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Glacier Peak

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Everything posted by Glacier Peak

  1. That is a lot of posts! How many were of any substance? 😆
  2. Many a TP were cast in to that hot dog stand 😆
  3. I love GPB for its procability and damage per activation. If I could set up a better attack chain to do more with Insight, I'd be interested.
  4. @Apparition we're three pages deep in to this thread; what is your take on the reactions to this suggestion?
  5. Looks like it was actually done for consistency:
  6. Can't say I'm for this suggestion. The Dev Choice story arcs should remain xp normalized as they are.
  7. Any idea how much Insight adds to the damage of each attack cast? From what I can gather it is not a large increase, but I don't want to make any faulty assumptions!
  8. I remember reading a great thread about the most common damage resistance types across the many enemy groups in the game that someone put together and posted on these forums. Problem is, I can't remember the name of the thread or who posted it (or when really). After searching for this thread and coming up empty handed I figured I would ask any other forum goers who can remember what I am talking about, and if possible post a link to said topic. Many thanks from a misrememberer!
  9. Wow this is a great strategy for zone badge collecting!
  10. You mean the Carnival of Shadow enemy group? The HC Team removed the term 'Carnies' because..... consistency!
  11. That's not accurate in regards to City of Heroes. The intellectual property is owned by NC, formerly NCSoft after it was purchased from Cryptic many years ago. Take a look at the other posts linked in this thread for more details.
  12. Thank you for taking the time to check and report back your findings. I'm definitely going to follow up with my data once I get back on and run my tests.
  13. Ah very much appreciated! I'll try another enemy group outside AE to get the baseline.
  14. Maybe the bug is specific to Masterminds due to the nature of inspirations like EoEs and Ambrosia? I remember they changed how they worked a couple of months ago.
  15. Good suggestion! I tried to isolate as many variables as I could think of in my initial test. I'll try the next iteration at -1, 0, +1, +2, and +3.
  16. Yeah, that's what I was going for. Noticed something, wanted to see if anyone else noticed it or if my numbers were off.
  17. I have the same recollection, but I can't find the quote for specifics. Wish I knew exact numbers so I can have better expectations. At the end of the day, I tend to choose the most convenient farm. Sometimes that's in Portal Corp or sometimes that's in AE.
  18. I was operating under the false impression that experience received from the non-Dev Choice Architect Entertainment missions were half of regular non-AE missions. I collected some data and this is what I found: +4/8 Solo Non-Dev Choice AE Enemy Rank.... Minion................ 4,272 XP Lieutenant........ 8,544 XP Boss.................... 25,632 XP Elite Boss.......... 51,265 XP +4/8 Solo Unai Kamen (Take readings from rupture mission) Enemy Rank.... Minion................ 6,836 XP Lieutenant........ 13,671 XP Boss.................... 51,265 XP Notes: Custom Enemy Critters from the #18553 Fire Farm. Unai Kamen enemies were Freakshow from the Dreck replacement mission (untimed). The only thing I can conclude is that the numbers from the AE mission are off because the critters aren't getting 100% of the power requirements for full xp. Anyone else have better numbers they could share or enlighten me as to why I am seeing this? Is it supposed to be double? Am I miss remembering? Do some non-custom enemy groups get half-xp in AE by default? (Freaks? Demons? Family?). Help a fellow farmer!
  19. This is helpful! In fact, I'd rather be level exemped than struggle thru the Hollows searching for these bosses any day!
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