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biostem

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Everything posted by biostem

  1. I mean, I get that you want information to be readily available, but you can already expand the size of the map, and since the game doesn't pause, it's not really a good idea to have it blocking much of the play area, but still, it can get pretty big. There are some mods that replace the map texture with ones that are more details or contain POIs, but still, it's hard for me to grasp how it isn't sufficient to allow you to get to where you need to go. The biggest issue, IMHO, is that the maps don't clearly reflect elevation, like how there's that under-section in Brickstwon...
  2. So, obviously, CoH is a 20+ year old game, so that's going to be reflected in its UI. You talked about issues with the map, but I'm trying to understand how you'd envision it working better. You can zoom and move it around pretty much like you would google maps. Could you give me a better idea of how it should work, or how it could be improved?
  3. They've had "swinging" in Champions Online since their launch, and let me tell you - it's kind of a crappy power. It's not like the comic books where it can kind of just work via writer fiat - any implementation that tries to make it work everywhere, basically boils down to you using "skyhooks" and isn't as versatile nor as cool as you'd think...
  4. Why put the onus on the author to report inaccurate tags added by other people, instead of requiring those other people to prove that their tags are accurate in the first place? Perhaps you could still have 3rd party "suggested tags", but they are given a lower weight and others must elect to include them in their search results, and permit authors to remove any suggested tags they disagree with, but never have them be actionable, (except in extreme cases, like the aforementioned "review bombing")...
  5. You seem to be coming at this in a sort of "always do everything" mindset. What you need to do is to think in terms of "what would be the best power to use in **this** particular circumstance; Do I hold this enemy now, or maybe buff an ally, or debuff yet another enemy. Controllers are sort of the ultimate toolbox - you have damage, debuffs, buffs, as well as controls. Yes, they are more complex than your typical melee AT, but in exchange for that, you can pretty much do it all. What I would suggest is to familiarize yourself with the powersets and essentially work on your situational awareness.
  6. Hmm... I wonder how difficult it would be to create a "wheel-foot" boot option, and maybe give it a special effect that it only spins while moving, (maybe also a tank tread or roller skate/roller blade option).
  7. I think the main issue, if we were to take this suggestion to its logical conclusion, is that every power would either be too specific in what it's a reference to, or too vague to really be anything more than a generic "smorgasbord" of quirky powers...
  8. Maybe not Silver Age, but worth a mention...
  9. I wonder how much of this is that many people who have stuck around, have basically gotten it "out of their system" to rush-rush-rush to 50, so don't really feel as big of a push to run or get on a farm...
  10. Roll one of those insta-50 PvP characters, take whirlwind from the speed pool, and try out how many attacks now function differently, to get a taste of what this would be like...
  11. Instead of wholly new powers, what I'd rather see is MORE jetpacks & rocket boots - even if they just added the MM robot minion foot jets as an aura or something...
  12. This isn't an FPS or real-time combat game. In fact, it's practically turn-based. You must look at CoH for what it is, and not try to turn it into something it isn't. There have been issues/bugs/quirks/exploits over the years that did permit you to override the rooting of animations, and the results were... weird, to say the least. Anyway, you'll learn how you can best chain attacks and prep for combat instead of getting locked into a power activation animation mid-battle...
  13. Fantastic design! Love how that chest, chest detail, and belt go together! Here's my shameless "inspired by" - "The Shrouded Songbird":
  14. I have not seen any of this. As the old saying goes, "Anything asserted without evidence can be dismissed without evidence"...
  15. I also have to wonder how much of the shutdown was due to, as others have intimated, that they couldn't really monetize how gear in other MMOs had a large impact on how your character looked, but our version of gear, (enhancements), really has no impact on your appearance...
  16. My current plan is to use the ninja attacks in human form and the energy blasts while in the armored form.
  17. So after much tinkering, here's what I came up with - An energy blast/ninja training blaster. I called her "The Comet Ranger":
  18. Oh no doubt it'd be a tough nut to crack. I think the easiest and most "generous" approach to take would be to grandfather in all existing arcs. I wouldn't want to burden the devs with it. Perhaps there could be some sport of "user suggested tags" function? As for policing, maybe arcs/missions created beyond this "grandfathered date" could be reported, similar to how a character with an offensive/violating name would be? Don't get me wrong - I realize this would be a huge undertaking, and frankly, probably more trouble than it'd be worth or would improve the overall player experience...
  19. *** Don't make a joke about water blast or marine affinity ***
  20. The issue is the lack of direct attacks in devices. It could work for a more high-tech take on the concept, though...
  21. It's tough to pick a "mundane" blaster secondary. Devices could work if I mixed in the fighting pool, but I'm still leaning toward ninja training, lol!
  22. I was considering martial combat, but ki push, burst of speed, and reaction time feel a bit too super-powered for the base form, (though I suppose I could only use those in the powered-up form)...
  23. What they should do is to permit farms in AE, but require clear tags, then update the search function to allow excluding certain such tags. You want to create a farm? That's perfectly acceptable, but if you do not tag it as such, it'll be unpublished and you get a warning. Too many warnings, and you can be acted upon. The same should then be extended to AE content with mature/sexual themes, and so on. Create whatever you want, just be clear and up front with what your content contains/consists of... EDIT: My only concern is that someone will invariably try to push the boundary and skirt the system - "Oh I totally have a legitimate mission on the carnival map - you have to rescue a hostage and there's even a boss with lines of text!".
  24. Working from memory, here, CoH was still earning enough to "keep the lights on", so to speak, but due to various issues, was shut down - it wasn't the tremendous success they wanted, and "doing OK" wasn't good enough...
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