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Everything posted by biostem
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I've resorted to this a few times; You take a power just to try it out, (or as the result of a mis-click), then slog through things for a little bit before deciding that pick wasn't such a good choice...
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I never said it was easy to understand. What I said is that there are resources out there. I have zero issues with providing a better way of expressing how they work. For most people, the PPM rating should be enough to at least give them a rough idea of how often it'll fire. Maybe they could have a more accurate measure of the PPM reflected in the power info window, including then you just hover the IO over a slot, before actually placing it...
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Yeah, so that tracks w/ my initial assessment. To break it down further: Level 1: resist physical damage & defensive sweep or crushing blow (2 powers) Level 2: defensive sweep or crushing blow (1 power) Level 3: 2 enh slots Level 4: titan sweep or air superiority (1 power) Level 5: 2 enh slots Level 6: resist elements(1 power) Level 8: whichever of titan sweep or air superiority that you didn't take before (1 power) Level 9: 2 enh slots Level 10: unyielding (1 power)
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The trick, (at least in most cases), is that while, yes, you split XP for being on a team, but you're also defeating a lot more enemies and much more quickly. On top of that, you're generally up against a lot more LTs and bosses, which give quite a bit more XP per defeat than minions...
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OK, so from that screenshot, you'll notice that fly is dimmed, meaning that you haven't taken it yet. If you like, please post the rest of the powers in your window so we can tell for sure, but I suspect my first conclusion is correct...
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Can tell us what level your character is, and possibly post a screenshot of your powers window? I suspect, as @lyra intimated, that you may have been using the free jetpack you get at like level 2 or so...
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That's the arcane or mystic/occult cape, IIRC. It looks like it could be under the bolero chest option, (though that could possibly be a regular cape with the fur shoulder option)...
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A lot depends upon just how dark, gritty, and/or fanciful you want to go with the concept: If you want to do the Darkstalkers "B.B. Hood" approach, maybe a dual pistols/martial combat blaster. If you want to go more the "avenging spirit" sort of route, maybe a katana or street justice/ninjitsu scrapper would suit you better. If you're looking more for a particular appearance or aesthetic for your character, I'll have to get back to you on that when I'm at my gaming PC...
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Is there a particular concept you are going for? Are you looking for a secondary that will simply sustain you through varied content, or are you going for a specific type of enemy group or foe? Defense, resistance, or you don't care about the type of protection your secondary provides?
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Is the game harder to learn today than back on live?
biostem replied to Intermipants's topic in General Discussion
If you are at all comfortable with WASD and tab-targeting controls, then CoH is quite easy to pick up. Heck, you even have a convenient map marker telling you where to go, (the fact that sometimes leads you in the wrong direction is another issue). What I think messes people up is the relative freedom we have with regard to AT, primary, secondary, and pool selection, that we have; People expect a fairly streamlined experience, where there is no real bad option when it comes to selecting what powers and when. Further, the "under the hood" mechanics, like ED and what some of the power terminology means, are never well explained in-game. IMHO, CoH is like only a tiny bit removed from an actual pen & paper RPG experience, and a good bit of "book knowledge" is required to really master the various game systems & mechanics... -
Looks like we got ourselves a millionaire, here! . . . << >> Too soon?
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Can you recall target your acid mortar? How about an option where you can "re-pack" your acid mortar to de-spawn the current one and instantly recharge the power?
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I ended up going with Mace Mastery. Took the shield and disruptor blast, (the one that debuffs DR and DEF). I may take the spider pet as a later pick, if my build allows... Thanks for all your input!
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emote music and emote dance at the same time
biostem replied to BlackSpectre's topic in Suggestions & Feedback
I believe the best solution would be a temp power that summons the boombox, thereby allowing you to emote separately. Make the boombox destructible so people can't troll others by placing them everywhere, (preferably with a silent and subdued destruction effect)... -
What they'd need to do is to create a temp power that summons a temporary boombox entity/pseudopet that exists on its own for a set amount of time. This would then free you up to perform your own emote. I don't think it'd make sense to create a special alternate dance + boombox for every single dance and song...
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You are free to feel however you like, but the truth of the matter is that we are living in a world of near constant online connection, and being expected to do a little online research is not asking for a lot, nowadays. Making suggestions, and making suggestions where you are unaware of various game resources, (including a wiki linked at the top of these very forums), as well as an in-game help channel where people almost always provide links or other useful advice, (and yes I am aware that people can provide incorrect advice), implies to me that you weren't aware of these resources, then took it as a personal offense when that was pointed out. It'd be no different than arguing to a bunch of car enthusiasts that you think it'd be really cool if we could monitor RPMs on our dash, and when pointed out there's already a tachometer, arguing that you don't like analog dials and they should just tell you when to shift and into what gear, (and not wanting to use an automatic, either)...
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No, because everyone knows that the reason for the season is pleasin'...
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Why I want the ability to ignore entire topics
biostem replied to srmalloy's topic in General Discussion
I think the key difference with allowing the filtering to be implemented on each individual player's end is that the ones spamming the chat wouldn't notice the change, so there wouldn't be any need for them to change their behavior. Maybe allow some basic keyword filtering on a per-user basis? Heck, limit it to the global chat channels to avoid any false positives, (so teams and league chat, for instance, wouldn't be affected)... -
Drop rage, give 'em BU, then adjust the remaining powers to account for the loss...
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I mean, if being affected by speed boost from a person you aren't even teamed with, affects your recharge, which in turn affects how frequently a proc triggers, how can you provide any meaningful metric, (not to mention that, if you haven't used that power in well over its PPM, then it should always go off when that power is used, regardless of other factors)? TBH, I'm surprised they didn't just make them all persistent effects, and just adjust the magnitude or damage values, accordingly...
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I hear she's... . . . ... Brazillian.
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Why I want the ability to ignore entire topics
biostem replied to srmalloy's topic in General Discussion
Do you mean as a reactive step, where the user has to select a topic and choose to ignore it? If so, then, sure, I'm in favor of such a feature. Anything that relies upon any sort of tag system for the forum topic won't work, as I doubt you could rely upon such OPs to use those tags. I could be misremembering, but don't most forums disallow such "I'm leaving" threads, anyway? If so, maybe just close them ASAP? -
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What we need is more... disquiet [ dis-kwahy-it ] Phonetic (Standard)IPA noun lack of calm, peace, or ease; anxiety; uneasiness.