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Everything posted by Glacier Peak
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If my badge brain serves me right, that's the badge for one of the Twinshot arcs.
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In guessing it's a macro with a unique image tied to it. https://hcwiki.cityofheroes.dev/wiki/Macro_image_(Slash_Command)
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This was a good read!
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This makes me want to use those cell shading lines really bad! I just keep it turned off because it kind of taxes the system 😅
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issue 27 [Beta] Patch Notes for April 25th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
Following up my previous post on AI Flight behavior with one on Mastermind pet, allied pet, and temporary pet behaviors. Conclusion: Mastermind Pet commands worked as intended while using Group Fly. Testing proceeded as follows: From a distance, while using Defensive stance, I targeted an enemy then clicked Attack My Target. Mastermind pets engaged quickly by initially getting in to melee range and then using ranged attacks as they cycled through their attacks. Once the targeted enemy was defeated, they moved on to other targets that I selected. At the end of the engagement, the Mastermind pets returned to my side. Behavior appears normal. Using the Aggressive stance, the Mastermind pets attacked enemies which I used Attack My Target on. They continued to attack until the enemies in the area were defeated. Behavior appears normal. Moving on to Prestige and temporary pets... Behavior appears similar (subjectively exactly the same even) to how Prestige and temporary pets without Group Fly behave. If they have ranged attacks, they use them and if they have melee attacks, they use them as well. Tested using Signature Summon (Ranged Damage, Melee Damage, Support, and Tank) along with Back Up Radio (PPD Reinforcement) pet summon. -
Forgive me if this is incorrect, but I believe 'River Rat' is also required? Edit: Oh man, I should've read the other folks replies first! Apparition got it right. Please disregard my post 😁
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issue 27 [Beta] Patch Notes for April 25th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
Spirit Ward FX Test: In-game Sound FX Volume 100% Conclusion: FX applies to a subjectively auditorily satisfying amount. It was almost unnoticeable to my ears. -
issue 27 [Beta] Patch Notes for April 25th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
Testing Methodology: Level 50 Mastermind with all Flight Travel Pool Powers. All engagements were executed while using Fly and ranged attack powers to force enemy flight. Conclusion: Based on my testing, enemies that use fly engage in normal attack behavior. Croatoa > Level 30 > The Cabal > Attack Notes: The mob was on the ground when combat was initiated. They immediately took to flight and engaged in both ranged and melee attacks. When using ranged attacks they flew away a short range to engage and when using melee attacks they flew in close. Behavior normal. Firebase Zulu > Level 41 > Natterling + Observer > Attack Notes: The Natterlings and the Observer remained airborne throughout the engagement. They attacked with both ranged and melee attacks, cycling between their attacks and moving in and out for ranged attacks. Behavior normal. Crey's Folly> Level 41 > The Swarm > Attack Notes: Targets are always aloft, moved in and out of melee range. Did not attack from ranged distance. Behavior normal. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
While I have no evidence to disprove what you claim, you also aren't presenting any evidence either to support what you say. Until such evidence can be presented I am leaning towards this as being a bug. -
Location: Croatoa, -2584.4, 168.9 2817.5
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Add Praetorian Players to Server Status Page
Glacier Peak replied to Glacier Peak's topic in Website Suggestions & Feedback
Right, I wanted what is already being counted to be displayed on the server status page. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
Thank you for your input. I also agree with the idea of making the Kinetic Melee powerset have a unique draw that also keeps it balanced with other Stalker primary sets. To me that means fixing the 100% critical rate bug to 50% in line with the other Stalker primary powersets AND THEN adding a unique feature/gimmick to ensure it remains enjoyable and balanced. And I would caution offering the "people's opinion" of something unless you have quantifiable data to support this assertion. Then it becomes a matter of "oh yeah well everyone thinks this" versus "nuh uh! everyone thinks this" circular arguments. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
Is it a feature of a powerset or a bug? Would you agree that the distinction is important when describing changes made to a specific powerset? And question - just looking back at the patch notes, is the Stalker > Kinetic Melee > Burst change specific to just PvE or does it also apply to PvP (as the other Stalker power changes make note of)? I am unable to verify on brainstorm. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
There are different ways to spell the same word in the English vernacular. It is common for folks in the commonwealth nations to spell it 'defence' . It's not wrong, but if your point was to ensure the spelling matches what is appropriate for in game, that's fair. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
@Troo I am confident that what you are referring to is working as intended. The vendor(s) on both sides work when you achieve the prerequisites. And an alternative if you find that unsatisfactory is to go in to another PvP zone and purchase charges or temps from those vendors then come back to Siren's Call where they work just the same. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
I tried for an hour to force the AoE Knockdown at the end of the combo, but I realized I didn't understand the set combo mechanic and chalked it up to my own failure 😅. Thank you for confirming your findings! -
I'd have to rewatch the scene, but I thought they were all destroyed except one, which was taken by John.
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Ah! See I was reading that wrong so I tested in on Beta. This may very well be the case on live though.
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I've removed all enhancements from Teleport and continued to move around the zone without encountering the bug you described. Again, I am on the Brainstorm beta server, so perhaps the issue was address in the latest patch on the beta server?
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Ah thank you for that added detail, I will reslot and see what I encounter!
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I've attempted to duplicate this bug on the beta Brainstorm shard, but without success. I teleport as expected to each location I select throughout Ouroboros (including the outlying islands and underneath the main atrium).
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issue 27 [Beta] Patch Notes for April 24th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
Or.. perhaps the GAME MASTER GM_Impervium was steering the conversation on this thread towards something where players and developers come to an amicable solution. -
issue 27 [Beta] Patch Notes for April 24th, 2021
Glacier Peak replied to Jimmy's topic in [Open Beta] Patch Notes
Just a heads up, for the Disable All Powers Prestige Power, the toggle does not prohibit the following powers being active: Holiday Spirit Temporary Power Walk Flames of Prometheus Archetype Inherent Powers The four stat boosting accolades (+HP/+End, +End, +HP) and the Architect Entertainment Comlink Prestige Power Summon Pet (Tested with Blue Wisp) This was not an exhaustive test of powers, just what happened to be on one of my test characters. Thought it was worth mentioning though! Evasive Maneuvers defense suppression is working as described (Yippee!!) Disallowing Group Fly via Null the Gull works to the extent that it does not allow the effects of the power to apply to the caster. If that was the intention, it was successful. Anecdotally, the caster can still activate the power. ****Related Bug: Respecing out of Flight or Mystic Flight while the power is active will keep the player in flight until zoning. Anecdotal feedback - great feature! I am no longer accidentally clicking then dragging a power when I mean to just activate it when the Powers In Tray is Locked. Works well! Nothing to test here really, I see them correctly labeled in my builds and on the Auction House. This begs the question though, will Fly and Teleport sets also get a dual-hatted set? Will Universal Travel IO sets be moot? Reveal was tested and works in all four PvP zones. Tested Stealth successfully in conjunction with the following Costume Temporary Powers: Permanent Rulu-Shin Costume Banished Pantheon Shaman Costume Carnival Harlequin Costume Carnival Strongman Costume Consortium Guard Costume Coralax Minion Costume Council Galaxy Costume Council Penumbra Costume Crey Agent Costume Crey Powersuit Costume Crey Security Costume Freakshow Boss Costume Freakshow Stunner Costume Goldbricker Costume Hellion Thug Costume Knives of Artemis Costume Legacy Chain Costume Lost Costume Malta Gunslinger Costume Malta Operative Costume Nemesis Solider Costume Outcast Thug Costume Paragon Protector Costume Pirate Costume PPD Cop Costume PPD Hardsuit Costume PPD SWAT Officer Costume Scrapyarder Costume Skulls Thug Costume Skyraiders Costume Troll Costume Tsoo Inkman Costume Vahzilok Eidolon Costume Warriors Thug Costume I used every costume available from Annah in Croatoa to test.