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Everything posted by Glacier Peak
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Build: This is my main Ice/Cold Corruptor and badger (1360 so far!). I have mine set up to be effective 1-50+, as a solo or support build, and effective in team PvP. I think it has room for improvement, but it has worked against every AV or GM I have soloed. When you get in a tricky spot you can Phase Shift away or hit Barrier. I snag a couple self heal temps from the P2W vendor if I am worried about a tough battle. Incarnates: Hybrid: Assault Core Embodiment Lore: Carnival or Banished Superior Ally Destiny: Barrier Core Epiphany Judgement: Pyronic Core Final or Cryonic Radial Final (depends on the enemy) Interface: Gravitic Core (love the extra -rech and -move speed when it hits on top of my already -rech and -speed ice attacks) Alpha: Agility Core Paragon (extra end recovery is irrelevant with Heat Loss, but I like the small boost to recharge and defense over more damage from Musculature).
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You can access the story content without Ouroborus if you're impatient, just go talk to the contact in person.
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It's Level 25-29. And some arcs show up in the Level 50 category even if they aren't Level 50 because any level can run them.
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Why can't I use my Jetpack In Bloody Bay?
Glacier Peak replied to bodenee's topic in Suggestions & Feedback
Edit: Looks like it was answered in the PvP forum section. -
This is super helpful thank you so much!
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Why can't I use my Jetpack In Bloody Bay?
Glacier Peak replied to bodenee's topic in The Arena (PvP)
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Question: Can Rad/Fire Brutes farm Smash/Lethal content at +4/8? I have really enjoyed my Rad/Fire farmer (90% Fire Resist and +45 Fire Defense), but I am looking to branch out in to more content outside of AE. So my goal is to snag some fun old school portal corps missions in PI and I would like to have my secondary build set to Smashing/Lethal (90% Smash/Lethal and +45 Smash/Lethal Defense) caps. I know that Fire Shield offers around 35% resistance before DR and Tough can get around 15% resistance before DR, which leaves me with needing to find around 40% from set bonuses - is it possible to get to 90% Smash/Lethal Resistance AND 45% Smash/Lethal Defense with set bonuses without crippling the build or should I just role an Invuln instead?
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Why can't I use my Jetpack In Bloody Bay?
Glacier Peak replied to bodenee's topic in The Arena (PvP)
Check out the updates in this section of Issue 27: https://hcwiki.cityofheroes.dev/wiki/Issue_27_Page_1#PvP_Updates A majority of temporary powers were disabled in the last issue. There is now a vendor in Bloody Bay that offers temporary jetpacks that you can only use in PvP zones or in the arena. Edit: PvP zones now obey the same rules as the arena when it comes to banning powers This means that anything previously disabled in the Arena will now be disabled in PvP zones Arena temporary powers now work in PvP zones The following powers are now disabled in the Arena and in PvP zones: Most Mayhem/Safeguard powers Empowerment Station buffs crafted in bases Most Day Job powers Cathedral of Pain buffs Various prestige/temporary powers Complete list of disabled powers: Increase_Recovery (from Mayhem/Safeguard) Mayhem_Increase_Movement_Speed Mayhem_Increase_Endurance Mayhem_Increase_Health Mayhem_Increase_Regeneration prestige_InspirationGrant (Inner Inspiration) Cryonite_Armor Wedding_Band Wedding_Band_FB Mayhem_Cryonite_Armor Mayhem_Store_Kinetic_Shield Vanguard_Psionic_Shield Invention_Kinetic_Dampener Alt_LP_Kinetic_Dampener Alt_Defense_Amplifier_1_hour Alt_Defense_Amplifier_4_hour Alt_Defense_Amplifier_8_hour Alt_Offense_Amplifier_1_hour Alt_Offense_Amplifier_4_hour Alt_Offense_Amplifier_8_hour Alt_Survival_Amplifier_1_hour Alt_Survival_Amplifier_4_hour Alt_Survival_Amplifier_8_hour Alt_Frosty_Aegis Day_Job_Movement_Increase_Lesser Day_Job_Movement_Increase_Greater Pilot_Lesser Pilot_Greater Day_Job_Increase_Regeneration_Lesser Day_Job_Increase_Regeneration_Greater Day_Job_Increase_Endurance_Lesser Day_Job_Increase_Endurance_Greater Day_Job_Increase_Recovery_Lesser Day_Job_Increase_Recovery_Greater Day_Job_Damage_Resistance_Lesser Day_Job_Damage_Resistance_Greater Day_Job_Psionic_Resistance_Lesser Day_Job_Psionic_Resistance_Greater Day_Job_ColdNegative_Resistance_Lesser Day_Job_ColdNegative_Resistance_Greater Day_Job_DPS_Buff_Lesser Day_Job_DPS_Buff_Greater Day_Job_Improved_Recharge_Time_Lesser Day_Job_Improved_Recharge_Time_Greater Combat_Shield Increase_Attack_Speed (Empowerment Station) Increase_Flight_Speed Increase_Jump_Speed Increase_Run_Speed Increase_Perception Grant_Invisibility Smashing_Resistance Lethal_Resistance Cold_Resistance Fire_Resistance Energy_Resistance Negative_Energy_Resistance Toxic_Resistance Psionic_Resistance Endurance_Drain_Resistance Slow_Resistance Knockback_Protection Knockback_Increase Confusion_Resistance Fear_Resistance Disorient_Resistance Hold_Resistance Immobilize_Resistance Sleep_Resistance Arachnos_Power_Shield I22_MissionReward_BoonSunXiong The_Perfect_Eye The_True_Furnace Heart_of_a_Storm_Elemental Anger_Monument Crystal_of_Resilience The_Atlas_Medallion Super_Patriot Freedom_Phalanx_Reserve Task_Force_Commander Portal_Jockey Crey_CBX-9_Pistol Eye_of_the_Magus Vanguard_Medal Geas_of_the_Kind_Ones Marshall High_Pain_Threshold Born_In_Battle Stolen_Immobilizer_Ray Demonic_Aura Megalomaniac Invader Force_of_Nature Iron_Man RIWE_Accolade_Power GRHeroAlignmentPower GRVigilanteAlignmentPower GRRogueAlignmentPower GRVillainAlignmentPower Invention_Recovery_Serum Alt_LP_Recovery_Serum Alt_Frost_Bite_Granter Alt_Frost_Bite Alt_Winter_Ward Flames_of_Prometheus -
Assuming this question is regarding PvP and both are top tier builds (at hp cap with self heals) and IOed exceptionally well, neither will win.
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There are a few deliveries that take you to Praetoria (Neutropolis and First Ward), but I can't confirm the tips drop for goldsiders.
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Ice/Cold Corruptor also hits hard and has the greatest -regen debuff in Benumb. You'll get a ton of -res in the set as well. I've soloed everything pre-incarnate content with enough time and strategy using this build.
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"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
Great post, I'd extend your suggestion to PvP as well. Edit: Continued further... Since PvP is a part of the game and balance is very important. Where damage is and has been king since issue 12 or 13. Single target damage spiking is the name of the game and for ONE Blaster to output more than 1606 damage without outside buffing is my definition overkill for any squishy AT. Now with additional buffs from outside sources that same Blaster is hitting damage caps during spikes. In a well coordinated team, that's multiple damage capped blasters spiking a single target. Only mitigation is dropping equal or greater healing to outpace the incoming onslaught. All this to say that damage is the key to balance in this game. Biggest impact (either positively or negatively) comes from adjusting damage scalars. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
I'd say the biggest factor in all of the talk of balance comes down to damage. Playing on SOs, damage is pretty balanced. If a player starts adding set bonuses, however, damage is going to increase one way or another (sets that increase end recovery allows more attacks to be activated, sets that increase recharge allow more attacks to be performed, etc.) When players start adding damage procs, it gets completely unbalanced and there is no way to undo it without the player consenting. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
That's a really good question. Perhaps adding a new layer to ATOs, specifically making them bring out the benefits and inherent ability of each AT. Instead of just two sets of ATOs per AT, design and add an entire build worth. This would likely horribly unbalance the game, much like the introduction of IO set bonuses did, then damage procs, but at least AT would remain relevant post level 35. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
Yeah, I have to keep agreeing with you. More of an aside, the role of side switching on live and even more so on HC has had the effect of playing with different color playdoh then putting it all away in the same container. City of Heroes content (up until side switching debuted) wasn't designed to be played with a Brute or Mastermind. Players can run villain ATs with interesting affects. Yeah, so I can't say it's a bad thing either. Just another way to play. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
Totally agree here. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
The bottom of my post was pretty clearly on topic. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
Of course, notwithstanding. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
I agree, fair question to pose. I would say I see archetype roles played more in the earlier levels. After about level 35 I don't really see it. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
This sentence is false. There is no requirement for any action in this game. Players consent to the terms of service/code of conduct and proceed to enjoy the game to the fullest extent of their imagination. Sounds like your personal playstyle. Cool. I don't even know why you're responding to this if you're saying is pedantry - like that is the definition of the word, that you would break down my entire post to point out minor things you disagree with? Is this humor? I didn't laugh. Cool. And telling people what roles are for, are for people who need to tell people how to play. Look I can do it too. To the topic of the thread - the game is not balanced around IOs or damage procs, or set bonuses for that matter. If you want to play a certain way, such as using everything you can muster in the game to your advantage, go for it. If you don't, then that is your choice too. Only thing players are required to do is agree to the rules of the game and log in, after that point it comes down to subjectivity. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
The opening of your paragraph should read: "When a defender uses their time to carry out the inherent functions of their archetype...." ... and then anything else after the point that their functional role is fulfilled that the player wants to do is entirely up to the player/playstyle. The role of the defender archetype is not in any way supposed to be on par with the highest damage outputting archetypes. Damage procs make it easier for players to use archetypes in a way they weren't intended to fit their playstyle, but it goes against the design of archetypes to begin with and severely diminishes the uniqueness of each archetype and their role within a team. -
"The Game is not Balanced around IO's"..... should it be?
Glacier Peak replied to Galaxy Brain's topic in General Discussion
Low damage archetypes aren't supposed to be high damage archtypes. They have their own roles to fulfill. Damage procs need nerfed or even removed from the game entirely. -
Totally, like each episode is a movie lol