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Everything posted by Darmian
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issue 27 Focused Feedback: Architect Entertainment
Darmian replied to The Curator's topic in [Open Beta] Focused Feedback
I used to use the analogy that farms are songs while story content (in game and AE) are TV Shows. You can easily play the same song over and over, not so much watch a TV show over and over. No, that doesn't contribute to the debate at all when people are looking for some sort of middle ground between now and the changes on Beta. AFAICS the changes on Beta ARE the middle ground versus what could have been a lot more. Anyhoo, stay civil Folks, you know I love you all! -
issue 27 Focused Feedback: Architect Entertainment
Darmian replied to The Curator's topic in [Open Beta] Focused Feedback
I for one am not actually calling for it to be reinstated. I do think a trial run of it would give some numbers to crunch though.* *I'd be very surprised if it was reinstated to be honest. -
issue 27 Focused Feedback: Architect Entertainment
Darmian replied to The Curator's topic in [Open Beta] Focused Feedback
Excellent! A life in politics awaits you! -
issue 27 Focused Feedback: Architect Entertainment
Darmian replied to The Curator's topic in [Open Beta] Focused Feedback
Sure they can. Should they? Maybe. Should MARTy be reinstated? Again, maybe. Might be worth it to see how it fares. I'm making an assumption here that you mean the below: Tricky. I mean we have a system for building your own adventures that gets predominantly used for "making your toon swole/wealthy". It's like having a home treadmill that spits money at you while you run. Or leave the dog running on it while you do something else. And weirdly your friend simply standing beside you (or your dog) also gets fit! Trouble is, no one has got anywhere! I think you're genuine in your concern, I just disagree with you that what is happening is wrong in some way. I'll need to have a good ponder on further things about this before I post more. -
issue 27 Focused Feedback: Architect Entertainment
Darmian replied to The Curator's topic in [Open Beta] Focused Feedback
Well, we're at cross purposes here then, and never the twain shall meet. AE content outside of Dev Choices never gave equal rewards to in world story arcs. Character progress after 50? What's being "lost" is the bumps from Vet levels, something that was an anomaly being in the AE in the first place. -
issue 27 Focused Feedback: Architect Entertainment
Darmian replied to The Curator's topic in [Open Beta] Focused Feedback
Apart from a few grandfathered in, all the Dev Choice winners automatically get booted to the HOF. And that's good. Farms get there from hitting 999+ plays. Frankly I'd kill that dead. -
issue 27 Focused Feedback: Architect Entertainment
Darmian replied to The Curator's topic in [Open Beta] Focused Feedback
They simply don't actively discourage anything of the kind. AE story content, however well crafted, is ancillary to the full game, and that's where their full focus is. And it's where it should be. As someone who uses the AE to find story arcs of all kinds, any disincentive I see comes from wading through the metric tonne of crap farms that swamp everything else. And no, I'm not hammering farms as a thing here but for every "bad SFMA arc" in the AE there's probably 20 times the amount of bad or simply abandoned farms. -
issue 27 Focused Feedback: Architect Entertainment
Darmian replied to The Curator's topic in [Open Beta] Focused Feedback
Can I ask for a definition of this please? -
Proposal for Regular Content Rewards Buff
Darmian replied to Andreah's topic in Suggestions & Feedback
Removing XP buffs from the TFV/P2W and reverting to "Double XP Weekends/Insert other time here" like on Live.* *When I came back in 2019 I didn't know the buff existed and got to 50 the "normal" way, occasionally wondering if HC was ever going to do a double XP weekend. -
All That Glitters Series - Vigilante - [1 - 54]
Darmian replied to Ankylosaur's topic in Mission Architect
Excellent post and breakdown here. Now, @Ankylosaur can hop in here and correct me, but I fear my own work may have skewed his naming conventions, since I felt he wanted more clarity than the vagary I deal in! -
All That Glitters Series - Vigilante - [1 - 54]
Darmian replied to Ankylosaur's topic in Mission Architect
Applause! Also, did I give you the Zoe bio? -
It's all a matter of perspective. EDIT. That sounded like a diss, now that I read it back. It isn't! It's all a matter of perspective on who contributes in different ways. Whew. Got out of that one!
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Never seen it on Reunion either. @Akalabeth, give it some time. I'm sure you'll work out a bio for your main at least, and once you've done that, well, sky's not the limit!
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Just using your comment as a springboard, @BurtHutt, rather than specifically responding to you 🙂 For this player I heard a lot of fatigue over Incarnate Trials rather than what I'd call actual "Praetoria fatigue". The main complaints I heard about Praetoria were (from those who liked it) (1) you got through it too fast due to how the contact caps worked and (2) no completion to 50.
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That's a nice idea. Has my vote. I have a floating tab 4 loaded for NPC Dialog & Cut Scene Captions that helps, but that's still only me. Pictured below between Target and Nav. The big loss is the post mission debriefs, the rest of of the team never gets those ones.
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I'd love to think that the story arcs I write are enough to entice players into them without earning any XP, but that's ludicrous. Much as the AE is clogged to the gills with farms, it's NOT THE ONLY STUFF THERE. So removing XP would not help. Sure, back in the day it was tickets, and only Dev Choices had the option of both, but that ship seems to have sailed too.
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I'd like to imagine that some things set up in this will pay off in the forthcoming Ahsoka series.
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City of Dread, The Complete Saga + All Spin-offs
Darmian replied to Savantir's topic in Mission Architect
Thanks for the shout out, @TerroirNoir, appreciate it! I tried City of Dread Episode One yesterday myself. Good stuff, @Savantir07. I'll get to the rest as soon as I can! -
NEVAH! We will fight them in the ruins! Goldarn bastich DE! Technically the last Praetorian area (as opposed to Zone) is Last Bastion. Those Resistance Beam Pistols are sweet! And I assume you're referencing Pyriss et al, though she had her mind restored, so something along those lines with some additions perhaps is what @The_Warpact is suggesting. Me? I'd have gone more D.U.S.T, though they're already a little VEATy. In all seriousness the binary "go Red/Blue" at 20ish route for Gold is, well, too binary. You CAN keep going straight to FW and then NW, but it's not very well signposted. What I'm saying is narratively an option to "stay and fight on" for either side (and that gets blurry in FW/NW) makes as much sense as leaving.* *Not to mention the sheer madness of introducing the newest, and IMO best looking zones in the game, just to have them go boom. Anyhoo. (Climbs off soapbox)
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AWW. For a brief moment I thought you were in the ACTUAL Rikti Monkey Fight Club. 😞 That place needs to have a contact in it so there's a reason to go there other than nostalgia. Same with PDP.
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This is not our Earth. So, prices/costs irrelevant.