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Glacier Peak

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Everything posted by Glacier Peak

  1. @Laucianna Endgame content alone is not a fair metric to justify changing how an entire Archetype works. Making a change like what you've suggested requires balance in another area of the Archetype - fixing an exploit is not the same thing as balancing the trade-off. Where would you suggest this happen?
  2. Why do you think they should match a Scrapper in DPS?
  3. I'm not sure how you came to this conclusion. The in-game inherent description describes the benefit of teaming. No other Archetype inherent benefits from teaming, except for Defenders. Teaming with a Corruptor, Defender, Mastermind, or Tanker provides a +20% Damage boost (stacks with existing effects) to all attacks. Their damage scales are already equal, or in some cases higher than other damage-oriented Archetypes also. Archetype Melee Damage Scale Ranged Damage Scale Kheldian 0.850 (1.000 in Dwarf) 0.800 (1.200 in Nova) Blaster 1.000 1.125 Scrapper 1.125 0.500 Sentinel 1.100 1.100 Arachnos Widow 1.000 1.000 Arachnos Solider 1.000 1.000 Dominator 1.050 0.950 They tie for fifth out of 15 Archetypes for best in Melee Damage Scale while in Dwarf form, behind Scrapper (1st), Dominator (2nd), Sentinel (3rd), and Dominators (4th) - tied with Blasters and Stalkers. While in Dwarf form they have higher max hp, damage resistance, and defense than all other Archetypes except Tankers, Scrappers, Stalkers, and Brutes (tied with Arachnos Widow & Solider on damage resist and defense). What's more, while in Nova form the ranged damage scale is also the highest in the game (in addition to increased accuracy, endurance recovery, and two attacks with farther range than a Blaster standard range (100ft vs. 80ft)). As you know, you can activate Light Form then switch to Nova for a rather tanky squid also! They hit 400% maximum damage total, however - this is equal to all other Archetypes besides Blasters, Corruptors, Scrappers, Brutes, Sentinels, Stalkers, and Tankers who have 500% (or 700% in the case of the Brute). That's where some direct comparisons become somewhat muddy (Aim+Build Up for Blasters not up all the time, Fury needs constant maintenance, etc. Basically everyone would need to chew Reds to get to their cap or have teammates provide +damage buffs). Also take in to account the aforementioned max HP I referenced above. This makes more of an impact when coupled with Dwarf or Nova form, however, in Human form it also acts as a secondary heal. Archetype Base HP Max HP Cap Blaster 1204.8 1847.3 Controller 1017.4 1606.4 Defender 1017.4 1606.4 Scrapper 1338.6 2409.5 Tanker 1874.1 3534 Peacebringer 1070.9 2409.5 Warshade 1070.9 2409.5 Sentinel 1204.8 2088.3 Brute 1499.3 3212.7 Stalker 1204.8 2088.3 Mastermind 803.2 1606.4 Dominator 1017.4 1606.4 Corruptor 1070.9 1606.4 Arachnos Widow 1070.9 2409.5 Arachnos Solider 1070.9 2409.5 Based on these data points, what does "upsetting" mean in this context? And how would you balance increasing the damage to compensate? My point is that there has to be trade-offs to balance your increase in one thing with a decrease in another. Kheldians are not meant to be the best at everything or even at one thing - they are a balanced Archetype that can do everything well (breadth vs. depth as it were).
  4. Where is damage currently at and where should it be? The base modifiers tell part of the story, but damage alone isn't all there is. The status effects and debuffs also add to the overall survivability of the Kheldian - just as playing with teammates does too. This [being teaming] increases the damage output of a Kheldian to a greater degree than any other Archetype. By adding higher damage base modifiers or resistance - if I'm reading your suggestions right - what does this accomplish? What are the trade offs willing to be made?
  5. Can someone tell me why they think there is anything that needs changed on Kheldians? They're perfectly balanced in my opinion, that's why I'm a big fan of them.
  6. Ah that's helpful! Thanks all.
  7. Either I'm doing something wrong or the database is locked from editing. I'm hoping it's the former!
  8. Matrix 5: The Quest for More Money
  9. I'm on Indomitable and we... defeat Hamidon with less players than anyone else!
  10. I didn't have foreknowledge of it. I was orientating myself to the new base changes in RWZ and thought why are there so many boxes in this hallway? Then I saw cobwebs and thought maybe there was something being obscured. I guess curiosity got me to find it. What did you think of it?
  11. Send a tell to @GM_Bot in game. Continue to do so and you'll get the costume temporarily.
  12. @Lunar Ronin is exactly right, players can set the parameters for launch as described in the Homecoming launcher.
  13. That's where my brain went next on the third edit lol. There's only so much def can do!
  14. How many targets does Smoke Grenade affect? Okay so 16 targets. But only -3.75% tohit?? That's awful. And it's enhanceable - so maybe -7.50% tohit or so? Do enemies have -tohit debuff resistance?
  15. Merits for converters, sell the converters, profit.
  16. @GM_GooglyMoogly Looks like they posted the same thread twice, but this has a different title. The rest of the post looks fine!
  17. Well if it can't be helped, what are the specific design changes being requested and how has the suggestion been validated to mitigate the aforementioned inconvenience? It sounds like just making the mission waypoints actually connect to the mission doors.
  18. I'm not moved by the reasoning for this suggestion, but I'm not against it. My perspective on the new design was that because I was used to it a certain way for many years, I take should take initiative and see what has changed before doing anything else in the zone. I spent upwards of 30 minutes looking at how the motor pool, infirmary, hidden Easter egg, and Architect Entertainment wings all connect. Once I was comfortable with that I participated in an MSR to my satisfaction. I don't think it was difficult to find my way around after I looked on my own. Did anyone mention the new design to their teams before running content in these anecdotes? And was the extra 5 minutes getting to the mission that big of an inconvenience? If a "bad" player learns how to navigate to a mission instead of just mashing Team Teleporter or Mission Teleporter, is that a bad thing for the rest of the community? They could then pass that information along to others to prevent it from happening.
  19. Night Widow Ragana - Striga Isle Final Mission in Story Arc. Navigation message for mission misspells "negotiations"
  20. I saw that too! I was going to file a bug report, but looks like this one was already here.
  21. What is the shortest ranged attack distance? 40ft? What is the longest melee attack distance? 13ft? Seems like there is room for Melee to expand in my opinion.
  22. Yeah this would be a neat buff for melee classes if it was also ported to PvP. I know it's comic book logic, but how is punching a bad guy that is (2 meters) six feet away considered melee range? I can see using a weapon and that range seems reasonable, but punching with fists?? And how is Knockout Blow considered a melee attack at 13.2 feet!?
  23. I don't understand what the problem is that this suggestion is trying to address. The post describes it as inconvenient. I don't think so. It's an opportunity cost. Players have the choice to not boost an enhancement. Players have the choice to use a catalyst instead. Players have the choice to put the boosted enhancement in a base storage for later. Players have the choice to sell it on the market to make back some of the cost. I don't see a convincing reason to implement this suggestion.
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