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Glacier Peak

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Everything posted by Glacier Peak

  1. I love the Echo zone! The blue barriers surround the zone need to be dropped a little lower to match the instant teleport back. Not a big deal, just worth pointing out.
  2. Can you pm the /loc coordinates to one of the GMs or devs?
  3. Oh you will be giddy when you see every costume item unlocked at the very start, every powerset free and customizable, every quality of life feature you ever thought of would've been nice back in the day, it's here! I have been playing on Homecoming since they went public and I've been nothing but happy with the way they've kept this fun little super hero game not just alive, but ready to thrive.
  4. This is interesting, mine updated so quickly I thought it didn't actually get the patch. Maybe internet connection?
  5. If those procs are clogging your chat files, you can temporarily remove them with Enhancement Unslotters while you are recording roleplay, then add back in after you are done. Edit: Oh and you can also use the beta server as well - lots of features available instantly thanks to the Freebies Menu.
  6. This is a feedback thread for beta changes that address issues that were discovered after the latest patch was released. We, the players, are testing these changes to ensure they don't create further problems. What are you misunderstanding? Do you need to continue this discussion via direct messaging so that we don't clog up this thread?
  7. This patch is literally polishing all the changes that were made from Page 2 that were discovered after publishing. What are you talking about?
  8. If my badge brain serves me right, that's the badge for one of the Twinshot arcs.
  9. In guessing it's a macro with a unique image tied to it. https://hcwiki.cityofheroes.dev/wiki/Macro_image_(Slash_Command)
  10. This was a good read!
  11. This makes me want to use those cell shading lines really bad! I just keep it turned off because it kind of taxes the system 😅
  12. Following up my previous post on AI Flight behavior with one on Mastermind pet, allied pet, and temporary pet behaviors. Conclusion: Mastermind Pet commands worked as intended while using Group Fly. Testing proceeded as follows: From a distance, while using Defensive stance, I targeted an enemy then clicked Attack My Target. Mastermind pets engaged quickly by initially getting in to melee range and then using ranged attacks as they cycled through their attacks. Once the targeted enemy was defeated, they moved on to other targets that I selected. At the end of the engagement, the Mastermind pets returned to my side. Behavior appears normal. Using the Aggressive stance, the Mastermind pets attacked enemies which I used Attack My Target on. They continued to attack until the enemies in the area were defeated. Behavior appears normal. Moving on to Prestige and temporary pets... Behavior appears similar (subjectively exactly the same even) to how Prestige and temporary pets without Group Fly behave. If they have ranged attacks, they use them and if they have melee attacks, they use them as well. Tested using Signature Summon (Ranged Damage, Melee Damage, Support, and Tank) along with Back Up Radio (PPD Reinforcement) pet summon.
  13. Friendly neighborhood @Faultline out to save the day! Thanks so much!
  14. I cannot delete previously posted images that are in locked threads because I am unable to edit the post containing the image I posted. Is there a work around or am I doing it wrong? Thank you for your time and assistance.
  15. Forgive me if this is incorrect, but I believe 'River Rat' is also required? Edit: Oh man, I should've read the other folks replies first! Apparition got it right. Please disregard my post 😁
  16. Spirit Ward FX Test: In-game Sound FX Volume 100% Conclusion: FX applies to a subjectively auditorily satisfying amount. It was almost unnoticeable to my ears.
  17. Testing Methodology: Level 50 Mastermind with all Flight Travel Pool Powers. All engagements were executed while using Fly and ranged attack powers to force enemy flight. Conclusion: Based on my testing, enemies that use fly engage in normal attack behavior. Croatoa > Level 30 > The Cabal > Attack Notes: The mob was on the ground when combat was initiated. They immediately took to flight and engaged in both ranged and melee attacks. When using ranged attacks they flew away a short range to engage and when using melee attacks they flew in close. Behavior normal. Firebase Zulu > Level 41 > Natterling + Observer > Attack Notes: The Natterlings and the Observer remained airborne throughout the engagement. They attacked with both ranged and melee attacks, cycling between their attacks and moving in and out for ranged attacks. Behavior normal. Crey's Folly> Level 41 > The Swarm > Attack Notes: Targets are always aloft, moved in and out of melee range. Did not attack from ranged distance. Behavior normal.
  18. While I have no evidence to disprove what you claim, you also aren't presenting any evidence either to support what you say. Until such evidence can be presented I am leaning towards this as being a bug.
  19. Location: Croatoa, -2584.4, 168.9 2817.5
  20. Right, I wanted what is already being counted to be displayed on the server status page.
  21. Thank you for your input. I also agree with the idea of making the Kinetic Melee powerset have a unique draw that also keeps it balanced with other Stalker primary sets. To me that means fixing the 100% critical rate bug to 50% in line with the other Stalker primary powersets AND THEN adding a unique feature/gimmick to ensure it remains enjoyable and balanced. And I would caution offering the "people's opinion" of something unless you have quantifiable data to support this assertion. Then it becomes a matter of "oh yeah well everyone thinks this" versus "nuh uh! everyone thinks this" circular arguments.
  22. Is it a feature of a powerset or a bug? Would you agree that the distinction is important when describing changes made to a specific powerset? And question - just looking back at the patch notes, is the Stalker > Kinetic Melee > Burst change specific to just PvE or does it also apply to PvP (as the other Stalker power changes make note of)? I am unable to verify on brainstorm.
  23. There are different ways to spell the same word in the English vernacular. It is common for folks in the commonwealth nations to spell it 'defence' . It's not wrong, but if your point was to ensure the spelling matches what is appropriate for in game, that's fair.
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