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Glacier Peak

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Everything posted by Glacier Peak

  1. @Troo I am confident that what you are referring to is working as intended. The vendor(s) on both sides work when you achieve the prerequisites. And an alternative if you find that unsatisfactory is to go in to another PvP zone and purchase charges or temps from those vendors then come back to Siren's Call where they work just the same.
  2. I tried for an hour to force the AoE Knockdown at the end of the combo, but I realized I didn't understand the set combo mechanic and chalked it up to my own failure 😅. Thank you for confirming your findings!
  3. I'd have to rewatch the scene, but I thought they were all destroyed except one, which was taken by John.
  4. Ah! See I was reading that wrong so I tested in on Beta. This may very well be the case on live though.
  5. I've removed all enhancements from Teleport and continued to move around the zone without encountering the bug you described. Again, I am on the Brainstorm beta server, so perhaps the issue was address in the latest patch on the beta server?
  6. Ah thank you for that added detail, I will reslot and see what I encounter!
  7. I've attempted to duplicate this bug on the beta Brainstorm shard, but without success. I teleport as expected to each location I select throughout Ouroboros (including the outlying islands and underneath the main atrium).
  8. Or.. perhaps the GAME MASTER GM_Impervium was steering the conversation on this thread towards something where players and developers come to an amicable solution.
  9. Just a heads up, for the Disable All Powers Prestige Power, the toggle does not prohibit the following powers being active: Holiday Spirit Temporary Power Walk Flames of Prometheus Archetype Inherent Powers The four stat boosting accolades (+HP/+End, +End, +HP) and the Architect Entertainment Comlink Prestige Power Summon Pet (Tested with Blue Wisp) This was not an exhaustive test of powers, just what happened to be on one of my test characters. Thought it was worth mentioning though! Evasive Maneuvers defense suppression is working as described (Yippee!!) Disallowing Group Fly via Null the Gull works to the extent that it does not allow the effects of the power to apply to the caster. If that was the intention, it was successful. Anecdotally, the caster can still activate the power. ****Related Bug: Respecing out of Flight or Mystic Flight while the power is active will keep the player in flight until zoning. Anecdotal feedback - great feature! I am no longer accidentally clicking then dragging a power when I mean to just activate it when the Powers In Tray is Locked. Works well! Nothing to test here really, I see them correctly labeled in my builds and on the Auction House. This begs the question though, will Fly and Teleport sets also get a dual-hatted set? Will Universal Travel IO sets be moot? Reveal was tested and works in all four PvP zones. Tested Stealth successfully in conjunction with the following Costume Temporary Powers: Permanent Rulu-Shin Costume Banished Pantheon Shaman Costume Carnival Harlequin Costume Carnival Strongman Costume Consortium Guard Costume Coralax Minion Costume Council Galaxy Costume Council Penumbra Costume Crey Agent Costume Crey Powersuit Costume Crey Security Costume Freakshow Boss Costume Freakshow Stunner Costume Goldbricker Costume Hellion Thug Costume Knives of Artemis Costume Legacy Chain Costume Lost Costume Malta Gunslinger Costume Malta Operative Costume Nemesis Solider Costume Outcast Thug Costume Paragon Protector Costume Pirate Costume PPD Cop Costume PPD Hardsuit Costume PPD SWAT Officer Costume Scrapyarder Costume Skulls Thug Costume Skyraiders Costume Troll Costume Tsoo Inkman Costume Vahzilok Eidolon Costume Warriors Thug Costume I used every costume available from Annah in Croatoa to test.
  10. Sure thing. I had hoped by prefacing the post with the fact that I hadn't yet tested these changes and was simply reading patch notes was enough implication.
  11. Yes, that is the distinction I have seen after reading the patch notes for the KM change, but I plan on testing the set before I make any quantitative feedback known. Again though, I am speaking broadly of power changes, not specifically about the KM change.
  12. I didn't say KM was an outlier. Thanks for the reply.
  13. I've looked at the patch notes. Now I will go to beta to test these changes before I provide any quantitative feedback. Subjectively though, I value balance over outliers. Bringing a power set in line with its competitor sets is more important to me than having one or two superior sets for an archetype. Edit: For @ScarySai with your confused emote, I was replying to GM_Imprevium's query.
  14. Suggestion: Add a column that indicates the number of Praetorian players on each shard. The total number at the bottom already includes heroes and villains, as well as whatever else is left ( it may be a mixture of Rogues as Villains' / Vigilantes as Heroes'). If this is not feasible given current hardware/software or appropriate use of volunteer time, please disregard.
  15. Your costume mash up image looks awesome! Real comic book-esuqe.
  16. Oh man I had every intention of testing this some time ago, but ended up getting the Buddy badge organically. Great find and thanks for sharing. It doesn't sound like an exploit to me either, since it has so much set up and you're using the game mechanics the way they were meant to be used (just solo via three accounts). Nice write up!
  17. Good find!
  18. Don't get me wrong, I totally agree with you on the John Walker piece.
  19. That's from using an outdated map overlay. The real in-game map is correct. Edit: oh and the actual geometry error is still present
  20. Hey I can't say you're wrong about this because it's your opinion, so I'll just say I disagree. Having tested the past few pages, I can say with confidence that the Homecoming team goes out of their way to solicit feedback from players. From in game testing with players on the beta and closed beta servers, to real time discussion going back and forth on powers on Discord, to combing through sometimes mountains of subjective opinions with a few nuggets of actual empirical testing on feedback threads, to player polls, to Developer Corner threads, to taking Suggestions and Feedback posted by players, to addressing support tickets from players.... jeez that sounds like a full time job!! These volunteers are doing a heck of a good job, they listen to us players, they really do. They're players themselves, they don't want pointless nerfs or bugs to exist in this game. Even if players don't agree with some decisions on these servers, you gotta admit Homecoming is doing this game right. And again, not saying you're wrong, just providing a different perspective.
  21. I would be happy with whatever course of action continued to allow me to play the game.
  22. Malaise is the best pattern 🙃
  23. Hear, Hear! @srmalloy 😁
  24. 2 Minutes... or less? 😁
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