It's got the end cost of a snipe, the damage, and almost the range when enhanced. I mean the set isn't built around having a snipe. It would seem out of place in practice.
@dtj714 & @ForeverLaxx,
Regardless of what either of you say or think, the options to travel throughout the game quickly or slowly will still exists for players. As a player, you can choose to use them or choose not to. Play how you want, others will play how they want.
There have been options available to get to any zone from any zone for a while now (LRT, base teleporters, Blackline/PvP heliocopters, trams, TUNNEL portals, etc.). Players can choose to use them or they can choose not to use them. Best of both worlds.
Cool feedback! A lot of what you described disliking are relics of a different era, when the goal of the game was to keep players paying a monthly subscription. I'm all in favor of showing clicky objectives in missions.
Oh, and I miss the very first Winter event where the giant monster was worth a ton of xp.
The first time seeing Eochai on a Halloween.
Playing city of villains on day one.
When PvP zones weren't empty.
The first time I teleported out of a map - it was Perez Park. Started a life long love of geometry breaking in other games.
Unlocking a travel power for the first time. Fly was so fast and cost so much endurance lol
To the folks who miss the old ways, they can still experience it in a way - the only difference between then and now is choosing to level up quickly or turning off experience. There are challenges on these forums that explain the conditions a player would need to meet in order to correctly duplicate 'the old ways,' but the good news for those folks is it's still possible.
And it's possible for other folks to experience the game how they want to play it. If that means getting to 50 in 30 minutes, they should be just as capable of having their fun as the many other ways available in this game. At least that's how I see it.
AA is right, x is the default button to move a player's character down, and when coupled with mouse movements during an emote, allows the character to move.
The work is worth the reward. No change needed.
Players can easily make up the difference these accolade perks apply through IO set bonuses and temp buffs from SG bases and P2W vendors (or from teaming).
Okay, I am thinking that those numbers may be based on live like you said. Does anyone know the formula then for the current xp rates? Something like player level, type modifier, level difference, solo or team, = xp amount? If the information isn't readily available, I may have to do what VileTerror recommended and start collecting some data!