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biostem

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Everything posted by biostem

  1. If I had to guess, I'd say it's because it's ever so slightly bulkier than the base chest and has those corrugated shoulders...
  2. Why not just visit the forums? 😉
  3. They should do something like Pocket D, there there's some random enemies and civilians...
  4. As a work-around, couldn't you create a base on 1 character, share the entry code *only* with your alts, then have the main SG on that alt?
  5. Well... someone wants to live on "The Grid"! 😉
  6. They could give the powers that weird split-second hold like sentinel fire blast's blazing blast power has. I don't think it'd be that good, and may in fact break many other things...
  7. I think it's be too complicated to try and track what powers which enemies used recently, to produce specific effects. I'm not against the idea, but I think it'd need to be a bit more straightforward in its implementation... Let's start with the basics: 1. What damage type would it deal? From my understanding, when matter and antimatter meet, the resulting annihilation produces large amounts of radiation. In CoH, radiation deals energy damage, so let's go with that. 2. I like the annihilation effect - it's kind of similar to beam rifle's disintegration effect. When an antimatter blast hits a target, give it a chance of triggering said "annihilation effect". This could deal a small AoE burst of energy, potentially knocking enemies back/down, or perhaps reducing their damage resistance. 3. Besides the effects mentioned above, what would differentiate this set from other blast sets? Kirby dots?
  8. The issue with leadership is that those crosshair, shields, etc, surrounding your character are *not* the actual power - those are present on any character with the buffs on them. The little burst effect and hand-to-chest animation are from the actual power. I don't think you can actually eliminate those, unless there was some kind of global "Don't display buff FX" option...
  9. Use Ouroboros to go back and play all the low- to mid-level content, and all the other storylines you didn't get around to on your first go-round...
  10. You are certainly free to suggest whatever you like, but, unless I'm misremembering things, your MM is not, themselves, a ninja - they are the leader, which is why you support your minions with a bow and arrow, and they are the ones that use martial arts/swords, caltrops, and stealth... That being said, play a character with the full archery blast set - things like the explosive or flaming arrow have a lot more oomph!
  11. Then I'd probably go with an energy/energy blaster. You could then take the Mace Mastery PPP for an energy shield, and perhaps boxing, tough, and weave if you wanted to further bolster his durability.
  12. Champions Online has largely destructible objects in both the open world and instances, and it basically goes unused. OP, I'm not telling you to leave CoH, but go try CO, (it's F2P), and judge for yourself how "immersive" it makes things...
  13. I could, perhaps, see this as an option after like level 35, where a character could be reasonably expected to be well fleshed out...
  14. Actually, I was thinking waaaaay back to Vampire the Masquerade, and The Nosferatu <cough> @Snarky <cough> and one of their abilities, ("Obfuscation", I think), that didn't make them invisible, just that nobody notices them...
  15. Further, this doesn't take into consideration things like being stealthy due to subtle psionic abilities that make others simply not notice you, or something like optical camouflage or maybe even some sort of limited phasing that makes you harder to detect; it's not always about size or camouflage patterns as we find IRL. Similarly, what if the very small character glowed brightly, or maybe was extremely hot or cold, and gave off highly detectable/noticeable radiation? Or, what if *my* character can detect life or maybe just the differences in temperature or composition between someone hiding and the background or environment they are hiding against/in...
  16. Some other "great ideas": > Bright colors on your costume? -stealth > Sharp lines/edges on your costume or any glow effects? -stealth > Any exposed skin? -defense -damage resistance +damage taken from environmental hazards > No eye protection? +chance to be blinded > No mouth accessory/gas mask/filtration system? +damage take from environmental hazards and instant death in any space zone or those without air >Heels/stiletto shoes? +chance of falling down >No helmet? +chance of being stunned >No reinforced gloves? +chance of breaking your hands when punching Are we playing a superhero game or do we want this to be a real life simulator?
  17. So if we limited powersets to only certain origins, that'd be good because it's different than how things are now? You think being smaller wouldn't have any bearing on your ability to sneak or otherwise evade detection? No, the idea is that your powers determine what you can or cannot do, not your height, weight, gender, or origin. NOT restricting things based upon real-world limitations, (real or imaginary), is the more imaginative and inventive path to take, and one that was chosen by the original dev team...
  18. I'm not attacking you, but what is more "creative/imaginative" - someone's physique acting somewhat inline with how they work IRL, or not restricting characters to such things? How is the mundane/realistic expectation the more novel approach to take?
  19. IIRC, it's the fashion gloves with the studs option, which goes nicely with the sleeves, (gunslinger or similar, I think), which also has the studs, so they blend together nicely.
  20. YW! This may be a good read for you, if you're at all interested...
  21. Here's the problem with that - the macro that gets created when you use the macro command isn't actually a power - it's just a button to trigger the effect; It doesn't check if the power so-called has a cooldown or even if said power can actually be activated - it's only the system log that would display that info. You'd have to fundamentally change the way it works to sort of make a call to the relevant power, then query it, and finally to display the cooldown, if the power is in fact still on cooldown. Why not place the power in a slot that's easy for you to see, then instead use a powexec command that calls the power by slot number, instead?
  22. And Beast, who is much larger/more massive than many other X-Men, *isn't* the strongest, but rather one of the smartest... isn't it fun how comics allow us to break from tropes/cliches!?
  23. So for the leg section, you just stick with whatever skin color you're going with, then?
  24. Is there a Labeaux bottom + tights option, or do you use a different skin color to accomplish the look?
  25. To be as concise as possible, I think the issue you're running into is that the game basically calculates whether you've hit or not the moment you activate the power, so even if you've missed, you still have to go through the animation for the power. On top of that, if you're performing an assassin strike from a hidden state, there's a period of time where you can interrupt the power, so even just tapping a movement key can kind of cancel the power. Lastly, it is possible you're fighting an enemy with a high perception that sees through your stealth, or you're missing, which could break your hidden status.
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