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Glacier Peak

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Everything posted by Glacier Peak

  1. Huh I guess the screenshot I shared missed that part. I know they said why, I'll have to dig through the forums or maybe the Official Discord to get the quote.
  2. I think red side is unique in that it's story and zones are all well paced and placed respectively. Start out in the gutters of Mercy Island, expand your name recognition and get through some really great story arcs in Port Oakes. Jump to the other side of the island to Cap Au Diable for your first Strike Force and giant monster. Sharkhead will improve upon that formula and introduce unique enemy groups while still enforcing the idea that you're moving up in the world. St. Martial and Nerva, amazing you're already defeating real Heroes by yourself and once you get to Grandville's immaculate tapestry of story telling you realize it's all just a wash and nobody can touch you as you sit atop the world and grin. Edit: Oh there's a question to answer! I vote moonbase! Because I'm already the ruler of the Earth, now my Villain needs another celestial body to control.
  3. There are many secrets of Pocket D that many players are not aware of. Check my signature (if on a desktop browser) to see a full zone tour. If on a mobile browser, see below!
  4. I'm still surprised after this many years there is anything left to write about!
  5. Oh I wonder if there are other references to computational scientists in that enemy group.
  6. I start new characters and accumulate wealth the old fashion way, then spend more than I take in from my various activities. At that point I'll have asked others for inf and shiny things, and once I'm tapped out on other people's humility, I'll sell inspirations to vendors for cheaper than it costs to buy them.
  7. Jokes aside, can these packs be earned in game? Like for the Winter Event? Never bothered to find out until now I guess.
  8. Yeah, its not happening anymore as @Luminara pointed out. Too much effort for the behind the scenes to make it happen if I remember the reasoning correctly. Post from 2021:
  9. @KaizenSoze I don't know if I've mentioned this, but I really appreciate your guide, among the handful of other amazing Widow guides in this sub thread, this one has given me a lot to think about for my second build slot. I'm in the process of saving up inf for a super purple crazy build, but know the situational purposes of these powers has given me pause to think. Like Confront and Subdue both get AVs to stop running, but otherwise aren't much use in a teaming build, that sort of thing.
  10. I don't understand the significance of your discovery, but I'm excited that you've achieved your goal!
  11. Good tidings to all! 🥶🧊 Stay warm! 🔥
  12. Get enough Pain Defenders together, target one allied player, and they might be able to defeat that ally with their buffs 😆
  13. Always thought that was a chessboard motif, playing off the Clockwork 'King' and his court.
  14. 🧟‍♂️
  15. That's troubling! There may be something else I'm not aware of - I thought it was only "not being defeated" that would award the 'Master of' badge in the respective TF/SF.
  16. This will get you a 1606, max heal focused (vice max range) Emp. Escapes are Translocate (/bind 2 "powexectoggleon Mystic Flight$$powexeclocation up:max translocation") and Phase Shift. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Empathy Secondary Power Set: Water Blast Power Pool: Concealment Power Pool: Speed Power Pool: Leaping Power Pool: Sorcery Ancillary Pool: Soul Mastery Hero Profile: Level 1: Healing Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(33), Pnc-Heal/+End(33) Level 1: Aqua Bolt -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(19), GldJvl-Acc/Dmg/End/Rech(25), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(34), SprDfnBst-Rchg/Heal%(34) Level 2: Heal Other -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(7), Range-I(9), Range-I(9) Level 4: Absorb Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), Range-I(11), Range-I(11) Level 6: Stealth -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/EndRdx/Rchg(13), Krm-ResKB(15), LucoftheG-Def/Rchg+(15) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 10: Super Speed -- Thrst-Run(A), Thrst-End/Run(17), Thrst-+Special(19) Level 12: Super Jump -- HO:Micro(A), Lnch-+Special(21), BlsoftheZ-ResKB(21) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(23), Krm-ResKB(23), Krm-Def/Rchg(34), Krm-Def/EndRdx(46) Level 16: Acrobatics -- EndRdx-I(A) Level 18: Clear Mind -- Range-I(A) Level 20: Fortitude -- Krm-ResKB(A), Krm-Def/EndRdx(27), Krm-Def/Rchg(27), LucoftheG-Def/Rchg+(29) Level 22: Recovery Aura -- EffAdp-EndMod/Rchg(A), EffAdp-Acc/Rchg(25) Level 24: Dehydrate -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(36), NmnCnv-Heal/EndRdx(36), NmnCnv-Heal/Rchg(36), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-EndRdx/Rchg(48) Level 26: Regeneration Aura -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Rchg(39) Level 28: Spirit Ward -- NmnCnv-Heal(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx(40) Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Adrenalin Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43) Level 35: Dark Embrace -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(43), StdPrt-ResKB(43), UnbGrd-Max HP%(45) Level 38: Water Jet -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(45), SprDfnBst-Dmg/EndRdx/Rchg(45), SprVglAss-Acc/Dmg(46), SprVglAss-Dmg/Rchg(46), SprVglAss-Dmg/EndRdx/Rchg(50) Level 41: Power Boost -- RechRdx-I(A) Level 44: Hydro Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dmg(50), Apc-Acc/Dmg/Rchg(50) Level 47: Mystic Flight -- BlsoftheZ-ResKB(A) Level 49: Phase Shift -- RechRdx-I(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(29) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(40) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 12: Double Jump Level 10: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Radial Paragon Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  17. Thanks for polling the forum community! At the very least we can point to this poll to show other forum posters that its a Hard No on classic style.
  18. Is that the poem about the Holocaust? I swear I've read something similar before.
  19. Don't feel bad, I tried the same thing, but it didn't make it off the beta shard. I did end up getting a PB leveled and IO'd out for PvP. Surprisingly sturdy in 8v8s, but not much of a damage dealer and doesn't contribute much to a spike.
  20. VFW FTW! They've got great pancakes on the weekend lol
  21. I'll have you know I am not rounded at all, but more of a squash shape!
  22. This is the added context a lot of us needed since we aren't at a party as friends. We've got your past threads to go off, which have all been interesting. Anyways, I'm a fan of Sentinels and have enjoyed the recent updates to the Archetype; with 38 in your arsenal, what do you think of those changes to how you play?
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