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biostem

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Everything posted by biostem

  1. Opportunity costs; You WANT tough and weave - gotta invest to get them. It's like one of the last "tough" choices players have to make in-game. Don't take it away!
  2. It's basically an unavoidable consequence of any rigid upper body piece that extends below the waste.
  3. Empathy is actually an extremely powerful set - it just isn't "set-it-and-forget-it", and the trend seems to be that people don't want to actually have to select which teammate to use what power on and when. I think that there are alternatives that cater to the former already, so taking away other options is not a good thing, IMHO. Not being able to have every power perma on everyone is actually *NOT* a bad thing...
  4. It is unique to Shadowhunter, but yes, it does exist in-game.
  5. You're fundamentally changing the power - it's supposed to be that *YOU* are absorbing the other character's pain, not that you are helping them to do so. This would be too good, IMHO, and steps on the toes of those sets that specifically provide various resist shields. I could see the psi component, though. Again, probably too good. The buff values would also have to be significantly reduced if such powers were made into AoEs, which I don't like. Dark's rez, IIRC, needs a target. What would be the tradeoff, here?
  6. Also chain/scale mail briefs & bikini tops/loinclothes!
  7. I was thinking of mechanics that might make for an interesting blast set, and my thoughts wandered to the Dreamcast game "Ikaruga", where one of the core mechanics is that you can switch between dark and light shots, which grant immunity and extra or reduced damage to like/opposite types. To that end, I present "Polarity Blast": The set would have a swap mechanic similar to dual pistols' swap ammo, but only between light and dark, (or negative/positive, etc). Attacking with one type would apply a special debuff to the target, and being hit by such an enemy while in the same or opposite mode, (the specifics can be ironed out later), would result in reduced damage or such from said enemy. Perhaps the set would also include a short but potent self buff for switching damage types, in order to encourage use of this mechanic, Other than the switching mechanic, the set could easily draw from existing attacks and animations. To simplify things, perhaps the 2 mutually exclusive mode-toggles could simply apply an additional graphical effect, so as to not have to deal with how to handle each attack having 2 separate FX themselves...
  8. That's an odd place to put, well, a "hood"...
  9. Well, AFAIK, the Praetorian Clockwork are built on the player frame, so that'd explain why they breathe, while the Council/5th Column ones use NPC models...
  10. biostem

    "IF" Movie

    I saw this yesterday with my partner; It was a surprisingly deep and emotional film. Very entertaining with some funny moments, and a touching farewell to Louis Gosset Jr. While little kids will probably enjoy it, it has some quite mature subject matter. Still, I'd say it is very worth the watch!
  11. @Greycat: Highest dishonor possible: Pineapple Pizza!
  12. Hmm... I wonder how difficult it would be to implement a "no breathing" default stance/pose as an option. Would be cool for those characters that, like @Saiyajinzoningen suggested, aren't alive or just don't breath like humans do...
  13. And certain P2W/START vendors and trainers, (a la those in Pocket D), also allow you to interact with them while on a TF - I believe it has to do with with whether they have any dialogue or are just the functional options, (train up, buy stuff, etc).
  14. Playerbases notwithstanding, if you were the proverbial "big fish in a small pond", (with total and complete control over updates or what gets added), why would you give that up? So you can take marching orders from the HC devs? (No insult intended).
  15. I would love a "while a travel power is on" option for ALL auras!
  16. Change the skin and clothing color, and you should be fine. The powers are different enough as well...
  17. Joking aside, I think, ideally, the effects of the powers should be what define them, and not necessarily the GFX. I mean, fire armor has its fire damage aura & burn. Dark armor has its fear cloak, etc. You don't need to be a formless blob of particle effects to sell the theme.
  18. I do not think the game can *only* apply a different texture to your character, not to mention what would it do with characters that don't have any skin showing... That's kind of why I think it'd be cool to let us choose how "rocky" our characters appear...
  19. Not a hero, but here's Titan from Invincible:
  20. Bio Armor says hi.
  21. Here's the only issue with that - What if I specifically create a character with stone skin? Maybe I don't want big pieces of rock jutting out or otherwise piled all over them. IMHO, it should be up to the player to rationalize how or why their powers look or work one way or the other. And ever since they added power customization and/or 'No FX' options to other sets, the cat's been let out of the bag...
  22. But but if I have to wait more than 30 seconds for that next dopamine hit, I won't be able to cope! Seriously, stop trying to turn CoH into Fortnite!
  23. Other than adding in the Galaxy troops when HEATs were introduced, did the Council ever get a revamp when Incarnates were added? The only other update I vaguely recall is them getting some sonic troops when that powerset was added...
  24. When you create your own enemies in AE, you need to give them a minimum number of ranged and other attacks to get full rewards. Yes, some enemy groups or tiers received more or less than the baseline, but there is still that initial reward amount...
  25. All controllers!? That actually sounds like a great time, (again, though, depends upon *which* controllers and *which* players)...
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