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Glacier Peak

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Everything posted by Glacier Peak

  1. Whoa! My whole life I thought it was "here here," - something like the person doing the exclaiming was drawing attention to themselves, maybe in preparation for further announcement. Thanks!
  2. I think it was intended to go live this past week, but beta changes are not quite finished yet. This is supposition, take it with a grain of salt.
  3. I see @Derek Icelord point about min/max builds, and Bopper you have ample experience getting the most out of your proc builds (Proc Rocks inspired my stone/tw tank). But @Derek Icelord also brought up a great point that there is a prioritization in building a character. Travel times to and from objectives becomes 3rd or 4th in priority when the options exist to use temporary, permanent, accolade or team enabled transportation in combination with the new travel speed caps to minimize the gap over improved build stats. Subjectively, if anything, these travel speed cap increases are making choices easier for players who want to accomplish the most out of their character builds. For anyone who has been following along since HC went public, these travel updates are another addition to the incredible improvements in travel speeds that were enabled in the last page update, and prior issues from the HC team. They are steps in the right direction. Ha pun intended!
  4. The options are there if players choose to use them.
  5. Good lord. Paste without formatting my friend.
  6. That seems to have been addressed. Now you click the arrow icon to launch the game, wait a few seconds, and then the arrow reappears to launch again.
  7. Sounds like a convenient suggestion, I support it - though I think you may have intended for this to be posted in the Suggestions & Feedback forum? Edit: Ah, disregard you mentioned below that the +5 option is beta specific currently - fair enough, have at thee!
  8. Apologies for the many follow up questions, I did not see a detailed methodology in your post so it is difficult for me to replicate your experiment - 1. In the Heather Townshend arc, did you test these travel powers independently or in conjunction with other powers? For example, Super Speed with Speed Phase active, Super Jump with Combat Jump active, Fly with Evasive Maneuvers active or even Super Speed with Combat Jump active? 2. Your conclusion that Super Speed could use some consideration for handling verticality issues - did you include the use of it's 4 second momentum power to gain vertically or did you choose not include it in your testing? 3. Was Fly being used as a travel power within the Heather Townshend arc or was it being used as a combat mobility power? If it was the former, then combat mobility would indeed be slower and require the use of Evasive Maneuvers to improve control. If it was the latter, then requiring an extra power pick (Evasive Maneuvers) to gain added combat mobility is necessary. Lastly, I am confused as to which of your results are accurate - you say first that "The tests I ran showed similar results," then you say that "SImilar tests show similar results in most zones," and then you conclude that "the current differences lead to significant differences in performance," and that "With the current differences in speed caps, the distance between the rankings increases even further." Do your results show similar performance of travel powers or not?
  9. I'll reiterate, for the final time, that my tests were conducted on extreme and outlier situations. There are no missions that require a player to travel in a straight line for 2 miles. There are no incentives to do so either, (badges, in-game events, street sweeping, etc.). Another way to explain this is that in any given situation, a player has a boundary distance around them in any direction to an objective. If a player needed to travel to something, say 10 miles away in total in game (I know its not likely, THAT IS THE POINT OF THE TEST), it isn't going to take more than a few minutes to do so- they could combine the newly established speed caps of these travel powers with the MANY MANY MANY options available to them (City Monorail, Black Helicopter Transports, Free Fire Zone Transports, Base Portals in every zone, Ferries, Tunnel System, Submarines, Ouroboros portals, LFG tab, teleport to contact, Long Range Teleport, Supergroup Portal Power, Base Transporter Power, the two day job base teleporter powers, mission teleporter and team teleporter). I am worried that you are confusing other players with your representation of my data - PLEASE refrain from using my data to spread misinformation. The context of my analysis is in extreme and outlier situations. These are not meant to represent an average or ordinary experience for players, they are nearly never going to happen. I am not posting an argument for / or against a power change, I am testing a power change, as was requested by the HC volunteer dev team. I have no agenda, my methodology can be used by others to verify similar results, I don't have a horse in the fight - I just want to help this community by testing power changes before they go live. One last thing I want to reiterate - this is the beta server forum - power changes don't always go live, so arguments for or against a power change are really moot.
  10. I usually get them in my YouTube feed or as ads embedded in websites I visit. Damn algorithms!
  11. Great question! In order to set up an effective test in an indoor mission map using Super Speed as stealth both enhanced and unenhanced, how would you define the term "controllable"? And to add on to this question, I would like to note that Super Speed provides a pop-up power called 'Speed Phase', which costs 0.67/s endurance and allows a player to move intangibly through targetable objects like enemies, thus eliminating the need for a player to maneuver around mob spawns. Given the fact that the speed cap has increased for all travel powers, would you include the use of this toggle? Would you use it in conjunction with Super Jump or Fly?
  12. I just want to stress again that my analysis was conducted in extreme and outlier situations. This context is very important when referencing the data I collected. As for how I interpreted the data, I made that conclusion based on my testing of extreme and outlier situations - if you have data that adds to or contradicts my findings, I would (and I am sure the rest of the testing community) be appreciative if you shared it. Lastly, if you have data that you collected through testing that supports your conclusion, that "even if travel is 'trivial' in the game it is not a reason to maintain the level of disparity between travel speeds," I would be glad to review it as well. It would promote informed discussion for the testing community and add to feedback based on actual testing.
  13. Thank you, but you're completely misunderstanding my analysis. I tested travel power movements in extreme and outlier situations. If anything, this data should indicate how speed is just one aspect of travel utility – verticality is also an aspect that, in the case of the Grandville course, makes a lot of difference. Here is the part you should've included in your quote: RESULTS: It took less than two minutes in extreme cases to get to the end of any of these outlier courses. Combining the new travel speed caps with the already immense ease of travel using other means (tram/black helio/ferry, SG base, Ouroborus, portals, mission transporter(s), team tps, etc.) makes getting anywhere in this game trivial.
  14. I think I remember the new scientist saying he tweaked it though?
  15. No problem. They hyped the show with trailers for months before it debuted.
  16. https://hcwiki.cityofheroes.dev/wiki/Nemesis_Plot_Invasion_Event Soon?
  17. I sort of saw this as a filler episode. Most of the setting and team up of the episode was given away in trailers. Still enjoying it regardless.
  18. I'm rather indifferent about it, if I'm being honest. I love seeing the creativity in this thread, there are some REALLY talented... I think it's safe to call them artists - they come up with amazing costumes, names, and themes. I'm actually excited to see costumes posted by certain players because of their creativity. As for that stealing ideas bit, yeah that's annoying and there's not much you can do after asking them not to. At the end of the day, if someone likes my costume or character design enough to copy it, I'll call it flattery.
  19. You know, I actually tried changing costumes and it said I couldn't because I was shapeshifted. Like when you're in Dwarf form and try to change costumes.
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