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Glacier Peak

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Everything posted by Glacier Peak

  1. I know of the three remaining Incarnate badges for their respective unlocks, disabled AE badges, Promethean if you don't exchange for reward, Bug Hunter, April Fools (though I struggled to unlock this permanent, even on my private server. Seemed to disappear on zoning). Any others?
  2. I have found in my experience logging out works on occasion, as well asmoving away from the building and coming back, usually half a mile.
  3. Posted this in another thread, but I have really grown to love this costume. It's a take on some of the characters you meet in the video game No Man's Sky.
  4. I could've sworn I've seen someone with Bug Hunter on Indom, but without proof consider it speculation. Has anyone confirmed a sighting on HC? Could any awesome HC volunteer staff confirm it has been awarded?
  5. 8. Loc... well this one was for fun!
  6. Pocket D Zone (including Tiki Room): 1. Location: -40.7 31.9 -886.1, inside Tiki Room. 2. Location: 51.1 0.0 -877.0, inside Tiki Room. 3. Location: 53.7 0.0 -837.2, inside Tiki Room. 4. Location: 17.8 0.0 -870.7, inside Tiki Room. 5. Location: -66.5 32.7 -744.7, inside Tiki Room. 6. Location: 46.5 7.8 -880.4, inside Tiki Room. When you walk under the platform where the Sculptress is, the above ceiling doesn't display. 7. Location: -101.9 25.5 -891.4, Pocket D proper, reside. Above holiday entrance rocks are clipping through ceiling.
  7. In keeping with the Cimerora theme... Apologies for some screenshots missing /whereami. These were all taken on the Indomitable server in Cimerora. 1. Location: -946.9 141.0 3145.1, left of main gate to ITF final mission. Though the hole is big enough to fit through, it has been sealed (likely from previous attempts to get under map.) 2. Location: -1273.6 82.2 3237.2, right of the main gate to the ITF final mission. Like the previous image, it appears to allow a user to fit in to the gap, however, it has been blocked from access (likely for similar reasons). 3. Location: -1084.7 -30.6 5378.7, southern tip of map along the coast. Rock texture isn't flush with surrounding wall. 4. Location: -218.5 -43.0 5099.6, same issue as previous rock. 5. Location: -576.4 217.1 4816.5, grass texture on the mountain above zone entrance.
  8. @Dark Bladed & @Bloodom Thank you for the clarification!
  9. I'm just confused. Assuming a number of factors listed: the glowies taking approximately 4 seconds to activate. That's minimum 32 seconds. The distance between any two glowies are approximately 5 seconds away (assuming maxed SS runspeed and SJ jump speed, based on my biased testing). That's 45 seconds if you include from the mission entrance, through all 8 obelisks, then to the two minions holding Sam hostage. Killing the two minions, 3 seconds, assuming maximum damage, no misses on two 1.5 second powers activating. All those assumptions combined, I see 1 minute, 20 seconds as being the fastest possible time. Without appearing to contradict your statement, (I'm not trying to call you a liar) could you provide me, either publicly or thru PM, with evidence to support the time you stated? Again, not trying to appear hostile, I'm just confused on how anything under the above stated time is possible in the Cavern of Transcendence Trial.
  10. Great time on the Cavern of Transcendence! It says the record is 48 seconds though - is that solo, and if so, is that from using the tp thru geometry glitch to the two pumcites holding sam hostage? I'm imagining that time is relatively possible given an 8 man team.
  11. Standing behind the obelisks to avoid line of sight works as well.
  12. Great quote! Edit: Ok Google tells me this was from Hans Gruber in 'Die Hard'. Even more awesome!
  13. There's been on going server maintenance since this morning. Some things have been and still are being affected.
  14. @Jacktar The trick is using the "LFG" tab on the chat bar, as described previously. It gets you back to Karsis no matter where you're located.
  15. The Cavern of Transcendence Trial is on the rotation for the Weekly Strike Target folks! Makes for a great TF to farm for the Partner/Conspirator badge (50 weekly strike tf/sf). With the right set up, you can get a really good time! (2 minutes, 46 seconds per run). Edit: Forgot the How-To! **Need Mission Teleporter/Team Transporter and stealth of some kind for fastest possible time. Step 1. Open LFG tab in the Chat tray. Click Trials. Click "Cavern of the Transcendence (Karsis). Click "Lock the event for your group". Click Queue. Click Enter on pop-up. Step 2. Click Karsis. Agree to form Task Force. Click the Mission Teleporter/Team Transporter OR proceed to the mission location. Step 3. Make sure stealth power(s) are turned on (you can use the base machine to create an invis temp power if needed). Step 4. Run to each off shooting cave in either a clockwise or counterclockwise rotation and click the Obelisk at the end of each. Step 5. Proceed to the door where Sam Wincott is being held. Open it. Stealth your way past the Monster and mobs. Go to the two pumcites holding Sam Wincott hostage. Defeat them. Step 6. Exit mission. Repeat Step 1. Second Edit: Using a second person (or account), you can have a teammate stand next to Karsis and reactivate the TF after each completion (nullifying the need for the TP powers I mentioned when solo). Just make sure they also have Karsis unlocked as a contact. Thanks @Lankey for the advice!
  16. This is a great story! Do you remember what GPU it was? I had a similar experience, albeit with increased memory capacity instead of graphical fidelity lol
  17. My favorite memory of this game happened at the end of the City of Villains beta. The developers and game masters had spawned in as their signature characters, both heroes and villains, and I participated in the fight that lasted until everyone had been defeated. This event was later added to the in-game lore, much like the end of the City of Heroes beta (which I unfortunately didn't get a chance to participate in). It was such a cool experience seeing the canon heroes and villains like Statesman and Lord Recluse fight each other in the game itself. Before that point, it was either in literature or comics - to top it off, I was a part of it! It was a boon for my desire to play in City of Villains and I jumped in to the 4 day head start with high levels of excitement. The CoV story line really drove home the feeling that I was just a minion/underling at the beginning when I was fighting with them in the beta. Yet, as I leveled throughout the game, it solidified my feeling that my villain was actually pretty bad and eventually, even the mighty Lord Recluse was sending enemies to defeat me. Full circle when I completed my Patron arc (after the level cap was raised passed 40), I stood before these Arch Villains as a peer, even sporting my own Arch Villain title (or badge rather!).
  18. The Teleport pool gives me access and assistance reaching places not often traveled. I find its utility to be unmatched in certain situations. I also use the tp base padscode macro as well, and I believe it's instant animation and recharge make far more sense in the game than 10 second long animations and 15 minute recharges.
  19. No, not in essence - in reality, in absolute reality, and stated with the utmost clarity, you are risking being attacked by entering a PvP zone. You are given 30 seconds after entering the zone to read that message and decide how to proceed. If you suggested increasing the initial zone PvP flagged in timer in order to accommodate individuals who are reading impaired (those who use text to speech programs) then I would say that's an fair suggestion. That being said, I cannot currently support any of your suggestions as you've stated them for the reasons you've explained. Edit. It's a PvP zone.
  20. The first assumption you stated regarding why Siren's Call is empty may or may not be accurate, however, the second is not. The bounty system doesn't not give real time locations of each bounty, instead it gives the last location over an interval of time. There are also many places to sit and wait to spike damage or ambush, as you say, in Siren's Call.
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