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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
@TerroirNoir2/@TerroirNoir, you realise you've crossed the 150 (!) mission mark now! -
Officially Unofficial Weekly Discussion #3: Praetoria
Darmian replied to SeraphimKensai's topic in General Discussion
Well, you just need one person! Are you on at the moment? I can transfer someone to Excelsior (is it?) and test it with you if you like.- 50 replies
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Officially Unofficial Weekly Discussion #3: Praetoria
Darmian replied to SeraphimKensai's topic in General Discussion
Does it still do that now after that patch? I haven't tested it myself to be honest. And yeah, it's a pain.- 50 replies
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Officially Unofficial Weekly Discussion #3: Praetoria
Darmian replied to SeraphimKensai's topic in General Discussion
As well as that (and we can discuss the simple replication of assets until we all get fed up and go home if need be) but the Midnigher Mansion in Night Ward, where so many go to get a fast entry into the other Midnighter Mansions so as to get to Cimerora, has a space where there should BE a crystal to ...somewhere? A Praetorian version of Cimerora perhaps? Or even the same one, since it could exist prior to the branching of the two realities.- 50 replies
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Officially Unofficial Weekly Discussion #3: Praetoria
Darmian replied to SeraphimKensai's topic in General Discussion
Since the last patch we can now team with non Golds in a base! So, that's useful. Well, it has been to me anyway.- 50 replies
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Officially Unofficial Weekly Discussion #3: Praetoria
Darmian replied to SeraphimKensai's topic in General Discussion
Ah, Praetoria. I love thee. Still there, still Loyalist. Or dead in the ruins. Anyway. Shifting the levels if possible so that it isn't so damning when running the storyline from Nova Praetoria to Neutropolis that you suddenly can't do the next part of your arc because you earned NORMAL xp. Having some sort of connector set of arcs (I went to the bother of trying to write some of those, see signature) that get you from Neutropolis to First Ward, rather than simply being told you have to leave now. I mean the opposite is true on Primal where you're suddenly getting messages to go to First Ward when you're still busy doing Primal things. On another thread there's a discussion of what extra zones could be added to Paragon. Two more zones could be added to Praetoria without having to magically explain where they came from. First Ward and Night Ward Undergrounds. You already do a few instanced missions in the First Ward Underground, there's just no actual open zone there, but it exists. And a Night Ward version could be rather scary. Especially if it's treated like the Abandoned Sewers in Paragon and goes all the way to 50. Much as I'd like access to Ouro for Golds, it is possible to do iTrials if they start in Pocket D/Echo Plaza or even in Praetoria. When I came back one major runner of them used to do things like taking the team/league around the BAF and explaining what happens where and where they needed us to be at certain times, before launching the BAF iTrial for instance. I'd love for a variation of Number Six's arc to be developed, so that Praetorians, recruited for their local knowledge, could actually go to Last Bastion! The only place in Praetoria a Praetorian cannot go! I mean, seriously? Epic style archetypes? While interesting I'm not sure actually add anything to the Praetorian story. Strike Forces/Task Forces run the risk of pushing you by your contacts if you're doing the story, though maybe a variation of Invader so that the accolade could be got that way? Plenty to think about.- 50 replies
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Thanks both of you. I hope the five of them (And non evil Blue Spectrum) came across as people with powers, rather than powers with a bio, which was my intent anyway. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
"I will destroy you all...where are my shoes?" -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
CLONE HEEM! -
A POSSIBLE option - I experimented with this - is to have an enemy as your contact. Bear with me! You just ensure that they have absolutely no powers to hit you with. Give them whatever sets you like, just no powers IN the sets. They'll at least appear. Unfortunately, you might have to shake them a bit to give up the goods, and that will kill them eventually. It doesn't seem to match your idea, but just throwing it out there.
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Looking at this I see that none of the Jewelry stores or Pawn stores allow either Free a Captive or Add an Ally. So there's your main issue. Unfortunately there's nothing you can do about that at all. But if you find a different map that suits you then having no enemies is easy enough. Scroll down through the enemy types to populate your map until you get to "Empty". That will help. Then make sure that any Ally or Rescued Captive also has no one around them in their set up. That last bit will need testing though because SOMETIMES the AE borks and puts enemies in, so you have to check it. Guided use of clues is good. "The owner keeps glancing at a nearby bookcase" sort of thing. And I sometimes use the entry pop up to let the player "overhear" something I want them to hear, which can be a better control over actually giving people "Unaware" dialogue, because sometimes that dialogue just shoots off when you enter the mission no matter what you do. I normally leave that blank these days for that exact reason. And especially for an ally that has no guards around them. If they have no guards and you're near enough - and what the AI thinks is near enough can be a LOOONG way away - the game treats them as auto rescued/met and they spout their "Unaware" speech.
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
I will, I will! I just have other things on the go at the moment! Anyway, you have six arcs of Praetorian stuff to get through yet. And two Cimororan ones if you feel the need! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Oddly enough (and I think I mentioned it on the other thread) I was actually trying to write an arc of tip missions! But the AE actually doesn't let you do that properly, so the first one morphed into an intro mission for the arc. I actually wrote this arc for a competition run by @Take One. It allowed me to use the Meteors again without worrying about moving the later storyline on. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Yeah. I look at the guys and think "Now how did they do that?" I admire @cranebump's ability to do the surreal stuff. Can't do it myself. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Ahem. Ms. Liberty. You RAN by all the Meteors and faced her alone, if I recall. Something like that? Weavers. That's supposed to be a gauntlet. Robots? Well, HVAS are HVAS, I can't adjust them. ROFL. If in doubt, and he's around, keep Axios with you. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Actually, I remember something similar from the original version of Mobius! Looks like Engineria got stomped there, @TerroirNoir2. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
And coming next! The Meteors: (Arc id 42079) Ever since you registered as a super with City Hall they've had your contact details if they needed you, though you've been doing fine by yourself so far. Today however, you have a message from an unknown sender on that secure line. Do you want to open it? Prequel to Dark Deeds in Galaxy City: Part One (Arc id 26756) -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
This is posted elsewhere but I decided to cross post it here now that @TerroirNoir/@TerroirNoir2 has finished all 45 missions. So I wrote a mid to high level canon-esque AE. Taking a sort of Supers procedural TV show as inspiration I ended up with three "seasons" comprising 15 episodes each. The story starts with Madame Maven, leader of The Meteors super group (Bullet Streak, Halox Von Horn, Super Charger and The Invincible Axios) calling in the player(s) for some help when Arachnos troops are seen on some covert mission in the ruins of Galaxy City. Dark Deeds in Galaxy City: Part One. (Arc id 26756) Madame Maven of the Meteors asks for your help when two of her team go missing in the ruins of Galaxy City while investigating reported Arachnos sightings there. Dark Deeds in Galaxy City: Part Two. (Arc id 26952) Following the events of Part One, Ghost Widow recruits you to retrieve an item personal to her, while investigating what she says are rogue Arachnos. Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Returning to Paragon from the Rogue Isles, you and the Meteors attempt to thwart the Arachnos faction operating there, but all is not what it seems. Darker Deeds: Part One (Arc id 28374) A surviving prisoner from the Arachnos faction will only speak to you. The Meteors once again ask for your aid, but things go terribly awry and the past comes back to haunt Paragon City. Darker Deeds: Part Two. (Arc id 28536) Following the events of Part One, a new contact approaches you for help, one that is not immediately trustworthy but needs must when friends' lives depend upon it. Darker Deeds: Part Three. (Arc id 29252) Pursuing a slim lead brings you again to the Rogue Isles, and into the depths of modern day Arachnos' machinations. And a terrible plan that even they fear. Darkest Before Dawn: Part One (Arc id 29891) You and the Meteors track the remnants of the Arachnos faction as they become more desperate and more dangerous, and discover you are not alone in this secret war. Darkest Before Dawn: Part Two (Arc id 30210) The faction's plan is put in motion and all of Paragon is in danger. With time running out what can you do except fight until your last? Darkest Before Dawn: Part Three (Arc id 30560) The birds are coming home to roost and old truths and secrets will out, while new secrets threaten the future in ways you had not imagined. So if you fancy a longer story that could pass for mid level canon in a dim light, enjoy! I had a lot of fun writing it. I also had a lot of frustration with the AE tool limits but that's also part of the fun. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Cue Muttley style grumbling. Then again I challenge people to play the first mission in @Peacock's "The Reports of my Death Are Entirely Accurate" for an example of an extreme timer! Great arc though! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Welcome back! Good to see them continuing. And as said on the other thread, we get it. Thanks. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
That would have made a very short arc! Then again, I remember the people just moving stats about in Fantasy Football, so SOMEONE might play it. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Oh, he's got those sorts of offices too! Nyx-Astrea (she has some cool AEs too, as well as snagging a Dev's Choice) went through it with a Warshade. Seems the lawyers are great to feed on while fighting the actual combatants! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
You load that mission up on +8 and tab target, you can get rather confused! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
Maybe not! I'll have to look at that. It didn't cause any gameplay issues? -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
A BUG?