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Glacier Peak

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Everything posted by Glacier Peak

  1. It's clearly been recognized by multiple devs (many directly responding to you in other threads) that it isn't WAI and will be patched accordingly.
  2. Holy cow those would be serious buffs. CM stacks with each cast (at least perception does, I don't remember if mez protection does). Fortitude is pretty powerful on Defenders who use power boost epic, I imagine allowing it be applied to 6 friendlies at once. I'm totally indifferent about resurrection, as there is no substantive penalty for dying anymore. And Adrenaline Boost... I mean that sounds wonderful, especially being able to use on other emps, but I'd have to test all these suggestions before I can offer you anything but my subjective opinion.
  3. Jump on the next round of testing on the beta server so we can improve the game together. They'll be plenty of patch notes and data tables for everyone 😁
  4. Yeah, I'm by no means hoping for a rushed product. I like everything they're doing with the Marvel franchise. If that means I gotta be patient, I say too easy.
  5. The bugs will be addressed. There is no comparison necessary.
  6. Just a heads up the pool is called Concealment
  7. Stealth offers a higher level stealth bonus (55ft) than Infiltration (36FT). The Stealth IO (Celerity/Unbound Leap) offers 30ft. Super Speed offers 35ft. So that being said, I think 55ft is the sweet spot for Stealth.
  8. This is a great Page addition to Issue 27. Quality of life improvements galore. The Devs and Homecoming volunteer staff are really hitting home runs with their attention to detail and integrating community feedback. I can say without hesitation that this game is in the right hands.
  9. Edit: You know what - I could just use Double Jump anyways, so disregard my initial inquiry!
  10. "We finally made it back in to the docks of Paragon City! Now we can rest easy..."
  11. Exactly! The only comparable I can think of is Combat Jump, which stacks with Infiltration. LoTG mule, or other defensive sets and you get Stealth and you get stealth bonus and you get movement control. I respec'd my main and I kept Infiltration because it is situational. Sometimes I don't need to go 120MPH in a mission or to a part of a map, so I run a little slower intentionally while keeping all of those bonuses I mentioned.
  12. I'd be interested to see how fast a behemoth like Disney could turn around a second season of production. It would certainly be a testament to their future content if they could deliver it within a year.
  13. From my testing.... A Crash Course in Collison Detection! Objects Speed Phase allows travel through: Enemy targets NPC targets Friendly targets Moving vehicles Atlas Park Blimp Paragon City Tram/Rail Car Objects Speed Phase does not allow travel through: Traffic Lights, Benches, Newspaper Stands, Light Poles, Bus Stops, cars, trees, fences (wooden and metal), ladders, dumpsters, fountains, information kiosks, rocks, bushes/shrubs, pallets, oil drums, shipping containers, City of Heroes pinball machine, forklift, blue box, desk, fire extinguisher, gargoyle, police cruiser, elevator doors, ferries, black market semi-truck, Mayhem or Safeguard Mission Vault door, any destructible objects in mayhem/safeguard missions, prisoner doors (oh man!), Blackline helicopters, Rikti mothership shield in RWZ/Echo: RCS, or the Rikti ships outside Pocket D,
  14. Oh, well that's because the Prestige flight powers didn't have their speed caps reduced.
  15. You know, I just gotta mention that some of us used to plan our builds based on the accompanying guidebook that game with the installation disc. Back then, you'd flip to the page with the given power and think in your head "that would be cool" then take it, and then realize Spring Jump is not cool... not cool at all 😁 Edit: Found the PDF version for nostalgia: http://www.cityofheroes.ca/game_info/official_guides/official_city_of_heroes_manual.html Edit 2: Darn it that's the new version without the powers listed. Can't find the old original 😕
  16. Leading is its own reward.
  17. At the very top underneath tip missions: Travel Power Stacking Almost all travel powers are no longer mutually exclusive and can be activated at the same time, but only the strongest buff of each type (run speed, jump speed, jump height, fly speed, air control) will apply This ensures that every power you pick or activate will only ever improve your mobility Some exceptions: Click buffs (eg: Inertial Reduction), external buffs (eg: Speed Boost), and auto powers (eg: Swift) still stack as they did before Prestige Run powers (Ninja Run, Beast Run, Athletic Run) are still mutually exclusive with each other Temporary jetpacks are still mutually exclusive with each other Sprint powers still stack with other run speed buffs and are still mutually exclusive with each other Some Peacebringer flight powers and effects are mutually exclusive with their vanilla counterparts
  18. Looks like head is hat with cyclops detail 1 and alien face. Then werewolf top Black, tech gloves, chest piece clockwork or cyborg. Bottoms are kilt with cyborg boots.
  19. And Shaggy-esque...
  20. Excellent costumes - big fan of Pig Pen. There is something magical when a character name perfectly fits a costume concept! And I dig the gauntlet on Fire-Arm, I think the ascension gauntlet works really well with blasting characters.
  21. Am I the only one that thought this was a pun related to "Don't taze me bro" ?
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