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Glacier Peak

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Everything posted by Glacier Peak

  1. Great quote! Edit: Ok Google tells me this was from Hans Gruber in 'Die Hard'. Even more awesome!
  2. There's been on going server maintenance since this morning. Some things have been and still are being affected.
  3. @Jacktar The trick is using the "LFG" tab on the chat bar, as described previously. It gets you back to Karsis no matter where you're located.
  4. The Cavern of Transcendence Trial is on the rotation for the Weekly Strike Target folks! Makes for a great TF to farm for the Partner/Conspirator badge (50 weekly strike tf/sf). With the right set up, you can get a really good time! (2 minutes, 46 seconds per run). Edit: Forgot the How-To! **Need Mission Teleporter/Team Transporter and stealth of some kind for fastest possible time. Step 1. Open LFG tab in the Chat tray. Click Trials. Click "Cavern of the Transcendence (Karsis). Click "Lock the event for your group". Click Queue. Click Enter on pop-up. Step 2. Click Karsis. Agree to form Task Force. Click the Mission Teleporter/Team Transporter OR proceed to the mission location. Step 3. Make sure stealth power(s) are turned on (you can use the base machine to create an invis temp power if needed). Step 4. Run to each off shooting cave in either a clockwise or counterclockwise rotation and click the Obelisk at the end of each. Step 5. Proceed to the door where Sam Wincott is being held. Open it. Stealth your way past the Monster and mobs. Go to the two pumcites holding Sam Wincott hostage. Defeat them. Step 6. Exit mission. Repeat Step 1. Second Edit: Using a second person (or account), you can have a teammate stand next to Karsis and reactivate the TF after each completion (nullifying the need for the TP powers I mentioned when solo). Just make sure they also have Karsis unlocked as a contact. Thanks @Lankey for the advice!
  5. This is a great story! Do you remember what GPU it was? I had a similar experience, albeit with increased memory capacity instead of graphical fidelity lol
  6. My favorite memory of this game happened at the end of the City of Villains beta. The developers and game masters had spawned in as their signature characters, both heroes and villains, and I participated in the fight that lasted until everyone had been defeated. This event was later added to the in-game lore, much like the end of the City of Heroes beta (which I unfortunately didn't get a chance to participate in). It was such a cool experience seeing the canon heroes and villains like Statesman and Lord Recluse fight each other in the game itself. Before that point, it was either in literature or comics - to top it off, I was a part of it! It was a boon for my desire to play in City of Villains and I jumped in to the 4 day head start with high levels of excitement. The CoV story line really drove home the feeling that I was just a minion/underling at the beginning when I was fighting with them in the beta. Yet, as I leveled throughout the game, it solidified my feeling that my villain was actually pretty bad and eventually, even the mighty Lord Recluse was sending enemies to defeat me. Full circle when I completed my Patron arc (after the level cap was raised passed 40), I stood before these Arch Villains as a peer, even sporting my own Arch Villain title (or badge rather!).
  7. The Teleport pool gives me access and assistance reaching places not often traveled. I find its utility to be unmatched in certain situations. I also use the tp base padscode macro as well, and I believe it's instant animation and recharge make far more sense in the game than 10 second long animations and 15 minute recharges.
  8. No, not in essence - in reality, in absolute reality, and stated with the utmost clarity, you are risking being attacked by entering a PvP zone. You are given 30 seconds after entering the zone to read that message and decide how to proceed. If you suggested increasing the initial zone PvP flagged in timer in order to accommodate individuals who are reading impaired (those who use text to speech programs) then I would say that's an fair suggestion. That being said, I cannot currently support any of your suggestions as you've stated them for the reasons you've explained. Edit. It's a PvP zone.
  9. The first assumption you stated regarding why Siren's Call is empty may or may not be accurate, however, the second is not. The bounty system doesn't not give real time locations of each bounty, instead it gives the last location over an interval of time. There are also many places to sit and wait to spike damage or ambush, as you say, in Siren's Call.
  10. I disagree with this statement. Are you unaware of the risk implied in the message that displays immediately upon entering a PvP zone or are you choosing to ignore the stated fact that PvP zones exist for PvP?
  11. I wouldn't call that a solution. The badges mentioned are PvP badges, are they not? Perhaps looking at this issue in an alternative light may prove more fruitful. The author of this thread could transfer from Indomitable to another server which has less of a PvP population and then transfer back once they are done with their objectives. The author of this thread could also solicit assistance from others to form a team against such adversaries they find are preventing their goals, and if necessary, carry out combat through coordination and timing using the specially designed systems and mechanics of the zone in question.
  12. While I don't agree with the assumptions you've stated at the beginning of your suggestion post or any of your follow on suggestions, I do support continued discussion on enticing more players to try out or participate in the many outlets for Player versus Player content in this game.
  13. Cool posts! I've been running this game at around high settings, getting between 10 and 144 fps. I think I'll upgrade to the RTX 3000 series in August to cap everything, though my twin frozr 1080 from MSI has been a champ. System Specs: Case: Corsair Carbide 275R Mainboard: Gigabyte Z370 AORUS Gaming 5 CPU: Intel i7-8700K CPU Cooling: Corsair HYDRO SERIES H150i PRO RGB 360MM AIO Hard Drives: Corsair Force MP500 120 GB M.2-2280 NVME SSD & Western Digital Black 512 GB M.2-2280 NVME SSD Memory: Corsair Vengeance LED 32 GB (4 x 8 GB) DDR4-3000 CL16 Memory GPU: MSI GeForce GTX 1080 8 GB GAMING X 8G Video Card Case Fans: Corsair ML 120MM x6 Power Supply: Corsair RMx (2018) 750 W 80+ Gold Peripherals Monitors: (Left) LG 25UM56-P 25.0" 2560x1080 60 Hz Monitor (Center) Acer Predator Gaming Z321QU bmiphzx Curved 31.5" WQHD (1440p x 144hz) Mouse: CORSAIR Dark Core - RGB Wireless Gaming Mouse Keyboard: CORSAIR K63 Compact Mechanical Gaming Keyboard Monitor Arm: WALI Premium Single LCD Monitor Desk Mount Fully Adjustable Gas Spring Stand for Display
  14. EDIT: Deleted images because I reached my forum attachment limit 😅
  15. When Fraps demo only let you record 20 second clips. And Youtube would always mute your music because it was copyrighted.
  16. Interesting flair on the CC idea with the judging the judges idea. Keep up that fire HC volunteers!
  17. Yeah, that's the plan. I played him to vet level 45, but I started to not like Spines. Keeping him for the name/costume for when or if it drops.
  18. My favorites so far... Chronic Pain & Empirical are healers, pretty fun to play in PvP. Riot Control, Hazardeath, and Fire Guard are farmers that I love playing (though Riot is no longer in the rotation). Pomerium is a character I keep in Cimerora to play through that content or rerun Imperious. Glacier Peak is my main and badge collecting character.
  19. Mac, thank you for all of this. I did not know that DR affected defense so much. I remember seeing a scaling table for defense on the PvP Discord, along with other values, but I am just surprised when you lay out the math like that. And I did not realize accuracy was applied AFTER the 5% clamp, wow! Makes so much more sense with the transition from PvE to PvP - defense centric characters get hit much more in PvP than the latter.
  20. With Brute hard capped defense being around 225% (both situational and typed) - at what point will the game guarantee that only a 5% chance to-hit will occur? I know 45% seems to work well in PvE. With Elusivity in PvP, and on a defense focused SR Brute, that cap isn't terribly hard to attain - assuming no debuffs in play from another player, what is that magic number to only allow them a 5% chance to hit you?
  21. This would be a perfect reason for me to reroll my brute "Riot Control"!
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