Jump to content

Glacier Peak

Members
  • Posts

    5493
  • Joined

  • Last visited

  • Days Won

    31

Everything posted by Glacier Peak

  1. Some what of a tangent, but I remember getting badges way back when they first came out and thought they were actually things a character would wear on their chest, sort of like military service uniforms, at least the accolades. As more badges were added, I kind of lost the connection - its kind of fourth-wall breaking now.
  2. If you've got a second account, you can set up someone to have the villain contact [Lord Schweinzer] who provides endless supply of bank missions without needing to do newspapers. Easy way to chew through the badge if you're getting it multiple times instead of the harder ways out there. Prerequisite for the contact unlock though is to have the Hero Slayer badge and be Level 10.
  3. If we get any more 'Master of...' badges, can we maybe get a separate badge section to display them? Really starting to crowd out the Accomplishments/Achievement sections.
  4. I can see it now... arguments will abound, "if THEY get harder difficulty options, WE want easier difficulty options." But just telling someone something is easy is just as subjective as saying art looks good or playing a regen is fun. This game is easy enough for me because I've paid down the risks with my experience over time. Newer players aren't as vested, thus the risks appear in greater number. My point is what may be difficult is entirely subjective. I can guarantee everyone who has played this game has been defeated at least once. Let me ask you something, has the same thing defeated you again or are you better at mitigation that threat with the tools at your disposal? Keep dying to the same thing, but refuse to change your playstyle? Well, as long as you aren't expecting a different outcome, I hope that is fun for you. Otherwise that is a popular definition for crazy. These advanced difficulty OPTIONS are just that.
  5. Anecdotal input ahead; Electric Blast on Sentinel is in a good place. Level 50, T4 Incarnates, fully maxed Set Bonuses with a focus on recharge, Thunderous Blast coming back every 20 or so seconds, VS dropping stacks of Static, end drain city and I'm defeating Level 54 minions and lieutenants like they're conned green. Level 54 bosses are another story, but I'll attribute that to the fact I'm playing a Sentinel.... but it is odd that they take minutes longer to defeat than their minion and lieuts that go down in seconds. Follow up question. Does the Static mechanic scale against enemy Level? What about enemy rank? Is it only based on their endurance drained?
  6. Ya great work! On beta, hope it makes it to live! Oh a hidden(?) Easter Egg with this emote - if you are using Granite Armor it tilts the tube a bit! Sadly, no animation yet for Dwarf/Squid forms.
  7. Advanced Difficulty Options [Focused Feedback: Advanced Difficulty Options and Challenge Mode] With the release of the Dr. Aeon Strike Force, we’ve completely rewritten the challenge settings code and greatly expanded what we can do with future content in terms of accommodating difficulty options and delivering curated challenges to players seeking that type of gameplay experience. These optional difficulty settings are accessed from the Challenge Settings menu for content that has been added to the feature (as of Page 3 this will only include the Dr. Aeon Strike Force). These options require being level 50 to select and change the content in various ways. These new difficulty modes were hand-crafted and balanced, and are not based on the previous Challenge Settings that exist currently. Facing content with these Advanced Difficulty Settings enabled will grant the team more rewards for overcoming challenges, additionally, some badges may only be available by going above the normal difficulty setting. The design goal of these options was to ensure all roles on a team (tank, damage, control, and support) could contribute in a rewarding way, and give Incarnate level characters using Invention-Origin enhancements something to test their fully-built characters against. Challenge Modes [Focused Feedback: Advanced Difficulty Options and Challenge Mode] The old TF and Flashback challenges have been rewritten using the above code. This has resulted in several changes to the way certain badges are obtained: The various Flashback badges for completing challenges at various levels now do it based on the story arc maximum level, instead of the hidden Stature Level which made it difficult to know which story arcs counted for what. Only story arcs that reward 5 merits or more will count towards the challenge badges. Options for 'No Incarnate Powers' and 'Only Alpha Slot' were added to the powers options for any arc in the SL9 (Level 45-50) categories. Completing a Flashback arc using these two new options rewards two new Ouroboros category badges. Task Forces & Strike Forces that have a "Master of X" badge associated with them now have a dedicated challenge option for the badge. The individual power restriction and defeat limit options no longer work for receiving these badges. Selecting the "Master of" challenge for a given TF will set the team size to 8, maximum defeats to 0, disable temporary powers, and disable Incarnate powers. When successfully completed, the challenge will award the "Master of" badge and a Rare Incarnate Component.
  8. Yeah! Just like the Banished Pantheon band that plays in the Tiki Lounge of Pocket D (see my signature for a tour!). Maybe add on that the vendor only shows up on a Tuesday between the hours of... 😁
  9. This actually looks like the resurfacing of a similar bug (dare I say exploit) that was patched last year involving the use of the old Teleport T4. I am assuming it used your /loc when you were editing your base to load in to the next zone that was chosen (or the last one you visited before entering your base). When you returned, you were teleported back to the previous zone using the coordinates in the buffer(?). Being someone who is naturally curious about geometry errors and exploring spaces outside zones (see my signature) I will look to replicate this bug and report back here with my findings (or if serious enough, file a bug report).
  10. Yeah it is not a word I use in my day to day so I googled it, and Google says:
  11. But.... Benumb be like... no sets allowed 😭 Edit: Come to think of it, Benumb doesn't even allow slow enhancements. Carry on 😅
  12. Any Slow/Acc in the works or on the horizon? Benumb would thank you!!! 😁 Loving the Heal/Rech though, my regen Sent thanks you.
  13. This is a good question. Subjective obviously - but my opinion is that my favorite art is stuff that I have received for free or as a trade for something of value that is not money. I put a lot of feelings in to a piece of art, which translates to value to me. The longer I own it, the more valuable to me it becomes. My grandfather had a print of an Moose in a river which he gifted to me after he passed. I really loved that print when I was a kid, I loved it even more after I got it, and each time I see it, it gives me joy. How much would I pay for it? That's a tough question - if I saw it on the street or in a studio, but it didn't have that emotional value, probably $50. If I had to place a value on it including the emotional value, I'd say $500 easily.
  14. Like others have alluded to, I think the next hotness/ market fad is going to be HOs/DSOs that are in high demand for at least a month or two after the release of Page 3. Mainly because of the higher difficulty settings incentivizing every little boost and bonus from a player's build.
  15. Same boat with Benumb, I've got two 50+5 acc and two rech IOs. Edit: Oh and the new Dsync Enhancements don't convert, but they can be combined with other HO/SHO enhancements and only drop from the ASF reward pool on beta.
  16. I had a LED on my tower that bugged me so I put electrical tape over it. That looks cool though, it is a USB?
  17. And the Arena Headset worn by the npcs in the arena and the super spies Crimson and Virdian.
  18. @Apparition would appreciate this thread.
  19. To dog pile on to what @tidge said, I will also be grabbing the new Cold proc off the market for my main Ice/Cold Corruptor if/when they make it out of beta testing. Infridgate is about to be a 6 slot proc'able power that does more damage than a tier 1 blast power 😈 😆
  20. Workbench group designation is sticking kind of oddly in the Target window...
  21. Not sure if you've missed it in the patch notes or tested it and didn't realize but VS got its biggest bump in damage ever and contributes to the new shock mechanic now. Not sure how you think any of that is a trick, or some mischievous or playful act.
  22. I don't see Psi there either. If you're trying to say the patch notes need clarified, that's fine.
×
×
  • Create New...