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Glacier Peak

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Everything posted by Glacier Peak

  1. I would refer to my earlier post, where my main Ice/Cold Corruptor rarely experiences any concern whatsoever for mez effects, and when it does occur it is comically easy to obviate 😁. So again, 'playstyles' are the biggest factor in experiencing mez to a subjectively unacceptable degree, not necessarily the AT or powerset combo.
  2. Thanks for the heads up. Just out of curiosity, is there a cap on absorb? Can I get multiple stacks of absorb shields?
  3. From what I have been reading the past few pages, the preferred AT to play a regen powerset on is Sentinels - if that is the case, does anyone have an example of a top tier / high end */Regen build for Sentinels? My experience with the regeneration powerset is archaic - I used it back on live before the nerfs folks have discussed in the thread, when it was a toggle. I tried it out again once CoV was released on a Stalker. It is a fun set, so I am curious how a great regen build on a Sentinel stands out compared to my previous experience; only problem being I don't have a comparable build for that. So, yeah if anyone out there has a high-end */Regen Sentinel build laying around, feel free to DM or post in this thread 😁
  4. You can change those colors independent of each other.
  5. Exactly like @TygerDarkstorm said, click this:
  6. Love the name and the double peg legs 😁
  7. I was playing my main on a Ouro mission the other day, I forget what I was fighting, maybe First Ward enemies? Anyways, I got mezzed and was so surprised that I thought my game was frozen or I lagged out. This is on an Ice/Cold Corruptor, the only mez protection coming from Acrobatics. I actually chuckled after realizing it wasn't frozen - I rarely ever get mezzed, even though I have hardly any mez protection. I don't use p2w defense buffs, though it is probably a good idea to try. So yeah, I just popped a breakfree after I was done laughing and smashed those enemies. All that to say, that I agree that everyone's experience differs. @arcane point about p2w temps and your experience are both valid.
  8. Infiltration does not provide any +Fly movement bonus, but it's defense bonus (out of combat) stacks with Hover. Edit: Oh nevermind - I just saw the part in the patch notes where Stealth picks up Invisibilities defense bonus.
  9. @Bopper, I collected some numbers for Infiltration (though I noticed just now that you already have your own data, so disregard!). The highest running speed that can be achieved slotted in Infiltration is 45.64 MPH and the highest leaping speed that can be achieved slotted in Infiltration is 44.65 MPH. The highest jumping height that can be achieved slotted in Infiltration is 63.30 FT. It should be noted that the speed caps are tied to similar tier travel speeds (i.e., Ninja, Beast, and Athletic Run). See below for data: Unslotted Infiltration provides the following: 20.05 MPH Running Speed 19.61 MPH Jumping Speed 27.80 FT Jumping Height 1 Level 50+5 Running & 1 Level 50+5 Leaping IO in Infiltration provides the following: 30.67 MPH Running Speed 30.00 MPH Jumping Speed 42.53 FT Jumping Height 1 Level 53 Microfilament Exposure (End/Fly/Jump/Run) HO, 1 Level 50+5 Running, & 1 Level 50+5 Leaping IO in Infiltration provides the following: 37.87 MPH Running Speed 37.05 MPH Jumping Speed 52.52 FT Jumping Height 3 Level 50 Running IOs & 3 Level 50 Leaping IOs in Infiltration provides the following: 39.91 MPH Running Speed 39.04 MPH Jumping Speed 55.34 FT Jumping Height 6 Level 53 Microfilament Exposure (End/Fly/Jump/Run) HOs in Infiltration provides the following: 43.00 MPH Running Speed 42.06 MPH Jumping Speed 59.63 FT Jumping Height 6 Level 50+5 Running IOs in Infiltration provides the following: 45.64 MPH Running Speed 19.61 MPH Jumping Speed 27.80 FT Jumping Height 6 Level 50+5 Leaping IOs in Infiltration provides the following: 20.05 MPH Running Speed 44.65 MPH Jumping Speed 63.30 FT Jumping Height
  10. For anyone interested in what different slotting can achieve in Infiltration, please see below. I also confirmed what @siolfir said, that Infiltration is affected by in combat travel suppression like Athletic/Ninja/Beast Run. My personal favorite slotting is 1 Level 53 HO (End/Run/Jump), 2 Level 50+5 IOs (Run & Jump). The highest running speed that can be achieved slotted in Infiltration is 45.64 MPH and the highest leaping speed that can be achieved slotted in Infiltration is 44.65 MPH. The highest jumping height that can be achieved slotted in Infiltration is 63.30 FT. It works well as a Defense based power, allowing slotting of defensive set IOs while providing concealment and modest travel speeds. It is an interesting power - the only thing I would want looked at in the future is allowing its use in conjunction with other stealth powers (similar to the way this issue modified travel powers working synergistically). Unslotted Infiltration provides the following: 20.05 MPH Running Speed 19.61 MPH Jumping Speed 27.80 FT Jumping Height 1 Level 50+5 Running & 1 Level 50+5 Leaping IO in Infiltration provides the following: 30.67 MPH Running Speed 30.00 MPH Jumping Speed 42.53 FT Jumping Height 1 Level 53 Microfilament Exposure (End/Fly/Jump/Run) HO, 1 Level 50+5 Running, & 1 Level 50+5 Leaping IO in Infiltration provides the following: 37.87 MPH Running Speed 37.05 MPH Jumping Speed 52.52 FT Jumping Height 3 Level 50 Running IOs & 3 Level 50 Leaping IOs in Infiltration provides the following: 39.91 MPH Running Speed 39.04 MPH Jumping Speed 55.34 FT Jumping Height 6 Level 53 Microfilament Exposure (End/Fly/Jump/Run) HOs in Infiltration provides the following: 43.00 MPH Running Speed 42.06 MPH Jumping Speed 59.63 FT Jumping Height 6 Level 50+5 Running IOs in Infiltration provides the following: 45.64 MPH Running Speed 19.61 MPH Jumping Speed 27.80 FT Jumping Height 6 Level 50+5 Leaping IOs in Infiltration provides the following: 20.05 MPH Running Speed 44.65 MPH Jumping Speed 63.30 FT Jumping Height
  11. Thanks! Yeah I think that's a tough fix on the back end, but it would be awesome to have Arctic Fog work with Infiltration in the future. As for the movement cap, awesome! Going to be moving at unsuppressed caps* on my main. Edit: With appropriate slotting of course. Which reminds me, will Infiltration take all Running, Leaping, and Universal Movement sets?
  12. I'm really really excited about how the Concealment pool has changed, specifically Infiltration as a travel power. Two things I'm curious about though: 1. Will Infiltration's movement be surpressed in PvE when attacking? 2. What are the speed caps for Infiltration? (Running, Jump Height, and Jump Speed?) I can just as easily jump on beta when I get home to find out, but if anyone knows of the top of their head 😁
  13. You send a message in game, an a GM will assist you. Or you can start a support ticket via the forums. Normal process, whether it's a big bug or a small bug.
  14. If you have a supergroup base, you can select the specific tip mission you need for the badges via the Supercomputer.
  15. Yeah that's a challenge @Greycat. But Homecoming staff have been pretty receptive to inputs from the collective PvP community. Heck they added new arena maps last issue - that alone created tremendous replayability for a least one segment of folks who play this game.
  16. I am still more than satisfied with the story content that was pushed out last issue and being fixed this issue. The hero and villain arcs have so many new mechanics and story lore in them. Even the npc and enemies are designed well. The reality that the game is back is really awesome and even more so knowing that the past two years have brought such great content from volunteers on Homecoming feels really promising.
  17. Fair enough. Anyways, anything that brings more folks in to PvP zones sounds good to me.
  18. You made the suggestion though, is that fair to count yourself? If your soliciting feedback from others on your suggestion, it would make sense not to include yourself in that calculation.
  19. The disturbed seeing fiction as reality. This is pretty disheartening nonetheless.
  20. Well put @Techwright.
  21. Happy with the episode and series. Not a fan of the show using the nation's highest military honor as a point of character motif multiple times (awarded three times?? come on!). I mean new Cap served his country honorably, that should be good enough for the audience IMO. Other than that I'm excited to see where the shield goes now.
  22. Great write up! Love the pictures. Not much of a base person, but I can tell you put in a great deal of effort.
  23. Yeah, I could understand a couple virtual machines or hosting a server. Not even main rig! Well that's not a bad rig regardless.
  24. Excited to start playing this one after I shelved her!
  25. Repost from the Off Topic thread. System Specs: Case: Corsair Carbide 275R Mainboard: Gigabyte Z370 AORUS Gaming 5 CPU: Intel i7-8700K CPU Cooling: Corsair HYDRO SERIES H150i PRO RGB 360MM AIO Hard Drives: Corsair Force MP500 120GB M.2-2280 NVME SSD & Western Digital Black 1TB M.2-2280 NVME SSD Memory: Corsair Vengeance LED 32 GB (4 x 8 GB) DDR4-3000 CL16 Memory GPU: MSI GeForce GTX 1080 8 GB GAMING X 8G Video Card Case Fans: Corsair ML 120MM x6 Power Supply: Corsair RMx (2018) 750W 80+ Gold Peripherals Monitors: (Left) LG 25UM56-P 25.0" 2560x1080 60 Hz Monitor (Center) Acer Predator Gaming Z321QU bmiphzx Curved 31.5" WQHD (1440p x 144hz) Mouse: CORSAIR Dark Core - RGB Wireless Gaming Mouse (Upgraded to a Pure Pwnage Ultra Light Custom) Keyboard: CORSAIR K63 Compact Mechanical Gaming Keyboard (Upgraded to a 65% TKL Ducky One 2 Mini) Monitor Arm: WALI Premium Single LCD Monitor Desk Mount Fully Adjustable Gas Spring Stand for Display
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