This is effectively possible to do already, it would just take an individual desire to do so. Just as a simple example, I can rack up debt after level 10 or turn it off entirely whenever I feel like it. I can slot Training Origin enhancements instead of Single Origin enhancements (or the Invention Origin and their respective sets). I can refuse the bonuses offered at the end of Task Forces and the like. And as @drdread points out, this is a popular challenge already being undertaken voluntarily by like minded players.
I like to think that everyone has their own idea of the best costume. 18 years ago, I thought the coolest costume used the flames pattern. Then I realized that a lot of cool concepts involved unusual combinations of pieces. Then I got more comfortable with my own style and finally I've just recently realized I'm never going to be as good as some of the best costume and character designers I've had the pleasure of seeing.
Go check out this thread...
.... to feel:
I like that they took a chance with the premise, but the whole movie I was really just not feeling much from the story. Going from Snyder cut Wonder Woman to Wonder Woman two was almost disorienting.
Manticore has Teleport Arrow!
I thought it was a bag of tricks type set, but I've only played Trick Arrow so I've got no idea in reality how regular Archery plays by itself.
I get the original post though - what even is unique about Archery?
Yeah that's a good question - so a good rule of thumb I use is one Level 50+5 Damage IO gets you to 53%. One Level 53 Damage/Accuracy HO gets you to 38.2% for both. If I'm going to be fighting high level 54+ enemies, I tend to drop Level 50+5 Accuracy IOs in to my -def debuffs and use that instead of missing out on potential Damage/Accuracy boosting HOs in my main attack chain.
Ice Blast is a very proc'able set and coupled with the debuffs from Cold Domination, the player gets a complimentary array of powers for any given situation.
Edit: Oh but to your point, I don't really focus too much on set bonuses in my attacks themselves. I'm usually a 2 HO, 4 Proc kinda player. This is mainly because the non-purple/PvP set bonuses aren't usually worth the trade off in dmg/acc or proc'ability. That's just how I see it though, other folks could be different.
When it comes to the higher end of the build, look to get two acc/dmg HOs and four procs per each single target hold. Open with debuffs first if the mobs are high level or you want a boss debuffed, then Aim, BFR and FR, the BiB. Some folks don't like BFR because the year long animation time, but it's a great opener or closer power and is very proc'able.
Damg nabbit!
Edit: Meant to start a similar thread about this. Beat me to it!
But seriously it's a hobby, so my expectations are pretty low. That way I'm always happily surprised!
If money is the metric used to measure success in movies, (which I'm pretty sure it is), then Marvel's formula is lightyears ahead of DC in that regard. Is it the best quality? Well, that's debated, but again, by what measurement? I personally like them, heck I like all superhero films. Some are terrible, but I will still watch a terrible movie. All I was trying to say.