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Everything posted by Glacier Peak
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Port Characters from the Original Game?
Glacier Peak replied to CalvinistDadfly's topic in General Discussion
My Ice/Cold Domination Corruptor plays easier as I have access to more options to make it easy mode, though if I desire I can increase the difficulty to scale so that I can experience a challenge. Basically, the skill ceiling is lower and the skill floor remains the same in my opinion. -
Acrobatics - able to slot knockback enhancements but not ios
Glacier Peak replied to Zappalina's topic in Bug Reports
For whatever reason, in Issue 12 Acrobatics was reduced from a static 100 points of knockback protection to 9 points, two of which are enhanceable and affected by buffs. Maybe they were proliferating set bonuses and Invention Origin enhancements that provided the protection in abundance. -
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There needs to be a leaver penalty
Glacier Peak replied to Living Brain 3000's topic in General Discussion
I'm just glad the Auction House is cross server 🙂- 91 replies
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Time Capsule anniversary rewards being random
Glacier Peak replied to Mystoc's topic in Suggestions & Feedback
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There needs to be a leaver penalty
Glacier Peak replied to Living Brain 3000's topic in General Discussion
Hasn't happened in five years, even with double xp, so don't hold your breath 😆- 91 replies
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Acrobatics - able to slot knockback enhancements but not ios
Glacier Peak replied to Zappalina's topic in Bug Reports
Okay, thanks. -
Acrobatics - able to slot knockback enhancements but not ios
Glacier Peak replied to Zappalina's topic in Bug Reports
I'm not sure what you mean. Acrobatics provides knockback protection. It accepts knockback enhancements. What is the bug? Edit: Acrobatics provides 9 points of knockback protection, 2 of which are enhanceable and affected by buffs. By slotting a knocking enhancement in Acrobatics, a player can further increase the amount of knockback protection provided by Acrobatics. -
Suggestion: Search function expansion
Glacier Peak replied to Xaddy's topic in Suggestions & Feedback
The in game search function isn't designed to show which players or how many players are in a zone. It's meant to show who is seeking recruitment for a team or specific type content. It doesn't show players who are in a zone who are not seeking a team or are hidden from the search function. It's strictly for searching for teammates. Edit: I'll add that your suggestion is for making the search do something different than it's purpose. I would prefer it's not tied to the search function. Perhaps something like the /whoall slash command, but it only shows player count instead of names and includes hidden players and is not dependent on the player being in the zone to work. -
Acrobatics - able to slot knockback enhancements but not ios
Glacier Peak replied to Zappalina's topic in Bug Reports
What's the bug being reported? -
I'll amend my post. It is not made clear enough to me. It's not made clear how Opportunity is built by looking at the Detailed Information - yes the numbers are shown, as you point out, but the explicit message of how Opportunity is generated is not. At the very least, the description should have a sentence added that says "Opportunity builds automatically at a rate of 100% per minute."
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It appears that you are right that it is not stated anywhere in-game how to (or what) builds Opportunity. If a player hovers over their Menu bar, it shows the amount of Opportunity building: If a player right-clicks the "Opportunity" Inherent Power for a description and detailed information on the power: But the actual detailed information (shown below from beta patch notes) does not appear in-game to explain *clearly enough* to the player the Inherent power of a Sentinel. I believe it should! Sentinels have an inherent resistance to Perception and ToHit debuffs (10%). Opportunity builds automatically at a rate of 100% per minute. Sentinels have an inherent power called Vulnerability: Vulnerability consumes 50% of your Opportunity to debuff a single target for 15 seconds. Vulnerability is Auto-Hit and ignores level differences. Vulnerability debuffs the following: Damage Resistance Defense Mez Resistance Stealth Resistance to Endurance, Endurance Discount, Recovery, Regeneration, ToHit, and Recharge
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There needs to be a leaver penalty
Glacier Peak replied to Living Brain 3000's topic in General Discussion
You should play on Indomitable. You know everyone there by name and can count everyone on the same hand.- 91 replies
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Empathy Rez should have more range.
Glacier Peak replied to Shadow Metal's topic in Suggestions & Feedback
Agreed. There are outliers, but 15ft is the standard Range for an ally rez. Most are enhanceable for Range also. Howling Twilight from Dark Miasma has an 80ft Range and a 15ft radius (from self) for the ally rez effect. Defibrillate from Electrical Affinity has a 7ft Range and a 20ft radius for the ally rez effect. The child effect that spawns the pet which uses the power has a 1000ft Range if I'm reading that correctly. Rebirth from Nature Affinity has a 45ft Range. Conduit of Pain from Pain Domination has a 15ft Range. Resurrect from Empathy has a 15ft Range. Elixir of Life from Poison has a 15ft Range. Mutation from Radiation Emission has a 15ft Range. Power of the Phoenix from Thermal Radiation has a 15ft Range. Resuscitate from the Medicine Pool has a 15ft Range. Revive Ally from the Day Job temporary power has a 15ft Range. Restore (and Resuscitator) from the S.T.A.R.T vendor temporary powers has a 10ft Range. -
Empathy Rez should have more range.
Glacier Peak replied to Shadow Metal's topic in Suggestions & Feedback
Have you tried slotting it for Range? You can get it up to 26ft with pretty minimal slotting. -
https://forums.homecomingservers.com/forum/45-suggestions-amp-feedback/
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Prismatic Aethers don't drop for sub-Level 50 characters when completing a Weekly Strike Target. Sub- Level 50 characters can get Prismatic Aethers in other ways instead. I provide those ways in my post. Every time a character completes a mission map, they have a 2% chance to receive a Prismatic Aether salvage. This doesn't require the character to be level 50. The tool-tip info for the Weekly Strike Target in the LFG tab mentions the Prismatic Aether currency reward for Level 50's who complete the Weekly Strike Target, as well as the amount being 1-2 depending on the length of the content you chose and completed for that week.
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If players are sub- Level 50 and want something, the Auction House exists and standard mission completion rewards offer a chance at a Prismatic Aether.
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20th Anniversary Costume Temp Powers
Glacier Peak replied to Mischief61's topic in General Discussion
Yes, go and talk to Luna in Echo Plaza or Ouroboros to see the rest. -
Well if a player is Level 50, they can use their Incarnate powers to roll their face on their keyboards and nothing will stop them. Barrier, Ion Judgement, in a team setting, nothing stands a chance. If it's sub- Level 50 gameplay, players can try taking advantage of the damage meta currently in place (spam AoEs) and the Tank will actively have to search for anything to Taunt that isn't an EB/AV. If you're looking for getting more than 16 targets attention, try a Mastermind or an Illusion primary powerset. Summon Lores, grab temp pets, or try coordinating with the other Tanks, Brutes, Scrappers, Kheldians, or Soldiers of Arachnos on the players team.
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Base Entrance Teleporters always make you enter facing South.
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Thank you for the layout and pass codes, I'll check these out too.
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GM Mini Pet Recipe not dropping
Glacier Peak replied to Glacier Peak's topic in Suggestions & Feedback
Well it's funny, I go and test out to see if being solo makes the odds better, and what do you know on my first GM kill... -
GM Mini Pet Recipe not dropping
Glacier Peak replied to Glacier Peak's topic in Suggestions & Feedback
Well I feel better at least knowing it's just my luck. I ran a 6 hour long monster mash on Indomitable today, with the team ranging from 3 to 6 players at any given time. Hopefully someone got a recipe out of it. I got 44 Monstrous Aethers and a ton of merit rewards, so that was nice! -
Just defeated every GM on the list, not a single mini pet recipe dropped. Is this just bad RNG or is the % chance borked? Giant Monster Mini Pets & Monstrous Aether The following Giant Monsters found in city zones now have a 10% chance of dropping an invention recipe of a miniature version of themselves. This chance is rolled individually per character who received credit and is tied to the same drop table as the Reward Merits. Adamastor Arachnos Flyer Babbage Caleb Clockwork Paladin Council Goliath War Walker Deathsurge Eochai Ghost of Scrapyard Jack In Irons Jurassik Kraken Kronos Titan Lusca Sally Seed of Hamidon (Seedling) U'kon Gr'ai NOTE: Only the zone version of these giant monsters drop the pet invention recipes. These invention recipes are not bound and can be freely traded or sold on the Auction House once acquired.