise unexpected item. Here's a very basic outline of the set: 1. Throw small item - light, possibly mixed damage types, fast recharge, (basically use the various origin power animations and effects, only scaled appropriate for a blast set). 2. Fire 1-handed weapon - light, possibly mixed damage types - just use the various 1-handed firearm attacks, but you can spawn a simple revolver, a small crossbow, or possibly some high tech alien weapon. 3. Throw handful of small items - this power would basically use something like the blinding powder or caltrops animation, except what you're throwing out could be anything from sand to blind enemies, the aforementioned caltrops that slow enemies, or possibly even marbles, that could trip enemies. 4. Mystery "squirt gun" - You pull out a random water gun-like weapon, which could hose down nearby enemies in a cone with anything from acid (-dmg res) to liquid nitrogen (slow), to plasma of an unknown origin (DoT) 5. Fortune favors the bold - grants a moderate dmg & to-hit buff, but also greatly increases the chance that your attacks will trigger a "better" result. 6. Rocket full 'o fun - you fire off a rocket with an unknown ordinance - it could be high explosive (kb), armor piercing (high dmg, -res), or possibly even containing a rikti monkey that temporarily fights for you. 7. Mystery grenade - You lob a grenade of unknown origin at your enemies - it could just be explosive (kb), plasma (energy, -res), cryogenic (slow), or maybe even a flashbang (stun). 8. Laser designator - You use a laser designator, (though it could just be a fancy laser pointer), to highlight your target. Anything from a couple stray cats to a guided missile from out of nowhere may strike your target, causing anything from a hold effect to heavy damage. 9. Rod from God - Using a high tech communications device that you found somewhere, you input the coordinates of your target. You may get effects varying from temporary superpowered backup to a giant steel rod dropping on your target from orbit, to a portal to hell opening under your target and drawing them in. Now, my thoughts behind this set is that it can be comical or just reflect an extremely lucky character. I was debating having one of the powers grant you two toggles - one that increases the odds of getting the more serious effects, and one that makes you more likely to get the less serious/more comical ones. I would like to have the set stick to using existing animations for ease of construction. Your thoughts? Thanks for reading!
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